While trolling around the interwebs today, I came upon this deckbuilding challenge that was issued in one of the Facebook MTG groups I frequent. I suppose this challenge being named what it is, there’s likely someone out there who will be offended, but nonetheless I think the spirit of deckbuilding because we’re stuck at home with nothing better to do is still valid/pure. Here’s the instructions QFT:
Ok so its time to do the Covid Commander challenge.
your commander is CMC = to the number of letters in your first name.
Colors are determined by Birthdate: Feb-March: Blue
April-June: Green
July-August: Red – If born on leap day then you are Colorless
Sept-Nov.: Black
Dec-Jan: White
1-6: Blue
7-12: Green
13-18: Red
19-24: Black
25-30: White
31: your a 5 color commander or up to if you have enough letters
50’s- White
60’s- Green
70’s- Red
80’s- Blue
90’s- Black
2000’s- Roll a D6 and 6 is colorless
And now the tough part: all cards in the deck must have one of your initials in the name of the card (Initials ECR could not have Wall of Light since E, C, or R are not in the card name.
Basic Lands are the only Exceptions.
Post your Commander and the Reply with a deck list when your done making it!
So following the rules outlined, here are my starting stats:
My commander’s CMC must equal 6
It will be Black, Red and Blue
All cards included in the deck must have the letters G, P or W in the card name (this part might not be possible, but I’ll see what I can do).
Grixis is a color combination I’m familiar with, and it is powerful. Unfortunately I can’t play something like Nekusar because he’s only 5 cmc. At this point my options are:
Sedris, the Traitor King
Crosis, the Purger or
Ludevic, Necro-Alchemist partnered with Vial Smasher the Fierce
Now looking at this traditionally, I’d say the obvious choice are the partners, but since that wasn’t actually described in the rules, I’m kind of bending them at this point. Still, they are two 3 CMC commanders that are both in the command zone so I think this should work. They’re also the best for what I’d want to do, despite the fact that I have no idea what I can actually play with the name limitation. So let’s try to build a deck with this in mind. You wait here. I’ll come back with a deck list or lack thereof with some reasoning.
So it’s not the greatest, but I did manage to put together a list, solely with cards with G, P and W in the names. Most of them are cards I would play with normally, but I’d probably be a bit more mindful of the curve were this a less restricted build. Here’s the full list you can take a look at, but I’ll also post it here:
1 Ancient Tomb
1 Arcane Signet
1 Blasphemous Act
1 Bojuka Bog
1 Chaos Wand
1 Chaos Warp
1 City of Brass
1 Combustible Gearhulk
1 Command Tower
1 Commander’s Sphere
1 Consecrated Sphinx
1 Counterspell
1 Crumbling Necropolis
1 Curse of Opulence
1 Darksteel Ingot
1 Decree of Pain
1 Dig Through Time
1 Diluvian Primordial
1 Dimir Signet
1 Disrupt Decorum
1 Etali, Primal Storm
1 Evolving Wilds
1 Exotic Orchard
1 Exsanguinate
1 Forbidden Orchard
1 Gilded Lotus
1 Gitaxian Probe
1 Go for the Throat
1 Goblin Electromancer
1 God-Eternal Kefnet
1 God-Pharaoh’s Statue
1 Grixis Panorama
1 Guttersnipe
1 Halimar Depths
1 Imprisoned in the Moon
1 In Garruk’s Wake
9 Island
1 Izzet Signet
1 Keranos, God of Storms
1 Lightning Greaves
1 Ludevic, Necro-Alchemist
1 Mana Geyser
1 Mindswipe
1 Mogis, God of Slaughter
7 Mountain
1 Narset, Parter of Veils
1 Nicol Bolas, Dragon-God
1 Nicol Bolas, God-Pharaoh
1 Night’s Whisper
1 Nightscape Familiar
1 Obelisk of Grixis
1 Perplex
1 Phyrexian Arena
1 Ponder
1 Possibility Storm
1 Preordain
1 Primal Amulet
1 Propaganda
1 Pull from Tomorrow
1 Rakdos Signet
1 Reforge the Soul
1 Refuse/Cooperate
1 Reliquary Tower
1 Spark Double
1 Spelltwine
1 Spiteful Visions
7 Swamp
1 Swiftfoot Boots
1 Temple of the False God
1 Temporal Mastery
1 Temporal Trespass
1 Terramorphic Expanse
1 Thought Vessel
1 Torrential Gearhulk
1 Vampiric Tutor
1 Vial Smasher the Fierce
1 Wayfarer’s Bauble
1 Wild Evocation
1 Worn Powerstone
1 Young Pyromancer
The general play pattern would be to get out your commanders and play spells. There’s removal and interaction plus ways to cheat and steal. It’s definitely not a focused deck, but what do you want for something I threw together in 20 minutes? The challenge was enticing and now that it’s completed we can move onto legitmate builds. However, I am sort of interested in building this commander pairing properly, so perhaps I’ll update this in the future.