Pass Royale

Another new and rather large update has been implemented in Clash Royale, and it brought with it some interesting changes. The first and most obvious portion of the update is called Pass Royale, and it essentially breaks down to being a new subscription option. You can look at it as sort of the battle pass idea we’ve seen in many free to play titles in recent years too. I’m comparing it to a subscription because it is attached to a season number, and that season will obviously reset at some point, and I’d assume you’ll have to pay again. The fee is only $5, so it’s reasonable compared to some of the battle passes out there, and it seems to be more reasonable to complete as well. Battle passes in other games usually require playing a shit ton of games more than you usually would to get the full value, but this pass has tiers that are unlocked at the same rate as crown chests, which is something I try to keep up on daily anyway. For normal players, you just get the crown chest, but pass holders will get additional rewards, including new emotes and skins. These are supposed to be exclusive to the pass, so you won’t be able to buy them indirectly like you’ve been able to do with emotes in the past.

A new legendary card was added, this time we get the Fisherman who is reminiscent of a combination of Scorpion from Mortal Kombat and Nautilus from League of Legends. The Fisherman carries with him a big anchor, and when he gets into range of enemies, he pulls them to him with it. Conversely, if he gets within range of a building first, he’ll use the same anchor to pull himself to it. He’s weak to air cards, but he’s looking pretty strong otherwise. My favorite interaction so far is pulling a golem to you into the other lane so my opponent’s split push didn’t work out so well.  The new emotes available have to do with the Fisherman, and the tower skin is sort of related. The Legendary arena has been reimagined as a boat as well.

Beyond getting access to these new emotes and skins, the pass gives you a gold tinted name in clan chat, allows you to queue chests for opening, and unlimited free retries for challenges. You’ll also be able to use a strike on crown chests through all of the tiers, so perhaps you’ll get better value out of the normal chests, but it’s still all random. I’m getting to a point where many times I open up cards I already have maxed out and end up with star points + gold instead, which is probably better to be honest.

Overall I think the pass is good value for the price. It’s not giving us things that are overpowered or pay to win, so I’m on board. I don’t really care about the emotes and skins, but the other perks are nice and extra rewards help max out cards faster so I’m all for that. Here’s a video version of the update if you’re too lazy to read the above linked patch notes.

P.S. Happy Independence Day if you’re in the States! MURICA!

One thought on “Pass Royale

  1. This seems like a ok free to play revenue system. I am sure as with anything some people will be up in arms, but it seems fair.

    Guess the big question is how long they make a season last?

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