This is part of my playthrough of the Dragonborn DLC for Skyrim. You can find my playthrough of the Dawnguard DLC, and earlier bits of this adventure on the Ongoing Series page.
When we left off, I had just been told by Frea’s father that I needed to head off towards some other dungeon and blah blah blah. You know the drill. Here’s where he told me all that good stuff:
I looked at my map and realized that one of the other side quests, where I was to find some sort of buried treasure, was nearer to me than the main story quest. Long-dead people and treasure are my forte at this point, so I figured I might as well do that first. So I headed to a small island off the norther coast, where I found a small camp of pirates who were also looking into this whole buried treasure thing.
On one of the bodies I found the treasure map marking the locations of more buried treasure, all surrounding this dead guy named Haknir Death-Brand. Coincidentally, these guys had already dug up the first treasure chest, and the Deathbrand helmet was found inside. There were 3 other X’s on the map, which had to mean that more armor was to be found. The set itself didn’t have huge stats, but the bonuses for wearing the complete set seemed like they would be well worth my time. So I was off.
I didn’t take a bunch of screens during this portion, because really I was just fast travelling around and finding the chests, which were all already dug up, and usually guarded by something nearby. I killed things, I got the loot, and soon I had a full set of DeathBrand armor.
It appeared that with all of the set bonuses I might actually be able to upgrade from my Dragonbone armor, but alas, it wasn’t to be. Perhaps when I get a moment and upgrade this gear, it might be an upgrade after all, but for now I tucked it safely away in my Breezehome in Whiterun. I did try it on. I don’t think blue is really my color though. What do you think?
The quest didn’t end there though. I actually found a key to a place called Gyldenhul Barrow, so there was more to find. It was fairly close to the Skaal village, so a hop skip and a jump got me to the entrance.
There were some baddies outside, though they were easily dispatched. From there, I unlocked the door with the found key, and found a very small chamber inside, that was distinctly lacking in good stuff to loot. There was a dead adventurer inside, and on him I found a note.
It seems he shared my sentiment for the lack of loot, but unlike him my pickaxe could chip away at the Stalhrim. There were a couple deposits, and one opened up a passage that lead further in. Of course, I was ready to check it out. Not too far beyond the entry, I found the jackpot.
NICE. Not that I really need the gold or anything. Still, LOOT. So I moved on beyond the door and found the remains of Mr. Death-brand, along with a nice looking sword. As soon as I picked up the sword though, I was attacked by Death-brand’s ghost and his ghostly crew! Apparently they didn’t want to give up there stuffs.
In the end, he and his crew were piles of ghostly ash/ectoplasm. Something. His remains held another sword, and the two of them wielded together would make for a nice dual-wielding setup. But I don’t roll that way, so they won’t see much use. It was still a fun adventure though, and during the battle, I dinged level 50, finally.
That netted me one of the last two trophies I needed to get the platinum for the game, and since I’ve been working on it for so long, I decided to break from my Solstheim adventures to complete the final trophy. This ended up taking a lot longer than I expected, but the end result was well worth it. See I had nearly completed the Thieves Guild quest line long ago, but it turned out that I made a terrible mistake. At some point I had upgraded beyond my thieves guild armor, and I sold it. At that point in time, there was no way to get it back, and that would keep you from being able to complete the quest chain, as you needed to give the armor to an NPC to upgrade it. They either patched in the fix, or it just took a while for someone to discover it, but a while back I found a YouTube video showing you where to pick up a new set of armor. I found it, and said I’d get back to that chain later on. Well, the time had finally come.
So I headed back to the Thieves Guild and I needed to get petty tasks from a couple of the members in the Ragged Flagon. They would give you options as to what quests you wanted to do, and I always picked “Numbers” and “Shill” jobs. The former involves forging ledgers, and the latter involves planting stolen goods in various people’s houses. Essentially it’s framing people for crimes so clients will be able to get ahead. You have to do 5 jobs in 4 cities (20 quests) in order to grab the attention of someone prominent in each of those cities. Then you’ll get a special request which amounts to another quest that is a little more involved. From there, you get to become the guild master, and you get the “One with Shadows” trophy, which was the last one I was missing. After getting that, the Platinum trophy popped! Sweet!
At some point while I was running around, I was met by a courier who gave me the following note:
Remember when I paid 1000 gold to that guy who was excavating on Solstheim? Well it appears that he made some progress. I set off back to the island to meet up with him and see what he had found. When I arrived, he wasn’t happy. I could see that they had definitely dug deeper than when I first ran into him, and a makeshift camp had popped up. He was intently staring at plans when I approached.
As you can see, Dragur were awoken, and he went on to explain that his entire crew was killed. He was the only one to escape. He implored me to deal with the Dragur problem, and I agreed. The excavation site awaits! What will I find?
We’ll find out, next time.