Talkback Challenge #2: Early Access and Kickstarter #NBI2015

For the second NBI Talkback Challenge, the committee poses the question:

Early Access and Kickstarter: Do you support unfinished games?

A couple of years ago, my answer would have been a resounding “NO,” but times have changed. Back then I would have told you that throwing your money away was pointless. Either the project wouldn’t deliver and you’d be out your money, or you’d get access to a broken game — never to be fixed. Full of negativity, I was.

These days I have embraced both platforms, but I am picky with what I will support. I still feel like the general trend of games coming out in Early Access and then staying in perpetual Alpha or Beta stages for years is sort of ridiculous. We used to get Alpha/Beta access for free, now we pay for it. Probably the most memorable Early Access debacle for me was the $150 Landmark Alpha, but there are many more examples to choose from.

There are pros and cons to each program, and here are a few off the top of my head:

KS/EA Pros:
-Support developers making projects AAA studios won’t
-Support indie developers who can’t get big time funding
-Get access to a game before launch
-Gain backer rewards that can be worth much more than the asking price
-Provide feedback that can help shape the project

KS/EA Cons:
-Just because you backed doesn’t mean the project will be successfully funded
-Some developers tug at nostalgia strings to get your money
-Some projects are scams
-Some ideas will never come to fruition, even with successful funding
-Devs can sometimes go MIA after cashing your paycheck

Kickstarter is seemingly a safer choice because if the project isn’t funded, you never get charged. However, there have been projects like Godus and many others that were funded and then the developers go missing and/or stop updating the game. Sometimes small teams will finish these games up, or they will just release in a broken state, sad and disappointing.

My personal experiences with Early Access games are many, while my experience with Kickstarter is still on-going. I chose to back the upcoming MMO Crowfall on Kickstarter a couple of months ago, which is supposed to come with Beta access and a “free” copy of the game. However, development is barely off the ground and we probably won’t see the game until 2016 at the earliest. So I will have to get back to you on that one. Either way I’m still hyped for Crowfall, and look forward to seeing how it changes the stale MMO gameplay that has plagued us for years.

When it comes to Early Access, I believe the first game I purchased was Nuclear Throne. It’s a rogue-like shooter, and it’s a blast to play. It was a great game the day I got it, and it’s been consistently updated week by week since I purchased it a year ago. I’ve made a few videos of the game over the past year, but here’s a good run too give you and idea of what it’s all about:

I love it, but I don’t understand why they’ve let it stay in Early Access for so long. It felt done when I bought it, and it feels done now — but the devs keep adding weapons, characters, and tweaking things. Perhaps they are close, but it seems weird to be tagged as an EA game at this point.

Another game I picked up around the same time was The Forest, and longtime readers will know that I’ve gushed about that game time and again. It’s another survival game with various elements, and though they added in multiplayer, there isn’t any PvP to this point. It’s basically a more realistic looking Minecraft, with cannibals occupying the same Forest. I recommend it, as development has been steady and improvments have been great. I just hold off playing it too much because I’m waiting for it to be done, which is my policy with most Early Access games.

H1Z1 is the Early Access game that I jumped into headfirst that is probably the most controversial in my collection. For some reason it split the MMO community right in two. I was super hyped for it because I have been a long time SOE (now Daybreak) fan, and the initial hype surrounding the game made it seem like an MMO designed with me in mind. I love Zombies. I love survival horror. I love PvP. I bought it when Early Access came to Steam, and I wasn’t disappointed. But then they started wiping servers and making big changes, so I decided I’d let it sit for a while. I don’t like progress that is taken away, which is why most Alpha/Beta testing hasn’t been too appealing to me. Anyway, I’m still a fan of the game and I will continue to watch its progress.

There are a handful of other games I have on my Steam list that are tagged as Early Access, though I haven’t put much time into them:

Delver is a first person pixel-art rogue-like that Doone gifted me last year. I like it, but then a bigger team put out Ziggeraut, and it completely takes the cake. Still, Delver is a great game from a one man team, and with Steam Workshop integration, people can make mods for it. I look forward to seeing the finished product.

Broforce is a game from a developer that supported the NBI last year (Free Lives), and gave us a bunch of keys to distribute. I got my hands on one and some of us NBI folk got together to play some co-op, and it is a blast. The bros are great, the nostalgia is great, the art is awesome, and there are so many EXPLOSIONS. A fully destructible environment means each playthrough is going to be different, and multiple modes add replay-ability as well. A limited free version called the Expendabros is available on Steam as well.

I won a contest run by Isey of I Has PC earlier this year in which I gained a copy of Project Zomboid, which is another zombie survival game presented in a different way. It’s isometric and pixellated, but has a deep crafting system and some brutal difficulty. I haven’t played it as much as I would like, as I need someone more experienced in the game to give me some pointers, but it’s still a game I think would be worth supporting. There is a free demo on Steam that you can try if you’re interested.

In one of many Humble Bundles I have picked up, Prison Architect was part of the package. It wasn’t one of the games I was after in the bundle if memory serves correctly, but it is a pretty well designed game. If you are into building and management sims, this game would be right up your alley. For me, it was a bit of a learning curve because the tutorial is a little light and I haven’t played too many games in this genre, but the developers are consistently updating it, and it’s worth a look if this is your thing.

Lastly, the newest addition to my Early Access library is none other than Darkest Dungeon. Many of the people on my blogroll have picked the game up, and I haven’t read a single bad thing about it, save for not being finished. Apparently there is a portion of the game that has yet to be added, and some funny quirks about the gameplay that need to be addressed. In my couple of hours playing it, I had a blast and didn’t run into anything game-breaking. I have sort of left this one to collect dust though, as I had too many other additions to my gaming library right at the same time and it’s been on the back burner. I don’t feel so bad as it’s an unfinished game, so maybe by the time I dump more hours into it, it will be closer to done.

So I guess my answer to the original question is Yes, I support unfinished games. But as you can see, I don’t have that many of them, so I am selective with those that I choose to support. There are probably quite a few other alphas and betas that I have taken part in, but I’ll leave it at this. I don’t have the inclination to dig any deeper into my media/post libraries.

Here’s some random screens from some of the above games, just because:

#NBI2015 #talkbackchallenge #earlyaccess #kickstarter

State of the Game: All Over the Place

Another week down, and the month is coming to a close. I think I may have written more blog posts this month than any other month in my “career.” I’d say the NBI has a lot to do with that. Sadly, the event comes to a close today, but that doesn’t mean we’re going to stop playing games and being a community. It just means the sanctioned events are coming to an end. From here on out, it’s up to us to keep blogging, keep creating content, and keep the movement strong. I know I’ve been doing my part, you should be too.

I strayed away from my current MMO of choice, partly because none of the people I had mentioned playing with have been playing all that much, but also because I’ve been involved in playing a number of games with the NBI crew (more on this is a bit). So really the only progress I made during the course of the week was two levels on my Cleric, and a couple of levels on my Rogue. Free players are only allowed two character slots, so at least I can’t be tempted to make any more alts. The levels on my Rogue came from straight PvP, I don’t think I’m going to do any traditional questing on that character. As it is, I’m kind of doing the same thing on the Cleric, as I have seriously gotten bored with themepark questing in MMOs. I do a few quests here and there still (particularly carnage or body drop quests/major event stuff). Sadly, the kill ten rats variety is still more fun that some of the “innovative” quests that some developers try to throw at us. Speaking of which, there’s a world event going on, and it’s called Unicornalia or some such nonsense. I could give a rat’s ass about having a unicorn mount. As the MMO Troll made mention of in his latest Massive Failure podcast, Unicorns don’t belong in the world of Rift. I agree with his sentiments. However, the event had some repeatable quests (used to grind for a special currency to buy the mounts) that gave massive amounts of xp and some decent coin. As such, I spent a portion of my time doing those, along with instant adventures, a couple dungeon runs, and some PvP. The best part of the event was having to close a special rift, which was actually semi involved. Rescuing unicorns, closing fire rifts, and then killing a raid-like boss. He died far too quickly for me to get the update the first couple times I tried to get him, but eventually I took him out.



My session-based gaming obsession continues, with the typical MOBA, CCG and Rogue-like titles filling in spaces between my more time consuming games (and real life). I spent time with Awesomenauts, League of Legends, Hearthstone, Broforce, Binding of Issac, Nuclear Throne, Wizard Wars and even Rogue Legacy.

I had a pretty awesome game in Awesomenauts the other day (several actually), and still believe that Ayla is the coolest character the title has to offer. In this particular game, I think I got the most kills in a single match I’ve ever done, along with having nearly a 4.0 KDA. Some of you PvP friendly NBI peeps need to get your hands on this game. It’s $18 to get the base game plus expansion. Think about it.


Riot never fails to keep coming up with reasons for me to play League of Legends. They’re also pretty good at making me enjoy the lore. The fictional band, “Pentakill” whose T-shirt I wear regularly, isn’t so fictional anymore. Seriously, this music rocks. I was impressed. Another featured game mode was released this week as well: One For All: Mirror Mode. You may recall I played the original One For All, and I wasn’t a fan. This time around, I love it. There are some key differences. First, the old version was played on Summoner’s Rift. The new version is on Howling Abyss. Next, the old version made each team pick one champion for all five of its members to play. This made you have to take into account each role typically played on SR, and pick a champ that was flexible enough to do it all. The new version plays just like ARAM, but now there’s only one choice of champion period. Meaning ten of the same champ in one lane. Chaos incarnate. A hell of a lot of fun. The only flaw I’ve seen is the fact that it’s a lotto pick, based on who nominates who. Meaning if I nominate Teemo and so do the other four players on my team, there’s a 50% chance in favor of that champ being selected. However, the other five champions that were picked have a 10% chance to still be the lotto winner. I saw this happen twice last night, where a champion that had three or more nominations lost out to one that had only one nomination. That’s dumb to me. And resulted in a game where we played ten Tarics. I fucking hate Taric. Here’s one of the more memorable rounds:



In Hearthstone it’s been more of the same: doing dailies to get dat gold to do arenas. It felt like it took forever to amass 400 dust, but I finally did and made myself a Preparation for my Rogue deck. It’s a bursty miracle design, mostly copied from the internet somewhere. I’ve had a hell of a time getting much success with it. In fact, I haven’t won a game yet. I want an Edwin and another Preparation. Here’s to the endless dust grind. In case you’re wondering what the deck looks like:


Magika: Wizard Wars went into open beta this week. It appeared to be a fun little PvP MOBA, minus the item buying and traditional lane scheme. It ended up being less that I expected. I had a little bit of fun with it, but I can see where the cash shop is instantly pay to win. I don’t normal care about psuedo advantages, like buying packs of cards in Hearthstone or exp potions in other games. I do care when you can buy items that affect your in game performance (gear) for real cash, and the barrier to entry for someone not willing to open their wallet is extreme. Hawken was like that. You don’t see me playing that game anymore either do you? I have to much to do to have to grind in another game. Scratch this one from the list.

Broforce had an update this week, adding a couple new Bros to the force, along with a ride-able bad guy machine. I got to see that bit first hand, because the level I had left off on had one in it. It’s basically a mech with jet boots and a couple of missile launchers, but it still was pretty cool, and makes the game feel more like a Metal Slug now. However, it runs out of gas fairly quickly, and landing too hard on the ground means burying yourself, never to get out. So they’re only useful for a couple minutes. I finally opened up Ellen Ripbro (the sole female character for now), which was the last character I needed to open before this new update added two more. So I’ll comment on the new guys when I get to them.

I acquired that copy of Nuclear Throne, just like I said I would last week. I’ve spent a couple of hours with it, definitely not enough time to have beaten the game just yet, but it’s been a great time waster, and is more in line with Binding of Issac than some of the slower paced dungeon crawling ones. It’s faster paced than even BoI though. And there’s guns. And explosions. Awesome. I found out about challenges that the steam community has been running, and as a result I had to try the newest one: The Passive Challenge. The rules were simple, don’t use your character’s special ability (basically no right clicking) and you have to turn the HUD off. It sounds easy, but is harder than it sounds. Some of the active abilities are pretty damn useful, and not knowing if you’re low on health or bullets makes things tricky. I recorded a video of one of my runs:

In the other Rogue-likes (Binding of Issac, Rogue Legacy), I just played a few minutes here and there, nothing much to report, besides I still love these games and the genre.

Finally, last weekend J3w3l started up a Terraria server for the NBI, and we have had some cool adventures thus far. I only played a little bit last weekend, but yesterday I had a binge day and played for around six hours. I think the bug has bitten me, as I’m starting to understand the mechanics and systems a bit more and am hungry for more exploration. I’m sure there’s still a lot I don’t know though, so we’ll just say that I have a basic understanding and am enjoying the game. Here’s some shots from the game:

Super Mario art by Jeromai of Why I Game
The tippy top of the massive treehouse by Talarian of Gamer By Design
Fighting the Eye of Cthulu with J3w3l and Doone
My underground “Cavernous Heart” (in progress)

It’s been another crazy week. Next weekend will be here soon enough, and I’ll have more for ya then.

#stateofthegame #roundup #gaming #multigaming

State of the Game: Revival

Here were are again, we have come full circle. I started a weekly column called ‘The State of the Game” last fall because as a long term blogger, I had hit some road blocks. Over the course of the years I had periods of inactivity but I was never willing to let this blog die. This column was a tool I used to get me on track, having a set day every week where I would do a round-up post of the games I’d be playing among other various updates. It served its purpose, in that it got me back to writing regularly, and I even started posting more than just that once a week that I held myself to. After several months, my blog was back to life and I felt that I didn’t need the weekly round up anymore. Part of this reasoning was due to the fact that I was posting several times a week; as a result the round-up posts felt like I was rehashing the same content. I didn’t want to let go of round-up posts, but I didn’t want to be struggling to fill them. I thought it would be better to drop the scheduled column and just write round-up posts when they made sense (as filler between more dedicated posts). Bullet time was born of this though process, but I think because I no longer had a schedule to adhere to, it was easily forgotten. Also, I chose to use a bullet list format, and that is somewhat limiting. As such, I am reviving The State of the Game, though this time around I’m dropping “the” off of the title. I’ll probably keep to the numbered order, or I might do individual titles like this one. I am also going to aim for posting the round up on the weekend, as that makes more sense. Due to the fact that I felt the need to do this introduction, and because I haven’t done a round-up since the beginning of this month, be aware that this post will be lengthy. I’ll try to keep it concise.

May has been a crazy month. With the Newbie Blogger Initiative in full swing, many different gaming opportunities have arisen, along with writing challenges as well. Here’s a small recap of things you may have missed:

You’d think I wouldn’t have time for much else, but in fact there are quite a few gaming experiences that I haven’t blogged about, for whatever reason. Recently a new game called Transistor released, from the same developer as the game Bastion. No, I didn’t get a copy of Transistor (yet) but I did end up with a copy of Bastion via my brother-in-law. He got it through a Humble Bundle purchase a while back, and I had tried to run it on my laptop a few months ago, and it didn’t run all that great. Yes, that laptop is a piece of shit. Seeing as how I’ve had access to a better computer for a couple of months, and because Transistor released, I was reminded that I wanted to play Bastion. It runs great on this computer, and I am pleased to say that it’s a great game! I’m not sure how long it is, but I’ve already gone through quite a few levels. Reportedly Transistor is a short game, so I’m not expecting Bastion to last much longer. Still, I love the graphical style, I was pleased to see that the game has full controller support, and as action RPGs go it’s one of the best. The story line is a little skimpy, but intriguing enough. The combat is fun and twitchy which I enjoy, and the narration is hilarious. I’m smashing crates looking for loot, and the voice is like “Kid just rages for a bit.” Seriously, everything you do is narrated, and it’s very entertaining. I’m sure I’ll blow through this one quickly enough, and I look forward to getting Transistor in the future.

Another new game in my library is The Binding of Issac. Another Rogue-like; I can’t seem to get enough of this genre. I love the way that you can simply play for a few minutes or a few hours and though you might die many a time, the game is still fun. The thought of never really having to finish these types of games to get your money’s worth is awesome, and I’m drawn more and more to this genre and arcade style games. Not only do they remind me of my childhood, but also of a simpler time where you played a game and didn’t necessarily complete it. I was gifted this game a while ago when it and its expansion were on sale for $1.50. BoI is different from other Rogue-likes that I’ve played recently because it plays more like The Legend of Zelda. The graphical style is cartoon-y, and disturbing. The story-line is anti-religious, and that also sits well with me, being a non-religious person. Also, instead of being turn based, it is action packed. You “shoot” your tears at the enemies, and there are various power ups you’ll pick up along the way that make you more powerful. I actually have a longer Rogue-like post in the works, so I won’t go any further into this one.

The ever amazing J3w3l has been running another ongoing event for the NBI, a series of games on Kongregate. High scores determined the winners each week, and though it doesn’t look like I’ll be the best at any of them, I’ve still tried. Flash games are not something I usually play, but some of these that she picked were pretty fun time-wasters. The first week’s game was “Pixel Purge,” and that game was right up my alley. A simplistic space shooter with upgrades, I thought I did pretty well with my very first attempt:


That score was trumped almost immediately. I played it a few more times but never came close. The second week of the event, the game wasn’t one that I was fond of. I don’t remember the name off hand, but it had to do with collecting music notes and meh. Just meh. This week we’ve been playing in the “Dojo of Death,” and man I love this game. I thought for sure I was going to win this one, but I have since given up on the idea. My first high score was in the 60k range. My next was around 80k. Finally, I got to this level:


That seemed amazing, until someone more than doubled it. I was spent. I still play it here and there but I doubt I’ll be able to top the 300k mark. I’m looking forward to seeing what next week’s game will be.

I’ve been playing my usual standbys just about as much. Hearthstone has become a little tedious, and I’m basically letting dailies pile up and then doing them all at once. From there, playing arena matches. For a time the arena was driving me nuts, I simply couldn’t get more than a win or two. I seem to have cracked that code though, as my last several runs have been 5+ wins, which really ramps up the reward. When I completed a new personal best run of 9 wins, the reward was a pack + 270 gold. Needless to say, if you do well enough, you can skip the normal/ranked play and just do arena runs, which also count towards your quests. That’s what I’ve been doing for the last week, although I’m down to no gold again, and haven’t gotten past 9 wins either.


My interest in League of Legends has been renewed since the NBI event, and I’ve been playing more ARAM mostly. I’ve also taken J3w3l under my wing and had several matches with her, my brother-in-law, and other NBI peeps. I’m hoping that I can keep them interested so we can continue to play semi-regularly. Everything is more fun with friends. My bro picked up the newest champion, Braum, and is loving him. We hadn’t played together in months, but he participated in my NBI event, and has come back to the game. I introduced him to the Team Builder mode (it was also my first time with it since it was in beta), and it was nice to be able to choose to lane together. He was always my support when I played nothing but ADCs, and so naturally he wanted to try out his new character (who also happens to be a support). The game was epic. We actually should have lost because our mid laner decided to afk for about half the match, but we dominated our lane and so did our top laner, so by the time mid came back, we were well ahead. The surrender came before we actually finished the match. I am currently sitting on a pile of IP that I’m not sure what I’m going to do with. I usually main support when playing Classic, so I’m thinking of just waiting til I have 6300 to get Braum. We’ll see.

I’ve had a bit of time off from Civilization V, although I still have a game in progress. I had started a new game as Japan, and I have grown my empire to encompass most of the island that I started on. I’m nearing modern times, and of course I’m going on the world conquering path, because I love combat. It’s been a while since I played that game, but here’s what my empire looks like right now:

Those pesky Ottomans in the bottom right corner have got to go.

I’ve been itching to try the multiplayer aspect of the game for a while now, and talk of that went around the NBI forums with little results. One day I caught Doone on Steam and we gave it a go. Another blogger, Maligma (who was also part of my LoL night) joined in. Doone set up the game and made the decision to use a turn timer, along with a limit of 100 turns, so the game was short and sweet, but it left much to be desired. We advanced along typical paths, but no wars were started, we didn’t do any diplomatic stuff, really it was kind of a waste of time. But, it was a great way to test out multiplayer. We all agreed that having a timer was a bad idea because towards the end of the game we weren’t able to properly control all of our units. It was also decided that future games wouldn’t have a turn limit. I can see where it can be a great multi-session game, and I look forward to getting into it again soon. Here’s what the map looked like just prior to turn 100:


I was Germany (grey) and I don’t remember who Maligma was, but she was the red area. We never saw Doone, he was presumably somewhere to the south. The blue bits are Napoleon, who was spreading like a disease, and who ended up winning in the end. Fuck that short bastard.

On the Playstation side of things, I haven’t done a whole lot. I have been playing Awesomenauts here and there with my roommate (along with playing solo on Steam, having only played enough to check out the newer champions that have been released recently). Otherwise, just checking out free stuff that has come from Playstation Plus. Skullgirls is a 2-D fighting game that’s a fun little time waster. I’d compare it to Street Fighter in terms of controls, but it’s more like Darkstalkers in character design. It’s probably something women would be irritated by, as the women are mostly busty and scantily clad, but there’s only one male character I’ve seen so far, so perhaps that’s a nice offset. It’s fun but nothing overly innovative. This week the new game was Puppeteer, which I had read good things about, but it’s kind of meh. Graphically it reminds me of Little Big Planet, but aside from being a platformer it doesn’t play much like LBP. The gist is you are a boy turned into a puppet and the game plays as if you are on a stage in a puppet show. There’s a whole whimsical tale about it, but it’s still just a platformer when it comes down to it. Castle of Illusion is better, in my mind. Still, these are jump in and waste some time kinds of games, so in that respect they have their place.

Finally, on the Horizon: I started my play-through of Shadowrun Returns and I intend to see that to its end. The 4th episode of The Wolf Among Us releases on Tuesday, so I’ll promptly blow through that and make the obligatory post. I intend to gain access to Nuclear Throne within the next week, because it’s a Rogue-like from a company whose games I already enjoy (Vlambeer). I’ve been watching videos of the game and it really looks like a blast. I will also be continuing to play Rift, as it is my MMO of choice for the time being. Last but not least, J3w3l has hosted a Terraria server and was nice enough to gift me a copy of the game, as she had a spare copy on hand (presumably from a 4-pack steam deal). I had mentioned playing it in the past on my PS3, but from the little I’ve looked at it, it appears to be another case of the PC version of the game is better. I never really got anywhere on the PS3 version because it was kind of boring to play solo, and none of my friends had the game. Via the NBI group, it appears that problem will be solved this weekend.

Sorry for the length of this post, but there was a lot to cover. Further editions of State of the Game will be back to their usual length. See you next weekend!

#roundup #stateofthegame #multigaming

Broforce Impressions

No, it’s not the newest movie from director Michael Bay — though it does have plenty of explosions.

Broforce is Free-Lives’ still-in-development action platformer. The humor supplement alone is what intrigued me, but watching a video of the game in action really sold me. Fully destructible terrain? Check. Awesome Bros? Check. Imagery of my childhood heroes in all their glory, plus blood, guts and did I mention explosions? Check. This game is a winner in my book.

The pixellated graphics are becoming a standard for the Indie games revolution, yet the Bros are very easy to pick out, and their Bro names are good for a laugh. There’s a laundry list of play modes, though the real meat and potatoes of the game is in its campaign.

Starting out, you’ll be greeted with a Campaign map, which is basically just a level select, though as you complete missions there is a bit of choice in where you go next.


As dictated by the map, if your chopper is flying over a jungle area, that level will have jungle terrain, the same goes for cities and whatever other devious ideas the devs come up with. To start you are in the jungle, and as you clear levels you can only proceed to adjacent ones. Pictured above, I had already cleared a couple of the jungle levels. The game ramps up the difficulty as you go — the maps and amounts of enemies grow larger over time. It gets to a point where some actual strategy comes into play as well, despite the first few levels not requiring much thought besides pulling the trigger. Each individual Bro also comes with their own challenges, as they all have their own unique weapons and special abilities.


While blasting through the levels, you’ll come across other Bros who have been captured in cages. Releasing them gives you a free life, along with changing you into a new random Bro from the pool you have already unlocked. Unlocks come from getting rescues; more and more Bros eventually fill your pool. My favorite so far is definitely the Boondock Bros (The Boondock Saints), who’s special ability summons an AI controlled Il Duce. Runner up goes to Ash Brolliams (Ash from Evil Dead), complete with Boomstick and Chainsaw arm. Loads of pop culture references here.

Soon enough you’ll have played through enough sub-levels to come across a boss. These baddies are much tougher than the normal terrorist cannon-fodder, especially because one stray bullet or explosion can kill.


The screen actually drops into a cinematic theater view when stumbling upon a boss, which is a nice touch, albeit a little annoying when you die repeatedly. And die you shall. But soon enough, with the right Bro, you’ll get the job done.


Sometimes it takes destroying half the level, but as long as you blow that fucker up, who cares? Also, explosions. Another cool feature is the ability to literally scale any wall using a knife. So even when you do eventually destroy all of the walkways nearby, you can utilize floating ladders and walls to get to where you need to go. Sometimes, there are other ways to traverse, such as the zip line, which everyone knows is the only way to travel when you’re an 80s action hero.


And then just when you thought the level was going to end, surprise! Boss fight! Oh yeah, and more explosions.


That guy was a bitch! He would not stay down. But my Bros had my back, and eventually we prevailed. I’m really looking forward to seeing what else can be done with the game. All of the modes are tagged as “alpha” at this point in the early access, so there is much to be revealed. Going through the list I can tell you that all of the game modes are strictly local co-op for now, but I’m sure it is part of the plan to include all modes in online play. As of right now, you can play through ten levels in online co-op, but also play the campaign, deathmatch, and a couple of other race-type modes locally. Up to four players can play locally, but I don’t see that working on a PC, so I firmly believe these features will be added to the online mode. Lastly, there is a level editor included, and it seems pretty robust (enough so that I really had no idea what I was doing), which means the Steam community will be adding content regularly.

There were concerns regarding the lack of female characters, and those along with other features to be added are discussed in a great write up by Polygon (which is actually sort of dated at this point).

All in all, I’d pay money for this game, and would love to play it with friends.

#broforce #freelives #impressions