The God-Eternal series that released with War of the Spark was inspiring, and better than their previous forms by a long shot. I never really used the Amonkhet Gods in any of my decks, but this time around they were all worthy inclusions into many decks. I slotted the Boar into my Jodah deck and Oketra slammed into zombies. I didn’t pull Bontu out of my box, but he’ll get picked up and used eventually. Kefnet was the only god that didn’t seem like he would be better in the 99 of another commander’s deck, no he seemed worth building around entirely. I’ve never really built a mono blue deck before, and as some of my friends have already done so I know a couple of tricks but wanted to make something that was my own. Let’s take a closer look:
God-Eternal Kefnet is a flying 4/5 for four CMC. That’s huge right there, as most cards this cheap will usually be a 3/3 or so and not have nearly as much relevant text. His main ability is that you may reveal the first card drawn each turn (even on opponent’s turns, keep this in mind) and copy it while reducing it’s cost by two generic mana. This means you can cast spells twice, because you draw the card and only cast a copy, and it also allows you to save some mana in the process. This means we can include cards that are normally a little bit suboptimal like a three mana draw two spell, but will actually only cost us one mana when casting the copies. There are other ways that we can abuse this ability, but the most important part of the plan comes via top-deck manipulation. I’ve tried to keep this deck fairly budget but there are a few cards that are necessary evils.
Top-Deck Manipulation:
Scroll Rack and Sensei’s Divining Top have both gone up in price recently. They are the money cards here, but they are absolutely needed to be able to abuse Kefnet’s abilities to the maximum potential. Being able to rearrange the top few cards of your library, scry cards to the bottom or otherwise choose your fate will allow you to set up spells that can be copied while Kefnet is on the board. This will also help you to dig for your win-cons, and I’ve included a few that should be able to keep this deck competitive or near it.
Win Cons:
There are a few combos that are included in the deck, and the first will make you infinite mana. I’ve covered this before, but by using Dramatic Reversal imprinted onto an Isochron Scepter, you can produce infinite mana with a basalt monolith, gilded lotus, or whatever you need. With said infinite mana, you can do a number of things, but one option is to unload the pain on everyone with a Walking Ballista. Add infinite counters, and remove those counters to ping everyone to death. Or, you can use the mana to cast a large Blue Sun’s Zenith to draw your library and win with Lab Man or the new Jace. Conversely, you can use BSZ to target other players and mill them out, you’ll just have to be able to re-draw BSZ once it’s back into your library.
The other pairing for Isochron Scepter is the new Narset’s Reversal. It is an instant that will return a spell back to its owner’s hand, while allowing you to copy said spell for free. This means we can do some twisted shit with extra turns! As such, I’ve included a number of extra turn spells, and again these are the money cards that you can’t really avoid to make the deck work the way I intend. Basically, with Narset’s Reversal imprinted, you can cast an extra turn spell and then respond with the Scepter activation, returning the card to your hand but also casting a copy of it. You can then cast it again and rinse and repeat. Each new turn you’ll be able to untap your lands, so you’ll essentially have infinite mana too. You can then just create a loop of sorts, gaining life with Aetherflux Reservoir and then blow people up with it.
Lastly, the deck is set up well to go wide with tokens, and so I’ve included a few ways to create them. If you can get one or more of these on the battlefield for a few turns, you should be able to make one of those infinite turn loops, or just cast a bunch of cheap spells to create a bunch of tokens, and in the case of Metallurgic Summonings, you can later sacrifice it to recur all of your spells from the graveyard to set up for an explosive turn.
Removal Package:
Outside of a ton of counterspells (mostly budget), these cards are here to deal with big threats. Turning an Eldrazi Titan into a 3/3 vanilla creature will piss your opponents off. Or you can turn their whole army into 1/1’s so that a big swing doesn’t hurt so much. Have a ton of mana? Capsize can help you remove a bunch of threats and keep your opponents busy recasting spells.
Other Utility:
Otherwise, I’ve included cards that will help you to draw more cards on other player’s turns so you can get more free casts (or at least card draw), and ways to make spells cheaper. Baral, Kefnet and Jace’s Sanctum on the board at once and you’re casting most spells for one mana. There is some tutoring with cards like Mystical Tutor, Long-Term Plans, Trinket Mage and Spellseeker, also Fabricate. And you can turn off all of those fancy duals your friends play with by dropping a Back to Basics on the board. Good times.
I think Kefnet has the power to be great, and I’ll be putting this together with real cards soon. Mono Blue is evil, and I want to join in on the fun!