Early Impressions: Borderlands 3

The king of Looter Shooters has triumphantly returned. I first played Borderlands back in 2010 upon purchasing my Playstation 3 (it was actually the first game I purchased during that generation) and instantly fell in love. The 3-D but cell-shaded art direction, the sense of humor, and most importantly, the RPG progression and loot system all hooked me right in. Truth be told, I played that game more than any other in the series, maxing out my character level and completing all of the DLC, also collecting the platinum trophy. I would play through it again a second time with my roommate, and from there he was hooked too. We purchased the sequel on day one. We played through it a couple of times but I only scraped the surface of the DLC, only coming back to the game most recently to play through the added DLC that bridged the story gap between sequels. Despite Borderlands: The PreSequel being a similar type of game and one that bridged the story between 1 & 2, it didn’t hold my attention long enough to finish it, and once we had the proper release of 3, I knew I probably wouldn’t go back. Having played the newest game, I can confirm that going back to the older games would be difficult. So many quality of life improvements have me spoiled and I’m not sure I could do without them again.

Fans of the series will be familiar with the above splash screens — each time we’re introduced to a new/returning character or a boss, we’ll get these art pieces displayed across the screen for a few moments, and then either the fight or dialogue proceeds. So far, nearly every character that has existed in the series has made an appearance, outside of those that are now deceased (Handsome Jack, Scooter, etc). I picked up the game a few days after release when I got paid, and my best friend got his copy as well. Once we decided which classes we were going to play, we got down to business. The new classes are sort of a mixture of new and old ideas, where my friend is playing the Operative that is most similar to the soldier class from past games in that it gets a flying drone that functions like a mobile turret. Whereas I’m playing the Gunner who gets to summon a bad ass mech suit and blows shit up real good.

As I was speaking of quality of life improvements, one thing I really like is the fact that you no longer have to collect cash, ammo or health vials, you just have to walk close enough to them and if you have the space/need, you’ll collect these pieces automatically. That alone sells this game, as there is a lot of looting to be done and I can’t be bothered to click on each dollar bill I see. Gunplay is also improved in my eyes. This is a new engine, and despite the fact that the game looks the same as it always has (with improved visuals of course) it runs smoother and I feel that the controls are more precise. Gun fighting always felt a bit floaty in the earlier titles and it feels like that’s been tightened up. I heard complaints that the game didn’t embrace a more open world model, but I don’t think that’s an issue. It’s always been sort of an instanced shooter, with dungeons and a world that feels like some MMOs I’ve played. Fast travel is still there, but the ability to actually leave Pandora presents itself and soon enough you’ll realize you can explore places you hadn’t heard of to that point. Vehicles are back, and there are multiple varieties, but now you can customize and upgrade them which is a nice touch. Vehicles will appear in certain areas that you can steal in order to get more parts for yourself as well. Changes to the skill trees means that you get multiple ways to customize your character, and you’ll be able to further augment your ultimate ability in ways that hadn’t be available in the past.

The new antagonists aren’t as interesting as Handsome Jack was. Nor are they as funny, but they serve their purpose. A pair of Sirens that have formed a cult and feed on their followers, they seem pretty twisted but also non-threatening. We’re working for Lilith and fighting for Sanctuary, which is now our flying space ship after the city itself was destroyed. A corporate war is raging, and some of the planets you’ll go to house complexes where these corporations have weapons and armies stashed, and it’s our job to fuck shit up. We end up working for Rhys as well, but in the process are putting together vault keys on other planets. It’s not quite as engrossing, but the mechanics and gameplay are still amazing, so I’m not as keen on the story anyway. I’ve put in close to 20 hours so far, but am exclusively playing with my best friend for the time being. I think after we complete the main story I might start up some new characters, but we also know DLC will be out soon enough, so there should be more to do soon enough. I’m having a blast so far, and I haven’t been this hooked by a game in a while. I highly recommend it, especially if you’re bored with the Destinies and Divisions out there.