I’ve had a long and strange on-again off-again relationship with the Call of Duty franchise that has taken place over the last couple of decades. The first time I ever saw the game in action was at a friend’s house on his PC — the original game that started it all. It was reminiscent of other World War II games that I had enjoyed during that era, namely the Half-Life mod Day of Defeat and the Medal of Honor series. What would come to pass over the years is interesting, and also indicative of the overall gaming industry’s trends; originally strictly created by Infinity Ward and now being developed by several different companies and the series has gone from being a PC exclusive to being available on nearly every platform since. At one point the series became an annual event, and the price of entry was just the tip of the iceberg — almost every single installment has had several staggered release DLC packs. Such is the way of business, I suppose.
The first title I actually purchased was the first sequel, Call of Duty 2. That same friend that has shown me the original decided to grab the sequel as well, so we used to spend hours playing random maps together. Back then, like most PC games of the time, there were user generated maps and servers with custom rule sets; it truly was the golden era of the genre. Call of Duty 3 was not available to me due to being a console exclusive and in 2006 I was primarily a PC gamer. When 2007’s Call of Duty 4: Modern Warfare released however, I was on board. This was the first game in the series to be released on all platforms simultaneously, but it still retained some of the boons I mentioned earlier, namely some private servers with moddable content. After that, I sort of forgot about the series, probably due to being into MMOs and also lacking a console until about 2009. I also has a computer change after one PC died and I got a laptop but it couldn’t handle most FPS titles. So I missed out on World At War and Modern Warfare 2. Many hail the latter as being one of the best in the series, but I haven’t played either to this day.
Enter Call of Duty: Black Ops. This is probably my favorite entry in the series, but also when I became a bit disillusioned with it. I absolutely adored playing the Zombies mode for hours on end (which I would later learn was actually introduced in World At War), and I even completed some of the prestige levels in the multiplayer component, along with earning the Platinum trophy on my Playstation 3. I bought all of the map packs and loved it. I thought this love for the series would continue on, but after purchasing the lackluster Call of Duty: Modern Warfare 3, I lost my love for the series and declared a boycott on it and its business model. I would subsequently skip playing Black Ops II, Ghosts and Advanced Warfare. I did later try Black Ops II only because I assumed it would be as good as the first in that particular arc, but wasn’t very impressed. I would later purchase my Playstation 4 and it just so happened that Call of Duty: Black Ops III would be the pack-in game, so I was back to playing. This didn’t last long though. I never finished the campaign, never maxed my level in multiplayer, and didn’t play zombies as much as I would have liked. Only being a casual fan at this point, I subsequently passed on Infinite Warfare and WWII. The latter was a little tempting, only because I love that time setting but I still didn’t bother.
Now that we have come to the end of the line, I’d like to talk a bit about Call of Duty: Black Ops IIII, the newest installment. I purchased this one for my son for Christmas because he had been playing my copy of the third Black Ops, and had been talking about wanting this title. It’s the first time a Call of Duty game included a Battle Royale mode, because clearly that’s the new hotness. Beyond a slight amount of curiosity, it was frustrating me that he had not really touched the game despite asking for it because of his obsession with Fortnite (which I’ve clearly expressed my opinion on) and he also got grounded from gaming recently so it was collecting more dust. I figured I might as well give the game a whirl since I paid for it after all.
The first thing that stood out to me is that there was no campaign. Despite these games being like riding a bike, I still usually will play a bit of the campaign just to see what it’s all about, and then subsequently jump into multiplayer or zombies. I still have to say that the multiplayer experience in Call of Duty games is one of the best in my opinion, mainly because I detest the thought of running for a mile to get back to the action after dying ala the Battlefield series. It turns out this was a source of controversy that I missed, as there were conflicting stories that the campaign element was scrapped due to not being finished, and another tale that this was intentional from the beginning of development. I can believe either story, mainly because Activision will rush some shit out, and because multiplayer is the bigger, more popular component.
So instead of having a campaign, multiplayer and zombies, instead we now have Blackout, which is the Battle Royale mode. Upon further inspection, it plays like you would expect. It’s first person, you drop in on the map from a helicopter and have to avoid the cloud of death that shrinks the map as the match goes on. Apparently there are “land, air and sea vehicles” available to grab and move around faster, but I didn’t see any in my couple of rounds. What I saw that set it apart was the ability to grab weapon mods that you can attach to your guns, and some support items like riot shields and RC surveillance models. You can heal up with first aid kits (but they don’t help much, so stockpile those). I didn’t last too long due to ignorance of the map and what to expect, but it did seem like a good time. Much like the way Treyarch has sort of segregated Zombies from the Multiplayer and given it its own set of things to level up, you’ll get that here too. Looks like you can unlock mostly fluff items but it’s something to work towards.
I didn’t do anything with Zombies outside of the tutorial, but I did like what I saw. The graphics look sharp and though there are familiar mechanics, there are some new twists as well. I think this game is a cohesive multiplayer PvP and Cooperative package and if you were smart enough to wait to get it on sale (I paid $40) it’s probably worth your time, particularly if you have friends that are willing to play. You will have to pay for the DLC packs to keep current with all of the maps though, so that’s more money to spend down the road. The choice is yours. Hopefully some of my opinions will help you to make that choice.
2 thoughts on “Thoughts on Call of Duty: Black Ops IIII”
“I didn’t last too long due to ignorance of the map and what to expect”.
And therein lies the rub. I’ve always enjoyed the Black Ops franchise because they introduced AI bots to CoD. It’s a great way to learn the maps and get yourself up to speed, before you jump into online play with embryos that have spent every waking hour playing since launch.
But I believe there is no bot mode in this current instalment, so you’ll have to spend hours playing (and dying) in a live environment to “git gud”. And that is not an appealing prospect. Plus no campaign means too little content on offer for the price. So I may pass on this one unless I get drunk and buy it in a sale.
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I felt okay buying it because it wasn’t for me. I have some experience with BR games so I wasn’t completely blind. I’m willing to put in the time to get better but yes, the average layman will definitely be in for a rude awakening.
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