Wolfenstein: The New Order — Complete

I’ve completed another game from the backlog, and this time it was Wolfenstein: The New Order. I picked it up after playing DOOM and deciding that another old school shooter reboot would probably be pretty fun. It turns out I rather enjoy blowing through these story-based FPS titles. Not that there was any question before, but I’m just reaffirming. There’s nothing like being able to complete a game in a few short sessions as well. But that comes down the the value proposition. In the case of Wolfenstein, it was well worth the sale price. I didn’t pay much, I enjoyed my time with the game, and now it’s been uninstalled from my system. Seems like an optimum gaming experience to me.

So what did I think of this title? It seems that I was mistaken when I thought that Id Software had developed this game, which was the primary reason I had bought it. DOOM was fantastic, and was developed by Id, and because they did create the original, it wasn’t a stretch to think that The New Order was their baby as well. Turns out that wasn’t the case, they were only published by the same publisher — Bethesda. To say that the games are dissimilar wouldn’t be the truth, but I think that Machine Games took things in directions that Id might not have. This isn’t to say that Wolfenstein is bad by any means, but it wasn’t quite what I was expecting. I thought it was going to be more of the return-to-roots run and gun action game that DOOM turned out to be, and though it has that element, there are more cinematics, more story bits and other elements that have been present in more modern day shooters. I suppose we can chalk that up to they having released two years apart, and game design choices changing dramatically in that time. Our clamoring for things from the past has dredged up some garbage (in the form of reboots, and that can be said for more than just video games), but has also brought about a reflection on what design choices were good way back when, and it turns out that some are still quite viable today. That old school feel that DOOM brought to the table was fantastic; in Wolfenstein there was a feeling of being caught between two worlds. Modern convenience, mechanics, and nuances seem more prevalent in Wolfenstein, whereas they felt completely stripped out of DOOM, and that is exactly why I enjoyed DOOM more than Wolfenstein.

Are you following? I may have lost some of you in this ramble. Basically, Wolfenstein on its own is a great game. I would recommend it to anyone who enjoys a story driven campaign focused first person shooter. I just wouldn’t recommend playing DOOM first. If you played The New Order back in 2014 when it released, you probably loved it more than I did, and I would probably feel the same but DOOM simply colored my lenses, and I cannot rate this game higher as a result. Overall it wasn’t too difficult, it had smooth mechanics, it had great set pieces, and it’s story was pretty well done despite getting pretty damn far fetched near the end. 7/10.

As tradition dictates, I will now spam a shitload of screenshots to commemorate the removal of another game from the backlog:

Couch Podtatoes Episode 96: A Cultural Shift

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This week it’s just me at Tacktix, and we’re diving into a rather deep topic about the Cultural shifts of the world. This may end up turning into an ongoing series, as we felt that there was far too much to cover in just one episode, so this particular show talks about gaming going mainstream and being super popular. The gaming sphere has seen cultural changes, and it has become so mainstream to effect the culture of the world. Our global Internet culture is a huge phenomenon, and we want to cover multiple angles of this. For now, it’s all about gaming, but there will be more to come, so stay tuned!

 

Download this Episode Subscribe via RSS Download on iTunes Listen on Stitcher

Couch Podtatoes Episode 96: A Cultural Shift (runtime: 35:57)

What are we playing? (starts at 00:46)
Discussion: Cultural Shift (starts at 10:26)

Host Contact information:

Izlain
Blog: Me vs. Myself and I
Twitter: @mevsmyselfandi

Tacktix
Blog: Tough Love Critic
Twitter: @TaCktiX

Music Credits:
“Bit Rush” by Riot Games
“Out of the Black” by Royal Blood (from the album Royal Blood)
“Enchanted Rose” by Bury Your Dead (from the album Beauty and the Breakdown)

Couch Podtatoes is a podcast about gaming, though we might stray into other forms of media. Sometimes we use strong language, but we try to keep that to a minimum. All opinions expressed by us or our guests are our own and are in no way to be interpreted as official commentary from any companies we discuss. You can visit our official podcast page at Libsyn.com. Be sure to follow us on iTunes, and/or Stitcher Radio.

You can also find the show in video format at The Gaming And Entertainment Network YouTube page.

Questions, comments and feedback are welcomed and encouraged!

I Am Setsuna — The Beginning

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It didn’t take much to convince me to pick up I Am Setsuna. No, I hadn’t even heard of it until a day or two prior to its release, and even then this is usually the sort of thing that I tend to avoid. I don’t typically buy day one releases for games I’ve never heard of, and I have definitely strayed from the JRPG path for years now. There was a time when I bought Final Fantasy games on day one, or when I thought JRPGs were better than American ones. Most of the RPGs coming out of Japan for the last decade or so have looked pretty “meh” to me, so I’ve not really paid attention to the genre.

I Am Setsuna used just enough keywords to get me to take a second look. It was published by Square Enix, and was said to hearken back to the Squaresoft days when JRPGs were all the rage on the SNES and even moving on to the original Playstation console. Tokyo RPG Factory was introduced semi-recently as being the future of classic JRPGs utilizing modern technology — essentially “Squaresoft the next generation.” I remember hearing this news but not being very excited about it, mainly because I had basically avoided any new JRPGs for a long time. There was hope though, that games from that era could be similarly made with today’s technology and we’d get some modern classics out of the deal. Lastly, it was said that I Am Setsuna is a “spiritual successor to Chrono Trigger,” which is arguably one of Squaresoft’s most beloved titles. I was sold after reading a couple of articles and watching some video. Plus, it was nice to see a new game release for less than $60 — $40 is a nice number that feels like my own personal spending sweet spot.

This isn’t going back to the 16-bit glory days completely, but the aesthetic and design choices feel very much like a console game from the early 90’s. Since release, there have been plenty of reviews popping up, and the general consensus is that the game is nearly a modern classic, but there are some downfalls. I have noted the general sense that people dislike the world design, think the music is too repetitive, and some even say the graphics look like shit. Systems are not fleshed out enough. It doesn’t really feel like Chrono Trigger.

Some of these complaints have some merit. The world is covered in snow and seems to be in perpetual winter, just like the North in Game of Thrones. This means the map largely looks the same and so far most outdoor areas feel similar. The music is sort of repetitive, in that they only have a piano player and he is constantly playing, but really, have you not turned off the music in FF games because it’s the same damn songs every fight? The same goes for MMOs and most games really — music is repetitive but usually you’re not paying attention. Graphically, it’s not ridiculously good looking; it does have a stylized retro feel but it’s still true 3-D and it runs smoothly the whole time. I have yet to see a single framerate drop. Honestly it’s optimized and looks good, even if snow gets old after a while. I’ll agree that the systems can be a little convoluted, and that I still haven’t figured out how to use “momentum mode” or seen a “flux” happen yet. One review I read said it was completely unnecessary to even figure this out. There are trophies for using these things though, so might as well right?

The largest similarity between this game and Chrono Trigger is the fact that the combat essentially plays out the same, and there are some abilities that can be comboed together to create new abilities. You have a three person party, and each character has their own niche abilities. However, it seems that like the materia system from FF7, you use a material called Spritnite which can be slotted into talismans with varying amounts of slots and passive effects. I’ve gotten to a point where each of my characters has multiple abilities slotted, and combat has been a snap. I’m sure things will get more difficult eventually, but even after facing a few bosses, I haven’t even come close to dying.

Is I Am Setsuna a modern classic? No, I wouldn’t say that. Is it a solid JRPG experience that evokes feelings of nostalgia and makes me yearn for more classically designed JRPGs? Hell yes. It hits most of the right notes, has many of the same feels, has an interesting-enough storyline, and combat that is somewhat satisfying without being overly boring. I’d recommend it to anyone who enjoys a decent JRPG, and enjoys a text-driven narrative with an active time battle system. It’s good stuff, and makes me want to go finish off that copy of FFIX I bought a couple months back.

It’s my opinion that I Am Setsuna is a great first offering from a new studio. I think further iterations will produce a modern classic, as the team seems to be on the right track. For posterity, here’s some screens of what I’ve been through so far, but keep in mind there may be some light spoilers.

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Couch Podtatoes Episode 95: More Hot Podtatoe Headlines

CP4

Hello and welcome back to another episode of Couch Podtatoes. This week we’re running another Hot Podtatoe Headlines show, in which we gather some interesting tidbits from around the interwebs to share with you. We talk about some new games, hardware, Pokemon Go, and even cover some Idiots on the Internet, in our typical fashion. That’s really all there is to it, so have a listen and enjoy! We’ll see you in a week!

 

Download this Episode Subscribe via RSS Download on iTunes Listen on Stitcher

Couch Podtatoes Epsiode 95: More Hot Podtatoe Headlines (runtime: 59:39)

What are we playing? (starts at 1:00)
Discussion: HPH (starts at 17:13)

Host Contact information:

Izlain
Blog: Me vs. Myself and I
Twitter: @mevsmyselfandi

Eri
Blog: Healing The Masses
Twitter: @ausj3w3l

Music Credits:
“Bit Rush” by Riot Games
“Delusion Pandemic” by Lamb of God (from the album VII: Sturm And Drang)
“Enchanted Rose” by Bury Your Dead (from the album Beauty and the Breakdown)

Couch Podtatoes is a podcast about gaming, though we might stray into other forms of media. Sometimes we use strong language, but we try to keep that to a minimum. All opinions expressed by us or our guests are our own and are in no way to be interpreted as official commentary from any companies we discuss. You can visit our official podcast page at Libsyn.com. Be sure to follow us on iTunes, and/or Stitcher Radio.

You can also find the show in video format at The Gaming And Entertainment Network YouTube page.

Questions, comments and feedback are welcomed and encouraged!

Uncharted 4: Complete

It’s been a while since Uncharted 4 released, but I finally finished it off. I made a screenshot dump post a couple of months ago, when I thought I was over halfway through the game. Going by number of chapters, I was actually over halfway through the campaign, but the last few chapters felt much more stretched out, as the game begins to open up with exploratory levels and vehicle travel. This isn’t something that’s new to the series by any means, but Uncharted 4 was much more expansive than its predecessors. Or at least, it sure felt that way.

Keeping with my vow to start blowing through my backlog, after realizing that I hadn’t beaten many games at all this year, I’ve already completed two more and made progress elsewhere. At the beginning of this month, I managed to complete the new DOOM, and now Uncharted 4 can be struck from the backlog list as well. I did already add another game to my collection since the steam sale though, so this is only a minor step in the right direction, but it is progress nonetheless. Unfortunately No Man’s Sky comes out in just about 3 weeks, so my backlog is going to collect dust again rather soon as I dive into that, but this is a story for another day. Back to Uncharted.

Honestly, there are so many improvements in this title it’s hard to know where to begin. The controls are intuitive; the climbing, jumping and rolling mechanics are all very sharp. The cover system and gunplay are spot on. I never felt overly challenged, despite going straight to hard difficulty for my first playthrough. The graphics are incredible, and smooth throughout. The action sequences are absolutely ridiculous, but that’s definitely nothing new for this series. It’s just so much prettier and smoother that it feels like a huge step up for the IP. It is unfortunate that the subtitle is “A Thief’s End” and this is the last we’ll be seeing of good ol’ Nathan Drake. He keeps his sense of humor to the very end though, and that’s where this game really shines.

The writers at Naughty Dog should feel proud. Not only did they make Nathan a more mature and responsible guy, but they made him more loveable, and there were so many points in the game oozing with real emotion, and that’s not easy to do in a game with a “meathead” protagonist. No, I don’t think Nathan Drake is a meathead, but I’ve heard the argument plenty of times anyway. Overall the growth of the characters and overall charm of the narrative pulled me in deeper than I thought I could go. And of course, there’s plenty of death and destruction to go around.

My only complaint with the game? The goddamn sword fight finale. Holy shit I had to do that so many times before finally getting through. In a game that is primarily about gunplay, WHY would you make the final encounter end with a sword fight? And an annoyingly implemented QTE one at that? It really is a minor complaint, but holy fuck was I screaming at my TV before I completed the game.

Having now played through all four games, I would still rate this one the highest despite the fact that I thoroughly enjoyed all of them. 9.5/10 Here’s some screens of the latter half of the game. They might be a little spoilery, but hey, the game’s been out for two months. Enjoy.