Couch Podtatoes Episode 77: A Guide To YouTube

CP4

I’ve seen quite a few conversations on blogs and social media, about how the poster just doesn’t “get” YouTube. Why it’s popular, why so many people are watching it or producing content for it. We attempt to answer the question “What makes YouTube a valuable resource” in this episode. We go over various types of videos that we’ve seen and watched ourselves, along with sharing some of our favorite channels. You can find some of those channels listed below if you’d like to check them out. Hopefully this will help some of you dip your toes into the service. Let us know if it did help! Otherwise, enjoy the show.

 

Download this Episode Subscribe via RSS Download on iTunes Listen on Stitcher

Couch Podtatoes Epsiode 77: A Guide to YouTube (runtime: 49:14)

What are we playing? (starts at 1:25)
Discussion: YouTube (starts at 12:01)

Host Contact information:

Izlain
Blog: Me vs. Myself and I
Twitter: @mevsmyselfandi

Eri
Blog: Healing The Masses
Twitter: @ausj3w3l

Our favorites:

Izlain’s List:

Eri’s List:

Music Credits:
“Bit Rush” by Riot Games
“Francis PS4 Remix” by WTFBrahh (from the YouTube page of the same name)
“Enchanted Rose” by Bury Your Dead (from the album Beauty and the Breakdown)

Couch Podtatoes is a podcast about gaming, though we might stray into other forms of media. Sometimes we use strong language, but we try to keep that to a minimum. All opinions expressed by us or our guests are our own and are in no way to be interpreted as official commentary from any companies we discuss. You can visit our official podcast page at Libsyn.com. Be sure to follow us on iTunes, and/or Stitcher Radio.

You can also find the show in video format at The Gaming And Entertainment Network YouTube page. Or view it here:

Questions, comments and feedback are welcomed and encouraged!

Fantasy LCS Review: Season 6, Week 2

flcsbanner

standings2My hopes for dominance and sole possession of first place were thwarted mostly by Immortals (though some other issues that have plagued the Spring Split thus far were also to blame). Their play has been phenomenal, and though I thought NRG might be the team to finally beat them, it was not to be. Ironically, Derpy who came in dead last in our fantasy league during last summer has managed to follow the same sort of strategy he had before, but it’s working in his favor this time around. His nearly complete Immortals lineup (I have Pobelter and I’m not giving him up!) has been racking up the points and due to point totals, I’ve dropped into third place. But the season is still young, and there are plenty of games to go before anything is decided. Let’s take a look at last week’s matchup before some further analysis.

week2results

First of all, thanks to Echo Fox having visa issues, they were automatically disqualified for Saturday’s game. I was banking on big points from Impact and the NRG team in that matchup, but instead got one game’s worth of points, and yes, that’s when they played Immortals and had a less than stellar performance. That said, Rush didn’t perform well in one of his games, neither did Piglet, Aphromoo, or Apollo. The only standout was Pobelter, and as such I had to make some decisions on how to move forward. Given the matchups during next week, I decided to swap out my flex slot and my team, and I’m hoping for the best there. Thankfully most of my players have some favorable matchups going into week 3, so I think I should be able to get to 2-1 on the season.

week3matchup

Currently, this is the way the matchup looks, but I’m sure Tack will manage to pick a support by then. He was cursed more than any of us, having held onto most of Cloud 9 for the past two weeks, and losing points due to them swapping out supports, along with a lackluster performance as a team. It appears that he’s swapped out some players, but I think I’m still stacked up against him fairly well. I dropped Apollo because he did get me decent points but I don’t think he’s going to do super well for the remainder of the split. I picked up Ryu from H2K who seems to be a pretty good mid-laner and the team is doing fairly well for themselves so far this split. I had already been sitting on CLG in my reserve, so I swapped them in because for the past two weeks I’ve had shitty team points and am hoping that will turn around. It’s likely I’ll put NRG back in at some point, but right now I’m having to play to the matchups and hope for the best. I almost took out Piglet because Liquid have been playing like shit, but there aren’t too many good ADC’s left over, and he is a solid performer most of the time anyway. He got me nearly 60 points in their two week one losses, so even if the team isn’t doing so hot he usually delivers. I have less stiff competition in week three so we’ll see how it goes.

topplayers2 topplayersspring

It’s strange to see two members of Team Impulse in the top players this week, which goes to show how low the point totals were across the board. Pobelter still got me on the top 5 though, and I own two of the five top players of the split so far. I don’t think either of those players are dropping off anytime soon either. Provided they continue to perform and I pick up some decent points elsewhere, I just might fight my way back to relevance, although it’s going to require Immortals dropping a game or two here and there, so someone beats Derpy. If Immortals run the table and don’t drop many games, he’s going to maintain sole possession of first place for the rest of the split, and that’s gonna suck. We won’t hear the end of it. I guess there’s the Summer Split to look forward to in that instance.

Hero’s Song Kickstarter Cancelled

photo-originalHero’s Song is the new game in development from the studio created by ex-SOE/Daybreak CEO John Smedley: Pixelmage Games. Most of you probably know about the history of Smed and his dealings throughout the years, but it’s still something of a new topic so it was a fitting time to jot down some of my thoughts.

Flash back to a year ago, and Smed was still the CEO of Daybreak Games, which had recently been rebranded after being dumped by Sony and purchased by an investment firm. Their new title H1Z1 was entering Early Access, and I was an early supporter. It seemed like an MMO I could get behind, with a focus on PvP and survival. It turns out it wasn’t much of an MMO and more of a survival sandbox, and it hasn’t really turned into an MMO at this point either. I’m not disappointed by this fact, but I haven’t really played it much since the early days and even then I spent more time with the Battle Royale mode than anything else. My policy with Early Access titles is to check them out periodically to make sure they are still steadily developing, but with server wipes I don’t see much of a point in really investing the time until the game is done (or the wipes cease).

Later in the year Smed parted ways with DBG after a very public meltdown. It’s not so much that he came across as a shithead on social media, because I can totally relate to his reasoning for his outburst, but as the head of a company, unless you own it outright, you’re not going to get away with that behavior. He was cavalier about his parting ways, and I’m sure Daybreak will be fine without him (H1Z1 development seems to be trudging along, and EQ/EQII have seen some mild success with progression servers). It wasn’t too long before he announced that he had started a new studio, and that they were working on something new.

Soon, there was a Kickstarter announced for the game in question, Hero’s Song. When I first learned of the game, I took a look and was instantly interested. Naysayers were skeptical, and anti-Smed folks surely boycotted any second thought. I saw discussions on how “crappy” graphics were a turn off. No one seemed to understand the scope of the game either, but that’s partly due to the fact that not all of the information one would desire was entirely clear based on what we knew so far. This seems typical of a Kickstarter campaign, as I don’t remember knowing a whole lot about Crowfall before I backed it, but was sold on the “dying worlds” and PvP focus. I saw enough from the campaign to know that I was interested though, and I had been planning on backing it sometime before the 30 days was up. I happen to like pixel art. I love isometric action RPGs. Adding some sandbox and MMO elements would surely sweeten the pot.

In its first week, the Hero’s Song campaign raised $136,849. That’s pretty decent for a week’s worth of funding, considering there was no marketing cycle to hype the game before the campaign started (which was probably the biggest mistake made by Pixelmage). However, the company was asking for $800,000 and it was already starting to look like it wasn’t going to happen. At least, the company itself thought so:

After looking at our funding levels and the reality that we aren’t going to reach our funding goals, we’ve decided that the best thing to do is to end the Kickstarter. We sincerely appreciate all of the support we got from the backers and the Kickstarter community. This was our first Kickstarter and we made mistakes along the way. I want to acknowledge that right up front. We put a lot of time and effort into the Kickstarter, but it’s obvious missing things like physical goods hampered our efforts. It’s also fair to say because we’re early that we didn’t have enough gameplay to show the game off enough to get people over the hump.

It does appear that independent investments got them to where they want to be though, so it doesn’t really matter that the Kickstarter campaign was cancelled. They had already said that they had $1 million at their disposal before the Kickstarter went live, and estimated the 800k to be enough to finish up the game. They also had said the game would be released late this year, and though it sounded like a possibility, it was likely that goal wouldn’t be met since the likelihood is that development only started very recently. If you’re churning out a game that sounds like it is going to be this in depth in under a year, it’s probably going to be shovelware.

Wilhelm has a great break down of the reasoning behind why the Kickstarter failed and the shortcomings of their decisions leading up to it and during the process. He goes into a lot more depth than I did, but I definitely agree with much of his assessment. Syncaine just laughs at Smed doing Smed things, and as predictable as that is, I still don’t sit on the anti-Smed side of the fence. I agree with Wilhelm in that he would be a cool guy to drink a beer with and talk about games. I share Syp’s love of pixel art, and too hope that the game sees the light of day so I can try it out, because it still has piqued my interest. Good luck Pixelmage. Give us something worth playing.

Season 5 Journey

Screenshot001

I wrote about the newest patch when it released last week, just before the season reset went down. There are some videos of the new areas introduced in 2.4 in that post as well, so check that out if you are still unfamiliar with the changes that have come to the game. Season 5 started shortly after I made that post, and I jumped back into the game whole-heartedly. I hadn’t touched Diablo since Season 4 started, and after my first hardcore seasonal character died post level 60, I lost interest in playing further. This is nothing new, because despite playing during every season since the concept was introduced, I only reached level 70 once, and my play time petered out shortly after that. Last time I was trying to make a “battlemage” build with a new wizard, as my only high level wizard is a normal character, and I have played nothing but hardcore characters since then. I love hardcore because of the extra challenge, but it sure is off-putting when you are level 70 and lose a character you’ve poured a couple dozen of hours into. That’s exactly what happened this season too. *sigh*

I really didn’t know what I wanted to play when I logged in a perused the new goodies that are a part of the new season. I finally decided on a Barbarian, because it’s the only class I really hadn’t played much of. I did create one at one point that died at a really low level and that was really all the time I had spent with the class. With my mind made up, I hopped into adventure mode and powered through bounties and rifts on my way to 70 — a milestone I reached in only a couple of days. It felt like it went quite a bit faster than usual, and I felt like was pretty well geared shortly after hitting 70. An added bonus was the fact that Haedrig’s gift is part of the season journey this time around, and it provides a full set of gear, which is actually pretty damn good. I managed to clear most of the season journey requirements and snagged two of the three Haedrig’s gifts netting me four of the six pieces of set gear.

Screenshot013

Those are the last four objectives I need to complete to finish off the season journey, and I managed to make it a lot further than I did in the previous season. I’m still determined to complete it, but that checklist has been put off a bit, because while working on the “Seeya” objective, tragedy struck.

Screenshot012

The requirement was to kill the Siegebreaker Assault Beast on Torment IV. A previous check mark was earned by killing another boss on Torment II, and having done that rather handily, I figured that I could handle Torment IV with no problem. It was a little hairy fighting my way to the above boss, but I managed to make it and I thought I was doing well enough against the beast. Unfortunately I was unaware of a debuff that is applied if you don’t kill a boss fast enough (I’m not sure if this is due to the torment level or what, but it happened nonetheless) called “Out of Time.” It causes you to take damage over time, which for a hardcore character is a near guaranteed death sentence. I managed to get him to about a quarter health, but it seems that I couldn’t keep my sustain up and died. What a waste. Here’s the evolution of my Barbarian (who was a bad ass I might add) over the course of time:

output_UI3PDd

I wasn’t ready to give up though. I wanted to see the season journey through, and see more of the torment levels, greater rifts, legendary gems, set dungeons, and all of the other goodies I hadn’t really experienced. Typically after hitting 70 I would lose interest in the grind and would stop playing until the next season or next time I felt like mindless slaughter. I also finally used Kanai’s Cube to snag some of the passives off of legendary items and filled up my stash with plenty of gems and decent gear that I’m going to hold onto for the next time I feel like running a new Barbarian up the ranks. Getting a few Paragon points also helped quite a bit with my new Crusader that I made the day after my Barbarian succumbed to death. He’s felt rather twinked, having a ton of recipes to work with to give him good gear as he levels, along with high end gems and those passives from Kanai’s.

Screenshot007 Screenshot010

The two passives I have currently are rather nice. One is a fan of knives proc that does a shitload of damage, and the other ignores arcane damage and heals you instead. Definitely helps with survivability, to the point where I am only in my 40s on the Crusader and am already on Master difficulty. Here’s what the new guy looks like at this point:

Screenshot011

I’m hoping to hit 70 soon, and then finish off the season journey. I know now that I should probably get better geared, and get more paragon points before trying that Torment IV boss again, or perhaps I’ll recruit one of my friends that’s been playing as well, but it seems that outside of Eri, I don’t know many people who are playing hardcore characters. Sissies 😛

Have you been playing D3? If you want to join up, I’m Izlain#1300 on battle.net.

Couch Podtatoes Episode 76: Save The Games

CP4

This week marks the return of Doone for a new season of Doone’s Digital Frontier. This time around we talk about how games can literally disappear due to them being treated as a service and not a product. We share anecdotes, random facts and more while poking fun at each other and everything else. You know, the usual for a Couch Podtatoes show. This episode also comes packed with 100% more dick jokes than usual, so don’t say you weren’t warned. We also highlight a cool project where a ton of old arcade and console games have been curated online, and think that more projects like this need to come to fruition. If you want to check out some classic games, all for free, visit the Internet Arcade at Archive.org. Thanks for listening!

 

Download this Episode Subscribe via RSS Download on iTunes Listen on Stitcher

Couch Podtatoes Epsiode 76: Save The Games (runtime: 1:11:34)

What are we playing? (starts at 1:15)
Discussion: Gaming Trends (starts at 24:10)

Host Contact information:

Izlain
Blog: Me vs. Myself and I
Twitter: @mevsmyselfandi

Eri
Blog: Healing The Masses
Twitter: @ausj3w3l

Doone
Blog: XP Chronicles
Twitter: @doone_buggy

Music Credits:
“Bit Rush” by Riot Games
“Edge of Infinity” by Minnesota (from the album Warsongs [League of Legends])
“Enchanted Rose” by Bury Your Dead (from the album Beauty and the Breakdown)

Couch Podtatoes is a podcast about gaming, though we might stray into other forms of media. Sometimes we use strong language, but we try to keep that to a minimum. All opinions expressed by us or our guests are our own and are in no way to be interpreted as official commentary from any companies we discuss. You can visit our official podcast page at Libsyn.com. Be sure to follow us on iTunes, and/or Stitcher Radio.

You can also find the show in video format at The Gaming And Entertainment Network YouTube page, or you can stream it right here:

Questions, comments and feedback are welcomed and encouraged!