It’s Dominaria Week, and that means a ton of new brews will be popping up online revolving around the new legendaries. I have several brews that I want to share, along with possibly an update across the board for other decks that got upgrades via the new set. With that said, I have a bunch of MTG related posts that you’ll see coming down the pipeline for the next week or so, and that probably means less gaming posts but posting something is better than posting nothing, right?
Having pre-ordered a box of Dominaria, I received the exclusive buy-a-box promo card, Firesong and Sunspeaker. I spoke about this card recently, but took the time over the weekend to find a build that feels pretty damn good for it, while remaining budget. The Boros color combination is joked about for being the weakest pairing in Magic, and this card doesn’t single-handedly fix that but the deck looks solid on paper. Will have to test it a bit to see how well it performs, but it appears serviceable. Here’s the commander in case you are unfamiliar:
Firesong and Sunspeaker are fairly straight forward. A 4/6 for 6 mana, that causes your red instants and sorceries to gain lifelink, and your white lifegain spells get an added burn component. Sounds simple enough, but it can get somewhat complicated. Let’s take a look some examples:
Anger of the Gods is a red sorcery that deals 3 damage to each creature. Because your red spells get lifelink with F&S on the battlefield, this means you gain 3 life for each creature the spell hits, included F&S (who will live through the damage). Ritual of Rejuvenation causes you to gain 4 life. If F&S is on the battlefield, you’ll then be able to deal 3 damage to target creature or player (you get to draw a card as well). This is the kind of card I’d never play, but a 3 mana gain 4 life deal 3 damage and draw a card spell sounds pretty nice! Things get more complicated when you play a multi-colored spell, like Lightning Helix. The spell itself deals 3 damage to target creature or player, and you gain life. This is both a red and a white spell, so the 3 damage you deal will also cause you to gain 3 life. Gaining 3 life will then allow you to cause 3 damage, but you’ll basically end up with multiple triggers off of a single card.
Cast Lightning Helix >> deal 3 damage >> trigger F&S for red gain 3 life >> deal 3 more damage >> gain 3 life >> trigger F&S for white deal 3 damage. So for two mana you’ll gain 6 life and deal 9 damage.
This deck wants to be a spellslinging deck despite being in colors that aren’t that great for it. As such, I’ve included quite a bit of “good stuff” — that is to say that it’s some of the better cards in the colors but not necessarily all on theme. The main goals are to build around dealing damage and gaining life, and there’s a number of win-cons that can be used in the process. Let’s just jump into some of the notable additions so you can see where I was going with the build.
So we’re stealing some of Oloro’s tricks here, but theoretically you should be able to keep a fairly high life total throughout a game, and use that life total to win with cards like Felidar Sovereign. You can gain infinite life with the Famished Paladin/Resplendant Mentor combo, you can flatten someone with a super large Serra Avatar, and you can get some big mana to help with your X burn spells using Neheb. Balefire liege is a lord for white and red creatures but also has F&S’s passives on it as well. I’ve also included Young Pyromancer, Crested Sunmare, Flamewright and Blaze Commando for some token generation to help protect us (or potentially win with go-wide strategies). I’m sure it’s starting to come together for you by now, but let’s look at the supporting spells (besides the ones I showed you earlier).
So I’ve tried to keep with the theme of the commander with our bevy of support. You’ll be destroying things and gaining life, or gaining life and doing more damage, or getting tokens off of triggers, etc. If you can get to 50+ life, you can win with Test of Endurance or use 50 life to blow someone up with the Aetherflux Reservoir. All of the big X spells or board wipes do damage or cause you to gain life, which in turn will do that some more. Blasphemous Act and Star of Extinction are particularly good, because they do large amounts of damage to targets, meaning you gain that same amount of life per target. Hit ten creatures with Star of Extinction, and you’re gaining 200 life. That’s just crazy.
Overall I don’t think this deck is going to be very competitive, but I think it will be fun to pilot. It’s under $150 total investment so not bad, but you’ll have a tough time getting the commander if you didn’t buy a box. Currently holding close to $20 value and that could potentially go up.