Easing Into Riot’s Games

Somehow or another it’s been over a week since my last post. Honestly don’t know where that time went. I have been playing a ton of games though, and a bunch of MTG to boot, so I do have some drafts floating around in various states. Still figuring out where blogging fits into my life at this point, seeing as how I’ve had some swings in momentum for the last 6 months. Whatever the case, I’m not here to talk about that, I’m here to talk about Riot Games.

The last time I did so, I wrote about the company’s 10 year anniversary and their livestream with a bunch of announcements for a bunch of different games they have in development. It seems they are aiming at being more than just the company that produces League of Legends. Since then, I hadn’t really played the game, but in the last month or so I have dipped my toes back into their content. The main reason for the renewed interest was finding out a few of my co-workers still play, and though they are much younger and definitely less rusty than myself, it’s been a reason to play. I like the camaraderie that comes from actually knowing the people you’re playing with. The one co-worker in my department actually has a friend list with people he actually knows, so we’ve gotten nearly full groups a couple of times and all get on Discord to bullshit while we run through matches. Another reason I’ve been engaged is that the URF (Ultra Rapid Fire) mode has been running for a good long time, and it’s always been a blast. We jam a few games several times a week and though I haven’t played any normals or ranked yet, but we’ve already to talked about doing so after URF rotates out. I would share more stats and figures but at this point I don’t really have anything brag worthy. I think I’ve earned one S rank the entire time and more low grades than I care to share. Thankfully the friends are pretty good and oftentimes carry me, but I am pleased with my progress. I’ve knocked quite a bit of the rust off and I think when we do drift towards ranked play I should be good to go. I will miss the max CDR and infinite mana, but I’ll adjust again.

Something that surprised me was my interest in playing Teamfight Tactics again. Riot’s spinoff Auto-Battler was in beta last I had checked, but recently fully released. I tried it out last year during the beta, and shared some thoughts. I wasn’t too fond of it, or the genre in general. Initially I played DOTA Underlords and because I don’t have a relationship or investment into DOTA I wrote it off pretty quickly. When a game that I adore made its own version I thought I would enjoy it, but it turns out I just didn’t really understand what I was doing. This is a product of not really giving it a fair shake along with really only using the experience for blog fodder.

Upon its full release, Teamfight Tactics did some overhauling to the systems of the game, and I thought I might as well check it out since I didn’t give it much of a chance in the past and my friend was talking it up as being really good. One day I finally logged in and gave it a shot. I ended up playing nearly the whole day. I’m not sure what the actual issue was in the past, but I now consider myself a fan. One advantage it has over traditional LoL is the fact that there aren’t any twitch requirements which I recall thinking was a bad idea, but in fact makes the game more relaxing. Once you start to understand how the various elements and classes work together, how item builds work and which champions tend to be better than others in various situations, it really does feel like a chess match, except you’re playing against more than one person so the strategy intensifies. My only real complaint is that sometimes the AI is stupid with its targeting system, but I have come to understand that it is working as intended, and that the characters follow particular rules for targeting. For example, when a low health enemy hides behind a higher health champion that happens to be closer to yours, yours will target the high health character when every shred of rationale is screaming to kill the other champion first. Whatever the case, it’s been a blast and I intend to continue playing it for the foreseeable future. At this point I’ve done two of my five placement games in ranked and I’m hoping to make a climb.

Lastly, one of the other games announced last year has entered beta as well, and that’s Legends of Runeterra. I went ahead and signed up and downloaded the client (which is currently separate from Riot’s launcher, though I imagine it will be integrated at some point). My initial impressions are positive, but there is one negative. Overall the game looks like it will be good fun. There’s a fair mix of CCG elements we’ve seen in other games (feels closest to Elder Scrolls Legends and Hearthstone but only in particular ways) and League of Legends characters. Riot’s rich lore lends itself to other genres quite nicely, it seems. The negative aspect was the fact that there is a fairly long tutorial (which I appreciate them having) and while I was playing I got through multiple steps, the game then crashed and I was forced to start over. I assume at some point there will be an option to skip this, but I didn’t feel like starting over and have not played since. Granted, that was only within the last couple of weeks, but I just haven’t gotten back around to it. I do intend to give it a fair shake though, because I don’t want to overlook it too soon just to write about how much I enjoy it later.

So yeah, I’ve not had as much to write about as a result of spending more time gaming. I’ll get working on these other drafts soon and give y’all something new to read. Until then.