Warmind Complete (Destiny 2)

It took a little more time to get through Expansion II: Warmind mainly because the light levels required to complete the content jumped a bit between missions. I’m not sure exactly where I left off after finishing The Curse of Osiris, but I know that I had to get to light level 310 before I could move onto the new territory. As such, I took my time going through some adventures that I hadn’t cleared, some public quests that opened up after gaining access to some new planets, and I even played some Crucible and Gambit. I found that this time around I did pretty decently in pvp matches, but this time I chose to do a free-for-all mode so I was able to kill anything that crossed my path. Gambit is a new mode that was introduced with Forsaken, and it’s a PvPvE game type. You’ll be on a team and there is an enemy team, but you are in separate instances of the same level. You’ll kill enemies at certain points on the map in order to summon a boss monster that you need to kill before the other team. So it is competitive, but it’s most a PvE thing. However, portals will open and allow you to invade the enemy team’s instance, and if you get kills their boss monster will be healed. This play pattern continues in a best of 3 fashion. If you happen to get to that third round, you’ll no longer need to summon the boss, it is instantly spawned and you must race the other team in taking it down. Overall it was a pretty fun experience and I’ll do it again.

Once I met the light requirements, I started on this next campaign. Long story short, you are pointed in the direction of the “Warmind” which is a huge A.I. on Mercury. Or was it Mars? One of those places. Zavala fears that this machine would bring about more destruction that it’s worth, but it seems that the Hive are also trying to end the universe by summoning a worm god thing. It’s up to you to go through the tedium of getting pieces necessary to help get the Warmind back online and allow it to help you defeat the Hive. That boss battle was a bit of a chore, but overall I kept up in light level well enough between the missions that I didn’t have to try over and over again. Once completed, the Warmind tells you that he’s going to guard the universe from any and all threats. Zavala still seems nervous about having awoken this machine, and then you all go about your business as if nothing had happened at all.

I didn’t mind the story parts or the inclusion of these expansions on my way into the new expansion, but they weren’t as epic feeling as “The Red War.” I have a feeling that Forsaken will make up for that, and I can finally get caught up on the current storyline. As I finished Warmind I found that I was at nearly 340 light and just rolled over level 34. The cap is 50, so there’s still a ways to go, and I have no idea what sort of light levels 50’s have. Whatever the case, I’m still enjoying my journey through the game and I can’t wait to dive into Forsaken. I’ll check back in when I have more to share!