Fallout 4 DLC: Automatron

With all of the E3 2018 hype surrounding Fallout 76, I decided that it was time to revisit Boston and finish up the DLC for the game. I hadn’t played since I beat the base game back at the end of 2015, while the DLC came out slowly over the following year I had at that time decided that I would wait until it was all released before diving in. Well, it’s been a couple years since then but I’m finally making good on this so that when Fallout 76 releases later this year I’ll be ready to move onto the new title. The first DLC that released for Fallout 4 was Automatron, an expansion that adds robotic friends that you can build and customize to use as your followers. Doing so requires you to complete a short and sweet questline which I was able to complete last night.

When I first logged into the game I was greeted by several new quests that were associated with the various DLCs. Each requires you to listen to a radio frequency on your Pip Boy, at which point you’ll then be shown where to go to get the quest started. The radio frequency for this particular quest sent me off in the direction of a distress signal, and once there I found a swarm of robots duking it out in the wasteland. After the fighting stops, we meet “Ada,” a robot that seems a bit more sentient than others we’ve seen in the commonwealth. She tells us about “The Mechanist” who is a villain of sorts for this particular questline. A person who has created robo-brains and other dastardly robots that seem intent on killing off any threats to humanity, including humans themselves. They seem to have killed off Ada’s friends, and she wants to join you in taking The Mechanist down.

We track down a radar beacon which Ada tells me that we need to locate The Mechanist. After doing so we create the new work bench for robo pals in Sanctuary, and I set about installing the beacon into Ada. At this point I took the liberty of beefing her up a bit as well, because if I’m going to have a companion follow me around they better pull their weight. Afterwards, she says we need to find a couple more. One of which is hiding inside a raider base, so that took some effort to get to.

The third and final beacon is installed in Jezebel, a robo brain that doesn’t have a body and has been “poked and prodded” by these raider scum. She pleads with me that if we take her from that place she will give us the beacon, but that there will be more necessary to confront The Mechanist. She wants me to build a body for her, and from there she will provide us with access codes that can be installed in Ada so we can proceed. I did so, and she kept her word despite Ada’s warnings about robo brains. We learn that The Mechanist is hiding in a Robco Sales & Service building, so we head there.

This dungeon of sorts was crawling with bandits and robots alike, and took some time to get through but eventually we were facing off against the Mechanist. There were a ton of robots to kill during this fight and I died several times, but eventually we had won. The Mechanist turned out to be a woman named Isabel Cruz, and she didn’t really seem to be malicious, only trying to use her robot creations to create a better world. She ended up leaving peacefully, and I ended up getting her suit which was a bit of an upgrade over the gear I had been using prior. Over the course of the DLC I gained a couple of levels, from 33-35, so I’m now ready to head into the Far Harbor DLC.

After that point, there’s Nuka World, as the other DLCs are only workshops and don’t include new quest content. I’m not as interested in the building aspects of the game so I’ll be moving on after I complete these new areas. Look for more on this soon as I intend to finish fairly quickly.

A Strong Candidate For GOTY

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According to steam I have just about ten hours put into Fallout 4, and I have a feeling I’ve barely scratched the surface. That’s not counting the fact that there will be eventual DLC that will expand upon the base game, meaning there are many, many more hours to put into this title. For the first time in a long time, a game has grabbed me to the point where I don’t want to play other games. This probably hasn’t happened since I got hooked on Skyrim. Dragon Age: Origins before that. Games where I wanted to see all the possible endings, play through with multiple characters, and find all of the secrets. I had my doubts about Fallout 4 though. I recall word that Bethesda titles tend to release as buggy messes. I read critics calling the game ugly, the same old thing, and dumbed down compared to previous titles in the series. People said the same about Skyrim when comparing it to Oblivion, so it’s likely that there are critics for everything, and people need to make up their own minds when it comes to judgments of games. My initial impressions of the game from trailers and things I had read was that it was a completely new game in a familiar package, and given my history with Bethesda, I felt I would likely enjoy this title.

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My main reservations were my dislike of the shonky FPS combat from the previous two Fallout titles, the lack of purpose for junk items that you interact with in the world (something I hope they find a way to improve upon in the next Elder Scrolls game), and ugly character models. The latter is still probably the weakest point in Fallout 4, while in the above picture my character looks up to current graphical standards, when zoomed in close hair on the head and the face still isn’t that great, but I play the game in first person mode exclusively, so I don’t really care that much. I can happily report that the new FPS system and even V.A.T.S. have been greatly improved. I can actually play the game in real-time, and shooting feels much more fluid, accurate and effective. V.A.T.S. doesn’t fully stop the action now, it actually goes into a super slow mode where the enemies can actually take cover while you’re in mid-shot, causing you to miss or hit something they’ve ducked behind. Because I play FPS games pretty regularly, I feel like my shooter twitch skills actually come into play in this game, rather than an RNG accuracy measurement is controlling the action. V.A.T.S. feels like a tool — not a requirement, and that’s exactly what I asked for. Finally, the junk that you see strewn about the world but would just avoid due to weight considerations in past Bethesda games has a reason to exist. Every piece of junk can be broken down into components and used in crafting at several different stations, along with the base-building mode that is completely new to the series. It took a bit to get used to it, but once I did I rather enjoy the crafting systems in this game, and I never enjoy building or crafting in games. It’s always something that takes time away from what I’d rather be doing, but it feels good to have the option to break up quests or exploring. It makes you look for things that you would normally ignore, just so you can build something new in your base.

There are a wide variety of things to do right from the start, and apparently I’ve only completed one story mission, despite finishing a slew of side quests and miscellaneous tasks. Base building took up some time, and crafting weapons, armor, food, chemicals and even upgrading my power suit have all had their uses and didn’t overwhelm me with a sense of too much to do. Conversely I wish I had more time to devote to the game, rather than feeling the game is demanding too much time of me. Strange, that sentence. I remember feeling this way about MMOs years ago, but somehow that pendulum has swung the other direction with that genre, despite sharing many similarities with a game such as this one. Perhaps it’s having an “end state” that keeps these mechanics from overstaying their welcome. What I really think is that being an FPS with RPG elements is different enough from the standard third person action MMO that I’m loving it. Maybe I never wanted an MMO to begin with, I just wanted a world as immersive as this one that I could play along with friends? Speaking of, Bethesda, why can I have a range of sidekicks, but your games aren’t co-op? Don’t say anything about ESO, you. That’s not what I want at all.

Companions feel improved from previous Bethesda games. Not only do they follow you tirelessly and help out in combat situations, along with being a great mule, but they actually sneak around with you and don’t aggro everything in a ten mile radius. I got to the point where I stopped using companions at all in Skyrim because they were more annoying than they were worth. In the case of Fallout 4, they feel more intelligent and useful. But, I did use companions in Skyrim for more than ten hours before getting rid of them, so my opinion here might change.

Catering to my explorer side, Fallout 4 doesn’t fail to impress. I’ve covered maybe 15% of the map and feel that I’m just scratching the surface. There is so much to see, and there is that feeling of seeing something cool and needing to check it out. There are collectibles that actually provide stats, much like earlier iterations of this series and TES. Comics, other books and Bobbleheads are hidden in not-so-obvious places and that makes you want to hunt them down in each nook and cranny you can find. Having a collectible actually mean something in-game is so much better than just having it to earn an achievement for your gamer card. I get the whole “gamer cred” concept, but I like having an in-game effect as well, so it scratches the itch for both explorers and achievers. Games like Call of Duty, Uncharted and pretty much every other console game/port take note… collectibles are lame if they only provide achievement/trophies.

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Fallout 4 felt really easy for the first hour or so. After that it was apparent that this particular wasteland can be rather dangerous. Radiation is something a bit more difficult to deal with this time around, taking from your total health until you use some RadAway, which isn’t all that plentiful to begin with. Basic enemies can be rather difficult too, because they tend to spawn/wander in groups. Big baddies like the one above would be instant death without the help of your powersuit; something I never had in previous Fallout games (though admittedly I never beat any of them). I also don’t understand why people are saying this game is so ugly. I don’t have a state of the art graphics card (GTX 770) but the rest of my system is pretty damn good, and I’m running the game @ 1920/1080/60hz on high settings and it looks gorgeous. I mean yeah, I’ve seen slightly better but it feels on par with what’s coming out these days. It’s definitely better than previous iterations. Besides, as I’ve said many a time: Graphics aren’t everything. Overall, Fallout 4 has addressed all the qualms I had with the series, put it in a better looking package that runs smoothly and has added features I didn’t know I wanted. I’m in love with this game, and feel it’s a strong contender for game of the year. It’s in my top 3 at least.