Games that combine multiple genres into one are becoming a trend, don’t you think? We’ve had plenty of CCGs developed over the years, both in physical and digital form. Tactical, turn-based games are also nothing new, with various iterations spanning multiple generations of consoles and PCs. We can come up with many examples of genre-bending or melding just in the last few years, with standouts like MOBAs and the new Hero Shooter genre taking center stage. The free to play model itself has also gone through various iterations, though the lockbox has taken precedence, and despite these differing costs to speed up progress, typically you can play the full game without spending anything at all (at least with the fair developers).
Enter Shardbound. A free to play title that has a cash shop, that is a combination of CCG and tactics, that sounds like it would be a little on the weird side but works fairly well. In the above picture you can see a bit of everything, and that will allow me to explain. So, just like Hearthstone and other CCGs, you’ll have a deck of cards to take with you into battle. You also have a Hero unit. This unit will have its own special ability, along with being a representation of your life total. They start with 25, and if they die it’s game over, no matter how many minions you have left standing. Like Hearthstone, you’ll get one mana per turn. More like Magic: The Gathering, cards have various effects and you can play from your graveyard. Like Final Fantasy Tactics, Shining Force et al, you’ll be using turn based tactics to eliminate the enemy. That’s the main gist of it. The tutorial will do a better job explaining things than I just did, but if you’ve played any of the games I’ve mentioned here you will likely understand things rather quickly.
Deckbuilding looks like fun. You’ll use a hero and their color cards (think class specific cards) and then flesh out your deck with various neutral cards. I rather enjoyed the purple deck, being graveyard focused. Some of the Heroes feel better than others, but their decks tend to make up for their own shortcomings. As of now the game is in Early Access so it has a bunch of temporary artwork and is definitely not complete but it is very playable in this state.
The game provided me with 30 chests right off the bat. In them, I received cards of different rarities, and that seems just about the norm. Buying chests seems a little steep and probably unnecessary at this point, but the welcome pack comes with another 30 chests for $5, so that’s not bad. I’m sure you will have ways to earn or craft the cards as well as the game is further developed.
The interface is nicely done. Rather than having a series of menus, the devs decided it would be cooler to have your character represented by a space ship, and a series of floating islands represent the various menus. You have a home base of sorts, where you can train, build you deck, buy stuff and form a “house” which I assume is just like a clan. From there you fly to other “shards” where the PvP battles take place. I did well in my first couple of fights but there is definitely a learning curve as to how all of the mechanics work. Overall though, I think this one is worth checking out!
One thought on “Early Access Gem: Shardbound”
[…] well. I didn’t think about it til right this instant, but it is also identical to Shardbound, which I wrote about last week. It’s card based. You have a deck, you have a leader the deck is based around. It’s […]
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