Thoughts on Secret World Legends

This is one of those rare instances where I’ve had a post sitting in my drafts folder for a while and didn’t get around to finishing it up to post. I have a few spare moments now, so I thought I’d do just that.

So a while back I mentioned having downloaded Secret World Legends on a whim, as it is now a free to play title and it’s on Steam so it was easy to get it on my system and start it up. I didn’t spend a ton of time with it so far, and actually haven’t had the time to play it over the past couple of weeks, with having other games like FF15 and Diablo 3 taking up some of my time, and things like Football being back on means less time to game (but more time to drink brews!). I did manage to make it through the tutorial section of the game and I fully intend on getting back to it, but you know me… always wandering.

I was able to run the game on max settings with no problems. It’s not a bad looking game, though some of the early cut scenes are kind of shitty. Some of the animations are wonky. The combat is a bit on the wonky side too, but veterans say it’s actually more streamlined and better overall at this point. I’ll take their word for it, but it’s more action oriented than tab-targeting, and that’s not necessarily a bad thing. I liked the idea of Wildstar’s combat being more “twitchy” and this feels like a sort of middle ground between WS and more traditional auto-attacking while standing in place MMO combat.

The storyline is what drew me to the game, and that’s likely what will keep me playing it. Regular readers will know that I’m not huge on MMOs anymore, and honestly most of the time I’d rather dig into the past by playing old loves like Everquest than play something new where it’s more of the same but less familiar and thereby less desirable.

I’m intrigued by the way this is set in a more modern day setting and yet still manages to mix in Cthulhu-esque horror. The behind the scenes of the real world subplot has me wanting to find out more. Some more tedious bits see you having to solve puzzles, but many MMOs in the past have done this so it isn’t really a turnoff. It does feel more like a single player game that you can occasionally play with friends (think Destiny) but that isn’t a bad thing either, because I’m terrible and sticking to any sort of schedule when it comes to these games. That’s not to say that I don’t always come back around and want to play an MMO, it just seems I’m always doing it after that game is no longer popular or past it’s new expansion window so it ends up being a solo experience. That or I get sick of it after a few hours, never to return. Maybe some day I’ll actually play through the entirety of another MMO, but I’m not sure this will be the title to get me to do so. There’s another I’ve tried recently but am saving that for another post. So for now, here are some random screen caps, and we’ll call it a day:

As I said, I’ll be back to talk about this other MMO I’ve dabbled with, and perhaps one of these will actually see some regular playtime. If not, there’s always Diablo or the backlog. Until next time, happy gaming!