Thoughts on Beyond: Two Souls

I spoke very highly of two of Quantic Dream’s games already, and had mentioned that I would also be diving into a third game that came out in between Heavy Rain and Detroit: Become Human. That game, is 2013’s Beyond: Two Souls. This is going to be a relatively short post on the subject, because unlike the previously written about games, this one didn’t sink its hooks into me like the others did. I’ll now attempt to explain why.

Graphically, the game leans more towards the Detroit side of the scale rather that the first game, mainly due to the fact that the latter two games came out on PS4 while the former came out on PS3, so that explains the difference in fidelity. That isn’t to say Heavy Rain looked bad, it was just a sign of the times. It still had a better story line than this game, as did the third chapter. You begin play as a little girl, and there are various current time frame and flash back scenes that lay the ground work for the story. It seems that as a little girl, your character has an “imaginary friend” that ends up actually being some sort of entity that has a link with her. It’s not so much that she has control of it, but more so that she can ask it to do things. In gameplay terms, yes,  you do control this entity at certain points, and are able to choose to listen to commands or not. There’s still branching dialogue choices and things you can do that affect the story, but the story itself was less grounded in reality and I think suffered because of it. I realize that robots becoming humans is also currently far-fetched but still something I anticipate could happen whereas this spirit/entity is complete bullshit and made it harder for me to suspend my disbelief.

I do however, think it’s cool when games get fully motion captured actors and portray them as themselves in games. Willem Dafoe ends up being the girl’s “handler” so to speak, and it appears as time goes on, she becomes more than just a girl with a pet, and more of her own CIA spy bad ass. That’s cool and all, but it’s less cohesive with all of the jumping around the game did. Heavy Rain ended doing some flashback stuff but it made sense when they did so. Detroit: Become Human ended up making more of a beeline to the end of the story but you played multiple characters so you could tell it was all happening simultaneously. Beyond: Two Souls ends up making a stack of layers that when unshuffled makes sense, but otherwise seems like a mess. This is probably why they included an option to play the game in chronological order, but I wanted the “authentic” experience.

What frustrated me the most was controlling the entity. Early on you have to fly through walls to “cheat” and see what card a person is looking at so that you can match it to a card on the desk in front of you. Then Willem Dafoe asks you if you can do anything else (at this point they seem to think she is psychic/telekinetic) and you can throw shit around the room. Like the other games though, this is controlled via QTE/weird button combinations and it just didn’t do it for me. There’s some forced stealth with an invisible spirit and that’s where I drew the line. It just simply didn’t hold my attention like the others. As it stands now, I can’t recommend this one, but if you are a fan of their other games, you might be able to power through it. That’s all I have to say about it, so I’ll see you all next time!

2 thoughts on “Thoughts on Beyond: Two Souls

  1. I haven’t got much further with Beyond: Two Souls than a slightly later chapter involving some kind of town and a vehicle pursuit, iirc. While the supernatural elements don’t really bother me, the more problematic thing I found about it was that it couldn’t get me to care – about the character, and about the story.

    The character starts as a blank slate, the story injects so much urgency and -reaction- without motivation to things happening around you that it feels fake, like a Hollywood car chase all game long (or up to the point I stopped anyway.) And yet, I didn’t really know why I should be caring, beyond the stereotype of “girl – sad, in trouble, being chased by bad men.”

    I took a break from the game for the night, and just never got back to it. The mental barrier of turning on the PS4 was higher than wanting to know what happens with the game and story. Maybe some day.

    Liked by 1 person

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