Thoughts on Questland

Recently I’ve been on a bit of a kick with mobile games. Clash Royale has been and will be my game of choice for the foreseeable future, but I have been branching out looking for something different to play when I need a break from CR (or get frustrated with it). The other day I posted about Idle Apocalypse, which felt like a game that I’d rather enjoy until I found out that it’s just an endlessly repeating loop and there’s no real traceable progression. I have since deleted it and resumed my search for the next great mobile game (to me). One thing I’ll give Idle Apocalypse credit for: it forced me to watch advertisement videos, and one of the ones I watched piqued my interested. Enter Questland.

Questland is a rather deep, multi-faceted game. One part RPG, one part clicker, one part idle game, and one part turn-based RPG. The tutorial for the game will get you started with the basics, but there’s technically still a tutorial going on and I’ve played for a few hours. New bits and pieces open up as you level your character, so there’s always something new to check out. Honestly, you’ll probably be inundated with information at first, I know I felt a bit overwhelmed until I played for a while. First they’ll send you to the barbershop to customize your character, and then you’ll be thrust into the campaign which takes place on a rather large map, with each location having several levels or phases contained within. Initially it feels laughably easy, but the difficulty does turn up a notch as time goes on, but you’ll be countering that difficulty with gear upgrades of which there are multiple facets as well.

There are multiple currencies, some which will allow you to purchase items for the normal item shop, others that are used to upgrade gear, others still that are usable at a number of specialty shops that open up over time. Levels come pretty quickly as you complete quests and battle through the zones. Speaking of combat, let’s take a look at that.

Pictured here are a number of bosses that I have faced in my short time with the game. Each zone will contain 5-6 (to the point I’ve experienced) battles, each having three phases. You’ll walk along a path in first-person, coming to a group of mobs. You’ll tap the screen to attack and they will attack back in a turn-based fashion. Your basic attack also gives you a mana build up, which can then be used to cast spells. Currently I have a single target Fireball, an AOE Blizzard and a Healing spell. They aren’t really necessary just yet but I assume later you’ll have the option to upgrade them or procure different spells. Outside of combat there are a shitload of different screens which you’ll use to buy/sell/upgrade and perform other tasks.

New buildings in the town open up as you progress, and there are events and guilds and a ton of stuff to check out. Like most mobile games these days, there are lockboxes and wheel spins that will give you more gear, currencies and items. Of course this also means there is an RMT shop, and gems are this game’s premium currency. There is also a $2.99/month subscription that gets you a bunch of bonuses. The good news here is that the currencies seem to add up rather quickly, and I haven’t spent any real world money to have a great time so far.

The bundles seem relatively cheap, and there are special offers that provide huge bonuses so I’d say if you like the game you should probably throw the devs a few bucks. I might in the future if this one holds my interest long enough. As of now I’ve cleared 4 or 5 zones but have only scratched the surface of the game’s map. I’m approximately level 12 at this point. It’s a nice little RPG-lite experience and I’ve rather enjoyed it so far.

Like most modern RPGs, there are color-coded bits of gear. Each piece can be further upgraded using some of the in-game currencies, and it seems as you gain character levels you can also upgrade your gear further. The best gear in the game appears to be locked to crafting, which requires collecting parts of the gear piece (most have been around 30 individual pieces) and then merging those to get the item. Most of the pieces earned have come from chests, but certain levels will show you that there is a drop chance for gear pieces, so they can be farmed to get what you need. Also something typical of mobile titles, each level has a star rating which correlates to how many actions you take to complete all of the phases. Most have required under 20 actions to get a 3-star (max) rating and you’ll gain further rewards for earning all of the stars available on a level.

That’s all the information I can provide at this time. I have applied to a couple guilds but have not been accepted to one yet, so I’m not sure what benefits they bring. I participated in one event and won, but then the 2nd stage kicked my ass so I think that might be more end game content. There are also still features that are level locked at this time so it will take me a bit to get to where everything is opened, but I really like this game so I can report back later once I have more knowledge. I would still recommend this to anyone look for something else to play on their phones, it’s pretty damn good. Scratches the MMO itch without requiring the commitment.

Thoughts on Idle Apocalypse

As regular readers will know, I don’t really play a bunch of mobile games. Being old enough to remember a time when cell phones didn’t exist, and then in their early iterations the best you could hope for games-wise was Tetris or Snake, I wasn’t really keen on finding many to play either. There was a time when “real” gamers would make fun of mobile gamers so that probably has an effect on my lack of interest. In general, most of the games I’ve downloaded onto my phone haven’t been played for very long before being uninstalled, though there have been some exceptions to that rule. Currently my absolute favorite mobile game is Clash Royale, which I’ve been playing for nearly a couple of years by now. I’ve tried many other big name mobile games like Fallout Shelter and Elder Scrolls Legends, but didn’t really get into them. One older game (and iterations) that I rather enjoyed were the Tiny Tower games — I spent a good chunk of time on the original and also Tiny Death Star. This brings me to the game in question for today: Idle Apocalypse.

From screenshots alone you should be able to pick up on the comparison, as in this particular game, you’re also building a tower. That’s not to say you’ll only be building a tower though. There is a lot going on in Idle Apocalypse, and I’ll try to cover all the bases in this post. You are an evil overlord that is building this tower with the end goal of starting the apocalypse. Using various resources you will create new floors that will each have their own purpose, from producing more and different resources to creating monsters that will fight for you. At some point they call you a cult leader, and I suppose all of the little guys running your tower are cultists, but I like the term “overlord” and “minions” better. Heroes are en route to ruin your plans, but you can do something about that as well, and this extra mode is a bit more on the “clicker” side of mobile games.

Initially you’ll only be able to watch your minions attack the heroes, but in dying they also produce resources which you then use for upgrades and additional rooms in the tower, so the circle of life is complete. Later you’ll gain access to spells with which you can punch and stun the heroes. The “dark fist” spell is on a very short cooldown, so this is where the endless clicking comes in.

Later you’ll also build a drop point, where an airship will come and drop off a crate every few minutes. To unlock the crate you have to watch an advertisement video, and then you’ll get a random prize. Sometimes this ends up being “wheel spins,” which will provide resources or gems, the games RMT currency. There are also achievements that can be earned by playing (fairly easily I might add) which also provide gems. Gems can be spent in the store on various things, mainly skins, resources and “time warps” which essentially speed up resource production. For $10 you can get the ad free verison of the game, which would probably be worth it if you planned on playing this for long enough, as there are ads for the airship drops, and also three that you can watch every 4 hours that give bonuses to production and creature damage. You’d still have to check in on the game every few hours anyway, and honestly the ads aren’t that big of a deal so I won’t be spending any cash on this one.

So what’s the point? Well there is one sort of end goal that I’ve seen so far, and that is to open up the “idol portal” and summon an idol. Again, I don’t like the terminology here, you’re clearly summoning a demon. The demon can be further upgraded to last longer and do more damage, and eventually you can start the apocalypse when you are ready. There are other demons that can be summoned too, so I would assume you should probably do a ton of upgrades and summon all of them if you can before starting the apocalypse, but I wanted to see what would happen so I went ahead and did it.

Once the apocalypse is under way, you’ll watch your demon head off to destroy the world, and in the process you gain souls. You also get the clicker bits here by tapping the world as fast as possible while this is happening. I had only upgraded my demon slightly at this point, so he only lasted for 14 seconds and then at the end he destroys your tower too. Clearly that sucks, and the devs threw in some cheeky humor acknowledging this.

So the game starts over and you have to build your tower again. However, with the souls earned you can then buy chants, which are permanent boosts to production speeds, etc. You also gain access to some items that once purchased will provide new spells (like the stun I mentioned earlier). Also upon starting this new tower, you’re given what amounts to quests (though they are called tasks) which usually require some amount or resources and pay out in wheel spins (at least initially). I’m sure the game will follow this same sort of rinse and repeat formula for a time, but perhaps new layers emerge as you go on. Overall I’d say if you like idle/clicker games or the Tiny Tower style game you’ll enjoy this as well. It’s free and a good time waster!