Apex Legends: Season 4 – Assimilation

I’m a bit late to this post, and honestly it’s been sitting in my drafts folder for some time now. Season 4 of Apex Legends kicked off back at the beginning of February. It, like seasons before it, came packed with a new Battle Pass option (containing new skins, animations and artwork), a new Legend enters the fold, and of course the promise of new limited time events. Truth be told, I have had a relationship with this game since it released a little over a year ago, and though I’m not done with it, I’m riding one of those lows right now. It’s still a fantastic game. I love the fact that they have done something new each season. While the first saw an extended time on the same version of the original map, the 2nd season warped that map in new ways. With the 3rd season we saw a whole brand new map, and to fall in line, season 4 has torn the new map up giving it new life. This means an adjustment in your specific game plans, though the broad scope of the game remains the same.

The main new attraction is this big laser drill in the center of the map, while a huge lava filled canyon split the major city in two. Overall it’s still the same map but the new touches are cool and provide variety if you continue to play regularly throughout the years.

The new character Revenant seems really cool in appearance, but I find that his skills are a little underpowered. He’s much like Wattson who is a little limited when it comes to combat I feel as well. They’re more support oriented characters in my estimation, despite maybe having a different title in the game. Whatever the case, Revenant is a little more mobile due to his passive, but his tactical silencing grenade doesn’t feel too hot. His ultimate is also debatable in usefulness, mainly because you have to drop a totem, then press a button to activate the “death protection,” and then have to die within the time limit for it to do anything. If you place it properly and happen to die it’s nice, but it seems too much of a pain in the ass to be worth it. Have you played Revenant with success? Am I just stupid? Comment below.

As I said, I wouldn’t say I’m burned out but I played 324 games last season and I was already on the uptick during season 2. I basically played the shit out of the game prior to seasons, then didn’t play season 1, started getting into it more seriously in season 2 into 3, and then basically didn’t play much at all during the whole first 3rd of the current season. Whatever the case, you can make comparisons between my last season and what has occurred so far in season 4 above, and draw your own conclusions. I have padded that total a bit more recently as in the past week or so I’ve played a couple dozen games, and I am working it back into my rotation a little bit just because I’m playing with friends due to our quarantine situation. My total stats are listed in the last picture for reference, and you can see I’m nearing 800 games played, which is an average of about two games a day for the past year or so. I guess you can say I enjoy the title, despite my couple of breaks. I’ll check back in once the next season starts and see where my interest lies at that time.

Apex Legends Season 3 Begins

It’s been a couple of weeks since season 3 of Apex Legends kicked off, and though I’ve been meaning to write about this for a while now, it’s probably better that I didn’t jump the gun. I’ve played quite a bit of the game as of late, mainly because last season I was gifted the battle pass by my lovely lady, so I was in a mad scramble to at least get her money’s worth. This season I wanted to get in on the action right from the start, so I bought the pass on day one and have been able to keep up with all of the challenges much easier. I also have plenty of play time in this season to share my experiences with the newest changes to the game. What were the big changes?

  • New Map
  • New Legend
  • New Gun
  • New Cosmetics

Initially I was curious as to what would happen with the old map that we had all gotten used to. This isn’t a traditional move by Respawn — most battle royale games keep the same map for years, only making adjustments (which the team had done on the prior map throughout the year). When I first logged in, I was anticipating having the ability to choose between the maps, but that wasn’t an option. We’re stuck with the new map for the time being, but we’ve already heard that the old map will be making appearances. In the announced Halloween event, there will be new skins and whatnot to earn, but also a “nightime version” of the old map. So perhaps at some point we might see a playlist with other maps included, but for now, we’re focused on learning the ins and outs of the new one. As you can see above, it’s roughly the same size as the last map, but everything looks a bit different.

It’s a bit prettier in my eyes, mainly because I don’t really care for the bland color scheme of desert biomes. Here we instead have pops of red and white, due to lava and snow respectively. Overall it looks greener and more alive. I also like the addition of industry, with cityscapes and even a train that moves around the world. It feels better in many ways, but then I don’t like how wide-open some areas are. I’ve been picked off by snipers one too many times, I suppose. Whatever the case, it’s a well balance map and I feel like there is less competition to land in one or two places, and instead people spread out a little more. It also feels like the weapon distribution is better, as I don’t seem to come across 5 Mozambiques in one building anymore, nor do I feel undergeared before leaving the first area where I land. I suppose part of that is luck and experience, but whatever it is, it feels more balanced.

The new character, Crypto (pictured in the logo above) is a “surveillance expert,” and is another tactical legend, finally. We’ve only had Bloodhound for so long I was beginning to think they gave up on the archetype. He’s actually better at surveying than Bloodhound, but does so in a different way. He has a little drone that he can take control of, but when doing so he is vulnerable. He gives sight to teammates when his drones see enemies, and can also shoot off an EMP blast from the drone itself, which destroys some equipment and drains shields. Otherwise, he’s pretty much just another dude with a gun. I was able to unlock all of the legends prior to his release, but don’t have the currency saved for him just yet, so more on that once I try him out.

I also haven’t really used the Charge Rifle, which is the new gun added with this patch. I have however been decimated by it. It’s an energy sniper rifle that charges up shots and when they hit, they hurt! Again, I haven’t used one much (though I’ve had some stellar games with the Triple Take, the “other” energy sniper rifle) but I think it seems a little overpowered at present. I’m sure some adjustments will be made.

As far as cosmetics go, buying the battle pass unlocked a couple skins for legends right off the bat, and early on we unlock a “gun trinket” which is that little ornamental ball thing on my R-301 above. It’s not terrible, and some of them are okay to look at, but it seems like a wonky thing to give a shit about. I guess more customization is fine, but Apex is starting to go the way of Fortnite, and clown pants comes to mind. Some of the skins and things are pretty awesome but at some point we’re all rainbow brite running around like an idiot.

One last thing before I go. I thought I’d drop my Season 2 stats here to make comparisons when the next season starts.

Apex Legends Doing EA Things

Earlier this month, Apex Legends, coming off of an uptick for me with the release of the second season and some overall changes, boasted about a new “Iron Crown” event. With it, came a number of new things to check out:

  • Limited-Time Mode – Solos
  • Octane Town Takeover
  • Double XP for Top 5 and Wins Weekend
  • A special Iron Crown Collection Pack and Iron Crown Event Store
    • With Bloodhound Heirloom Set Preview
  • Exclusive event challenges with free loot

Sounds good right? A new queue (which is actually rather fun, more on this later), an updated part of the map (this sort of thing has happened before, but it keeps the map interesting) some XP boosts, and free to earn loot. A new limited time store with micro-transactions are fine, but then they went and did the whole EA thing and made these loot boxes with % chance for awesome skins and why can’t we just outright buy this shit or grind for it??? At least that seems to be the way things went. I didn’t keep up with the news much because honestly I’ve been just trying to do enough to keep my Blaugust post total on pace and otherwise it’s IRL most of the time. Whatever the case, Respawn back pedaled almost immediately, which is better than the reaction EA had back when this was going on with Battlefront 2.

  • Starting on 8/20, we’ll be adding and rotating all twelve of the event-exclusive Legendary items into the store over the course of the final week of the event for the regular Legendary skin cost of 1,800 Apex Coins. You will still be able to purchase Iron Crown Apex Packs for 700 Apex Coins if you choose. The store schedule for the week will be as follows:
  • For future collection events, we will provide more ways to obtain items than just buying Apex Packs.

So at least there was some feedback. It sucks that devs are constantly doing this sort of thing, but at the same time it shouldn’t take this sort of crack back for them to realize they should just do it the right way in the first place. But the discussion has been going on for a long time so I don’t see it changing anytime soon. Whatever the case, they have now plotted out a bit of a roadmap with things to expect, and basically promise not to lock exclusive stuff behind lock boxes. Or something to that effect.

  • One or more new gameplay changes such as permanent and limited-time modes (Ranked or Solos respectively), map updates and town takeovers, balance changes, new characters, new weapons, and more
  • New free progression content via challenges or the free Battle Pass track
  • Purchasable cosmetics via Battle Pass, Packs, and/or the Shop

Season Launches 

At the start of every season, you can expect a major map update, a new Legend, new loot items (weapons, ordnances, etc.), meaty changes to the Legend and weapon meta and balance, updates to our Ranked mode, and potentially new features (like we introduced in Season 2 with Ranked mode).Every season will also feature the release of a brand-new Battle Pass.

Themed Events

These events will generally occur during a season and bring with them a limited-time mode, event challenges that let players earn cosmetics, and a mix of event limited and evergreen cosmetics available for direct purchase. These events may also include a town takeover or small map change, and potential extensions to Apex Legends lore. Legendary Hunt was an example of a Themed Event, with the next one coming early September focused on a certain Phase Expert.

Collection Events

Collection Events will also take place throughout the season and deliver a limited-time mode, event challenges where players earn cosmetics, and a set of event limited cosmetics available via Event-specific Apex Packs or direct purchase; it’s your choice. Like Themed Events, Collection Events may also feature a town takeover or small map change.

So it seems there will be reasons to check in with the game from time to time, particularly if you’re kind of over the base experience. Most MOBAs used to have these sorts of limited time events, as grinding 5v5 on the same map over and over can get tiring and having a way to break that up keeps people playing your game. Skins and things will keep a particular type of player engaged, but most are going to stay more interested in your title when they have more activities to participate in. As for me, I enjoy the base gameplay loop, but I also like having new game modes once in a while. New characters, alternate progression. Give me something to work towards.

Apex Strategies

As I mentioned in my recent round-up post, I’ve been playing Apex Legends again pretty regularly. Outside of the initial complaint of there not really being enough new content to keep me coming back, there have been some decent content patches in the interim and I’ve been enjoying myself in the game. Some observations before we get to the meat of this post:

  • I’ve found that the population seems unharmed regardless of negative press and the fact that this title fell off the charts shortly after launch while others like PUBG and Fortnite continue to be at least listed on the top income charts. I didn’t have queues to begin with and I don’t now. Wait times between games are minimal.
  • While playing the game during launch I had exactly one win. It was actually the first round I had played. I didn’t touch Apex Legends at all during the first season, but have racked up 6 more wins during season two, and honestly I don’t think my play pattern has changed. Practice makes perfect and all, but for whatever reason things have clicked and I’ve been doing really well. I’m not sure if this is a reflection on the quality of players still playing on the Playstation 4, or if it’s a reflection of personal skill growth. I prefer to think it’s the latter.

This brings me to the topic of this post. I feel like my experience being at the bottom (prior to the first season) and losing repetitively but learning the core mechanics of the game has now combined with being relatively good at the game. As such I feel pretty confident sharing some tips with you that might help you to become a better player as well. So let’s get to it shall we? Here are some of my personal tips for getting better at Apex Legends, in no particular order:

Situational Awareness:

The first tip I have for you is to try and have situational awareness. You should know if you have short-range weapons equipped, so don’t fire at long range targets giving away your position. Shooting shotgun shells at someone on top of a cliff isn’t going to do anything except give away your position, and that means getting flanked by the enemy team. Perhaps your team isn’t ready for an altercation — one guy is looting a death box and another is heading in the opposite direction. Your mini-map can help with this information in split seconds. You should also be calling out enemies seen and where you are going using the game’s ping system. Sometimes it’s tempting to be a commando/hero and go it alone, but you should stick with the group. You are more powerful as a unit than on your own (despite the fact that there will be times you will have to carry your teammates). Listen to the environment for incoming threats — the game’s sound is there for a reason, and you’ll hear the enemy’s movements oftentimes before you see them. Know your enemy’s abilities! Every playable character has special abilities, you need to know how they work and how you can respond to them. For instance, Wattson’s ultimate will protect you from air strikes, but only if you’re inside its sphere of influence!

Environmental Awareness:

This comes down to being aware of escape routes, jump stations, ziplines and etcetera. Constantly check your map for your allies and for pings. Also, pay attention to where the ring is and where it’s going next. I’ve found that in my early game sessions I used to always try to be as close to the middle of the ring as possible throughout the match. Oftentimes this meant leaving teammates behind and heading off on my own, which I clearly no longer recommend. What I have found now is that hugging the edge of the ring seems to be more effective. Not only will you be able to pick off stragglers, oftentimes they will have been damaged by the ring so they are easy pickings. You also tend to see more teams trying my old strategy and being closer to the middle so you avoid some of the bigger conflicts. Staying alive is the name of the game after all.

The rest of my tips are less meaty:

  • Holster when you run long distances. This makes a huge difference, especially when trying to outrun the ring.
  • Always try to revive or respawn teammates but be safe. Don’t dive on a downed teammate immediately. Try to make sure threats are eliminated or distracted first.
  • Don’t carry items you don’t need. Give syringes and shield cells to teammates if they need them. Use the ultimate accelerants as soon as you pick them up.
  • Keep your shields and health topped off. Don’t be afraid to use these items during fights, but be aware of how/when you can do so.
  • Don’t forget to use your grenades!! I was guilty of not using my secondary equipment very often but now I try to do so every match.
  • Don’t use finishers if you only down one member of an enemy squad. You’ll get caught mid animation if you do. I believe there is a way to shortcut the animation but I’d avoid it until it is safe to do so.

That’s all I can think of for now, but hopefully these tips stick in your head and you are able to implement them. You can see me following many of these ideals in the following video, which ended up being one of my better matches in the game and one that I remembered to record.

On the Battle Royale Front

I don’t know how it came to pass exactly, but since no one else in my corner of the Internet is writing about the Battle Royale genre, I kind of feel like it falls to me to do so because I’ve tried most and enjoyed a couple. I wouldn’t say I’m a super fan of this style of game, but I do keep finding myself writing about them when a new contender enters the ring. Generally speaking, the market is over-saturated with games trying to bank on Fortnite or Playerunknown’s Battlegrounds‘ success, but there are outliers and new competition cropping up left and right — and some of these are doing things to push the genre forward into realms I personally find more appealing. I’ve written about several games over the past few years, starting with H1Z1 and culminating with the new kid on the block: Apex Legends.

There have been a few news stories recently that kind of sum things up for the genre in the past couple of years. My take: Basically H1Z1 came out of nowhere and created the game mode, someone who consulted Daybreak then went on to create his own game (PUBG) and then the was Fortnite and only Fortnite. The dark ages have finally seemed to pass, with the new forerunner Apex Legends showing the potential the genre has to offer to an adult audience. I suppose you can give Call of Duty some credit too, because Blackout is pretty deece. Regardless, it seems that Apex’s surprise launch caught Epic Games off guard, but they definitely took immediate notice. I’ve read several articles that point out that Fortnite has already seen a ping system patched into the game and “respawn vans” are on the way too. The linked article said it best:

That said, Fortnite is still no slouch. It doesn’t have to imitate Apex Legends. The ping system was fine, but one who continues to watch Epic add Apex Legends features to Fortnite might wonder if they’re starting to just try to play keep up with their new contender. It would be a shame to see them just play keep up, rather than innovate on their style as they had for the better part of 2018.

I agree that it’s kind of sad to see the team responsible for the most popular Twitch game for nearly a calendar year needing to keep up with the Joneses. Why not iterate your own things? You already have the stupid factor, building, and the ability to use dances made popular elsewhere. Keep going with that, and let the kids have their playground. I’ll go hang out with the adults elsewhere, thank you. Pretty soon we’ll see hero abilities and then Fortnite might as well be Realm Royale. Sorry if I sound a little bent, I just can’t pass up the opportunity to talk shit on that game.

Back to the adult world. I’ve been playing Apex Legends pretty regularly and I have to say it’s a blast, particularly with friends, but even with randoms. Polygon has reported that the game has already reached 50 million players, and that’s pretty damn good for a month since launching. At their current trajectory they’ll be more popular than Fortnite before you know it, though that wouldn’t need to happen to prove which is the better game. Honestly the only one I’m really playing is Apex and I’m happy to be doing so. I still think the genre isn’t in the sweet spot just yet, but we’ve already seen these sorts of popularity contests between titles in many genres before it (take the MMO, MOBA and Survival Sandbox booms and busts for example). I still see interesting tidbits that are worth commenting on though, and here are a couple I shared on Twitter the other day, with some excess commentary:

So apparently one of the creators of Dark Souls/Bloodborne wants to make a Battle Royale variant. I think the combat alone would be pretty awesome, and could make for longer matches, though I’d think you might want to either limit the size of the map or the amount of players just to keep things from getting out of hand. Killing mobs in these games takes a while, and though the PvP doesn’t take as long, it could still end up being excessive. I’d play it though. You’ll just have to hope you get some armor and weapons quick before you get cut down, similar to the normal games.

I find this story kind of sad, just because of my nostalgic loyalty to Daybreak (more SOE/Verant). I wanted H1Z1 to be successful. I actually enjoyed their King of the Kill nonsense. We knew the NantG thing was going to bring changes down the pipeline, and I’m sure this is a ploy to get a mobile version up to compete with PUBG‘s mobile offering. Whatever the case, the game has changed names so many times at the point they’re probably doing more harm than good. Perhaps they don’t care and are aiming for an Asian market? Hard to say. Whatever the case I don’t play whatever they ultimately decide to call this game anymore, so it’s just a footnote in history. A shame to create something that has become so popular and then find a way to not reap the benefits. I guess that’s typical of the company though, isn’t it?

That’s all I have for today.