Developer Appreciation Week: Gearbox Software

Developer Appreciation Week (or DAV) is technically coming to a close, but I thought I’d squeeze a post about the topic in nonetheless. I haven’t really been following any of the scheduled stuff this Blaugust, but as it is I haven’t really needed any help getting topics down. Having to rush and blow through several posts in a day has left me looking for inspiration though. I’m leaving to Vegas on Thursday morning, and won’t return until Sunday night. As such I’ve been writing ahead for those days to have scheduled posts, and well, here we are. From what I can recall I have written a DAV post in the past, and I believe I included a couple of developers in it. This time around I wanted to pick someone different, and with Borderlands 3 releasing just around the corner (and my own personal time spent with the series recently) I realized that I have rather enjoyed much of the content put out by Gearbox Software.

When doing some research to make sure I had my facts straight, it turns out that my relationship with the company goes much further back than Borderlands, thought that’s the IP that I’m most connected to at this point. Nevertheless, way back in 1999 Gearbox developed Half-Life: Opposing Force, the expansion to the original Half-Life. I loved that expansion and played it while still in high school. It appears that I may have touched on some other games that the company developed as well, but my relationship wouldn’t get as serious until early 2010 when I purchased my Playstation 3 and a copy of the original Borderlands. I would go on to buy all of the expansions, level up a couple of characters to maximum level along with beating the end game raids and things. I basically 100% that game before playing it over again with my best friend once he got a copy as well. By the time Borderlands 2 had released, I had it pre-ordered and also picked up the season pass. I bought most if not all of the DLC too, and in some cases it felt less than worth the money, but I didn’t care due to being obsessed with the gameplay and wanting every new experience I could get.

Games like Destiny or The Division couldn’t exist without Borderlands before it. By that note, I don’t think Borderlands would exist without RPGs like Diablo either. Nonetheless, Borderlands solidified the FPS-RPG hybrid as a viable model, something that can be monetized and of which a whole universe can expand. Unfortunately developers typically need publishers, and 2K being the evil corporation here might have something to do with some of the negative press around said monetization, though at this time it has become the norm of the games industry.

The company isn’t without blemish though. Besides the games that I’ve mentioned, they had a fiasco over Aliens: Colonial Marines, but that has been better documented elsewhere. It could also be said that they lost the battle of the hero shooter, as their game Battleborn released near games like Blizzard’s Overwatch or Hi-Rez Studios’ Paladins, both of which seem to have seen the most success (Quake Champions is the last game of this nature that I can recall coming out, and even it seems to be more successful than Gearbox’s entry).

It’s likely that we’ll see a return to greatness with Borderlands 3 though, and I fully hope for that outcome. Borderlands does the looter shooter thing right, is easy to jump in and out of with friends, has a humourous and well put together storyline and I just hope for the best for the company’s return to the series. We’ll know soon enough, Borderlands 3 releases on September 13th, which is just a couple of weeks away. You know I’ll be there from the start to dive in head first.