How Call of Duty Made Me Better at Titanfall

Neither Call of Duty: Advanced Warfare or Titanfall are new games. The former released last November, and the latter released early last year.

Call of Duty has followed a similar pattern for many years now. Release a new title once per year, release DLC in-between and hit infinite repeat. Titanfall is a new IP that came onto the scene last year, and started its life as an Xbox exclusive, but was later ported to the PC. They too followed that “release the game and then some DLC” formula, though they were nice enough to celebrate its anniversary by giving away all of its map packs for free to anyone who owned the game (or subsequently purchased it, like I did). I’m not sure which game is doing better, but I know that when I used to play Call of Duty pretty regularly, there were any where for 100-500k people playing the game according to in-game screens. Titanfall on the other hand, only has 1-2k players on most nights (at least on the PC, I’m not sure about on the XBone). The likely story would be that CoD, being available on more platforms and having a longer more established track record, is making hand over fist while the honestly better game is already pretty dead.

Titanfall made its mark by being different, but it still followed similar design and game mechanics, along with following the aforementioned marketing/sales program. Apparently a sequel is in development, so they must have done well enough to warrant that, but I wonder if they will follow the same year-in, year-out cram as many sequels down your throat as possible til you’re sick of it routine. I got that sick of CoD. I haven’t purchased one since MW3, in 2011. I have no plans to buy further copies of the game, despite the fact that I’ll play the shit out of Call of Duty if you load it up when I’m at your house. I gladly paid for Titanfall, and will support a sequel if it comes, provided it isn’t a cut an paste experience like many of the CoD games have been.

That’s exactly what happened this past weekend though. I mentioned having gone to visit family and friends in my last post, and at two separate houses that I visited, CoD: AW was on the menu. I had played it one time previously on the PS4 at another friend’s house, but this time I played the game on two separate PS3’s. I have to say that the PS3 version of the game is rather buggy, ugly, and unpolished, which I hadn’t noticed about previous CoD titles. Perhaps seeing the game run on a PS4 first made the difference, but I think that the devs were a bit lazy with the optimization on the PS3 version. Either way, I still put in somewhere along the lines of 5-6 hours worth of gameplay. I’ve had Titanfall for a little over a month. I’ve put in something like 11 hours.

I think between the two I have experienced enough to fairly judge each game, but to also compare them. Honestly, CoD:AW is the best CoD I’ve played in years. The last one I truly loved was Black Ops, and the addition of extra movement via the exo-suits and the variance on weapons made enough of an impact on the gameplay to make it feel a bit different. The maps are still tiny and the gameplay is still fast and furious, there’s still latency and bullshit-through-the-wall-kills, it still takes forever to unlock decent weapons and you’ll die a lot. The game modes are still the same, and I still could care less about the campaign or storyline.

The same could be said of Titanfall. The maps are bigger but not Battlefield huge. The game play is the similar run and gun style, but the weaponry all feels more advanced, and the addition of Titans takes things to a whole other level. But on a superficial mechanical level, the two games are very similar. Before I left for my trip, I had been playing Titanfall here and there, and I had a couple of games that were really good, but most of the time I felt like I was just dying over and over again. The people who had been playing the game for over a year were really kicking my ass, and I was being punished from angles that I wouldn’t have seen coming. The ability to wall run, hang, double jump and the special abilities/burn cards are layers of gameplay that I wasn’t accustomed to in a first person shooter.

Enter CoD:AW. Change burn cards to supply drops. Change special abilities with exo-suit abilities. Drop the wall run/hang, but keep the double jump, add an in-air charge and a power slide. Drop the titans, but get the kill streaks. Really, when you break it down to just the basics, they’re a similar game, but Titanfall adds layers of complexity that AW doesn’t have, though AW helped me to “get” Titanfall. Let me explain.

When playing a typical game of CoD, you run around, shoot, jump, crouch, climb, strafe, throw grenades, etc. You check corners, windows, ledges, and any other apparent hiding spot. You watch the map for signs of fights, gunfire, and death. In Advanced Warfare, you also have to think vertically. Enemies will come from above, jump around, and dodge in ways you hadn’t thought of. Playing a few hours of AW got me in tune with that. Soon I was double jumping and charging into groups of enemies with mostly positive effects. You’re so highly mobile it’s not even funny. Now translate that to Titanfall.

The maps in Titanfall are more vertically designed. There are higher vantage points, more places to hide, more places to climb and that’s why I was doing so poorly to begin with. Sure, the same typical FPS mechanics are there, but when someone can literally jump circles around you while never touching the ground, the game changes. Because AW made me think more vertically, I have since played a couple of hours of Titanfall and have had more success in a few rounds than the rest of my play time combined. Simply by looking up. By jumping around and climbing to those higher vantage points. You’re still stuck on the ground and it’s hit or miss while riding in a Titan, but as a pilot there are so many more options than what I had been paying attention to.

That’s my best piece of advice for anyone looking to play either game. Think vertically. It will change your whole perspective.

#callofduty #advancedwarfare #titanfall #firstpersonshooter #fps

Just a Blurb

Hey guys and gals,

The way things worked out, I suppose I didn’t have much time to give notice, but I went and visited family and friends from where I used to live, over the last few days. It was a fantastic trip, and I was able to see my Mom, Sister, and a couple of my best friends. I did very little on the computer and didn’t play much in the way of video games, so you’ll have to give me a couple of days to get caught up on everything I may have missed. If I seem a bit out of the loop, it’s because I am, and it’s a trip how much information passes you by when you disconnect for a few days.

I apologize for not getting out a new episode of Couch Podtatoes last Friday, but my trip decision was finalized right around then and I hadn’t arranged for a recording session. I passed the torch to Eri though, and she recorded a new show with Doone, which I will be editing here shortly and getting posted this Friday. So we’ll just say that we took last week off for no apparent reason, and move along. Fine with you? Good.

I’ll be getting back into the swing of posting things and doing the podcast, plus working on this year’s NBI in the next few days. That’s all I have for now, just wanted to touch bases with y’all. Have a good one.

Creative Blogger Award


Like the Liebster before it, I have now been nominated for the creative blogger award, which is still essentially the same thing — less heavy on the questions, heavier on the chain letter aspects. We’ll start with the rules:

  • Nominate 15-20 blogs and notify them via their social media/blogs.
  • Thank and post the link of the person who nominated you.
  • Share 5 facts about yourself to your readers.
  • Pass on the rules.

Sharing 5 facts will definitely be easy, and though I know I could probably collate a list of 15-20 blogs worth nominating, that seems like an annoyance because other bloggers will end up passing this along, and if I name that many it might take away from someone else’s post. So I’ll limit myself to a few. 6 sounds like a good number.

Murf of Murf Versus was kind enough to nominate me for this prestigious award (there’s prize money right?), and for that I give thanks. There’s a running joke that me and Murf are rivals (I believe Eri started that one) but that couldn’t be further from the truth. I feel like there’s a mutual respect there and though we don’t see eye to eye on everything, we do have a great deal in common. He comes up with great creative ideas for articles and it seems like he’s a much better writer than I, most of the time. So thanks for giving me some blog fodder Murf, and keep doing what you’re doing.

5 random things about me:

  1. I’ve played League of Legends for more years than any one MMO. My longest solid tenure in a single MMO was approximately 2.5 years. I’ve been playing LoL for 4.
  2. Despite having been a gamer for 30 years, I think the last 5 years or so have been the best. Not only for games, but for the culture.
  3. I would die without the Internet. Not really, but I’m not looking forward to any apocalypse scenarios.
  4. If you told me I could only have one beverage for the rest of my life, I’d choose Arizona Raspberry Iced Tea.
  5. If you told me ten years ago how much different my life would be today, I wouldn’t have believed you. Coming to grips with life is a huge challenge for everyone, myself included.

As for nominations, here’s a few people you should check out, one way or the other:

  • Eri of Healing the Masses. My podtatoe in crime, she’s always up to something interesting, and her rants are priceless.
  • Lady Ashmo of A Freckle For Your Thoughts. She’s my sister, sure, but she’s also a very creative blogger.
  • Doone of XP Chronicles. Another great writer who thinks outside of the box, his way of bringing the real world into your gaming space is unparalleled.
  • Welshtroll of the blog of the same name. Another MOBA fan, he’s been MIA for a while and I’m just trying to wake him up.
  • The Ranzington Scouts: Their blog is nothing but creative writing, so it seems natural.
  • Mr Luvva Luvva, because he’s always posting cool lists and talks about a large variety of games.

#community #creativebloggeraward #chainletter

Shadow Warrior: Can’t Remember That Night


When we left off, Wang had jost gotten his hands on his combat armor (now allowing you to collect armor on top of health packs {typical of FPS games of the era}) and had continued on the trail of the Golem carrying the sword that both Wang and his demon pal Hoji are after.


The only real easter egg/funny/weird thing I found in this episode (outside of cookies and regular non-funny secrets) was the following play-on-words changing of a popular brand of vehicles. I chuckled. Dude. Bro.


Rather quickly I had gained enough karma to unlock a new ability, and since I had already purchased the skills on the Katana Mastery page, I got some flat % damage against lesser demons, which are starting to appear in droves.


Besides the lesser demons, some of these guys showed up, and their shields prevent bullets from being effective. Frontal attacks with the katana are also inefficient, but the sword art that allows you to throw out a shockwave cuts clean through, though it takes a few hits to take one down. Of course, there are one liners and fortune cookies abound in this level as well. As a matter of fact, it appears that I must have missed fortune cookies in earlier levels because there were several in this one.

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In a nearby courtyard, a huge group of demons appeared, more ported in, and a long skirmish played out. I absolutely love the sub machine gun in these situations, it cuts through the lesser demons like a hot knife through butter. Later after the melee, I found a little idol underneat one of the bridges, and it was worth a pretty penny. Wasn’t a secret though (despite some being that easy to find).

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By now I earned enough karma for another upgrade, so this time I got the % bonus to damage to greater demons, so the big and the small will be a bit easier to take on.


Another bamboo forest and old-school traditional chinese house was nearby, and for some reason or another, lesser demons also enjoy jacuzzis. Interesting.

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An even more interesting easter egg was found while traversing through a patch of bamboo, where at the end of this path the game suddenly shifted to the original game’s graphics, so it looks like you’re in a mine craft game. The contrast is apparent if you look at my gun in the latter picture.

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The latter end of the episode revolved around getting this door open. It had not one, not two, but three different shrine-locks, which meant that I needed to go on the hunt again.


Another fortune cookie was present in the same building. But apparently I was mistaken. Wang echos my sentiment in the latter picture, as I would also prefer to be killing shit.

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Our thoughts were heard by the demons apparently.


Hoji compliments Wang regularly, and I enjoyed this one. The next cookie found by another budda shrine paid homage to a long running meme. Finally, I earned more karma and opened up another new skill in the movement tree, so that I could run and dash around more often.

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More one liners and cookies as I cleared up the final demons of the level:

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The same final building also held another Ki crystal, which I threw into the healing tree. Finally, outside of the building was the final courtyard, and the exit to the level.

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Here’s the final results for chapter 4:


#shadowwarrior #playthrough #fps

Couch Podtatoes Episode 42: TGEN Tribunal #2 #NBI2015


This week’s episode of Couch Podtatoes is special in that we volunteered to be the host for the second quarterly TGEN Tribunal. Don’t know what TGEN is? Well there are some handy links on my side bar that you can check out for a bunch of awesome podcasts that are part of the network. The Tribunal is the network’s quarterly show where members of the various shows get together and discuss the hot topic around that time. This time around I’m joined by Roger of Contains Moderate Peril (whom has been a guest on CP many times, you should know him by now) and Braxwolf of Beyond Bossfights. We discuss at length the upcoming NBI 2015, which will be kicking off in May for it’s 4th consecutive year. If you’re a new blogger or would like to get involved in blogging (or podcasting for that matter) you should give the show a listen which should answer some of your questions, and head over to


Download this Episode Subscribe via RSS Download on iTunes Listen on Stitcher

Couch Podtatoes Epsiode 42: The TGEN Tribunal #2 #NBI2015 (runtime: 1:40:50)

What are we playing? (starts at 2:08)
Discussion: #NBI2015 (starts at 20:07)

Host Contact information:

Blog: Me vs. Myself and I

Guest Contact information:

Roger Edwards
Blog: Contains Moderate Peril
Twitter: @moderateperil

Blog: Gaming Conversations
Twitter: @braxwolf

Music Credits:
“Level Up” by Cookie Monsta (from the Riot! EP)
“Challengers” by Riot Games (from the album The Music of League of Legends)

Couch Podtatoes is a podcast about gaming, though we might stray into other forms of media. Sometimes we use strong language, but we try to keep that to a minimum. All opinions expressed by us or our guests are our own and are in no way to be interpreted as official commentary from any companies we discuss. You can visit our official podcast page at Be sure to follow us on iTunes, and/or Stitcher Radio.

Questions, comments and feedback are welcomed and encouraged!

#couchpodtatoes #podcast #gamesdiscussion #gaming