A Return To Magic


I have a long and varied history with Magic: The Gathering. Having mistakenly (or perhaps just out of curiosity) purchased packs back in the early 90’s during my Comic Book/Card collecting days, I hadn’t heard of collectible card games just yet. I was probably ten or eleven years old when the game was first released, and I know during that time I was probably buying Beta or Unlimited cards (which could potentially be worth some money at this point). Having no knowledge of this game, these cards were fairly useless. Eventually I would buy something other than a booster pack (probably some sort of starter deck) and find the tiny rule book enclosed within. Learning the game wasn’t something I was all that interested in doing though, so I remember playing the game with a few friends using our own rules, and then the cards were tucked away for a few years.

boosterbox_iceageFast forward to high school, where by chance I happened upon other nerds who were playing the game, and actually following the rules. I watched in awe as some pretty amazing things happened on those lunch breaks. It reminded me that I had cards lurking in a box somewhere, patiently awaiting my return to the game. Those cards were promptly found, and after much pleading with the parents I made special trips to a nearby hobby shop to purchase more on the rare occasions that I had money to spend. Many moons later, after pulling the boosters and singles together along with making trades with my cohorts, I had some pretty respectable decks, during the Ice Age and Mirage blocks. Towards the end of high school though, I cared less about the game, fell out of touch with people I played with and my interests shifted in other directions. Most of my cards were sold off. I didn’t think I’d play it anymore.

96343Jumping ahead once more, to a year or two outside of high school. A few friends of mine expressed some interest in the game. I mentioned my past knowledge and experience and offered to take them to that same hobby store I visited years earlier. Watching them buy up cards in a frenzy was too much of a temptation, and I found myself buying cards again as well. There had been several different sets that had released in the interim years, and a recently released 7th edition saw reprints of many cards I was familiar with. The boosters from recent blocks helped me flesh out several new decks and my collection swelled past its prior limits, mainly due to having more disposable income. I played rather casually for another couple of years, during the Odyssey and Onslaught blocks. But again, the time came when friends were less interested in playing, and perhaps we didn’t know that the game would continue to thrive for years. We didn’t know about various rule sets that could have potentially shaken things up and though it would have been wise to just hold onto these cards for my eventual return, I once again sold them off and wiped the game from my mind.

the_current_magic_online_logoI was aware of the existence of Magic Online around that timeframe, but it felt silly to me to purchase virtual cards. Of course I hadn’t fully moved over into the digital world, due to things being quite a bit different 15 years ago. Magic Online and the thought of “owning” virtual cards doesn’t seem quite so silly anymore, but I wasn’t willing to do it back in the day. It would have been a nice way to play the game with new people but my shortsightedness got the best of me once again.

In the early 2010’s there were several iterations of a Magic video game version released on the PS3 (and probably elsewhere). I almost bought a copy a few times, and then finally pulled the trigger on Magic 2013. These Duels of the Planeswalkers games had some shining moments, but I found that the AI was annoying to play against, and I never felt like I had total control over my decks. The loss of tactile sensation was also a problem. There’s nothing like opening up booster packs to find a super rare and awesome card. There’s nothing like sitting across from your opponent and beating them face to face. The video game couldn’t replicate these feelings in such a way that I found it enjoyable. Despite the fact that I played Hearthstone rather voraciously just a couple of years later and enjoyed my time with it, I just couldn’t play digital Magic. Perhaps my prior feelings about Magic Online weren’t unfounded after all.

A competitor to Hearthstone emerged most recently from the granddaddy of CCGs. Magic Duels was Wizard’s answer to the F2P digital CCG model, and in some respects it was a fine game. It felt much like the earlier Duels games, but was essentially played just like Hearthstone. It failed to hold my attention, despite knowing that Magic is a better game than Hearthstone in many ways, I just need to hold those cards for it to have the same appeal.

Present day. I met a girl. We committed. She has a roommate who plays the game. He has a similar checkered past with it as I do. He hadn’t played in years, and was sucked back in by a friend. He’s already rebuilt his collection. Pouring over his cards brought back so many memories but also reminded me that I hadn’t touched it in nigh 15 years and so much had changed. It was much to take in, but in doing so I felt the urge to rebuild my own collection again. Thankfully he had already done so, because he was able to provide some insight to things that had changed. My first instinct would be to attempt to rebuild my collection from memory, as in trying to gather up all of those long gone cards that would probably cost me some money, but might also be impossible. Reprints happen, but I’m sure many of those cards are hard to find. Well, it turns out that there are different types of rules that apply to the game that I was unaware of, though they were probably implemented after my tenure so long ago.

You can read about Formats here, but I’ll give an abridged version. Basically the main types are Standard, Modern, Legacy and Vintage. Standard includes the last two blocks and the standard set. However, the core sets of the past — Alpha, Beta, Unlimited, Revised, and 4th-2015 editions — are no longer made. Some of the cards from those sets are reprinted each block though, so familiar faces still make their way into the format. Modern goes back quite a ways, I think ten years or something. Legacy is all the old stuff from my high school days, and Vintage allows most of the broken cards from the original version of the game. Each set of rules limits which card sets you can pull from, and gives a sort of focus that we didn’t have back in the day. I had old cards mixed with newer cards all of the time, and that probably would have been considered Modern at the time. It’s actually probably better to have a more limited pool just to have a meta of sorts, and as new mechanics are added it’s nice to have a couple of blocks to choose from for interesting interactions.


I’ve already purchased a nice chunk of cards to start a new collection. My older and wiser self has also decided that I’ll never sell them off again. This time I’m going to hold onto them for that inevitable return. Anyhow, this time around there were several options to start off a collection. I chose to pick up a “Deck Builders Toolkit” from the prior block, which provided a bunch of lands, some randomized cards from the set and a couple of boosters. I also grabbed a starter box for the newest set Kaladesh, which came with 10 boosters and more land, plus a health counter. I grabbed a couple other boosters, and most recently picked up Planeswalker deck that also came with boosters. Somewhere in the neighborhood of 5-600 cards at my best guess, all for under $100. So yeah, it’s a pretty manageable hobby if you don’t go crazy like that all of the time. My new found nerdy friend also pointed me in the direction of Troll and Toad, which is an online marketplace where you can buy singles, and they’re actually pretty reasonable. My package of singles just arrived and that’s where I picked up this bad boy:


I also picked up some Ultra Pro Matte sleeves for protecting the cards while playing, which isn’t something I had done in the past. Might as well protect the investment. Deck building is definitely still one of the more rewarding parts of the hobby, and I am very much looking forward to honing a few decks into winners. I have yet to actually play, as this is all fairly recent, but I will report back with how things go when I get to that point. Do any of you guys play Magic? Thoughts and suggestions are welcome!

PSA: Couch Podtatoes

What’s up everybody?

I feel like it’s time to put this out there into the public space. I have really, really enjoyed this hiatus from podcasting. When I started the show I was unemployed. Add work, school, and a girlfriend to that mix, and it felt like staying committed to doing the thing once a week was becoming tedious.

Eri and I both agreed that we were having too much trouble getting people involved. It became increasingly harder to get guests onto the show. We tried several rotating co-hosts and that worked for a time, but then their schedules got in the way. Eri and I had conflicting schedules living on opposite sides of the world. It became difficult to coordinate so we were already considering a change. I was going to keep the show going in it’s current format, take on a new co-host and she would just become one of the rotating co-hosts. It sounded great until I took a couple of weeks off to just clear my head and get away from it all. I barely even blogged or got on Twitter in those couple of weeks. Unplugging became easier as the time went on. Sure, there was that nagging sensation in the back of my head that said “you need to blog. you need to figure out the podcast. you need to make more YouTube content. why aren’t you being productive?” I chose to ignore this. The voice grew quieter over time.

I’ve had lulls in the past. This run is probably one of my most prolific, having ran a blog, podcast, community events, and really getting involved in the gaming community. There’s always a trade though, and for a time it felt like I spent more time living this virtual life as Izlain, than my own, real life. I still stand by the notion that I’m not going to let this blog completely die off. But I’m willing to let the podcast go, at least for the time being. The two week hiatus turned into a couple of months, and I finally decided that the time gained from not producing content has been more valuable to me, and some of the stress I would put on myself to create has been lifted.

So yes, Couch Podtatoes has seen its finally curtain call, after running for 99 episodes and a little over two years. It was a fantastic run, I had a lot of fun and the memories will always be cherished. For the time being, the Libsyn page is still up, so if there are episodes you would like to save, you should do so. I have told Eri to go ahead and cancel the membership at her leisure, so I’m not sure when they will come offline. I have every episode saved as well, so if you happen to need a copy of one, let me know.

This doesn’t mean I’m done with podcasting though. Honestly I really love it. I just needed some time away to recharge. I’m toying with ideas for a new show already, but am unsure if I’ll just be going it alone or if I might get a friend involved. It’s likely to have to do with nerd culture still, but I might get away from the limiting market of just talking about gaming. I think I’ve said most of what I’ve needed to say on that topic. Branching out could provide new inspiration. I’m not going to commit to anything just yet, but I will let you know when that time comes.

The Twitter account for the show will remain. I will likely announce any new projects via that and my own personal account. And of course, I’m going to keep blogging. Thank you for your support over the past couple of years.