TWR: My Love it is a Black Rose

A week or so ago my girlfriend was at Target and picked me up another of the Commander 2017 preconstructed decks, this time it was Arcane Wizardy, and I was really unsure what to do with it. I played it once and it felt severely underpowered compared to some of the other precons from the set. I sat and thought about it long and hard — I didn’t want to play it with Enalla at the helm, but some of the other legendary creatures in the deck that were still Grixis seemed much more interesting to play.

I had narrowed things down to building a deck around either Kess, Mairsil, or Marchesa. As I looked around on EDHREC and other resources, it seemed that the latter, Marchesa, was most suited to my playstyle and after putting together an initial decklist, I felt satisfied with using her to lead the troops. It helped that one of the guys in my playgroup had an integral piece needed to build the deck, and he was interested in doing a trade. So I ended up with a very cool card that will help the deck out, and he gained Mairsil, whom he would like to build a deck around. I ended up cutting out a large chunk of what came with the precon, so let’s look at that list and see what I got rid of:

1 Kess, Dissident Mage
1 Mairsil, the Pretender
1 Galecaster Colossus
1 Magus of the Mind
1 Portal Mage
1 Vindictive Lich
1 Izzet Chemister
1 Taigam, Sidisi’s Hand
1 Havengul Lich
1 Marchesa, the Black Rose
1 Vela the Night-Clad
1 Arcanis the Omnipotent
1 Azami, Lady of Scrolls
1 Body Double
1 Harbinger of the Tides
1 Serendib Sorcerer
1 Apprentice Necromancer
1 Magus of the Abyss
1 Puppeteer Clique
1 Etherium-Horn Sorcerer
1 Mercurial Chemister
1 Nin, the Pain Artist
1 Niv-Mizzet, the Firemind
1 Shadowmage Infiltrator
1 Bloodline Necromancer
1 Archaeomancer
1 Merchant of Secrets
1 Sea Gate Oracle
1 Corpse Augur
1 Izzet Chronarch
1 Nivix Guildmage
1 Kindred Dominance
1 Clone Legion
1 Spelltwine
1 Decree of Pain
1 Necromantic Selection
1 Comet Storm
1 Polymorphist’s Jest
1 Chaos Warp
1 Memory Plunder
1 Silumgar’s Command
1 Into the Roil
1 Opportunity
1 Reality Shift
1 Go for the Throat
1 Cauldron Dance
1 Crosis’s Charm
1 Rakdos Charm
1 Terminate
1 Nevinyrral’s Disk
1 Mirror of the Forebears
1 Commander’s Sphere
1 Darksteel Ingot
1 Fellwar Stone
1 Sol Ring
1 Unstable Obelisk
1 Worn Powerstone
1 Shifting Shadow
1 Curse of Verbosity
1 Curse of Disturbance
1 Curse of Opulence

As you can see, there wasn’t much left after I pulled out most of the wizards and many of the spells. That curse series in C17 is pretty much garbage, so those were taken out instantly. I removed most of the wizards because the tribal theme isn’t necessary for this deck. Marchesa wants to focus on getting +1/+1 counters on her minions so that when they die, they come right back onto the battlefield.  As such, most of the deck is focused around cards that have nice enter the battlefield effects, or that give/benefit from the counters. Let’s take a look at what I’ve added.

Creatures:

Not a huge amount of fuckery, as Grixis can be known for, but there are still some key elements here. Mikeaus is the card I traded Mairsil for, mainly because he grants undying to all other creatures. Between Marchesa’s Dethrone global and this, it going to be tough for my creatures to go down, as they either come back to the battlefield at end of turn due to Marchesa (if they have counters on them), or come back due to Mikeaus’s Undying (if they don’t have counters on them) thereby giving them the counters so that later Marchesa can save them again. I’m looking at trying to overload the battlefield with creatures and not letting them be taken out by boardwipes or the like. Onward to spells!

Spells:

This was pretty straightforward. I added some card draw and counterspells, along with a couple interesting cards in Press into Service and Tezzeret’s Gambit. The former has a rare keyword called Support, which allows you to distribute two +1/+1 counters as you see fit. The latter has the keyword Proliferate, which allows you to add additional counters to things that already have counters on them. I figured these spells and effects would be helpful for the theme. Onward to the other bits!

Artifacts/Enchatments:

I tried to stay on theme, so things like Unspeakable Symbol and Dragon Blood allow me to generate +1/+1 counters. I also added in some card draw with Phyrexian Arena and Greed. I’ve also tried to add some sacrifice outlets, since being able to sacrifice a creature and get it back the same turn seems like great value. Cards like Ashnod’s altar can be instrumental in getting out other high CMC cards out quickly, and enchantments like Attrition allow me to sac a creature to destroy a high threat target. Overall I think the deck looks pretty good, though I may have to tune it a bit after the fact. I know I don’t have anything to protect Marchesa (like hexproof or shroud) though I have ways to add that to the deck if needbe. I know that lately my commanders have been targeted to the point where I couldn’t actually get anything going, so that’s a potential weakness of the deck. I also may have gone a little too spell heavy in a creature oriented deck, but testing will tell. Anyway, that’s all for this time, happy gaming everyone!