I gave my first impressions of Zeal not too long ago. It’s a game that’s in Early Access on Steam and as of right now you can download and try it for free. It doesn’t seem to have that big of a playerbase at the moment though, as I didn’t have much luck in finding matches when I tried it out. There are some basic arena and training areas to test and the game is being updated frequently with new tweaks and balances. Apparently the developers are aiming higher though, and have just started up a Kickstarter for the game. The video above will give you an idea about what to expect from the game, as can my impressions post. It’s basically a PvP arena with predetermined character builds with a smidge of customization options. It does sound like the developers have more in mind though. From the description:
Zeal is a 3rd person Action RPG where you don’t need to level up and gear up your characters, you just pick a class, make a build and jump right into the action!
Depending on the success of our campaign, the game will feature:
— No more placeholders, 90% of the assets will be replaced and graphics, animations, optimization and effects will be greatly improved.
— Up to 16 playable classes
— Arena mode of 1v1, 2v2 and 3v3 with ladder system
— Battlegrounds, big scale fights that ranges between 5v5 to 20v20 depending on map with interactive objectives such as Capture The Flag or Defend The Base.
— Dungeons: An action-packed PvE mode with different difficulty levels.
— Conquest Mode: A massive map with 35 teams of 2 players fighting for dominance until a last team is standing.
— Story Campaign which can be completed alone or with up to 2 friends.
One of my early complaints was that the game looked kind of crappy and the animations were pretty wonky. Apparently they are planning to update their assets, which should definitely be a step in the right direction. There were already 8 or 9 characters to choose from when I played, but looks like they are shooting for 16. I also only tried the arena mode, but they aim to add Battlegrounds, Dungeons, Conquest and a Story Campaign. So they are trying to have some PvE content as well, which is good for people who care, but I would think that if they stretch themselves too far you might get lower quality in each. They also aren’t promising all of this for their original asking price, some modes are only part of stretch goals.
As of this morning, their crowdfunding efforts have brought in $8638 of their $102,691 goal. There are 29 days remaining, but that probably doesn’t bode well. $100k isn’t that much to ask for games these days, but I don’t know that this is exactly what people want. Some players actually enjoy the grind and many don’t want a predetermined character. This mixes some of the elements of MOBAs and MMOs in my mind, where you get the MMO style gameplay but you get more of a predetermined MOBA character with which to do so. I don’t see it as being detrimental, because I don’t really enjoy the grind and I would prefer to just jump into a MMO-like PvP experience without it. It’s definitely a to each their own kind of situation, but I have my doubts they get funded without an explosion of pledges soon.
I’ll keep an eye on this and update when the campaign is over.