Bioshock 2: Remastered Complete

Like the first game before it, Bioshock 2 Remastered took me around a month to complete. In real-time, it was actually just over 7 hours to complete the story-line, but I did do other things in the interim and to be fair I was sick for a few days and didn’t play much of anything (still trying to get over the last of this lingering cold). That said, I have some commentary about this title along with some screens of the end of my playthrough. This isn’t exactly a new game so most of you can probably skip this post, but I like getting these things written down for posterity.

Bioshock 2 didn’t fare as well as its predecessor when it came to review scores or community opinion. There are some neat and novel ideas present, sure. It was clear that your character from the first game died at the end, and they did a good job of tying up loose ends (Fontaine taking over for Ryan at the end of the first game and then being over taken by Lamb by the beginning of the second), and explaining what happened with the little sisters, who you are, etc. The concept of playing a Big Daddy was cool, but in some cases I felt over powered compared to the main character in the first game. Despite Rapture being a similar place in this title, it still seemed to lack a bit of charm, felt much more linear and honestly it was a little too short. I blew threw it a full 3 hours faster than the original, and there wasn’t even a final boss fight. Overall it just wasn’t as good.

This of course is a byproduct of the fact that we had the original, it was very good and we’re making comparisons. If this game stood alone, you would have less of an understanding of Rapture, but it probably would have felt like a better game. This time around I chose to be the bad guy and harvest all of the little sisters for ADAM. I had several maxed out plasmids and upgraded weapons by the end of the game and felt nigh invincible. I likely got a different ending because of this, teaching my “daughter” Eleanor to be a ruthless killer as a result, and she not only killed her mother Lamb, but killed me at the very end as well. It’s a shame because it feels like they could have gone further with the story of Rapture, but I know that the sky city in Bioshock Infinite sounds intriguing as well. Not sure how the story will tie in (if at all) but I do look forward to getting into it.

Here are screens of the final bit of my playthrough. I’ll be back with more on Infinite as soon as I get into it!

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Bioshock 2: Remastered

As I mentioned recently, I finally got around to finishing up the original Bioshock Remastered. Feeling the mood still, I decided to jump into the sequel right away, since I know these sorts of moods are fleeting with me. I’m finding a rhythm again, and I’m finding ways to optimally use my spare time to finish off some of these older titles. It feels good to clear out the backlog! I don’t know what it is about the fall, but I’m typically playing more games and spending more time at home. I’m in California so it’s not as though we have a real fall/winter cycle, but it still gets a bit chilly compared to what we’re used to and more time is spent indoors. I also find that priorities change as my life changes, but I’m straying way off point. Back to the game!

Bioshock 2 picks up where it’s predecessor left off, except that it’s only loosely related to this point. Granted, I’m only a couple of hours into the game but as the original did, this game sprinkles you with information as you go. It’s clearly rapture, there are clearly similar enemies and level design. But in the end of the original, your character clearly lived to old age and died, so this is no continuation (unless there’s a twist ending I’m unaware of). Regardless, it feels like the same sort of game, but now you’re a Big Daddy, and you’re searching for your missing little sister, who they refer to as your daughter. Journals point to the fact that there is some sort physiological bond between the two, so you can’t stray too far or end up in a coma. The new villain has already mentioned Fontaine, and seems to be carrying on with some sort of research that pertains to the little sisters. Tenenbaum is a recurring character (right? I’m not imagining that am I?) that is trying to save the little sisters from Lamb (the villain) who is also the “mother” of your “daughter.” Yeah, it’s a bit convoluted but it makes sense as you play it.

The visuals are on par with the original. The Remastered bit is clearly just an upres on the textures and whatnot, but it runs buttery smooth. My one complaint to this point was the fact that the control scheme is changed around entirely, so I had to do some remapping. No big deal, but it threw me off nonetheless. I’ll leave you with some screens of my progress thus far, and will return once I’ve completed the game.