The State of the Game #18

The biggest story for me this week was the one I described in my last post, formatting my computer and attempting to get back into an MMO. I won’t go into that again, but there may have been a temporary solution found, more on that later. Despite spending a bunch of time with that project, I still squeezed in some gaming when I had down time. This week the playlist was as follows: Hearthstone, Remember Me, Awesomenauts, and League of Legends. I also have a couple other games to touch on.

I have been playing the game pretty steadily, completing quests seems to come easy these days, and the gold has been flowing. I feel like I’m winning more games than I’m losing, no matter what deck I am playing, at least in normal mode. The great thing about the quest system is that it forces you to play some of the decks you maybe didn’t like all that much to begin with. But in being forced to play them, you may learn to love them. Every deck has its strengths and weaknesses; though some may cater more to your natural playstyle, you can find bits you enjoy throughout. My major weakness has been exposed in The Arena. When I have to randomly choose cards, I’m all about picking the one that seems the best out of the 3 you choose from. That leaves me with unbalanced decks most of the time, and it’s driving me crazy. It doesn’t matter how much I focus and try to get some synergy going, I still cannot get very far. At this point I believe I’ve entered the arena about 6-10 times, and the best I’ve done is 2 wins. That was good enough for a pack and 60g, which got me back into The Arena fairly quickly, just to lose 3 in a row. And I swear, despite a random champ select, EVERYONE is a Paladin. I hate Paladins. That is all.

League of Legends:
I really didn’t play League much at all, but there was a big change that I wanted to touch on. Vel’koz has been teased incessantly, yet I still haven’t seen him for purchase in the store, so no that isn’t the big deal. Heimerdinger is getting a visual rework, but no that isn’t it either. The big deal, is the next featured game mode went live. It was actually teased a while back but for one reason or another I didn’t get around to making any commentary. Now I’ve actually played it, and wow what a difference a single person makes. The first round that I played, I wasn’t really sure what the meta would play out as, so I just called support and ran Sona. Seemed like a relatively safe choice for me. The rest of my team made their picks, and when all was said and done we ended up with a duo top lane, duo bottom, solo mid, and jungle, and the enemy team went solo top and duo mid but otherwise the same. Not only that, but we didn’t have a marksman, so my lane was damned from the start. Sona and Cho’Gath bot for the win! Needless to say it started out ugly and didn’t get much better from there. We did hold on for quite some time, but it was basically over at champ select. The next game went a bit better, I said I didn’t care what lane I went to, but that I was going to be Teemo. Cause, Teemo. There was a Teemo every match I played. I was bot with a Tristana, and we had better lane setups this time. Our top lane was Leona and Aatrox, and holy hell they decimated. Leona had the most kills by end of game. I had an average score, mostly assists because of poison/shrooms. It was crazy as we could send 4 people bot to push and have a duo split push elsewhere, it really changes the dynamic of the game. Too bad it’s only for a limited time.

I played Awesomenauts a few times. I was actually going to retire that game and remove it from my system but my roommate still plays it fairly regularly so I got suckered in a few times. I have maxed my level though, so aside from jumping around on the Leaderboards I don’t really feel like I’m accomplishing anything. I did make a couple of new friends in the game, so perhaps I’ll keep it around for a while longer.

Remember Me:
So last week’s free game via PSPlus was Remember Me. If you recall, I mentioned that I had heard the name, but didn’t really know a thing about the game, and that persisted until I decided to give it a whirl. I never looked anything up, I just blindly gave it a try. Wow. This game combined so many different things from different games, all of which were features that I found appealing in their various forms. The game is the stereotypical over the shoulder 3rd person game, the protagonist is female (and sexy, as is also required), there’s a complex fighting system, there’s lots of adventure, a whole ‘nother world to explore (albeit very linear), and even an Inception-like memory-within-a-memory final sequence. It’s really so many things from so many other parts of popular culture that it doesn’t have a genre. It doesn’t have a niche. It’s really not even itself, it’s a combination of many other selves. Despite this lack of identity, it managed to pull me in right from the get-go, and noticing all the similarities between it and other games I’ve loved actually enhanced my experience. Maybe you would be irritated by one or more parts of this game, but they are some of the coolest features from other games that somehow work when slammed altogether with a Sci-Fi twist.

Parts of the game remind me of the Resident Evil Series (QTEs anyone?). Others of Uncharted (climbing around, cutscene integration). The combo fighting system felt like many of beat-em-ups I’ve played over the years. Maybe it was the story, maybe it was the fighting and cool special effects. I’m not really sure but I loved this game, it’s definitely worth a playthrough. I won’t spoil anything for you.

On The Horizon:
Because of Hearthstone, I’ve had a renewed interest in CCGs. I don’t have hundreds to throw around on trying to get into a physical game, nor do I know anyone who plays any. However, I did purchase another electronic version of a CCG a couple years ago. Magic Duels of the Planeswalkers 2013. For one reason or another I never really played it, removed it from my hard drive, and forgot I owned it. I remembered at some point this week, and downloaded it a couple of nights ago. I have yet to play it, so no further commentary at this time, but that’s something I intend to dive into. Apparently the 2014 edition dropped last year, so a 2015 edition theoretically is on its way. If I really get into the one I already have, perhaps those will make it into the rotation as well.

The free game this week is for the Vita (the collection I can’t play grows!), so I’ll fall back into playing Skyrim along with the session based games above. I splurged a little today with the PSN sale that started, I picked up The Wolf Among us season pass, and The Walking Dead season 2 season pass. The first one was a steal at $9 and two episodes are already out. With TWD, I bought only the first episode previously @ $5, so getting the pass for $10 still gives me a $10 discount overall on the remaining episodes (where’s episode 2 anyway?). So I’ll probably run through TWA’s 2 episodes this week as well.

2 thoughts on “The State of the Game #18

  1. I really wanted to love Remember me but it just failed to excite. While the visuals and realisation of neo paris was astounding, like you said it didn’t feel like it had it’s own identity. That isn’t too bad I guess but the elements it did seem to incorporate from other mediums just weren’t done that well.

    The climbing was cumbersome at times while also being way signposted. It worked in uncharted because you were kind of figuring it out as you went but here, following the glowing lights.

    The combat itself just wasn’t interesting enough either. The combo system was kind of neat but they failed to add enough nuance to it. The combos needed for certain aspects are far too easy and then, when it gets to the specials the wait time around them is just way too long. During the end a lot of the combat just became a wait for the specific cooldown needed. The mobs too were just badly done, simple patterns of behaviour that continuously get ramped up only by numbers rather than difficulty…Here’s two guys, now 4, now 6.

    There were elements I enjoyed. Some of the puzzle elements with the environment were good, I also kind of liked the story but the whole package was just below average. I couldn’t help thinking if they’d tried to create a more, futuristic style brawler Assassins creed then it would have been amazing… instead it’s just a linear picture gallery with button mashing attached


    • Sometimes I enjoy a hand-holding story driven game. The TellTale games are notorious for being very linear, but I still am enthralled by them. I’m by no means saying that Remember Me was a best of the year or even in my top 50 games, but it was something that hooked me from the get-go and that doesn’t happen all that often anymore.


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