Blizzcon 2018 Snark

Admittedly, I have a strange relationship with Blizzard. On the one hand, they make amazingly polished and fun experiences. On the other hand, they have dumbed down some of my favorite genres or made entries into said genres that were forgettable. In the 1990’s, Blizzard could do no wrong. From Diablo I-II to Warcraft I-III to Starcraft, I loved their games and thought I would always be a fan of the studio. Years can change perspectives, and people. I am no longer much of a fan. There are games that they make that I still enjoy but I’m not currently playing any of their titles.

Blizzcon is happening, and I don’t normally pay much attention, but as Diablo III is aging quite rapidly, I was thinking there might be some news about the next installment, or perhaps some talk about Warcraft IV. Spoiler alert, neither of those things have happened. An article on Polygon breaks down the “5 Biggest Announcements from Blizzcon 2018” and I have some feedback for each.

Destiny 2 free for PC until November 18th.

Though not actually a Blizzard product, Destiny is a franchise with quite a following. I played the original on PS4, and received the sequel for free via Playstation Plus a couple of months ago. I’m still playing it here and there. I’m tempted by the PC version though, mainly because I play on the PS4 with my friend so progress has been slow going. Perhaps playing on the PC solo will be the way to progress at a faster clip. There was also mention that the latest DLC will actually include the prior DLCs so you won’t have the issue I was having where I had to buy DLC 1+2 to even be able to purchase Forsaken. A dumb business model for sure, but not really Blizzard’s doing.

Warcraft III Remaster

So this is not Warcraft IV. This is however still a great game. What I’m wondering here is if it’s going to be like the Starcraft remaster which was basically just changing the resolution of the old game, or if they are going to do something more. I would love to play Warcraft III again if it has updated graphics. I mean I’d probably play it again anyway, but that thought is less appealing. I suppose we shall see. Edit @8:47pm: Apparently this is a remake, not just an up-res remaster. I am more interested now.

A new Overwatch Character

This game was called Overhype by myself for a reason. It’s not doing anything we have seen done elsewhere. It’s not interesting or unique. I’m surprised we aren’t seeing a Blizzard developed Battle Royale game yet, it’s the new hip thing. No one cares about this.

Diablo Immortal

This is not Diablo IV. Who asked for this? I assume when Activision Blizzard acquired King, they were bound to make some new mobile versions of existing IPs but this isn’t something I imagined. I love Diablo, but playing it on my phone seems unintuitive. I’m betting it isn’t free either, and I’m hesitant to spend money on mobile titles. If it’s free I’ll still probably try it, but I’m not really impressed.

Hearthstone Troll Expansion

I loved Hearthstone when I played it back in Beta. I played through the first couple of expansions too, and was following the meta and enjoying myself. Another expansion came out and the game became too reliant on RNG, I became disillusioned and haven’t played since. Having returned to paper MTG, I don’t see myself ever playing again.

WoW Classic out Summer ’19

Another progression server with a different name. Everquest has done this for years, Everquest 2 got on board, and more recently Rift and Lord of the Rings Online have too. I’m surprised it took this long for Blizzard to do it. Whatever the case I don’t really care. I haven’t played much WoW and I have no real desire to do so now. I’m sure the blogosphere will be alive with posts about it when the time comes but I don’t see myself buying into this unless it’s free with an active sub, and even then I probably won’t bother. I don’t see it living up to people’s expectations.

So another year passes without much to be excited for coming out of Blizzard. That’s my two cents, at least.

Thoughts on StarCraft Remastered

With all of this talk about the latest World of Warcraft expansion, Battle For Azeroth, happening in the blogosphere it got me to thinking about Blizzard titles I’m actually interested in. Despite playing WoW here and there over the years its never really held my interest like some of the company’s other offerings. I remembered the other day that I had picked up the Necromancer pack for Diablo III and never really played it all that much, and yes I also picked up a copy of StarCraft Remastered because it’s quite simply one of my favorite PC games of all time. I hadn’t played the original in over a decade at least, so my memory of it was fuzzy before I fired up the game. After a few missions I remembered plenty, though I don’t remember many details. Memories come in flashes, but it’s still clearly the same game with some slight differences.

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Graphically it’s still running on the same sort of engine. They haven’t made any sort of major changes to the UI, story or maps. This is still the game you would have played in the late 1990’s down to the sound effects and gameplay. What has changed is that it runs in a higher resolution (1920×1080) and though everything looks sharper from that alone they also changed out character models. The buildings look a little better. The units look a little better. The characters whom you talk to look better. Outside of that it’s the same game and I’m good with this. It would have been nice I suppose to have the game redone completely in the StarCraft 2 engine just so that it really stood out, but I guess holding onto some of the nostalgic bits is still desirable. I absolutely loved this game when I was in high school and I played it for a good few years. After Brood War came out I played it even more. I came back around to it at least once in my adult life, and now I’m a handful of missions into the Terran campaign and would love to finish it again. I still never beat all of StarCraft 2 either, so I suppose this could lead into that as well.

Bottom line, is purchasing StarCraft Remastered worth it? I think that’s subjective. You can currently play the original game for free through the Battle Net launcher, so you don’t necessarily have to play the remastered version at all if you just want you retro gaming fix. Otherwise, it’s $15 for the remaster and that’s not too pricey either. I think it was worth it to see a slightly more polished version of the game you loved. If you weren’t into the original, this probably won’t change your mind about it. If you have only played the sequel, the step back in graphics quality might be a turn off for you. For me, I enjoy going back and playing old games and I also enjoy new games that choose to use pixel art so I might be the target audience for this. And I’m good with that.

We Don’t Talk About Video Games Around Here

Have you ever made a political statement on Twitter?

It’s likely that if you did, you would immediately experience vitriol from holders of opposing view points. Ever make a religious, or worse still – anti-religious statement on <insert social media of your choice>? I’m willing to wager you experienced some sort of negativity in this scenario as well. In case you were wondering, there is indeed wisdom in that widely held idea that you don’t talk about politics or religion during social engagements. It seems that gaming as a topic is beginning to hold similar weight, in that you cannot have an opinion about something without immediately experiencing feedback – for better or worse.

Those of us who are part of the gaming sphere of social media, be it by blogging, streaming, vlogging or otherwise interacting with complete strangers via whatever-app-happens-to-be-the-flavor-of-the-month will be no strangers to this phenomenon. It was primarily amplified during the whole Gamer Gate scandal from a couple of years ago, but it persists from the dank, dark corners of official forums, to the bright white pages of Twitter. If you have an opinion it will be scrutinized, dissected and though sometimes objective conversations can be had with the denizens of the Internet, it’s likely to devolve into name calling and subtweeting. This is particularly true if you happen to shit on something that is generally loved – and that’s going to be the case no matter what form of media you might be criticizing — though I think people get more defensive over video games, and it’s a curious situation.

Admittedly, I’ve been shitting on Blizzard for a long time. Despite loving their original output, I haven’t cared too much for their more recent catalog additions. I also find them responsible for single-handedly ruining a great genre that I once loved, which tends to color my lenses a bit when it comes to them encroaching on other genres — ones I have loved even longer than MMOs. If you’ve been listening to my podcast lately, or have been a reader of my blog for a couple of years, you’ll probably recall some of my positive and negative commentary about Blizzard and its IPs. I stand behind my opinions and critiques – I have a distinct taste and it has little to nothing to do with trying to piss anyone else off, though putting your opinion out there tends to get these sorts of responses. What started off as a troll post quickly turned into something that I didn’t intend for it to, but my stubborn and opinionated self was unable to just let the further commentary go without making my own further commentary and soon the train had left the station. Here’s the post for posterity:

So clearly, I’m being a dick. Overwatch, which I have lovingly called “Overhype” for a while now, has been all the rage while in open beta. I played it back in Closed Alpha or Beta.. something. I didn’t find it entertaining, rewarding or even innovative. It’s been compared to TF2 and a bunch of other things already, so I don’t need to reiterate this stuff. I’ve explained my position on the game itself already in prior posts/episodes. My concern now, is similar to my concern when Heroes of the Storm was all the rage not that long ago. Thankfully I was right when I said:

“It was no secret that I had been anticipating this day as a MOBA enthusiast, but it didn’t take long for me to realize that this game is not going to dethrone either of the other “big ones,” but will probably be popular with people who haven’t touched other MOBAs. The main reason for this separation into “camps,” comes down to one word: Depth.” 

It’s true, HotS took a little sliver of what we could consider the MOBA market, and likely only persists because of people who play it and no other MOBA (LoL/DOTA2 quitters, or MOBA virgins). Unlike it’s new-genre predecessors (Hearthstone and WoW) it didn’t capitalize at the right time and wasn’t the whirlwind success I’m sure Blizzard was hoping for. You can’t always take existing ideas and dumb them down and then expect to become filthy rich; they hit their lotto numbers once already. Sounding bitter aside, Overwatch ends up being the same sort of situation, where an existing idea was “polished” and is now ready for public consumption, resulting in a hype train of ridiculous proportions that doesn’t feel warranted to this humble writer. No, I think Overhype is just that… and I think it will be forgotten soon enough. At least, I hope I’m right about this one just like I was right about HotS.

My concern isn’t that people are enjoying a new game in a sort-of new genre that is emerging (competitors such as Battleborn, Paladins and Paragon come to mind). My concern is that “perfect storm” effect that happened with World of Warcraft. Where a game that I (and I absolutely know I’m not alone) felt was inferior to many of its competitors yet Joe Public ate it up like it was the finest cut of meat. If Overwatch (or had HotS performed better) ends up being the next coming, and ends up being the model by which all new FPS or MOBA -like games are copied for the next ten years, then two of my favorite genres won’t see better iteration. It happened with WoW, and people who feel like I do had to suffer (yes Roger, SUFFER) through ten years of mediocre MMOs. I don’t want to see that again, and I think most reasonable people would agree that stagnation is what has caused the evolution of the MMO genre we have seen as of late.

Should you feel bad for buying and enjoying Overwatch? Absolutely not. You have your opinions, and you should stick to them. Should you attack this argument with tooth and nail? Sure, if you feel so inclined, there’s the comments section below; I don’t really moderate them. But there’s a valid argument here, despite the fact that it’s difficult to articulate the way I’d like. Do I think that the games industry would benefit from more original ideas rather than polished iterations? Yes. Do I hate you for buying something that isn’t anything but? No, but I’d also like for you to think a little, rather than just jumping on the next hype train. We’re throwing our money at things just because a company name is attached to them, and not offering any sort of critique. Everything has its flaws, including this argument. Nonetheless, both still exist, and will persist despite my pointing them out. My opinion isn’t any better than yours, but it’s my feeling that an expressed opinion is better than a silenced one.

King + Blizzard: A Perfect Match

The news is pretty fresh, so you may not have heard: Activision just bought King, the company responsible for that whole Candy Crush thing. Admittedly I haven’t played any of King’s offerings, much like I ignored Zynga before them. Facebook/browser games are mostly throwaway experiences. From the variety of games I’ve experienced on mobile devices, the same can be said. Timewasters, and nothing more aside from a few rare gems.

I have however, spent plenty of time with Blizzard (and Activision) games. Call of Duty aside though, this is a post focusing on Blizzard and King, and how they are a perfect match for each other.

Unable to claim the title of “the first person to say that,” it’s pretty clear that Blizzard titles are basically accessible and polished experiences you’ve already had elsewhere. Their newest games released in the past few years are easily comparable to other titles in the genre who already had a foothold in the market. As a matter of fact, all of their titles are accessible and polished versions of established genres, but let’s start from the newest offerings:

Overwatch – FPS Arena Shooter, similar to Team Fortress 2.
Heroes of the Storm – MOBA, similar to League of Legends/DOTA2
Hearthstone – CCG, similar to Magic: The Gathering

Those titles alone are painting a picture that goes back to Blizzard’s humble beginnings. I’m sure you can see the correlation between Dune II and Warcraft: Orcs & Humans. Even The Lost Vikings is similar to other platformers of the era. The big gorilla in the room though, World of Warcraft, is similar enough in its approach to prior MMOs, but added that blizzard level of polish and accessibility.

That isn’t to say that Blizzard doesn’t make good games. I absolutely adored Diablo and still do. It still does it better than most Action-RPGs out there, and it established the “formula” despite taking elements from various action and adventure games that preceded it. We also can’t say that it isn’t innovative to build on what came before, because that’s been the formula for our entire existence. But in this era of all-you-can-eat gaming, standing apart from the pack means doing something different, and copying what is already successful and getting the perfect storm effect once doesn’t mean it will happen regularly or ever again. I think Blizzard needs to start thinking outside of the box, and this purchase could be part of that.

As I said earlier, I haven’t touched any of King’s titles, but I’ve played enough Bejeweled to know what Candy Crush Saga is all about. In doing some reading and formulating this post, I came across this article that sparked my train of thought in the first place. Go ahead and read it. If nothing else, scroll down and look at the pictures. I’ll wait.

Back? So you’ll have seen how King has been taking the Blizzard method of polishing an existing idea to a whole other level. They don’t make a genre more accessible, they straight copy games, change a few assets and call it their own. Then they monetize the shit out of it and call it a day. Their existing catalog of games are all copies of another game, or sequels to that copy. How they haven’t been sued more I don’t know. It’s as bad as the rest of the mobile games market though, in that anything that becomes popular sees a billion straight copies on the market within days. But I digress.

Does anyone else see the correlation I’m getting at thought? It seems these two companies made their fortunes off of copying others’ ideas and putting their own spin on it. It’s only fitting that they are basically the same company now.

I’m just curious to see if this makes the mobile marketplace better, or if the Kingly influence makes Blizzard a worse company in the long run.

Some further commentary from round the blogosphere:

Keen and Graev
The Ancient Gaming Noob
Syncaine

Diving into Patch 2.3

This past Tuesday morning Diablo III came down for patching, and when it came back up, 2.3 was live. I’ve talked about the new patch quite a bit in recent posts and have brought it up a few times on the podcast because honestly, it’s refreshing to see a single player or small multiplayer game getting new updates and being kept alive like this. In the past year and a half Diablo III has seen the complete loot system rework in 2.0, along with removal of the shitty auction house system, a full expansion in Reaper of Souls, and the introduction of Adventure mode and seasons. This patch adds to that considerable amount of new content in such a short time, it makes you wonder why Blizzard couldn’t keep up with content production for some of their other titles. Anyway, I jumped into the game the other night to check out the new changes and work on my Demon Hunter a little more before the new season was to start up on Friday.

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The new entry screen gives you a taste of what you can expect in the patch, and my first order of business was to check out the new zone, The Ruins of Sescheron.

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For those curious, it’s located on the Act III map in the top right corner. The zone consists of the first area called the ruins, another large area, and then a third level that contains a throne room and what you would think would be a boss, but I couldn’t find a way to interact.

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No one wants to talk with me.

The Ruins and subsequent zones all have this snowy ruin look to them, and I think it keeps with the feel of that particular act. Overall I fought a few unique bosses, took part in an event that rewarded a resplendid chest, and earned two levels worth of experience clearing out the three areas.

While clearing the various areas, I managed to find Kanai’s Cube, and our old buddy Zoltan Kulle shows up to become the newest “vendor” in the base camps across all acts.

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Kanai’s Cube is mine!

I can report that it doesn’t matter who you find Kanai’s cube with, once you have found it, it’s yours across all characters (probably separate for normal and hardcore but I did not confirm this). There was also a big change in the way Rifts work, in that you no longer need rift keys, so selling all of the ones on my characters netted me 100k, which was nice. I also confirmed that I have the transmogrifications from finishing season 3 with a level 70, so that is no longer a mystery. Anyway, Rifts are now accessible without the rift keys, but you do have to be level 70 to get into greater rifts, and there’s another stipulation as well, but I don’t remember exactly what it was.

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Lastly, checking out Kanai’s cube in town, you can click on the little book symbol and you’ll be able to check out the various things it can do for you. It turns out that being able to remove the passives from legendaries to add to your characters isn’t just a simple task, they have added new crafting components to the horadric caches, which are those chests you get at the end of series of bounties. 1 of each type of crafting component (1 from each act) is required along with some death’s breath and the item you want to remove the passive from. There are loads of other functions as well, but each requires some old and some new crafting components, but seems to be pretty fair. I look forward to checking out more of these features in the coming season.

That’s all I have to report for now. Have you checked out any of the new features yourself yet?


Today’s run features Y.V. and a stupid melee death on world 3. Woooo!