The War Report: This Shirt is Not Black

This Friday the Commander 2019 precons release. By the time this post goes live I’ll already be in Vegas and it actually should already be Friday, but who knows if I’ll have gotten my hands on any of the new decks yet. I fully intend to try and pick up both the Naya Populate and the Jeskai Flashback decks, mostly likely by going to the LGS out there. Whatever the case, there weren’t initially any commanders from the new sets that I wanted to build, but after some careful consideration, I decided on building one that doesn’t even come in one of the decks I want to purchase. As such, I’ll likely grab him as a single and go from there, don’t believe I’m using any other cards from that particular box. The commander in question is from the Rakdos Madness deck, and it’s *drumroll*:

That’s right, it’s K’rrik, Son of Yawgmoth. I have brewed a mono black deck or two in the past, but I ended up never really being all that passionate about the commander. In this case, I absolutely love what K’rrik can do. A 7 CMC commander is not one you’d usually aim for, but because the 3 black pips are actually phyrexian mana, you can pay 2 life instead of 1 black mana, meaning you can play K’rrik without even having a swamp on the board, just need a couple of decent colorless mana rocks. Besides that, he gives this ability to all of you cards, where each black pip turns into phyrexian mana. On top of that, K’rrik gets +1/+1 counters fore every black spell you cast, and he has lifelink to keep the engine running. I don’t really think it’s necessary to make this into a Voltron deck, but I do think a Tainted Strike and Phyresis are in order to capitalize on big swings and then adding infect. One thing that I think black can do almost better than any color is both make some big time mana (without infinite combo) and make use of your life total as a resource. We’re going to aim to do both, with a splash of good stuff along with a few known but busted win conditions.

Big Mana:

I’ve been wanting to make a mono black deck for a long time, if for no other reason than using the Cabal Coffers/Urborg, Tomb of Yawgmoth combo, and it’s on flavor with K’rrik at the helm. Other lands that can help to make explosive turns are both Nykthos, Shrine to Nyx and Cabal Stronghold. If we can get a few of these out on the battlefield at once, look out. Not only can we capitalize on lands, but also utilizes creatures that do a similar thing: Nirkana Revenant, Magus of the Coffers and Crypt Ghast. The latter also feeds into one of our subthemes with extort (and it’s completely legal because the hybrid B/W symbol only appears in parenthesis and therefore is only reminder text, not part of color identity). Black Market will build up additional mana for you over time, and Bubbling Much can make a big mana turn even bigger by doubling up what our swamps produce. I imagine you can get to a point where you’re probably wasting mana, but without testing I don’t know just yet.

Ramp and Card Draw:

Here we have a selection of ramp and card draw spells, creatures and enchantments. Each card was included to either get you some land or draw cards. Having a ton of mana means we can cast too many spells and be low on cards all the time, so we need to refill that hand as often as possible! Next up, how we can use our life as a resource:

Playing with Life:

I’ve added a selection of creatures that will ping our opponents while give us life. Not pictured here, several creatures with Lifelink that will also help. We can use our life gained in various ways, for instance by casting spells in conjuction with Bolas’s Citadel. Use it for a big Toxic Deluge, or just trade up and down in combination with cards where you pay life and then get life back. In this deck, you’ll have a life total that fluctuates more than normal! I feel like I packed in enough ways to gain life back though, so you shouldn’t worry about using it to do stuff.

Win Conditions:

Outside of just whittling your opponents down with the cards we have already covered, you have a few ways to close games out. Bond of Agony can be used to drain out your opponents as long as you have the highest life total. Ditto Exsanguinate, though it will heal you instead of harm. A big Torment of Hailfire can help to close out a game, and you should be able to make some big mana with this deck. As such, if you can gain enough life, Aetherflux Reservoir is there to blow up your enemies one at a time. If you have K’rrik out and he’s starting to get big due to his counter ability, you can throw on Phyresis or Tainted Strike to eliminate a player. Finally, the cheesy Exquisite Blood/Sanguine Bond combo will close out those stubborn games.

All in all it looks like a really fun deck to pilot, is mid tier when it comes to budget (and I’m sure more expensive cards could be included to make it even better), and should still be semi competitive. You can see the full deck list here.

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