About a month ago, I shared some thoughts I had about an emerging genre – called Auto Chess or Auto Battlers, and my experience with the beta of DOTA Overlords. I really had no idea what to expect with this particular game or the genre as a whole. The name relays the fact that something automatic is happening, but other than that it’s a far cry from the real-time combat and tactics of DOTA 2 that it is named and modeled after. What I found was something that is nothing like Chess either, outside of having a chess like board to place your troops on. I wasn’t overly impressed with DOTA Overlords, but I attributed that to the fact that it was something new, it was still in beta, and I honestly don’t know much about DOTA itself to really know what these characters were going to do.
Given that DOTA Overlords was based on characters from DOTA 2, it was fitting that another game company famous for MOBAs would make their own version of the game. Enter Riot Games with Teamfight Tactics. This is the same style of game, but essentially reskinned with League of Legends assets. It plays in a similar fashion, but I’m sure there are some differences that the more trained eye would catch. I know that I was able to make it further in a game of Overlords than I was this title, so it seems to have a more difficult learning curve. Honestly I didn’t play all that much, I just wanted to check it out and share what I found, but I have to say that I’m not really a fan of this genre. I like controlling my character and using intellect and reflex to outplay my opponents. Watching a squad of characters I threw together perform actions without input from me feels like less of a game and more of a chore.
I prefer the visual style of this game over the DOTA version. That’s probably a personal bias though, and not reflective of anything — the graphics aren’t too far off from each other as it is. The gameplay is exactly the same from what I saw. You get some money each turn, you’ll fight against some creeps to get more money, then you’ll take turns having battles with single opponents until someone’s life total is reduced to zero. It takes far too long to complete matches and I get bore far too easily for this shit. You’ll gain the ability to play more heroes, upgrade them (it doesn’t appear that there are items, so there’s a difference for ya) and I found that despite my knowledge of LoL characters, I really wasn’t able to put together a squad that would get me very far.
Don’t get me wrong, I think this is a game that someone out there will enjoy. People who suck at League would likely be able to play this more ably due to the complete lack of twitch skills required. At this point, the first determination should be if this style of game even appeals to you, and from there I’d probably point you in the direction of which MOBA appeals to you more, then play that developer’s version of the game. Outside of that though, I can’t really recommend it.
2 thoughts on “Thoughts on Team Fight Tactics”
Heh, I wrote up a post about TFT this past weekend. However, in my need to dole things out carefully for Blaugust, it is set to post on Friday. We’ll see if I draw SynCaine’s ire.
Ha! I don’t think he reads my blog too often, but I see that he seems to like the game.
This genre just isn’t for me.
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