Dr. Mario World

I pre-registered for Dr. Mario World on Google Play a while back, and just a few days ago I was pinged with a reminder that the game had gone live. I downloaded it that evening but didn’t play it until a couple of days later. A few things spring to mind when considering this mobile version of the famous Nintendo puzzle game. Firstly, I was surprised to find Nintendo entering the mobile market considering their success with console titles and a monopoly on first party intellectual properties. However, their success with portable game devices would easily lend itself to the mobile sphere, as they wouldn’t need to create hardware for these games, as everyone already has a cell phone in their pocket capable of playing console quality games. For whatever reason though, Nintendo’s prior releases haven’t been all that great (depending on who you ask). Arguably one of the more popular mobile games of all time, Pokemon Go had its time in the sun but doesn’t seem to be the phenomenon it once was. I do have it installed currently because my family plays and I have to participate to some degree but it is definitely not the type of game I would normally see myself playing. Super Mario Run and Fire Emblem Heroes both seemed pretty good, just not really worthy of the Nintendo name. Don’t take me the wrong way, I’m not a huge Nintendo fan as it is, but I was for the first few generations of hardware and have dipped my toes in their offerings ever since, but I don’t really buy their consoles often. As such, mobile versions of their games work for me as well, because I don’t really want to spend the $300 on a Nintendo Switch just to play some Mario (I might pull the trigger on the new Switch Lite that’s coming, but I’m still on the fence). Either way, those games are gone as well, only spending a limited amount of time on my device. I’d still prefer a traditional version of one of these games but I guess the only way you’ll get that is with their flagship console. Anyway, let’s take a look at the newest offering, Dr. Mario World.

I enjoyed Dr. Mario on the NES, and played other versions as well. It was a solid puzzle game in a genre dominated by Tetris. Let’s get this out of the way — Dr. Mario World really doesn’t feel like Dr. Mario at all. That’s not to say it’s bad though, just to say that it is different enough that I can’t really compare the two outside of the very core thematics. Nintendo as a company has changed drastically since the 1980’s and 1990’s, so I wouldn’t expect a game released today to feel just like a game from thirty years ago, but it’s almost not familiar enough. There’s a loose storyline that translates to viruses poisoning the land and Dr. Mario and friends being tasked with eliminating all of the disease.

You’ll start with a world map that has a trail for you to follow with levels at each stop. The first twenty levels serve as the game’s tutorial, so you won’t find much in the way of things to do until you complete them. You’ll have infinite hearts with which to do so, and losing does nothing outside of forcing you to try the level again. The game’s mechanics will be explained, and it definitely feels different here in particular. Instead of dropping capsules from the ceiling as has been the norm in puzzle games for decades, instead you’ll rotate and put your capsules onto the playing field from the bottom of the screen, and things float upward. There is a vague sense of these things being thrown into liquid and floating towards the surface, but it’s not really explained why the change in aesthetics was necessary. The rules are otherwise the same in that you must match three or more of the same color capsules/viruses to eliminate them. Other special items, power-ups and hindrances have been introduced, such as turtle shells that clear a whole row when matched or viruses frozen in ice that need to be effectively cleared twice. It does add some variety to an otherwise solved format, and honestly it feels like its in a pretty good place, it’s just so much different that it’s almost off-putting at first. Still, I managed to finish the game’s tutorial in one sitting and then some additional options arise.

At one point during the tutorial you are able to choose different doctors besides Mario. Koopa and Peach are options, and I’m sure there will be additionals added to the game at some point. Beyond the doctor selection, you’ll also get access to two assistants who are basically passive effects — the initial Goomba assistant provides a 1% bonus to your score after clearing a level, this helps with gaining stars on each level. Daily quests will earn you gold, and gold can be used to buy some of the power ups, but also other characters that can be used to play the versus mode. There’s a ladder and the game works basically the same as versus modes in other puzzlers. You’ll have to move quicker than your opponent to drop in extra viruses and things to mess them up, but they’ll be trying to do the same to you. I lose my initial matchup but I’m not exactly pro at the game yet either. A friend system allows you to send extra hearts to each other, as that is the time-gating mechanic for this mobile title. You can only hold so many though, so you’ll want to use up those hearts so friends can send you more.

Overall it seems like a promising title. I enjoy puzzle games but they tend to get stale after a while. The campaign seems to be long enough to keep you engaged, and I’m sure there will be other updates to take advantage of free-to-play monetization. I’d check it out if you enjoy puzzle games, but not if you are expecting a port of the original NES titles.

The War Report: The Rumor Mill

We’ve known for a while that the new Commander 2019 decks would be releasing in August, as they have years prior. Spoiler season hasn’t quite begun yet, so we don’t know what sorts of mechanics or colors to expect from the precons, but that changed ever so slightly once this image (and others like it) started popping up around the internet:

Clearly this is a website that belongs to a wholesaler, it appears that this listing was put up before it should have been, but that’s the nature of the Internet — someone is always watching. What’s important here is the line “Each deck has a returning keyword ability as its main theme. The four featured abilities are populate, flashback, morph, and madness.”

We now know what the themes of the Commander 2019 decks will be, or at least we should get some confirmation soon, as August isn’t too far away. This sounds believable though, particularly with recent sets bringing back old mechanics that maybe haven’t been fleshed out enough. For those of you not familiar with the keywords, here’s a breakdown of each:

1GreenWhiteTap: Populate(Create a token that’s a copy of a creature token you control.)

Populate is part of a token strategy and can easily be combined with abilities like convoke to have powerful turns. The keyword has been exclusive to G/W so far, so it would make sense for that to be the colors of this deck, but there may be a splash of something else. It’s not a very exciting mechanic as tokens tend to prefer going wide rather than tall, and populate only copies one token, but I suppose if they are 10/10 Eldrazi’s that’s not too terrible. We’ll have to see how the commander(s) abuses this mechanic to find out its worth.

Flashback 1Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Flashback is the most represented keyword in this selection. We have seen this stapled onto countless cards and it is usually quite useful if not a little expensive. Cards played from the graveyard with flashback will go into exile and though there are tricks for getting cards out of exile it’s probably best to just get the double value out of each spell with this keyword and move on. I’d say the most prevalent colors that use flashback are Grixis, but I don’t think we really need more Grixis commanders. I still think this is likely the deck that has some of the best cards in it though.

Morph 2BlackGreenBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

I don’t like morph. It has its boons on the occasional card, but overall it just feels too slow. Essentially you want to play a big creature that does something cool after morphing, face down as a 2/2, then morph it into its bigger, badder self at the right time to surprise people. I wouldn’t advise letting morph creatures get through with combat damage, as the morph can be activated before damage is applied so you’ll have something worse coming at you with no blocks declared. It’s sneaky and I’m sure there are some cool things you can do with this mechanic, but it’s simply not my style. I won’t even venture to guess the color pairing because I believe the mechanic is present in all colors.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Madness is another mechanic that I remember being a thing when I first got back into the game (my friend had a Rakdos vampire deck that did some disgusting things with madness and Smuggler’s Copter) but one that I didn’t use. The thing is, if you are drawing a bunch of cards and then having to discard (or using looting spells) you can get a nice engine going, as madness costs are almost always cheaper than the normal CMC of the card, so discarding it and then casting it on the cheap can be really efficient. However, if you can’t discard then you’re sitting on dead and expensive cards in your hand. My thought is that a different color pairing might work better than Rakdos, but I’d wager this deck is going to be janky.

We should be hearing more about the set and you know I’ll be here with spoilers when they come out, so we’ll discuss more soon. The second piece of information to leak is in the following image:

We’ve known about the next set coming out in September for a while, it was code named “Archery” and little other information has surfaced until now. When I first saw this it was just a rumor, but it has since been confirmed from a breakfast at the San Diego Comic Con occurring right now. The next major MTG set will be known as Throne of Eldraine, and apparently the artwork is littered with Fae. So a new plane and a bunch of fairies. Sweet, I guess? Honestly it doesn’t really matter what the theme is, new planes are awesome and we should get some new mechanics, new creature types and other support for existing themes so it will likely be awesome despite my implied negativity. A larger announcement is coming this evening at Comic Con, so I imagine there will be more stuff about C19 and this new set within a few hours. I look forward to thinking and writing about that as well.

State of the Game: Filler

I remember when I first started this column and it was initially created as a way for me to cram a bunch of small details into a larger post and get something published. At the time I wasn’t blogging as regularly as I would have liked, and part of that was due to playing many games at once and not feeling like I had enough to say about each on individually. As such, this became a weekly series that would be devoted to those Playstation Plus freebies and other games that I was playing that didn’t have much lasting appeal but I still wanted to throw down some thoughts. Or, I’d discuss progress from larger games I was playing, or throw in news about games I regularly played that had new patches or things of that nature. In the following years this turned into less of a weekly post and just a catch all for when I didn’t have much else to say. Lately it’s been even more sporadic, to the point where sometimes I think there’s no point in keeping it going, but I still need a catch all post format and this has worked so I’m going to continue to use it. It’s been about three months since the last SotG post, and this edition I have updates on games I’ve been playing in recent weeks that I’ve touched on in the past.

Apex Legends:

I wrote some fond thoughts about Apex Legends when it released, but you’ll probably note that I haven’t talked about it since. Part of this was due to the fact that I was getting a case of Battle Royale fatigue — since the genre started to take off in popularity, everyone was throwing their hat into the ring and I tried many iterations of the concept. Some I enjoyed more than others, and Apex Legends is definitely one of the better versions of this style. The other reason I haven’t talked about it is because I stopped playing for a while. A few of my friends play along with my son and I primarily played with them but the slow pace of content updates made the game stale after a while. Even the introduction of seasons and a battle pass system wasn’t exciting to me, and my stats prove that I didn’t play a single game during that first season. We did see the release of a couple of guns and the new character Octane during that time, but earning the in-game currency to unlock new champions is painfully slow, and they run you about $10 to unlock individually. I’d gladly plop down $30-40 if you’d give me all of the characters unlocked along with all future releases but I don’t really want to spend the money otherwise.

Nonetheless, season two launched recently and another new character, Wattson, was introduced. The arena was also changed up, with the large creatures that were off in the distance are now on the island, and some structures have been destroyed. Otherwise not much has changed, and yet I’ve been having fun playing it. One motivator is the battle pass, despite the fact that I haven’t paid for it. Everyone can participate for free, and new daily and weekly quests give you points towards your battle pass level. You’ll get free rewards just for playing, and though they aren’t amazing it’s better than nothing (or just the apex packs like before). If you want to drop the cash, the battle pass will get you a ton of extra value in the form or cosmetics ranging from character skins to different music and loading screens. We’ve seen all of this sort of monetization before, but it actually seems worth it in some ways. Unfortunately just unlocking the battle pass doesn’t do a whole lot for you, unless you’ve leveled up enough to get a large chunk of the rewards. I don’t see myself maxing out to get all of the super cool loot, so I’m still on the fence about spending the money. We’ll see where I am towards the end of the season to see if it’s justifiable. I can’t speak to other platforms, but the game still seems very much alive and well on the Playstation.

Clash Royale:

Clash Royale is still my go-to mobile game and I don’t see that changing. It’s been over two years, and I can’t say I’ve been playing anything that long anymore. I maxed out my ladder deck a while ago, and most of the cards have at least one star level as well. The new battle pass system, Pass Royale is going strong, and I’ve unlocked 10 levels, but you can essentially grind them out as you play. I like the fact that they streamlined quests as well, where you are not limited to a particular game mode to complete them. For instance, before there were quests that said “play 30 buildings in 1v1 battles” and you would only get updates while playing the ladder — not in 2v2, challenges or clan wars. Now that same quest reads “play 30 buildings” without the limitation, and it’s a nice way to clear quests faster. I’ve been working on leveling up my cards that weren’t a part of my ladder deck, and so far each deck I play has almost all of its cards at level 12 or maximum. I have a queue of cards that are ready to upgrade, a couple of them to maximum level but gold income is slow going. I should have a 2nd max level deck within a couple of months. I’ve been as high as Master 2 since the rework to matchmaking, and have been at that sort of level for the past couple of seasons. The guild has been floating at high gold/low legendary, but we can’t seem to keep afloat in the higher tier. Our core group was promoted to Elder recently and we seem to be the ones gaining ground, but some of the stragglers have kept us from staying in the top league. I’m sure that will continue to be the norm for a while but as the core gets stronger we just might be able to keep it going.

Sonic Heroes:

My 2nd favorite mobile game and one I’ve been playing for nearly a year, this game has a ton of progression that is slow going as well. Currently my account is level 63 (I have no idea what the maximum is), and my main team of heroes are all level 60, with Sonic being level 63 (they are capped at your account level). They are also all at 2 blue stars, which means I put a shit ton of cards into their progression. My focus as of late is farming skill upgrades (they all have their three skills at level 8) and trying to upgrade them further. The reagents needed to upgrade their levels are getting ridiculous, hence why Sonic is the only one above level 60. They also introduced some guild related progression, in that we have events that happen regularly where your individual progress helps the guild as well, so at the end of the event you’ll get your own solo rewards along with guild rewards. There are also boss battles that anyone in the guild can initiate, but they are timed events so you might not get to participate if you don’t notice or aren’t online when it happens. We have yet to down a boss, but you still get rewards if you participate. It seems okay but I can think of a few improvements to the system.

Void Bastards and Amid Evil:

I wrote about Void Bastards and Amid Evil recently after I picked them up during the Steam Sale. Since, I’ve put a few hours into each title and I’m still very pleased with the purchases. I’ve cleared the first world in Amid Evil and made some progress in the second. There really isn’t much to report there, it’s a straight forward game but it’s still a cool retro styled game that I highly recommend. I’ve got even more positive things to say about Void Bastards, it’s quickly become one of my favorite Rogue-lites of all time. The game play loop is similar each time but there is just enough variety for it to not get boring. I have opened up a bunch of different items and equipment that have made runs last much longer, and I’ve learned the general strategy of getting through the nebulas quickly. You don’t have to dock at every port, you can skip things and only loot ships when you need food or fuel (or a key item you’ve been looking for). You do need some of the upgrades to items and things before you can really get to this point though. Once here, you can get to the next story related items you need quite fast, and from there it’s on to the next thing. Currently trying to get together the pieces for the HR Computer, this coming after completing the ID Badge. It’s been a blast on both accounts.

Horizon Chase Turbo:

The other free game this month besides the one I already wrote about, Horizon Chase Turbo is a strange game that melds retro with modern aesthetics. I can’t quite place what game it reminds me most of… probably something on the NES or Sega Genesis, but whatever the case it feels like games I’ve played in the past, but boy does it run a hell of a lot faster than those games did. It’s 2D sprite graphics but they run fast and it’s hard to keep up with the twisting tracks coming ahead — particularly when there are hills and valleys. It is however quite a bit of fun! I’ve enjoyed clearing the first few areas of the game and testing out the other game modes. I’d recommend trying it if you need a game to jump in and play for a few minutes here and there, the races don’t last too long and they are enjoyable.

Crash Team Racing:

Speaking of racing games, I’ve also been putting my way through the CTR Remake. I’ve cleared the first couple of worlds along with some of the side events and have also toyed with playing online a bit. Like many games of this era, CTR has added a big content patch that brings a battle pass like system to the game. There are daily and weekly tasks that are earned just by playing the game in any of its modes, but playing online seems to get you more points faster. Leveling up your pass level brings rewards like skins and whatnot, but again there is no RMT here — everything that was added can be earned just by playing the game, and it doesn’t appear that they are planning on any further monetization. They even added several new tracks, something that didn’t happen with the original and something that gives me hope that this game will be playable for much longer than the original. New tracks keep things fresh and tasks keep you feeling like there’s always something to do. This is the model I like to see and wish more companies went this route instead of bleeding their customers.

That’s all I have for this round-up… Hope everyone else is having as much fun as I am!

Quick Thoughts: Castlevania Collection and Dragon’s Crown Pro

There was a “Retro Sale” on PSN the other day and a few titles caught my eye. There has been a nice trend of old school games getting repackaged into collections and ported to the Playstation and though we’ve seen this before, it’s become more prominent. Not only are we getting some awesome retro games you can’t get elsewhere (unless you own the original consoles and cartridges, which most of us do not [hence the retro console emulation boom]), we’re also getting retro games redone with modern graphics and I couldn’t be happier with some of these products. Not only have I picked up the NES and SNES minis, I have a retro Genesis console, a Genesis collection, I picked up Shadow of the Colossus, the Crash Trilogy and CTR, even the new Resident Evil 2 redo. One that is on my list to pick up is the remake of the Spryo Trilogy, and though it was on sale too I didn’t want to spend too much all at once. There were a few other collections of old arcade style games that I was interested in as well, but I try to limit my spending on games particularly when I’m already working my way through multiple titles. As such, I settled on the recently released Castlevania Anniversary Collection, and the upgraded Dragon’s Crown Pro.

Truth be told, I don’t think I’ve ever completed a Castlevania title. I remember playing Simon’s Quest and Dracula’s Curse on my NES, and the Genesis title Bloodlines, but I don’t think I ever completed them. The other games on the list are all new to me.

The menu is slick, and the collection boasts eight full games. The original trilogy from the NES, Super Castlevania IV from the SNES, two Gameboy titles, the Genesis version, and the never before released in the US Kid Dracula. The games are pixel perfect, meaning they won’t fill up the entire screen and are displayed in 480p. The games run fine, but do have the same sort of clipping and hitching present in the original cartridges.

There are definitely some memorable moments here, the church with the creepy looking priest has been etched into my mind from my youth. I love the quote above, there’s actually a Black Dahlia Murder song by the same name. Castlevania is a typical platforming game, but Simon’s Quest was truly epic and was one of the first games I played with RPG elements. The third title introduced branching storylines and additional playable characters, and this feels like it was before its time. The SNES and Genesis games are better performing and slightly better looking, but overall follow the same formula. I couldn’t get into the gameboy versions… they are just terrible to look at and not satisfying to play. Kid Dracula seems fine as platformers go, but I actually like the more adult oriented games in the series, and this one is a little too cute for my liking, but overall they are cool games that everyone should at least check out if nothing else.

The collection also has a bonus digital book that is actually really cool. It tells the developer’s stories, the game’s stories and even has artwork and compares and contrasts the Japanese and US versions. I spent some time pouring through this and I think it was a nice touch.

The other game I picked up is Dragon’s Crown Pro. I played the original Dragon’s Crown on PS3 a few years back, and I remember hearing about the game being ported to the PS4 but when it launched they were still asking $40 for it which I felt was a bit much. I paid full price for the original but it was a new game and something that appealed to me so it was a no-brainer. In this case I wanted to wait for a sale, because though the game has been made to support up to 4k resolutions, I don’t have a capable TV so the only real upgrade here is that the full soundtrack was redone by an orchestra. It does seem to run smoother too, I’d attribute that to the better hardware. Either way it’s still the same game, but it was an awesome game and I’ve been having a blast playing it again. Both versions have the same trophy set, and upon inspection it turns out that the last time I earned a trophy on the PS3 was back in 2013, so it’s definitely been long enough that I don’t really remember the storyline.

Playing again has been refreshing. I remember there being some updates that occurred with the game that sounded interesting but I never went back and played it after beating it a single time through. The character I played on the PS3 was the Dwarf, so this time around I created a Fighter and have started over. It does support save game importing, but for whatever reason it was saying that it couldn’t find my save data from the PS3, so I would have had to track that down and it wasn’t worth the effort to me. I’m okay with playing the whole game through again anyway. Dragon’s Crown is essentially Golden Axe meets Diablo. It’s a side-scrolling 2D fantasy brawler that you’ll be familiar with if you ever played Golden Axe, Streets of Rage, TMNT, X-Men or countless other Arcade and Console titles. What keeps things interesting here is the fact that there is a town that serves as a central hub where you can buy and sell goods, pick up quests, modify your party of AI characters and other various activities. You’ll also get gear as you play, level up and spend skill points to customize your character. You’ll always only have one character to play, but you’ll change out the AI quite regularly, or you can go online and play with friends or strangers.

The art style is amazing, hand-drawn and slick. I love it but I’m also not easily offended. There was controversy over this game due to the depiction of its characters — women are almost always scantily clad and out of proportion, and men are also muscle bound meat heads. If you can overlook this, you’ll find a cool story with great music and voice acting, along with fun mechanics that have a lot of replay value.

The bosses in each stage get progressively more challenging, and in between story quests you’ll get side quests that require you to revisit areas you’ve already been to. Later on you’ll also gain access to branching paths that expand on previous areas and give more opportunity for stories and loot. From what I remember they had also added in an endless mode or something to that effect, and in that you can level up to ridiculous power levels. Some of the trophies require finishing all of the quests or beating certain bosses on harder difficulties in short amounts of time, so it’s a game that can potentially be played for a very long time.

The skill system is set up with various cards, and each character has their class specific abilities along with those common to all classes. A fair mix of both is probably the best course of action, but you’ll be able to tack on extra effects to your attacks along with making things you pick up give you health or extra points that translate into XP. It’s a well balanced game and each character has interesting skills, though it all really boils down to mashing the right buttons at the right times. Don’t forget to bring healing potions too!

Overall both of these games are worth their asking price, but even better on sale.

Blaugust 2019 is Coming

We’re just about fifteen days away from the beginning of August, and just like years prior our amazing starter-of-fires-under-our-asses, Belghast, has once again announced Blaugust for 2019. It’s something I’ve participated in since its inception, and thought some years have been harder than others (this year is going to be tough with my schedule), I have been proud to make it through this blogging challenge multiple times. I have signed up to be a mentor again, as I have been blogging for almost 15 years so I know what goes into it and know how discouraging it can be when traffic dips or it seems like many of the blogs you enjoy reading go dark. I also know how rewarding it can be to get involved in these community events, and since Blaugust has evolved to encompass other events like The Newbie Blogger Initiative and Developer Appreciation Week, it’s a great way to get in touch with other people who like doing this writing thing! Last year Belghast introduced a loose schedule of sorts, and this year is following the same of formula:

Rather than putting my own spin on this, I’ll just quote the man himself:

  • Blaugust Prep Week – July 28th – August 3rd: This is a time for those of us in the community who have sorta figured this blogging thing out to help get you started with some tips and tricks style posts. Additionally this is a time to sign up on the Discord and start mingling among the folks. It is designed to ease you into the month with some helpful advice.
  • Topic Brainstorming Week – August 4th – August 10th: This is a time to for mentors to throw out ideas for posts to help you when you run out of things to talk about. This is something that hits all of us and having some familiar topics to revisit often times helps to defeat the tyranny of the blank page.
  • Getting to Know You Week – August 11th – August 17th: Tell us about you and your preferences as a gamer or whatever it is you happen to like doing. This is the time to dip into the well of stories and tell us something interesting that has either happened to you or something about your specific footing in your real or digital life.
  • Developer Appreciate Week – August 18th – August 24th: This one is specifically targeted at the gamers among us, but could be re-purposed to talk about any industry. The idea is to give appreciation for some of the folks who have created the things that you love. In the past we specifically talked about publishers and game studios that create the games that we are enthralled by, but it could be authors or artists or anyone who creates something that you love. It is a good time to give some thanks.
  • Staying Motivated Week – August 25th – August 31st: The final stretch. The idea is to post some help to keep folks motivated as they run towards the finish line. Also some general tricks and tips on how you keep motivated if you are one of the more seasoned veterans of the blogging community. If you are fresh to the initiative you could talk about some of the ways you have kept yourself engaged and creating content.
  • Lessons Learned Week – September 1st – September 7th: A reminder that the goal is to refresh the content creators out there and not necessarily to run a sprint. Some folks are going to cross the finish line and immediately go dormant for awhile, and others are going to want to talk about the experience. Creating a space to hold those discussions and hopefully keep folks from dropping off the face of the earth immediately following the event.

I tend to do my own thing during Blaugust, which essentially amounts to what I would already be doing, just amplified due to the increase in posts. This year has been a down year for blogging as most months I have barely reached ten posts. However I know that this event has always been good for me and my writing mojo, so it will be a challenge but one that I’m up to facing. I have pushed myself to get all thirty one posts out for a few years now, and I have noticed that my output remains higher than normal for the following months. The only reason I’ve slacked off a bit this year is due to a graveyard schedule fucking up any sort of semblance of a normal schedule for me, but I have been slowly but surely ramping up and I think I’ll be able to persevere to round out the summer.

The two major links you’ll need to get started are here:

  • The Sign-Up form for Blaugust 2019 can be found here. Only those who have signed up will be given credit towards the awards.
  • The Invite Link to the Blaugust Discord can be found here. Participation in the Discord is entirely optional.

The Discord has been a great way to connect with other bloggers and chat about things outside of writing, but if nothing else it’s a great place to share your content to more eyeballs. You should also head over to that sign-up form if you plan to participate, otherwise Belghast might miss you for his tracking purposes. Hope to see you all writing away next month!