In a couple of weeks I’m moving and that means my budget is going to change. With increased outgo, sacrifices need to be made elsewhere. As such, I won’t be able to spend my hard-earned dollars on Magic cards quite as much as I have in the past almost-year since my return to the game. With this in mind, I’ve started to think of ways that I can still buy cards, but do so on a more restrictive budget. I used to make pretty decent decks back when I was in high school on an even more restrictive budget, so I think I can make this work! Three strategies I’ve come up with is to build decks piece by piece rather than all at once, to buy precons and spend minimally on upgrades for those (which I’ll be doing this month as my sole hurrah with Vampiric Bloodlust) or to take an existing Standard deck I built in the past and turn it into an EDH deck. That’s what I want to talk about with my latest brew, an update to my Standard Werewolves deck!
It just so happens that I had made purchases to get basically the best standard legal Werewolves for this deck, but because of the limitations of standard, the deck still had commons and uncommons and just didn’t do much when I played it. With the vast availability of cards through the ages in EDH, it turns out that there are some really good Werewolf, Wolf, and trickery options that make this deck feel like it could actually work despite being a little complex. There are a couple of commanders people use in Werewolf decks according to EDHREC, but I already owned Ulrich, and he feels perfect as a commander, getting some ETB effects and being completely thematic. Most of my creatures end up being Werewolves, but there is a share of regular wolves along with a sprinkling of creatures that have neat interactions. I tried to use only creatures that would stay on theme but also provide passive effects. I also have a thematic Planeswalker that I had in my standard deck that looks like fun. Here’s a sampling:
Each of these creatures somehow benefits the others, or creates wolf tokens which in turn benefit me in various ways. There are more interesting interactions when adding in the enchantments, artifacts and spells, but the main goal is to try and keep my werewolves transformed, and to buff creatures that are on the field. Win cons have to do with being semi-aggro and going wide. Check out the utility selection:
As I said, I want to go wide with this deck, and cards like overrun, overwhelming stampeded and coat of arms help me do so. This means my cards will be buffed and if I have enough wolf tokens out on top of a couple werewolves I should be able to get in for some good if not lethal damage. The other subtheme that I’m going for is a sort of control, having cards like Grafdigger’s Cage and Stranglehold in the deck, which keep opponents from casting from the graveyard or library, keeps them from searching for cards, and generally makes things annoying while I attempt to control the board state and then go wide. Will this work reliably? It might, it might not but it looks good on paper. I added in some targeted removal and the best dual lands I had on hand, and it turns out that I have about 60% of the deck already on hand. This means it will cost me a minimal amount to finish off, and that’s what I am going for with my upcoming budget changes. You can check out the full list here.