Weekend Rift Romp

I spent most of Saturday playing Rift with my brother-in-law. He figured out his password for an existing account that he had made a couple of years ago, so he was able to transfer over his older characters. Turns out he wasn’t as fond of his new Warrior as he was his old Cleric. He’s still been tanking primarily, but with both of us playing Clerics we were able to bounce between roles. I have still yet to tank a dungeon, but I can usually hold my own with my Greater Satyr Protector. Still, it was nice to be able to swap roles on the fly and vary our gameplay, while staying on the same character. This feature alone seems to be Rift’s best selling point. Never really needing an alt is fantastic.

So as we began, I had basically finished up the quests in Stonefield, and I need to gain a level to be able to go into the next dungeon. We decided that we would go check out Scarlet Gorge, and ended up finding that most of the quests there were filler. Meaning they gave xp/faction/coin rewards but nothing very tangible. We opted to only run through the zone and do carnage quests that popped up when we killed enemies, along with gaining disco experience.


It wasn’t long before we were near the top of the zone, and that’s where the Guardian faction is pretty much set up. As such, we moseyed over into the next zone, Scarwood Reach. Having been wandering around a desert zone (which I have already stated I detest), it was nice to see some green, spectacular views.


It took us a bit of wandering around to find the first town, as we didn’t enter the zone following any quest markers. Once we did find a friendly town, it was decided that I needed a new mount. He has a turtle mount that scales with his level, and being a couple of levels higher than me, he was consistently leaving me in the dust. I was sitting on 13 plat at that point, but the next level mount (90%) costs 25. A generous guy, my bro gave me the needed plat to get this new mount:


I chose the cat mount because I was sick of looking at horse ass, and the only other option was a mechanical steam-punk-ish horse. Cool and all, but I wanted something different. The other mounts for that tier required a particular level with some faction, and I lacked that requirement. Otherwise, real money would be required for purchase, and I’m not with that. The blue cat stood out to me as being the most odd, and I like having a weird mount, so there you have it. We did end up doing another dungeon, this time the Foul Cascade. My brother decided that he wanted to check out a healer build he had just made, so I rolled as dps. Ironically we ended up in a full group of Clerics, but each was spec’d differently. Our tank was terrible, as was this zone. Groups of linked mobs littered the place, the bosses were annoying and we wiped more than once due to the tank not paying attention when dps/healers pulled aggro. Having played a tank in the past, I was constantly trying to off tank, but wasn’t spec’d correctly to do so, and my efforts went in vein. We did complete the dungeon, but it was more annoying that anything. At this point, we were bored of dungeons and questing, and decided it was time to try out some PvP. I. Had. A. Blast.

We had a bunch of bonuses accrued for PvP, so it made more sense to queue for random Warfronts. This way, at the end of each game that we won, we would get a crate of blue gear. Some of it ended up being upgrades for us, so we ate up all the bonuses. I know that we played all of the different Warfronts at least once, some more than once. One of my favorites, The Codex, is where we ended up having some of our early success.


Full raids and huge battles? Plus point capture? Yes please. Why do I enjoy PvP so much? This:


The sheer size of the battles can be had in PvE raids as well, but then that opposing force in the distance? Yeah, those would be AI controlled mobs, and stupid pre-scripted ones at that. No thanks. Give me the challenge of playing other people anyday. From what I’ve seen, gear doesn’t make much of a difference. Skill does to a degree, but really once you get focused you’re done for, no matter what the objectives are. In most cases I was trying to 1v1 people, and in those cases I won for the most part. I think your builds and knowledge of that particular game mode has the biggest effect on the PvP game. However, there were many times I died and I still had a lot of fun. We had matches where our team was completely decimated, and sure it sucks, but at the end of the round it’s over with. Then you queue up for a new round and when you win that one, you forget all about getting your ass kicked. I think that’s the problem with most anti-PvP players, they don’t give the mode a chance, and get too butt-hurt over losing.

Later, after the PvPing was done for the day, I realized I had leveled from the mid 20s to the early 30s. At that point I was able to open up another pet for my Druid solo build, this time a melee dps pet:


I’m looking forward to seeing what this bad boy can do in PvP, although having played with the Druid most of the time, I decided that I wanted to try a different approach. During our PvP battles, I opted to make an Inquisitor build specifically for PvP. It’s the ranged dps build for Clerics, and boy does it make a difference not having to charge into the front lines, or having to worry about giving a pet commands. The lack of a pet is weird, but at the same time the huge nukes and DOTs the Inquisitor brings to the table are fantastic. For those who are curious as to what kinds of trees I’m working with, here are my 3 roles:

Solo Build: Druid/Shaman/Sentinel
Group Healer Spec: Warden/Sentinel/Purifier
PvP Build: Inquisitor/Cabalist/Sentinel

I may go more into build specifics in my next Rift post, + further adventures.

#rift #cleric #pvp