CrowFall Kickstarter Update

Obviously I’ve talked about Crowfall a bit here and there lately, and I mentioned at some point (I believe it was on the podcast) that I wanted to back this game before the Kickstarter ended. Well, you can officially count me in. I should also mention this is my first time using Kickstarter.

Being a backer now means that I saved a bit on what it would normally cost to buy a box of the game, and the nearest stretch goal of 13k backers is nearly here, meaning I should be privvy to a free month of VIP membership. I didn’t go for one of the big packages because well, I want to support the game and play it, but I’m not the collector’s edition type, unless we’re talking single player games with all the DLC included. So I’m cool with just getting the game and some beta access. Also, this information I’m about to speak of isn’t secret, members-only stuff, but it is interesting information and it pertains to commentary I made on the podcast about not wanting mounts in the game. Now that there’s an FAQ, I feel a little better about them. I’ll post it here (it’s brief) for your viewing pleasure.

Mount FAQ

What are mounts like in Crowfall?

Mounts are creatures that have been tamed to act as both a companion and a steed. They provide players with a method of moving more quickly around the game, and sometimes giving them the ability to transport more items.

How do I get a mount?

Players with the right skill(s) will be able to tame certain creatures they find in the world, and some of these can be ridden as mounts. Additionally, some magic items will allow the player to manifest (summon) a mount from your inventory.

What determines if I can tame a creature?

All gameplay in Crowfall requires one or more skills; taming and riding mounts are no different! Certain creatures will require higher amounts of skill to tame than others. Skill will also be required in order to keep control of that creature once you have tamed it. Increasing your riding skill will help you tame more wild creatures, which in turns allows you to increase your movement speed while mounted.

Can you tame creatures other than Mounts? What can you do with the tamed creature?

Yes. Some creatures are a pack animals. Taming them allows you to open up a separate inventory on that creature, to add and remove items from it, and to order that creature to take simple commands like “stay,” “come” and “follow me.” If the creature is a regular mount, you can ride it, have it follow you or release it back into the wild (i.e. un-tame it). With figurine mounts, you can also dismiss them (i.e. turn it back into a figurine in your inventory, for later use).

Can mounts be attacked? Do they have health? Can they be killed?

Yes, yes and yes. Mounts are creatures in the world, so they can take damage and be killed.

Will a mount defend himself, or you, if attacked?

Yes, when you are not riding on a mount, the mount will defend itself and/or its master.

Can players use creatures higher than their riding skill allows?  

No. The riding skill determines which mounts you can ride, as well as mount speed.

You said that mounts can die. Can figurine mounts die?

Yes, but figurine mounts have multiple lives. When it dies, the item takes some decay, and there is a delay timer before the mount can be summoned again. Remember that these are items, so they follow the same design philosophy as everything else: nothing lasts forever.

Can someone else take my mount?  

These are items, so they are subject to the Campaign loot rules. That means there is a risk/reward scenario whenever you decide to use a mount figurine. Be careful where you take them.

What about the Kickstarter reward mounts? Don’t they last forever?

The Kickstarter mounts will be limited in use, like normal figurines – but we WILL give you a way to get the visual appearance back, if they are lost in gameplay. Our goal is not to make these “permanent”, but rather to make them temporary, but recoverable. We do want you to be able to continue to use them over the lifetime of the game, though, to show other players that you were an early backer.

Can I get more figurines in the game? Or only through Kickstarter?  

There will be Disciplines that allow players to craft new figurines. However, the Kickstarter reward figurines have a unique appearance. Only Kickstarter backers (of the appropriate tiers) will have access to these mounts.

Can my Centaur character ride on a mount?  

No, centaurs already have a base movement speed increase and there will be some other mechanic that allows them to travel at mount speed.

I’m liking the fact that the mounts aren’t permanent, but that the backer mount will be transferable via skin, so you’ll always be able to show that off. It’s also good to know that mounts will defend themselves, and can die, as I always found it tacky to have mounted combat or mounts that disappear and reappear as combat toggles on/off. I am okay with making it another plunderable resource. I also like the idea of needing skill to tame and skill to ride. It’s also nice to know that Centaurs won’t be left behind either, and I’m now more interested in playing one. All in all I like where the game is going, and it’s good to know that funding worked. Can’t wait to see more footage and what other goodies they come up with.

#crowfall #kickstarter #mounts

2 thoughts on “CrowFall Kickstarter Update

  1. The added benefit of making Mounts a tangible part of the game world is that they can be made easily available, but resource-intensive if you aren’t careful. Once they bumped starting gold to 1,000 in Ultima Online, I usually bought a horse before anything else for the convenience!


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