Apex Legends: Season 4 – Assimilation

I’m a bit late to this post, and honestly it’s been sitting in my drafts folder for some time now. Season 4 of Apex Legends kicked off back at the beginning of February. It, like seasons before it, came packed with a new Battle Pass option (containing new skins, animations and artwork), a new Legend enters the fold, and of course the promise of new limited time events. Truth be told, I have had a relationship with this game since it released a little over a year ago, and though I’m not done with it, I’m riding one of those lows right now. It’s still a fantastic game. I love the fact that they have done something new each season. While the first saw an extended time on the same version of the original map, the 2nd season warped that map in new ways. With the 3rd season we saw a whole brand new map, and to fall in line, season 4 has torn the new map up giving it new life. This means an adjustment in your specific game plans, though the broad scope of the game remains the same.

The main new attraction is this big laser drill in the center of the map, while a huge lava filled canyon split the major city in two. Overall it’s still the same map but the new touches are cool and provide variety if you continue to play regularly throughout the years.

The new character Revenant seems really cool in appearance, but I find that his skills are a little underpowered. He’s much like Wattson who is a little limited when it comes to combat I feel as well. They’re more support oriented characters in my estimation, despite maybe having a different title in the game. Whatever the case, Revenant is a little more mobile due to his passive, but his tactical silencing grenade doesn’t feel too hot. His ultimate is also debatable in usefulness, mainly because you have to drop a totem, then press a button to activate the “death protection,” and then have to die within the time limit for it to do anything. If you place it properly and happen to die it’s nice, but it seems too much of a pain in the ass to be worth it. Have you played Revenant with success? Am I just stupid? Comment below.

As I said, I wouldn’t say I’m burned out but I played 324 games last season and I was already on the uptick during season 2. I basically played the shit out of the game prior to seasons, then didn’t play season 1, started getting into it more seriously in season 2 into 3, and then basically didn’t play much at all during the whole first 3rd of the current season. Whatever the case, you can make comparisons between my last season and what has occurred so far in season 4 above, and draw your own conclusions. I have padded that total a bit more recently as in the past week or so I’ve played a couple dozen games, and I am working it back into my rotation a little bit just because I’m playing with friends due to our quarantine situation. My total stats are listed in the last picture for reference, and you can see I’m nearing 800 games played, which is an average of about two games a day for the past year or so. I guess you can say I enjoy the title, despite my couple of breaks. I’ll check back in once the next season starts and see where my interest lies at that time.

State of the Game: What Have I Been Up To?

It’s been a good long time since I pulled out a round up post (over 6 months, as a matter of fact), but given my absence for most of a month, I actually accumulated enough gaming experiences to make one. I was tempted by the holiday sales, and ended up purchasing a few games, including Rage 2, Devil May Cry V, and Risk of Rain 2. Apparently the past year was good for sequels.

Of these, I never played the original Rage but being from iD Software, I’m sure I would have enjoyed it to some extent. I heard mixed reviews over the years but never picked it up. The same goes for the sequel — I’ve read plenty of mixed reviews about it, but getting it for less than half of the original asking price meant that I could take reviews worth a grain of salt. I’ll throw $20 at the wall and see if it sticks, I have a harder time with $60. Gaming time is a luxury at this point in my life as well, so I want to make sure that I’m spending my time wisely, so I’ll drop a couple bucks here and there on some titles that seem like a “sure bet” and most of the time I end up enjoying myself. But dropping $60 on a turd is harder to swallow. Whatever the case, I have found a level of enjoyment out of Rage 2, and that’s good enough for me. On the surface, it’s just Borderlands with a different graphical engine. There’s still the psuedo RPG elements of gaining skills and different gear, but then there’s vehicles and a semi-open world to explore. I say semi because despite having large swaths of landscape to roam around, there really are only so many points of interest and most of them aren’t all that fleshed out. Think of the minutemen settlements in Fallout 4. Sure, you could babysit them all and rescue as many as possible, but in the end it ends up being the same gameplay loop and eventually you’ll get board. There are a ton of places you can find on the map, but in effect most will just reward you with some XP and coin for clearing them out. It also seems that enemies end up respawning so stuff is never really “cleared.” At the end of the day it’s a solid shooter, and it does have some cool things going for it, but it’s also nothing stellar. For me it kind of feels like the latest Wolfenstein, in which they took a likeable engine and then forced it into this co-op mission based looter-shooter that it never really should have been. That’s not saying Rage 2 suffers in the same way Wolfenstein: Youngblood does, but it also doesn’t set itself far enough apart from other games in the genre to really shine.

I do have a prior relationship with the Devil May Cry series. I played the first two thoroughly, but didn’t play the third or fourth installments. I also completed the sort-of-reboot, DMC: Devil May Cry on the PS3, and it was good but didn’t really fit into the ongoing story. Devil May Cry V apparently picks up on this story, and also treats you to a little catch up movie right at the beginning so you sort of know what’s going on. This was appreciated for someone like me who missed some of the games and would have no idea what was going on. You start off playing as Nero, who is clearly not Dante. He has a similar weapon set up, and you do see Dante getting fucked up in a cutscene. Apparently at other points in the game you’ll be able to play as Dante along with another character who has been introduced, V. So far the game is what I would expect from the series, though I don’t remember all of the complicated button presses to get shit done in the earliest games. Things have progressed though, so I suppose this had to happen. From my first impressions, I think the game looks great, it runs smoothly, the action and combat is fun albeit a little taxing at times. I can’t really comment on the story as I’ve only played the first couple of missions, but having finished off the last game I was steadily working on, I think that I’ll be able to get this one done in the near future. Fans of the series will appreciate the graphical upgrades and the fact that it still feels true to its roots. New players might be turned off by some of the complexities but it’s really not that difficult to get going. No one says you have to be a combo master straight out of the gate.

I also played the original Risk of Rain. I believe I wrote about it here on the blog, but I can’t be assed to look. Whatever the case, the game has made the jump from 2-D side scrolling pixel art, to low-res polygonal 3-D from a third person perspective. Otherwise, it is very much the original game. You start a round on a planet, and you’ll run around shooting the flora and fauna, picking up items and coins as you go. Some crates and shrines will require payment to unlock or gain bonuses. Eventually a boss will spawn and you’ll have to defeat it to move onto the next world. Being a Rogue-Like, certain bits carry on to the next run, but overall you’ll be doing the same things over and over again for a while until you unlock new characters and whatnot. Apparently this one is multiplayer, which is cool but I don’t know anyone with the game so I haven’t tried that out. I assume that would be much more fun, as Rogue-Likes end up getting boring after a time. If you like this style of game you might give it a whirl, but if you aren’t into the genre I’d probably skip this one.

Yet another game series I’ve had a long term relationship with. I have played every iteration of Marvel vs. Capcom, though the one I spent the most time with was number two, in which I played on the PS2 originally, and then again when it was re-released on the PS3. Also on PS3 was the third iteration, but that too was re-released on PS4 as Ultimate Marvel vs. Capcom 3, and I played both versions a bit. Finally, the jump from sprite based to polygon graphics was made for the series, similar to when Street Fighter made the switch with Street Fighter IV. Otherwise, it’s the same sort of game, but I have to say that the story mode was a fantastic romp! There were probably too many cut scenes, but the storyline was interesting, you got to play as most of the characters in the game, and it familiarized you with the controls and systems. The variety of characters is pretty good, but apparently there are other DLC options, which is typical of Capcom fighting games. I don’t think I’ll invest anymore money into it, but I did enjoy what I played and I look forward to the next gathering when I can challenge some friends to battles. I also intend to jump online to play some random opponents but I have no idea if the game has a population online still. I would assume, but you never know. It’s not exactly a new game so I suppose I’ll find out. If you love fighting games, this one is a blast but it’s obviously a personal taste sort of thing. You might like Mortal Kombat better. You might also be wrong.

Released for free for Playstation Plus users last month, Titanfall 2 is a title I already owned, but this gave my friend an opportunity to pick up a copy of the game for free, and the population was bolstered with an influx of new players. We haven’t played it as religiously as some of the other games we’ve played together in the past, but it has been a fun diversion from other things we’ve been spending time on. Like its predecessor, Titanfall 2 boasts a ton of multiplayer modes in which you play as pilots. As you fight you’ll charge up your Titan which you can eventually call down to pilot against the enemy. Where this game differs from the original is in the fact that there is actually a single player campaign and its rather good. I’ve blown through a few chapters but have spent more time with the multiplayer recently. If you’ve played the original I’m happy to report that the gameplay is just as good as you remember. If you enjoy Call of Duty or other competitive shooters, this one is probably better. It’s from Respawn too, so if you like Apex Legends, you’ll see a ton of what made its way into that game with abilities and weapons. Honestly, it’s a great game and getting it for free is worth the download. Sometimes you just gotta jump in your mech and blow shit up, man!

So there you have it. Several games I’ve dipped my toes into as of late. Hoping to finish some of these up soon so I can share some individualized proper thoughts.

Apex Legends Season 3 Begins

It’s been a couple of weeks since season 3 of Apex Legends kicked off, and though I’ve been meaning to write about this for a while now, it’s probably better that I didn’t jump the gun. I’ve played quite a bit of the game as of late, mainly because last season I was gifted the battle pass by my lovely lady, so I was in a mad scramble to at least get her money’s worth. This season I wanted to get in on the action right from the start, so I bought the pass on day one and have been able to keep up with all of the challenges much easier. I also have plenty of play time in this season to share my experiences with the newest changes to the game. What were the big changes?

  • New Map
  • New Legend
  • New Gun
  • New Cosmetics

Initially I was curious as to what would happen with the old map that we had all gotten used to. This isn’t a traditional move by Respawn — most battle royale games keep the same map for years, only making adjustments (which the team had done on the prior map throughout the year). When I first logged in, I was anticipating having the ability to choose between the maps, but that wasn’t an option. We’re stuck with the new map for the time being, but we’ve already heard that the old map will be making appearances. In the announced Halloween event, there will be new skins and whatnot to earn, but also a “nightime version” of the old map. So perhaps at some point we might see a playlist with other maps included, but for now, we’re focused on learning the ins and outs of the new one. As you can see above, it’s roughly the same size as the last map, but everything looks a bit different.

It’s a bit prettier in my eyes, mainly because I don’t really care for the bland color scheme of desert biomes. Here we instead have pops of red and white, due to lava and snow respectively. Overall it looks greener and more alive. I also like the addition of industry, with cityscapes and even a train that moves around the world. It feels better in many ways, but then I don’t like how wide-open some areas are. I’ve been picked off by snipers one too many times, I suppose. Whatever the case, it’s a well balance map and I feel like there is less competition to land in one or two places, and instead people spread out a little more. It also feels like the weapon distribution is better, as I don’t seem to come across 5 Mozambiques in one building anymore, nor do I feel undergeared before leaving the first area where I land. I suppose part of that is luck and experience, but whatever it is, it feels more balanced.

The new character, Crypto (pictured in the logo above) is a “surveillance expert,” and is another tactical legend, finally. We’ve only had Bloodhound for so long I was beginning to think they gave up on the archetype. He’s actually better at surveying than Bloodhound, but does so in a different way. He has a little drone that he can take control of, but when doing so he is vulnerable. He gives sight to teammates when his drones see enemies, and can also shoot off an EMP blast from the drone itself, which destroys some equipment and drains shields. Otherwise, he’s pretty much just another dude with a gun. I was able to unlock all of the legends prior to his release, but don’t have the currency saved for him just yet, so more on that once I try him out.

I also haven’t really used the Charge Rifle, which is the new gun added with this patch. I have however been decimated by it. It’s an energy sniper rifle that charges up shots and when they hit, they hurt! Again, I haven’t used one much (though I’ve had some stellar games with the Triple Take, the “other” energy sniper rifle) but I think it seems a little overpowered at present. I’m sure some adjustments will be made.

As far as cosmetics go, buying the battle pass unlocked a couple skins for legends right off the bat, and early on we unlock a “gun trinket” which is that little ornamental ball thing on my R-301 above. It’s not terrible, and some of them are okay to look at, but it seems like a wonky thing to give a shit about. I guess more customization is fine, but Apex is starting to go the way of Fortnite, and clown pants comes to mind. Some of the skins and things are pretty awesome but at some point we’re all rainbow brite running around like an idiot.

One last thing before I go. I thought I’d drop my Season 2 stats here to make comparisons when the next season starts.

Apex Legends Doing EA Things

Earlier this month, Apex Legends, coming off of an uptick for me with the release of the second season and some overall changes, boasted about a new “Iron Crown” event. With it, came a number of new things to check out:

  • Limited-Time Mode – Solos
  • Octane Town Takeover
  • Double XP for Top 5 and Wins Weekend
  • A special Iron Crown Collection Pack and Iron Crown Event Store
    • With Bloodhound Heirloom Set Preview
  • Exclusive event challenges with free loot

Sounds good right? A new queue (which is actually rather fun, more on this later), an updated part of the map (this sort of thing has happened before, but it keeps the map interesting) some XP boosts, and free to earn loot. A new limited time store with micro-transactions are fine, but then they went and did the whole EA thing and made these loot boxes with % chance for awesome skins and why can’t we just outright buy this shit or grind for it??? At least that seems to be the way things went. I didn’t keep up with the news much because honestly I’ve been just trying to do enough to keep my Blaugust post total on pace and otherwise it’s IRL most of the time. Whatever the case, Respawn back pedaled almost immediately, which is better than the reaction EA had back when this was going on with Battlefront 2.

  • Starting on 8/20, we’ll be adding and rotating all twelve of the event-exclusive Legendary items into the store over the course of the final week of the event for the regular Legendary skin cost of 1,800 Apex Coins. You will still be able to purchase Iron Crown Apex Packs for 700 Apex Coins if you choose. The store schedule for the week will be as follows:
  • For future collection events, we will provide more ways to obtain items than just buying Apex Packs.

So at least there was some feedback. It sucks that devs are constantly doing this sort of thing, but at the same time it shouldn’t take this sort of crack back for them to realize they should just do it the right way in the first place. But the discussion has been going on for a long time so I don’t see it changing anytime soon. Whatever the case, they have now plotted out a bit of a roadmap with things to expect, and basically promise not to lock exclusive stuff behind lock boxes. Or something to that effect.

  • One or more new gameplay changes such as permanent and limited-time modes (Ranked or Solos respectively), map updates and town takeovers, balance changes, new characters, new weapons, and more
  • New free progression content via challenges or the free Battle Pass track
  • Purchasable cosmetics via Battle Pass, Packs, and/or the Shop

Season Launches 

At the start of every season, you can expect a major map update, a new Legend, new loot items (weapons, ordnances, etc.), meaty changes to the Legend and weapon meta and balance, updates to our Ranked mode, and potentially new features (like we introduced in Season 2 with Ranked mode).Every season will also feature the release of a brand-new Battle Pass.

Themed Events

These events will generally occur during a season and bring with them a limited-time mode, event challenges that let players earn cosmetics, and a mix of event limited and evergreen cosmetics available for direct purchase. These events may also include a town takeover or small map change, and potential extensions to Apex Legends lore. Legendary Hunt was an example of a Themed Event, with the next one coming early September focused on a certain Phase Expert.

Collection Events

Collection Events will also take place throughout the season and deliver a limited-time mode, event challenges where players earn cosmetics, and a set of event limited cosmetics available via Event-specific Apex Packs or direct purchase; it’s your choice. Like Themed Events, Collection Events may also feature a town takeover or small map change.

So it seems there will be reasons to check in with the game from time to time, particularly if you’re kind of over the base experience. Most MOBAs used to have these sorts of limited time events, as grinding 5v5 on the same map over and over can get tiring and having a way to break that up keeps people playing your game. Skins and things will keep a particular type of player engaged, but most are going to stay more interested in your title when they have more activities to participate in. As for me, I enjoy the base gameplay loop, but I also like having new game modes once in a while. New characters, alternate progression. Give me something to work towards.

Thoughts on Battle Pass Value

Battle Passes are not really a new thing, however they have become more commonplace, particularly with games that are labeled as “free to play.” First, we should define what a “battle pass” is, in loose terminology at least. Some games will call this a subscription option, some will have some other sort of lore based name for it, but overall it ends up being a thing that coincides with a “season” of a game (lengths of which are determined by that game’s developer) and provides a way to earn more in-game loot for that particular title. For example, you’ll pay somewhere in the ballpark of $9.99-19.99 for access to a progression system that rewards various fluff items for the game. If you don’t pay the fee, you’ll still be able to unlock rewards by playing the game, but if you pay the fee, you’ll essentially get double the rewards (give or take).

My earliest experience with a system like this was with the MOBA SMITE. They had a system of adventures and things where if you paid a nominal fee, you’d get greater access to skins, loading screens, music themes, podiums and other fluff items that gave you that customized look that was far greater than those who were playing the game without spending any money. This has become the norm in games that are free to play — the company needs a way to monetize their game despite giving the base experience away for free. Skins and things that are not “pay to win” are generally favored over items that are only available for cash and adjust the power level of said customer who paid money over those who play for free  — thought it could be argued that this is the way it should be due to our capitalist nature as a country, but I digress.

In more recent years, I’ve actually participated in this sort of program with multiple titles. The newest game to introduce this sort of system was Apex Legends, where their battle pass opens up a slew of customization options that simply aren’t available when playing for free. To be fair, the game is pretty generous when it comes to currency needed to unlock new characters, along with crafting materials to make skins for characters and weapons. Where the exclusivity kicks in is with the loading screen and music theme customizations. Also, emotes that are only usable while dropping into the game. Some of the skins are “exclusive” as well, but I assume those will be craftable at some point. Whatever the case, there is a value proposition here that you’ll have to figure out for yourself. Do you see yourself wanting cool skins for your characters and guns? Are you tired of the normal theme music and want something else? Or can you deal with the fact that some people who are paying customers are getting something that you, the freeloader, is not getting as well? Honestly, it’s not that big of a deal to me. When a company is providing ethical (read: not pay to win) cosmetics in a cash shop to monetize the game I don’t have a problem with it. I also don’t have a problem throwing a few bucks at a game that I’ve gotten enjoyment out of, because companies would go under completely if no one paid for anything while playing their free to play game.

Another company that recently added this sort of system to their game was Supercell with Clash Royale. I wrote about their system called “Pass Royale” back when it first launched, and having run through that whole first season I can say that the rewards were well worth it for the $5 investment that was asked. I went ahead and paid the $5 again to play the second season with increased rewards as well. In this title, there have always been daily “crown chests” that required you to earn 10 crowns by any means necessary to unlock a chest with random rewards. That system still exists with the new Pass Royale, but if you are a paying customer, you’ll get essentially double the rewards. Instead of one legendary chest you’ll get two. You’ll also get “exclusive” emotes and tower skins, some of which were introduced solely to support this system. It still feels worth it in a game that you play regularly. I’d advise against purchase if you think you won’t play a game much throughout the course of it’s “season.”

And that’s what it comes down to. A personal assessment of whether or not you think the benefits are worth the cost. In nearly 100% of cases, these are free to play games that we are talking about, so it’s likely that you can still enjoy playing these games without spending a dime. You will be rewarded for spending money, but in most cases you won’t really benefit from these season passes unless you are regularly playing a game. This is due to the fact that most of these pass systems require you to play to unlock rewards, so I wouldn’t recommend paying unless its a game that you play regularly. In my case, I play Clash Royale daily so it was a no-brainer, especially for only $5. When it came to Apex Legends, I was more hesitant because I didn’t know if I’d make enough progress to meet a positive value, but my girlfriend ended up buying it for me and as such I have been playing almost daily just to make sure I get her money’s worth.

The choice is yours when it comes to purchasing these passes. I just thought I’d throw my experience out there in hopes that it helps someone make a decision. Happy gaming, all!