State of the Game: Recent Updates

Hello everyone, and welcome back to our once in a while round up post. A few different things came up that I wanted to talk about and didn’t feel like they’d flesh out a whole post so here’s a mash up post instead. The first game I want to talk about today is Clash Royale.

It’s still been my go-to mobile game, though I’ve found a few other games that I’ll play here and there from time to time. Clash is still going strong, and my clan is still plugging away at the leaderboard. I finished my 2nd season in the challenger league, this time with my highest trophy count yet at 4139. Last season I made it into challenger but dropped out before the reset and my highest trophies then was somewhere around 4010 or so.

A big update dropped within the last week or so, revamping things for clans. There used to be a clan chest once a week where everyone in the clan had to grind matches so that you’d earn crowns towards a grand total. There were 10 levels of chests, and we’d get the level 10 chest most of the time, providing more cards for the clan. That feature has since been removed, and Clan War has been introduced. Instead of mindlessly grinding for crowns, you now have 3 matches to play on “collection day” and depending on your results of those rounds, you’ll earn cards for the clan. The following day is “war day” and you’ll build a deck out of the cards earned and fight one round. Wins are tallied up against four other clans and whoever comes out on top gets better rewards. Clan wars end after the two days and can be then started immediately again. Apparently the season is monthly, and you’ll earn trophies to work your way up the leaderboards again. As of now we’ve worked up to Bronze 1, but we’re not far off from breaking into the Silver tier. I like this version better because there’s less of a grind but also because it encourages skilled play rather than just throwing yourself against the leaderboard and your crowns counting for a cumulative chest. The game is constantly improving and I still love it.

My best friend and I have been plugging away at Dying Light in our spare time, or more appropriately when we can meet up. It’s a great game and we’ve progressed through about half of the storyline, not counting the little side quests and errands we’ve participated in. At this point we finally got some proper guns, rather than the stupid bats and pipes we’d been using, and it seems that we might be able to hang onto them for the foreseeable future.

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Here’s hoping that this is the case, because the game is much more difficult without them. We did end up getting them taken away again when we had to fight in the pit, but after completing that mission the gear was given back to us. It seems that despite being sent in by a government organization, they are just using you and now it’s coming to a point that you’ve got to be the hero and save all these innocents. Too bad everyone you come into contact with seems to be dying left and right. We’ll see how the story unfolds and I’ll report back once we’ve finished this one up.

I’ve played some more Pillars of Eternity only minimally, as I mentioned in a recent post I’ve been in a bit of a funk lately and haven’t been focused enough to finish up any one game. Spreading my time around has been fun, but that means little to no progress on most games. So I’ve cleared a couple more pieces of the map, but haven’t progressed the story any further, still looking for some spirit or old lady or something from a vision, clearly I haven’t been paying close enough attention. I enjoy the game, but I guess I should hurry up and beat it since the sequel is out now.

Lastly, one of the Playstation Plus games this month was Rayman Legends. I’m not a huge fan of cartoony platformers, but games like this don’t maintain a following for so many years unless they’re pretty decent.

So far it’s been entertaining… it’s sort of along the lines of Crash Bandicoot and other games in the genre. I’ll say I’m pretty impressed by the graphics and smoothness of the animations. Nothing feels wonky, the game controls great. It’s not the most ambitious game, nor is it something I was dying to play but a good little time waster. Beyond Two Souls was the other freebie for the month but I haven’t gotten around to trying that one yet, so I’ll report back on that once I do.

That’s all for now. Just wanted to jot down some notes. Until next time, happy gaming!