State of the Game: Blaugust Finale

August ends today. That means Blaugust ends today as well. It’s been a trip. I know that some days were harder than others to find something to post, but overall, it ended up getting done, and that’s that. I think it was just what the blogging community needed, to get those who had become stagnant back into writing, and to keep the rest of us motivated to keep going. Someone will have to come up with something new in a couple of months to keep this community feeling alive. Novembering? You ‘member. Hell, I don’t know.

So what have I been playing? A mix of this and that, as usual. There were some new content drops on some of my favorites, along with a free weekend deal on Steam, and I got sucked back into another MMO that I hadn’t touched in a very long time. Where to start? How about Diablo?

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Patch 2.1 came out on Friday. With it, came different types of Rifts for adventure mode, the introduction of Seasons, and a bunch of other stuff. You should read the patch notes if you haven’t already. I haven’t yet checked out the new rifts or cesspools (an extension of the rifts) because instead I started up a new character for Season 1 with Eri. Of course that means we rolled Hardcore characters, and despite starting the game on hard, we still managed to blow through all of Act I in a single sitting. By the end of that, my freshly created Crusader was looking pretty schweet:

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It seems like the legendary drop rate was increased, because in one session I got four of em. That axe, crown, and a couple of pieces of jewelry. Granted, low level legendaries aren’t all that great, but still they made for a nice boost in damage and survivability. This is the furthest along I had gotten with a Crusader thus far, and I have to say that their kit is like 50/50 good/bad to me. Parts I really like, and other parts just seem so stupid. I can see why they made the choices to add to the different build types, but who wants a plate wearing tank that stands back and just throws stuff? I have a mage for that, thank you.

Awesomenauts also got a patch this week, with 2.6 seeing release. There’s a bunch that was included here as well, but there’s only one major point I want to touch on, so you can view the full notes over here. The biggest change that I saw was the removal of the loadout. Each ‘Naut had 4 rows of abilities, 3 could be chosen in each row prior to a match. Once in the game, you couldn’t change these options. Two of the rows would correspond to the Naut’s abilities, another to their basic attack, and the last was utilites that all Nauts shared (for the most part). There were many choices that could be made, but you would get stuck with whatever you had opened due to rank, and then limited to 3 choices. Upon removal of the loadout, you still are limited to 3 choices per row, but now the entire row is available in a match, so you can pick and choose on the fly, allowing for situational picks dependent on what’s going on in the game.

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The locked ones are abilities I haven’t yet opened (I recently prestiged again), but you have all of the options available. Once you pick three, the rest are locked up for the remainder of that game. Still, it’s nice because you never know who you’re going to face, and sometimes the other options would be more viable. I usually have a best case scenario build that covers most options, but this way I can change things on the fly, and that’s a good idea. There were loads of other minor changes, but this was a big deal.

This weekend on Steam, like most weekends, there were games to be played for free. Often times I’m not interested in what is offered, but this time around a game I had thought about buying on several occasions popped up: Contagion. It a remake of the Zombie Panic mod for Half-Life. It’s a co-op and pvp zombie themed FPS game. When you start a new round, depending on the game mode, you’re either co-op with other humans trying to complete objectives and kill zombies, or it’s full pvp but also with zombies. In either case, when you die, you become a zombie. Playing as a zombie isn’t necessarily new, but it’s the first time I had done it, and it was rather fun.

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With “Zombie Vision” you can see footsteps of humans that will lead you in the general direction, you can roar to attract others zombies and have them follow you, and also give them commands. It was fun to run about and kill other players, especially when done just right to where they think you’re an AI until it’s too late. Playing as a human is the same old thing, though you at least have weapons. Ammo and supplies are sparce though, and the zombies seem endless. On the objective based maps you also have a cell phone that tells you what to do, but I didn’t really “get it.” I had more fun in the PvP modes.

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Overall it’s a pretty cool game and would probably be worth the sale price right now, but I don’t know anyone with it, and games like these are always more fun with friends rather than real people. I think I’m going to skip it for the time being.

Lastly, I was asked to join in a Saturday night group in WoW. Yeah, it’s been since the WotLK days since I played, so there’s two expansions worth of content there I haven’t touched, along with the new one coming in November. Yeah, it’s a themepark and I’ve already stated my opinion on all of that. I would rather have an awesome new sandbox-y game to play, but that’s not out yet. Yeah, I’ve been interested in ArcheAge for some time and I realize it’s coming out soon. Being free to play, I don’t really have to worry about that one. I’ve been in Blizzard mode for a while now with D3 and Hearthstone (still need to get around to playing through Starcraft II), so jumping into WoW was pretty easy (not that it was ever difficult). The accessibility and polish of the game are still top notch, and it goes back to feeling like the good ol days in no time.

The weekend group consists of my Dad and some of his multi-game guildies. Apparently one of them had an established guild on the Alliance side, Eonar server. They decided to roll a bunch of Draenei (not my first pick — but whatever) so I decided to join them. I picked up the base game and Mists of Pandaria, and away we went. We only made it to level 8 before people started logging out, mainly because some of them are east coast, but it was still pretty fun. My Draenei ended up being a Priest because we didn’t have a healer yet, and I’ve don’t usually play the role, so it was something new.

Later, I took to Twitter to look for a Horde side guild that I could participate with fellow bloggers in. @Scarybooster was the first to respond, telling me that he and @Oakstout play in a guild with @girl_vs_mmo on the Earthen Ring server, doing something similar, but with Undead. My old Warlock was Undead, so I was looking forward to checking that starter zone out again. Turns out this Undead group also needed a healer, and the only option for Undead is Priest. So I rolled two Priests in the same day. So far I do enjoy the class though, so no big deal. I have to level this Priest up to 21-ish to get caught up with their group, but I hit level 9 in one sitting, so it shouldn’t take long.

I’m not sure what I’m going to play otherwise. I wouldn’t mind making another Warlock, but I’m also interested in Hunter, Druid, Shaman, Rogue and Paladin. Since the Draenei will only be played Saturdays that’s done for this week. Once I get to the early 20’s with the other Priest he’ll be parked and used for that other group, so at that point I can do whatever. Also, if you play WoW and want some company, leave your battle.net name and your server in the comments, and maybe I’ll come to your home as well.

That’s all for this week’s edition.

#stateofthegame #blaugust

What’s In A Name?

The other day Rowan made a post about why he chose his blog’s name, and challenged us Blaugust-ers to do the same. We’re coming to the end of the month, meaning the end of this event, and some of the posts have made their way through the ranks. This is one of them, with at least one other blogger taking part (apologies if I missed your post). I do have a brief history of this site that you can find at the top of the page, but it doesn’t go into the reasons behind my naming conventions, so I’ll take care of that here.

Me vs. Myself and I isn’t my first blog name, or first blog for that matter. I had various names throughout the years, but it started off as more of a personal journal, that I doubt many people read. I remember using the name Strife and having a blog called Strife’s Homeworld, that was all about Starcraft. There was a personal blog called Jorge’s Pad, when I thought having a pseudonym was stupid (my name is George, if you didn’t know, so using the Spanish variant was easy). I had a collaborative blog with my best friend when we were just out of high school called White Boyz. Then there was another collaboration with multiple authors called Oblivion. After some stagnation and time away from the Internet, I came back with my own blog again, this time called The Lost Souls. It was supposed to be a collaboration as well, with a former Oblivion co-author, but that bit fell through. I didn’t ever drop the pluralization for whatever reason (probably laziness). That was the beginning of this iteration of this blog you’re reading now.

The Lost Souls is a song by the then-punk or post-punk band (depending on your definition) AFI. This was one of my favorite songs of theirs, a sort of love song to an old girlfriend. I also have part of the lyrics tattooed on me, so it was meaningful at the time. I also related to the title, being a younger 20-something and feeling lost in the grand scope of things. Being a personal journal style blog, it all seemed to fit and make sense in the scope of my life at the time. It wasn’t until 2010, after 5 years with that title that I decided it was time for a change. By then I had already gone through a change (mostly) to blogging about MMOs and other games I was playing, but there was still bits of my personal life sprinkled in (moreso than these days).

Me vs. Myself and I was born. I don’t have any exact reasoning behind it, but here’s a quote from the time period: “It is, after all, a blog about me, my sad little nerdy life and my consistent conflict with life and myself.” I must have been feeling angsty. The best way I can describe it these days is to equate it to the constant change that is a part of all of our lives. We are always changing in opinions and attitudes, and I can honestly go back and read things I’ve written and disagree with them now. So I’m always fighting with myself. These days, it’s more about what game to play, whether or not I really want what I say I want, and then doubling back on myself. It’s a moniker that reflects the solo nature of the blog, where it’s not me vs. you, or me vs. them, but rather me vs. myself and I. It’s also got that play on words feel in respect to the phrase Me, Myself and I.

At this point I’ve spread the brand recognition to social media and the podcast so it’s sticking and I don’t forsee another name change ever. That is unless I was to close this blog altogether and start something new, or retire from blogging. I don’t see the latter happening though, as I’ve been doing this for more than half of my life. It’s had its rough patches, but I’ve never let it die completely.

So there you have it. Have you answered the challenge yet?

#blaugust #ihavetouchedthesky #mevsmyselfandi

Couch Podtatoes Episode 11: Game Updates

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Here we are again at episode number 11! Welcome back. I have to give a warning first and foremost, J3w3l’s computer is a POS so for whatever reason her mic was super static-y and some of that comes through more than usual. She has reported ordering new computer parts in this episode, so hopefully by next week the kinks will be worked out. So bear with us. Listening to it, it’s not too horrible but is rather annoying on headphones. Sorry. Hopefully we won’t have any more of these types of issues in the future!

Anyway, we discussed Game Updates this time around, and the way they have changed over the years with expansions, DLC and even free updates. Our idiots this week were rather well publicized, with DDoS attacks crippling many popular networks. Lastly we looked at a community post talking about the Survival Horror genre, and whether or not it can find mainstream success again. So take a listen, and make sure to subscribe via your preferred method!

I should also mention the newly minted Anook and Twitter feeds for Couch Podtatoes. Follow us there as well!

 

Download this Episode Subscribe via RSS Download on iTunes Listen on Stitcher

Couch Podtatoes Epsiode 11: Game Updates (runtime: 1:10:32)

Breaking the Ice: what are we playing? (starts at 1:17)
Discussion: Game Updates: (starts at 19:56)
Idiots on the Internet: DDoS Attacks (starts at 55:45)
Community Talk: Mr. Luvva Luvva (starts at 1:02:17)

Host Contact information:

Izlain
Blog: Me vs. Myself and I
Twitter:@mevsmyselfandi

J3w3l
Blog: Healing The Masses
Twitter: @ausj3w3l

Idiots on the Internet article:
http://www.gameinformer.com/b/news/archive/2014/08/25/report-psn-down-due-to-ddos-attack.aspx

What is a DDoS attack?
http://en.wikipedia.org/wiki/Denial-of-service_attack

Reasons behind attack
http://www.gamepur.com/news/15954-psn-hackers-unveils-reason-behind-recent-ddos-attack-sony-should-have-ddos.html

here’s an article that ties a lot of it together:
http://badassdigest.com/2014/08/26/video-games-misogyny-and-terrorism-a-guide-to-assholes/

Community Spotlight:
Mr. Luvva Luvva
the article

Music Credits:
“Level Up” by Cookie Monsta (from the Riot! EP)
“Ginger Pubes” by Cookie Monsta (from the album “Blurgh!”)
“Traitors” by Misery Index (from the album “Traitors”)
“Reptilia” by The Strokes (from the album “Room on Fire”)
“Enchanted Rose” by Bury Your Dead (from the album Beauty and the Breakdown)

Couch Podtatoes is a podcast about gaming, though we might stray into other forms of media. Sometimes we use strong language, but we try to keep that to a minimum. All opinions expressed by us or our guests are our own and are in no way to be interpreted as official commentary from any companies we discuss. You can visit our official podcast page at http://couchpodtatoes.libsyn.com/. Be sure to follow us on iTunes, and/or Stitcher Radio.

Questions, comments and feedback are welcomed and encouraged!

#couchpodtatoes #podcast #gamesdiscussion #gaming

September ’14 IGC

Another month has rolled by already, and we’re ready for another Playstation Plus preview for September. This month will mark my 2 year anniversary with the service, though I had bought 3 month subscriptions a time or two before that. For the money spent, I’ve not seen a better value for the budget gamer. The only draw back being that if you let your subscription lapse you lose access to the games acquired via the service. But at $50 a year, it’s not too hard to come up with to ensure you don’t miss out on new free games, or the games previously added to the list. Anyway, let’s get on with the show.

PS4 users will be treated to a new day 1 game in Velocity 2x, which is the sequel to Velocity Ultra. I got the latter game in a Humble Bundle, and it was a pretty fun shmup; the sequel looks to improve on the graphics and the formula. The interesting bit here is the ability to warp and speed up the scrolling of the landscape which can add to the challenge besides just shooting stuff and avoiding enemy fire. Another new feature is the ability to leave your ship and run around through some platforming levels that look pretty cool.

Also on PS4 but cross-play for PS3 is a bundle of sport-like games called Sportsfriends. I wouldn’t really call the games sports per se, but it is designed for couch co-op/competition.

On PS3, the big title this month is Playstation All-Stars Battle Royale, which is basically a Super Smash Bros variant, starring Playstation exclusive characters over the years. I’ve already played this game and had considered the purchase on multiple occasions, but just never got around to it. I liked the game, it was fun for a time, but I didn’t play anything except for the multiplayer, and didn’t really know what I was doing. I think given the time to really practice and get good at it, it would be even more enjoyable. I already know a couple people with the title, so multiplayer matches won’t be hard to find.

The other PS3 title is Hoard, which is an indie title that released a while ago. I’ve looked at it multiple times and thought about picking it up, but never did. It’s described as an arcade action-strategy game, and you play as a dragon, amassing gold for your hoard. It looks interesting enough and I’m looking forward to trying it.

Lastly on PSVita, a new Joe Danger port and TxK, which is a remake of the old Atari classic Tempest. Joe Danger was free for PS3 via Plus some time ago, and it has its moments but wouldn’t be for everyone. TxK should be pretty fun, as Tempest was a great game in its day.

Overall it’s a pretty decent month. I’ll get back with more on this when I get around to playing these titles.

#playstationplus #instantgamecollection #blaugust

No Going Back

Wow. Just wow. The finale for the second season of The Walking Dead series by TellTale Games was simply fantastic. It had tense moments, it had tear-jerking moments. There was betrayal, there was action, there was a lot of good and a lot of bad. I wish it wasn’t over. I know that there has been the announcement that a third season is in the works, but judging by the gap between the first and second seasons, we have some time to wait. Perhaps Tales from the Borderlands and the Game of Thrones series will hold us over well enough. A second season of The Wolf Among Us should be in there somewhere too. But I digress. On with the continuation of my playthrough: (SPOILERS AHEAD)

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They changed the colors on the above screen, so it didn’t really agree with my cell phone’s camera. I couldn’t get a good shot of it, but hopefully you can still make my choices out.

So when we left off, #myclementine had just shot the Rebecca zombie square in the head, and the Arvo’s Russian buddies opened fire on my group. As the new episode opened, we were in the midst of that fire fight. Everyone had taken cover, Clementine ended up on her belly in the middle of the stand-off, and realized the baby needed rescuing. Luke was off behind a low wall, calling for Clem to head to safety, but I knew that baby needed to take precedence. I chose to rescue the baby before taking cover, as did the majority of players.

Luke was going to go help Kenny who was pinned down behind a tree. He asked that Clementine cover him, so she popped off a shot, but Luke was hit anyway, in the leg. He took cover again. After a while, Kenny was still trying to take out the last Russian, when Jane appeared out of nowhere, stabbing the guy in the neck. We were surprised to see her, but it was nice that she returned. Jane and Clem had started to build a relationship before Jane had left in the last episode. The last Russian left was Arvo, who was sobbing over his sister’s body, when she turned and Clem was forced to shoot her. He went into a rage but Kenny quickly put him in his place. Arvo told the group of a house where they were staying with lots of supplies, and the group decided to follow him there. Kenny was very abusive towards Arvo, but in the end I sided with Kenny, because for one I’m loyal to him, but also because Arvo seems like a shady asshole.

The group headed forward, stopping for the night at a small electrical outpost, that was nicely fenced in. Luke declared it was his birthday as far as he could tell, and he was now 27. Bonnie procured some Rum from her sack and everyone had a drink to celebrate. Jane and Kenny had separated themselves from the group, and Clementine was able to convince them to join. Mike seemed to be a little too disagreeing with Kenny over the treatment of Arvo, so the happy camp didn’t last long. Soon, it was the next day and the trek to Arvo’s hideout resumed.

Finding the house, the group realizes that it’s a half-finished house that someone was probably working on before the apocalypse. It was across a frozen river, which Arvo insisted was safe. As the group crossed, the ice started to crack, and with Luke having an injury, he was bringing up the rear. He ended up partially falling through the ice, and worse yet, a group of walkers was closing in. Bonnie suggested I help Luke, everyone else said to leave him, including Luke. I went against the better judgement to go help Luke, but Clem ended up falling through the ice. Luke followed in shortly after, and walkers that had fallen in during their pursuit attacked them. Clem was pulled out by Jane, while Luke was dragged to the bottom. I can’t believe how selfish most players were, they didn’t even try to help him. Unfortunately he died anyway, but at least I tried.

Clementine was freezing at this point, and Arvo had tried to run during the distraction. Kenny caught him though, and once inside Arvo was tied up. A fire was started (though I will note that no one seemed in much of a hurry to help out Clementine at this point, except for Jane and Kenny), and Clem falls asleep next to it. Upon waking, Kenny is outside trying to fix a pickup truck so the group could move on. Kenny had attacked Arvo because he assumed that the supplies were a lie so Arvo could save his own skin. Turns out the supplies were real, but only a couple of duffle bags and not really sufficient. Mike, Bonnie and Jane all expressed their distaste for Kenny’s behavior, but I stayed true. Clem helped him working on the truck, but to no avail. She went back inside to check on the baby, and talks with Jane, who is considering leaving again, mainly because Luke died and she had a sort of attraction to him. Suddenly, Kenny gets the truck to start and everyone discusses what comes next. Basically, Kenny wants to continue north, to find Wellington, which is why they had come this way in the first place. Everyone else wants to go south and get out of the snow. They decide to sleep on it.

Clementine wakes in the middle of the night. She hears noise outside and upon investigation, sees Mike, Bonnie and Arvo grabbing supplies and loading up the truck. Pulling her gun, she asks what they were doing. At this point Mike starts to try and convince her to leave the others behind and to leave with the truck and supplies, but I decided to have her yell out for Kenny and Jane. Arvo then shoots Clem, and Kenny comes running out of the house screaming when things go dark. Apparently the option to leave with Mike was present here, but I chose against that, which was in line with the majority.

Waking again, this time in the back seat of the truck, the group is reduced to Kenny, Jane, Clem and the baby, who has been named Alvin Jr, or AJ, which I failed to mention. They are driving down a highway and arguing incessantly. Jane wants to turn back, to go back to the camp where they had basically been prisoners. Kenny wants to stay the course. I did my best to get the two of them to stop arguing, when we came to a road block of sorts, a bunch of smashed up cars. Kenny gets out to check it out, and says if anything goes wrong to meet him at the rest stop up ahead. Clem gets into the driver seat, and Jane keeps on about leaving him behind. Gun shots. Walkers appear but no Kenny. Jane puts the truck into gear and tells Clem to step on the gas, which she does. Soon enough they have a walker smashed through the windshield and have crashed the truck. Jane bails out with the baby, and after shooting the walker Clem follows. Jane rushes off leaving Clem behind, where she has to navigate through a blizzard and a bunch of walkers. Eventually Clem finds the rest stop.

Going inside, she finds Kenny, but no Jane. Kenny starts to freak out, when Jane becomes visible. She doesn’t have the baby. Kenny runs outside looking for AJ, while Jane tells Clem that she’s going to show her what a monster Kenny is. When he comes back, he and Jane get into it, first with words, then physically. The struggle ends with Kenny on top of Jane, pushing her knife into her chest. I was presented with the option of shooting Kenny, but I chose to look away while the deed was done. Kenny’s my boy, and has been through a lot with me through two seasons. Seems to be an even split on this decision.

Afterwards crying is heard, and it turns out that Jane had stashed the baby in a nearby car, where the pair found him. Relieved, Kenny explains his reasoning for everything, and I happily agreed with him. Sure he loses his temper sometimes, but overall he is a good man that has had to deal with a lot of terrible things. I see that. I understand. We knew that Wellington had to be close, so we headed off. 9 days pass.

The snow has subsided. Coming to the top of a hill, we see the heavily reinforced walls of Wellington. Approaching, a warning shot is fired from the wall. A woman shouts that we need to drop our weapons and approach. Then she gives the bad news. Wellington is indeed a sanctuary for people who happen to make it that far. Unfortunately there isn’t enough room/supplies for more people. Our hearts dropped. Kenny pleads for her to talk to someone and ask if they will take the children — a noble sacrifice. He tells Clem that she must, that she can take care of AJ and they’ll have a chance to survive. When the woman returns, she says that yes they will take the children, but not him. I refused. There was no way I was letting Kenny wander off to die. He’s my best friend throughout all of this. Everyone else has come and gone. Besides Lee, he had done more for my Clementine than anyone else. I chose to stay with him. The woman gave us two packs of supplies and welcomed us to come back in a couple of months, when they might be able to spare some room. Kenny, Clementine and AJ walked off towards the horizon, and the 3rd season ends. Apparently most people chose to either kill Kenny earlier, or to stay in Wellington. I’m a member of #teamkenny. And that’s how it will stay.

#thewalkingdead #myclementine #teamkenny #telltale