The next main set coming out for Magic: The Gathering is simply called Dominaria. The original plane from the beginnings of MTG, we have finally come full circle back to where it all began. Spoilers for the set were “accidentally” released a bit early, but we’re now in the official spoiler season for the set, and with it there have been some themes revealed and other special announcements.
The set releases on April 27th, featuring 269 new cards with a heavy focus on the Legendary super-type. Traditionally the word Legendary appears in front of the type of card you are playing with, and 99% of the existing Legendary cards are either Creatures or Planeswalkers (as the new legendary Planeswalker rules errated all existing Planeswalkers to be legendary). There are some legendary lands and artifacts, but that was the extent of it. This is important to EDH players like myself, as Legendary Creatures are the only ones able to be the Commander of your decks. With Dominaria, there was promised to be at least one Legendary card per pack, though they also added some additional types, like Legendary Spells. They have also added a new keyword called Historic, which now affects several types of cards. Legendary cards, artifacts and another new type of enchantment called a Saga. Sagas are like most enchantments, they are paid for and hit the board until they are dealt with, but they have an ETB trigger, then upkeep triggers that do different things. It was also announced that pre-orders for booster boxes have started, and the price is very tempting at $85 a box. The Buy-a-Box promo this time around is also an exclusive, meaning you can’t get the promo card anywhere else, which is a first. Here’s the card:
It’s not the most amazing card ever, but it is a new commander in boros which is sadly under-represented in most cases. I like the ability to make spells have lifelink, and I think I might actually brew a deck for these minotaurs. The added bonus of being able to Lighting Bolt creatures or players every time you gain life from a spell is nice too.
Another recent announcement had to do with a new format that Wizards is trying to start up. It’s called “Brawl” and it’s an EDH variant. Normally I get excited when I read about EDH variants but most of them are officially supported by Wizards, and thus they don’t get cards printed specifically for them. Kitchen table rules are a thing though, so we’re seeing Wizards themselves trying to add their own twist on the format. Here’s the rule breakdown:
- Each player’s deck is exactly 60 cards. Other than basic lands, no card may appear in a deck more than once. Each card must be legal in the Standard format; cards banned in the Standard format can’t be played in the Brawl variant.
- Before the game begins, each player designates one legendary creature or planeswalker card in their deck as their commander. This card begins the game in the command zone and the other 59 cards are shuffled up.
- The mana symbols that appear on your commander dictate what cards may be in your deck. Mana symbols that don’t appear on your commander can’t be in the deck. For example, if the Dominaria card Firesong and Sunspeaker is your commander, your cards may have R, W, both, or neither, but no B, G, or U symbols may appear anywhere in your deck. This includes the card’s text box as well as its mana cost; for example, Pride Sovereign from the Hour of Devastation set can’t be in your deck if your commander has only G in its cost and rules text.
- Each player begins the game at 30 life rather than 20. If you’re playing a multiplayer game (which we recommend for Brawl!), each player draws seven cards again on their first mulligan and the player who plays first draws a card on their first turn.
- As long as your commander is in the command zone, you may cast it from there. Doing so costs an additional two mana for each time you have cast the card this way this game.
- If your commander is countered or leaves the battlefield, you may put it back into the command zone instead of putting it anywhere else it would go.
- The Brawl variant has no other rules for playing, winning, or losing the game. Have fun!
Here’s what I like about it: You can use normal everyday Planeswalkers as commanders for your Brawl decks. Under normal EDH rules you can only use the ones that have “this Planeswalker may be used as your commander” as your general. I’d actually be for this change in normal EDH myself, as there are a ton of Planeswalkers that are all Legendary now and that would open up a slew of new commander options.
Here’s what I don’t like: Everything else. Having a limited card pool just like Standard sucks. I moved away from Standard because I didn’t like the fact that you couldn’t play with the 25 years worth of cards that are out there. I also don’t like decks that are sub-100 cards. These decks will be 60 cards, and that’s not enough in my opinion. I’m even more turned off by the decks you build for pre-release events that are only 40 cards. I also think that this could potentially fracture not only the EDH crowd but also the Standard crowd… I mean we have a shitload of formats already I don’t think we need more. You can see the whole Brawl article here, but that’s my two cents.