The Forest 0.06 and 0.06B

Somehow or another I totally missed the new patch for the forest last week. Probably all of the WoW I’ve been playing. Anyway, I haven’t tested any of this stuff out but I thought I’d share the notes anyway. There was another bug fix update (0.06B) that brought it all to my attention. It appears that the major affect of this patch was the addition of a new tribe of cannibals that are different from the originals. They used to all just attack you, now the opposing tribes will also attack each other. I can see where this could be a major boon, seeing as how the added distraction of other cannibals could save your skin. Now they just need to get on the co-op mode dammit! No more new stuff, just let me play with friends! Anyway on with the patch notes:

Version 0.06 Changelog:
  • A.I. – New tribe type added – starving cannibal! Will eat fallen comrades
  • A.I. – Different tribes will now interact with each other, hunting, stalking, killing and eating each other
  • Shadows Improved! Fisheye shadow distortion gives higher resolution shadow up close and now uses a single cascade (experimental, maybe cause some glitches)
  • 2 New cave systems added near geese lake
  • Fixed missing light on crafted torch
  • Real caustics added to water
  • Lighting effigies uses the lighter correctly now
  • Fixed issue where cannibals could get stuck after being knocked down
  • Creepy mutants and animals no longer get stuck in noose trap spinning forever
  • Improved look of noose trap when sprung but empty
  • All traps can be reset
  • Player will set off traps if he touches trigger
  • 5x new plant types added
  • Fixed (Unity fix) issue where grass would cause slight framerate hicks
  • Hint to NVIDIA driver that it should use the discrete GPU in Optimus chipsets. (Unity fix – should help laptop performance)
  • Added press space to skip tutorial to opening plane crash
  • Fixed bug where arrows could get stuck in sky above fires
  • Fixed rockpit floating slightly above terrain
  • Moving forward, crouching, jumping or pressing e will make player stand up if sitting on bench
  • Better bench model
  • Fresnel effect applied to specular and fixed specular leak around backside of objects
  • New props added: washed up packages and shipping containers
  • New prop added : Orange tent
  • New improved opening plane crash sound effects
  • Fixed marigold and dead rabbits overlapping in inventory
  • Improved plane interior textures and resolution
  • Added icon to remove ghost structures, fixed issue where add icon could sometimes stay on screen after removing ghost. Limited ghost removal to only if no resources have been added. New crunch sound effect for when removing ghost structures
  • Wall built can now be destroyed by hitting it with axe, giving you back resources
  • Musical sting added to player waking up on plane
  • Improved terrain spec and (finally) fixed water accumulation when raining, added new sharp rock terrain texture to under lakes
  • Improved pond water distance settings
  • Crafting: Fixed issue where you could remove feathers before crafting arrows and still craft the arrows. Fixed issue where you could sometimes not craft items depending on order of items placed. Adding an item to a craft that isn’t needed will stop you from crafting until it’s removed again. Fixed bug where you could lose medicine by crafting the same item multiple times
  • Lots of collision issues fixed in caves
  • Improved cave lighting! Better looking settings for skull lights and less light popping on/off
  • Sped up rabbits
  • Lowered brightness of click to place buttons in survival book
  • You can now save your game at a shelter without sleeping
  • Fixed bug where coins could vanish after adding them to a craftable item
  • Fixed bug where day counter wouldn’t increase correctly
  • Fixed bug where crickets would continue to play during the day
  • Fixed issue where cave sounds would sometimes vanish when walking between connecting caves
  • More combat balance and a tweak on weapon settings
  • Performance and memory improvements

And here’s what released today:

Version 0.06B Changelog:
  • New spawning system for enemies, better world population, better pacing and progression over time
  • A.i has more chance to venture to expected areas (ie cannibal villages)
  • Optimized sky light occlusion performance
  • Fixed fog showing through ocean water
  • Improved ssao!
  • New camping prop added
  • Fixed birds getting faster and faster over time
  • Improved ocean sound effects
  • Improved Bow and arrow sound effects
  • Fixed yacht lod bug where it would vanish for some players
  • Added sound effects to timmy dragged away scene
  • New improved cave drips and cave wind sound effects
  • Fixed some dynamic objects flying up in air on spawning (boxes, suitcases)
  • Fixed bug where skinny enemies would switch to default shading when injured
  • Cave ambient track added
  • Enemy combat theme/suspense themes added (rough)
  • Lowered (4x) damage and speed of arms and legs when used as weapons
  • New first class passenger model added
  • Skinny woman made blood less shiny
  • Fixed bug with inventory light at night being too bright
  • Balance tweaks : Increased fall damage, lowered how much health meds heal you
  • Turtles can now be killed by repeatedly hitting shell (although hitting them in head is much quicker)
  • Fixed brightness of standing fire (same as regular fire now)
  • Fixed fire stick enemy too bright

Since I don’t have any screens or video myself, here’s a video of some of the new stuff for you to enjoy, courtesy of YouTube (credit: Starsnipe)

#theforest #patchnotes