TWR: Klothys – God of X

Theros: Beyond Death was released a couple of weeks ago, and I was finally able to get my hands on some of the new cards. My best pull was probably the Nyxbloom Ancient, which I already knew I wanted in a new deck. There are still other cards from the set I would like, but I managed to snag some cool cards. Each time a new set comes out I tend to look at the new legendary creatures for potential brews. This time around there weren’t too many creatures I saw being good commanders, rather better in the 99 of other decks. However, one of the new Gods from the set caught my attention, and being in colors I haven’t brewed around much, I decided it would be my first project. Behold, Klothys, God of Destiny:

Klothys is a God, so it already comes pre-equipped with two lines of text that apply to all other Gods as well. Each of the Gods are Legendary Enchantment Creatures along with being Indestructible and requiring a devotion threshold before becoming a creature. What makes Klothys unique is the fact that she does some nice things whether or not you can actually attack with her. Each precombat main phase we get to exile a card from a graveyard. This is great for multiple reasons, but having built in graveyard hate is amazing to break up many of the meta’s shenanigans. You can target your own graveyard if necessary, but we’ll typically be using this ability against opponents. When we exile land cards, we get either a red or green mana. Any other card type gains us two life along with dealing each opponent 2 damage. It’s great value for only three mana. Over the course of the years I have notice a bunch of cards in the Gruul colors that I just haven’t found a place for, and Klothys inspired me to fit most of them in. Green wants to ramp and draw us cards, while red wants to burn our opponents out. So my brain immediately goes towards lots of ramp to feed X spells. While the green X spells are mostly creature based, the red X spells can be potential game finishers, especially when we have a ton of mana to dump into them. First let’s take a look at our ramp packages.

BIG Mana:

These are the general ramp spells and creatures that will help us to produce big amounts of mana. Though there are many other options aside from Cultivate, Kodama’s Reach and Rampant Growth, I chose these because they are lowest curve and most reliable. Farseek is another I typically run but because we are only playing two colors and you can’t tutor for green it amounts to a mountain tutor and I’m okay without it. We also like that Cultivate and Kodama’s Reach both put a land card in our hands, mainly because we are including multiple cards that allow us to drop extra lands per turn. Burgeoning will allow us to play lands on opponents turns as well, and the Great Henge is a busted artifact when you are playing big creatures. Playing it for only GG will allow you to tap it for two immediately, and any creatures you cast come in with a +1/+1 counter and draw you a card. Nyxbloom Ancient is a new card from Theros that won’t instantly give you infinite mana, but you can definitely make a ton of it more quickly with him on the field. There are some typical mana dorks that tap for mana, and then there’s both of the Radhas that can produce extra mana when attacking. Mina and Denn along with the Dryad of the Ilysian Grove will allow us to play extra lands and of course the Sakura Tribe Elder can be sacced to grab a basic. Next let’s take a look at our big mana spells/creatures and support for that theme.

X Marks the Spot:

Here we have a selection of Hydras with X in their casting cost. When we have the ability to pump out a bunch of mana, these can hit the battlefield with rather large power and toughness. For the most part they enter with X counters on them but then some will do some extra things, but I’ll leave it to you to read the cards. When it comes to X cost spells, we’re running a selection of deal X damage to multiple or singular targets. I’ve tried to include only those that have the ability to hit our opponents directly, though some can also target their creatures or in the case of Earthquake, all non-fliers and all players, which we’ll have to be careful with. For additional support for this theme, I’ve also included Rosheen Meanderer who taps for four colorless to use towards X spells, and Gargos, Vicious Watcher who reduces our costs for Hydra Spells by four as well. Lastly, Unbound Flourishing is an enchantment that doubles the amount of X when casting creature spells (so our Hydras are doubly huge) and also when we cast big X damage spells, we’ll get to copy that card, so sometimes this could be a two for one finisher! Here are some supporting cards and my reasoning for their inclusion:

Supporting Cast:

Courser of Kruphix doesn’t let us play additional lands, but other creatures we have in the deck do. Still, if you have the ability to play lands off the top of your library, you can then keep some in your hand for Burgeoning or other triggers. Arasta is a nice creature that gives you free blockers with reach (and we don’t have other flying creatures for those blocks either) when opponents cast spells. The new Nylea reduces creature costs along with some situational card draw. Questing Beast is just good value but it’s honestly only here because I pulled one from a pack and wanted to put it somewhere. Torbran allows all of our red sources to do extra damage, and though that’s mostly with spells, it still can help with the hurt. Xenagos the God can make one of our huge creatures even bigger each combat. He’s a big beater himself when he comes online. Rampaging Baloths have one of the best landfall triggers in the game and with our gameplan we should be able to make quite a few 4/4 beast tokens pretty quickly. I inlcuded Ruric Thar for the same reason as Questing Beast, but he’s also a big beater that punishes noncreature spells. And of course, no big beater green deck goes without a copy of Avenger of Zendikar. For enchantments, we have Cindervines, which also punishes the casting of noncreature spells, but also can be sacrificed to destroy an artifact or enchantment. Elemental Bond and Guardian Project help us draw cards each time we cast a creature, while Rhythm of the Wild gives our creatures either haste or more counters. Greater Good can help us to draw a ton of cards by sacrificing a creature with a bunch of +1/+1 counters on it. Overall I think the deck list is pretty solid, but I won’t know for sure until I test it out. Your mileage may vary. You can see the full decklist here.

The War Report: You Dirty Rat!

So the Lunar New Year happened recently and with it many games will do something to celebrate the occasion, from Lunar New Year sales to in-game events, this is a holiday that is recognized though not implicitly celebrated. Eastern Astrology has their own version of birth signs, though they are centered around the year rather than our system which focuses on birth month. Anyway, 2020 is the year of the Rat, and instead of the rest of this article being about sales or video games, we’ll be talking about Magic: The Gathering. Wizards of the Coast wanted to get in on the celebration, and released another Secret Lair product, this time focusing on rats! As it’s been some time since I’ve brewed up anything new, I thought I’d try my hand at making my own rat deck. I’ve wanted to try out some of the cards that read “you can have any number of copies of X card in your library” for a while now. The most prominent cards featuring this rules text that have been made into EDH decks are:

Persistent Petitioners are the newest of the bunch and the first outside of black to my knowledge. They are set up for mill strategies and I’m not super into that. Shadowborn Apostles are pretty cool as once you get enough of them out you can start cheating fatty demons into play, but I already have decks doing that sort of thing so I passed on that as well. As you can see, there are two options when it comes to rats you can have numerous copies of, but I like the lower curve of Rat Colony over Relentless Rats. I was tempted to include multiple copies of both, but figured it would be best to stick to one due to some other packed in synergies. Also costing three CMC just to get additional toughness isn’t really worth it. I’ll take the power buff and smash into things or have a 1 toughness chump blocker that can still kill the biggest of threats. If nothing else, it’s pretty nice to be able to cast two rats instead of only one when you have four mana. There are several commanders people typically use for their rat decks, but for me the choice was obvious:

Marrow-Gnawer is not prohibitively costed, and he is also a rat so he’ll benefit from some other rat friendly cards. As soon as he hits the board, he can potentially make 3-4 of your rats unblockable due to fear. If he manages to stick around long enough, he’s as badass as Krenko at token production, as you can tap him to sacrifice a rat and get X more rats, where X is dependent on the number of rats you control. So if you have four rats out, you tap him to sac one and still make four, as he sees himself as well. So it’s basically the same thing as Krenko when all is said and done, you just have to own at least two rats for his ability to snowball. Let’s take a look at all of the rats we’ve included first.

You Dirty Rat!

Despite this being sort of a “rat tribal” deck, there aren’t a lot of other rats here. The reason for this is we’re going to include 25 copies of Rat Colony in order to draw them regularly and continue to bolster our plan. Little 2/1’s aren’t frightening until you get out six and swing for a ton of damage. Keeping with that theme, if we have a Pack Rat or Swarm of Rats on the board, we will be getting even bigger rats that will still buff our Rat Colonies as well. Crypt Rats can be a finisher in a pinch, and we’ll go over our ways to make a ton of mana in a little bit. Chittering Rats is just a little bit of hand hate, while Throat Slitter is a ninja who can be cheated into play with our other rats while destroying a creature on the way in. Ink-Eyes is another great card that can put in some work and is one of our bigger stand alone threats. Though not technically a rat, Midnight Scavengers melds with Graf Rats into a crazy Eldrazi rat that buffs the team as well. Next, we’ll look at rat support:

Supporting Thine Rats

None of these cards are actual rats, but they have viable rules text for the theme. Piper of the Swarm gives your rats menace, can create rat tokens, and can steal opponent’s creatures — talk about a package! Chittering Witch supports the theme by creating rat tokens for each opponent you have (usually 3). She can also sac creatures to wither others. Ogre Slumlord creates rats each time non token creatures die, but also gives your rats deathtouch which is amazing when you’re killing huge things with little creatures. Patron of the Nazumi is a spirit that allows you to offer a rat to cut mana costs, but also has some life drain stapled on. Finally, Ratcatcher is a tutor for rats on a stick, and that can come in handy.

Big Black Mana

Being a black deck, we have ways of making a ton of mana, and as such we have some things we might want to do with that. Crypt Ghast, Magus of the Coffers, Cabal Coffers and Cabal Stronghold will make you big mana for small investments. The Ghast can also extort which can move some life totals over the course of a game. Gary will also allow you to make some explosive life shifts if played at the right time. Bubbling Much is also a good option to make a metric fuckton of mana to funnel into a huge Torment of Hailfire for the win. If nothing else, you can dump your hand onto the table and get a good swing in rather quickly.

Other Cards of Note

Mostly a selection of some noteworthy artifacts here. Secret Salvage is a dumb card that will never work in EDH, until it did. You can literally exile a Rat Colony, then search for all other copies of it in you library and put them into your hand. You have the big black mana thing going already, so why not play them all right now? You don’t have haste so that might make you vulnerable, but it’s still a pretty amazing interaction. Thrumming Stone can be equally busted, as all of your spells will gain ripple 4, so when you cast Rat Colony from hand you can look at the top four cards of your library and cast that card for free if it pops up, but then you get to ripple again. We really need some hast in this deck, don’t we? Heraldric Banner, Icon of Ancestry, The Immortal Sun and Vanquisher’s Banner are all tribal boons, which give small anthem effects along with doing other cool things.

Overall I think the deck looks like fun, but due to some of the cards I’m choosing to use, it’s not quite budget at around $300. You can see the full deck list here.

The War Report: EDH via Webcam

I’ve been a member of a few Magic: The Gathering and specifically EDH oriented groups on Facebook for a while now. I regularly see people post about groups they might be able to join up with in real life in order to play, but these posts are usually met with little in the way of answers. This is partially due to the fact that despite there being a very active playerbase, it is split up in several ways. There are folks like me who had their own friends whom they played with and as such didn’t really expand beyond that. Others (myself included here as well) go to events at local game stores like Pre-releases for new sets or specific Commander events where prizes are won. Not to mention there are folks who have given up on paper Magic altogether and play solely online via MTGO or Arena. I’ve tried my hand at the digital format and find that I don’t care for it, but I’ve had fun with both other circumstances. But after moving out here as of this year, I really haven’t played much MTG in person. I did make a trip out to where I used to live one time, and I have had some rounds at my house with my sister and her husband, otherwise there was the Vegas trip where I spent the most time actually playing the game.

On those posts where people try to find others to play with in person, most of the answers suggest going to an LGS but there are places where they don’t exist (where I live is one of those places, where the nearest store is 30 minutes away). Others suggest playing via Skype/Discord or whatever else people are using to communicate these days. Initially I was turned off by the proposition, but my old roommate decided to join an EDH Discord channel and told me that he had been playing games with strangers from all over the place and having a blast doing so. Having only a PC and not a laptop, I knew I was going to have to invest in some equipment. My friend said he was using an app on his phone that makes it act as a webcam, but after seeing it in action I’m glad I decided to pick up a proper webcam. It didn’t cost much either.

It took me the better part of an afternoon to get things all set up. First, I had to unpack the webcam and the hinged arm that I purchased for it as well. Then it turned out that my desk is too thick for the arm’s clamp, so I had to find a solution which ended up  being a thick book. Thankfully the webcam is tiny and weighs very little, so the book is enough weight to hold it into place. I’ve found the perfect desk for this sort of thing on Amazon and will likely pick that up after I move, so I can then mount it properly. Anyway, once I had the physical pieces set up, I discovered that the camera’s USB cord was pretty short, but thankfully I have a spare USB port on the back of my keyboard, so I was able to plug it in there. Initially it wouldn’t turn on for me either, and after some digging I found that I had access to the camera denied in Windows’ privacy settings, so once that was enabled we were good to go. My friend pointed me in the direction of two different Discord servers, but so far I’ve only really used one. If this sort of thing interests you, the server I use is linked in that last sentence.

After being a part of the Discord channel, there are LFG tools there to pick up players to get EDH pods going. Since the traditional pod size is four players, it doesn’t take long to get games up and running. I joined my old roommate and some random guys for the first time last weekend, and it was quite an experience. People generally use a free conference software via Whereby, and I have to say it’s a great tool. This reminds me of Zencastr which I used to record podcasts with, and I’m thankful for the Internet and the cool shit that comes along with it. Pictured above is my screen, where you can see me in the top left, my friend in the bottom right and the other two random guys we were playing with. One person logs into their “room” and then sends an invite link to Discord where the other players will join in so you can see their playmats. Obviously the video quality isn’t amazing and you’re not going to be reading cards off of the screen (instead, asking “what does that do?”) but you can see their general board state and it adds to the immersion. Otherwise Discord voice channels are used on the server so that you can communicate. I’ve worn my headset and I’m thankful for its noise cancelling because I’m set in the living room and the TV and other things are always going but I haven’t gotten any complaints about background noise. We had a couple of rounds that day, and then yesterday I spent a big chunk of the afternoon playing as well.

I’m not sure why the camera were set up weirdly in this picture, but it was when I was playing in the late afternoon with a group of random people. I ended up playing several games with these guys but for some reason some of our cameras were displaying weirdly. Perhaps there are some quirks in the system I’m unaware of. Whatever the case, it has been a blast to literally play MTG on demand. I haven’t had this sort of release in quite some time, and since I’ve barely played at all this year I intend to make up for it. This allows me to practice decks more often, and find ways to tweak them to make them better. I’m already tearing through my collection trying to make new decks that just kinda work just to have other things to play. I know now that I won’t feel like I’m wasting my time coming up with new builds and whatnot, because I’ll actually get to use the cards I’m buying and play the decks that I’m building. I’m looking forward to my next session already!

What’s really interesting is the difference in metas. Apparently the culture is a little different too, as proxies are allowed and people aren’t asking for proof that the players even own a copy of the card. I’m not down for playing proxies myself, but I can see how it can make a meta more competitive. Most of my decks are pretty well balanced, so we’ve been playing mostly in the “mid” power level group, and it’s been mostly fair outside of the above game where “Roons” was playing a deck that was probably more fitting for a high power room. Regardless it worked out fine in the end and we had a blast playing a bunch of different games. If you love paper magic, EDH, and don’t have a playgroup, I highly suggest checking this idea out. It’s as close to the real thing as many people can get.

If you’re interested in my webcam setup, here are links to the Amazon pages:

Logitech C615 Webcam
Neewer Suspension Boom

TWR: Brewing Around Partners

I’ve been sitting on a couple of partner commanders for a couple of years now. I bought the Saskia Commander 2016 precon that came with Tymna the Weaver and Tana the Bloodsower and though I played the deck as it was for a little while, I eventually broke it up to make Saskia into a weird ball lightning deck before later changing her to an infect commander. Tymna found her way into another brew of mine that centered around Alesha, but Tana was relegated to a binder never to see play again (not to mention that the decks I’ve mentioned to this point aren’t seeing play or are broken up). Knowing that the partners have some powerful decks people have come up with, I was looking into another competitive option so that I’m not forced to play Zur every time I want to play cEDH. Arguably the most powerful combination, Tymna + Thrasios builds typically rely on the “Flash Hulk” combo. You can google that last term and find viable lists abound. Vial Smasher decks look solid too, and was the other build I saw most of when it came to partners with Tymna. Finally though, I came across a “Bloodpod” primer that showcased a deck centered around Tymna and Tana, and these are the cards I already owned. It turns out that I owned a good chunk of the list too and though I didn’t want to out right copy it, there isn’t a lot of room for change either. Mainly, I figured that there were some budget versions of cards that I could swap out, and thereby make it a little easier to build overall, despite having a value similar to that of my Zur deck. Most importantly, it isn’t trying to win via Laboratory Maniac and actually wants to turn creatures sideways, which is fun. It’s also pretty stax oriented, another style I enjoy. Backstory aside, let’s take a look at our partners:

Tymna doesn’t look all that great at first glance, being a 2/2 for 3 with Lifelink. However, if you can manage to damage an opponent, you’ll get an extra draw during your second main phase. If you manage to damage multiple opponents, you’re drawing more cards. That’s actually pretty amazing, and with her low CMC you can start doing this early. Tana supports the other side of our plan, in that she too wants to get in for combat damage, but also produces tokens for us to use sacrificially, or to spread our damage around to multiple opponents for more card draw via Tymna. Also, being able to create tokens and draw cards while under stax effects means we’ll be ahead of our counterparts for the majority of the game.

So what’s our game plan? Well the original Bloodpod deck was named as such due to the above two cards. Blood Moon is a card that hoses many multicolored decks, particularly if they are running mostly non-basic lands. It does ruin our non-basics too, and with only a few basic lands that can hurt, but it shouldn’t be an issue if we already have out our commanders and can keep drawing cards and creating saprolings. Birthing Pod is a nefarious card that allows you to sacrifice creatures in order to tutor up other ones, and there are several ways we’re going to utilize it. Essentially, the deck wants to throw down some early stax/tax effects and then pod into a victory combo. The original deck was made a few years back though, but newer versions have come out and I’ve managed to take some ideas from multiple decks and put them together. Some things to note: I don’t have the mana base that most lists do, but found a more budget friendly way to go that should still be effective. I also don’t own some of the most expensive cards, so I’ll be showing you some budget options for those as well. First up, the stax pieces:

I’d argue that more stax pieces are artifacts and enchantments than creatures, but it seems there are plenty of good hatebears for the deck as well. These cards are all purposefully picked in order to slow your opponents down and allow us to get ahead. Combo/Storm decks need to cast more than one spell a turn, so shutting that down as an option is good, as is forcing them to pay taxes on top of CMC. Shutting off the abilities of artifacts and creatures or making them come into play tapped sets people back turns. We also have the all important graveyard hate stapled to Leyline of the Void and Anafeza the Foremost. Magus of the Moon is a second Blood Moon. Grand Abolisher protects us on our turns. You see where this is going. So our gameplan then is to have more mana, more card draw and a faster tempo than the rest of the table. We’re only running 34 lands, which are a combination of Shocks, Pain lands, and others that allow us to create mana of any color, with very little utility. Mana rocks are present in Mox Diamond, Chrome Mox and Sol Ring, but otherwise we are depending on multiple early dorks to really accelerate our plan. Here’s our dork package:

We can make most of our colors with the above elves, along with making an explosion of green mana if we get priest of titania and a couple more elves on the battlefield. Birds of Paradise and Deathrite Shaman can fix for us. So after we have out some decent ramp and some stax pieces to put us solidly ahead, we can work on our wincon. This can be helped with a solid tutor package:

Yisan is basically another Birthing Pod, while Fauna Shaman is a budget version of Survival of the Fittest. Eldritch Evolution only works one time, but can grab you something needed, while the other more traditional tutors can pick up pieces that we need for our combos. What do we need for combos? I’m glad you asked:

So, here are some combo pieces that will win us the game. Kiki-Jiki along with Splinter Twin are two ways to allow us to infinitely ping down our opponents in conjunction with Goblin Sharpshooter, as such:

Splinter Twin + Goblin Sharpshooter + any x/1:

  • Twin on Sharpshooter #1.
  • Tap #1 to create #2.
  • Tap #2 to kill a dork. #1 and #2 untap.

Loop:

  • Tap #1 to create #3.
  • Tap #2 to damage face.
  • Tap #3 to kill itself. #1 and #2 untap.

We also have loops from Birthing Pod/Yisan that count on creatures like Felidar Guardian, Karmic Guide and Village Bell Ringer, all of which can essentially be tutored with Buried Alive and then reanimated with either the Karmic Guide or the couple of reanimation spells present in the deck. For example:

Birthing Pod + 3drop + 4drop + 2mana -> pod 3 into Felidar Guardian -> Flicker Pod -> pod 4 into Kiki-Jiki

The deck can be a little convoluted, but you should be able to win either by infinitely pinging, or making infinite Guardians with haste that you can hopefully win the game with. Instant board wipes could be an issue, but with the recursion you should be able to get one of these going. If nothing else, you can stax lock the board and win via normal combat damage. I think the deck can be very competitive and I can’t wait to start building. It’s probably going to take some time to get the capital together for the cards needed but I think it’s going to be worth it just as much as building Zur was.

TWR: Throne of Eldraine Spoilers & The Next Year of MTG

We’ve known about the next Magic: The Gathering expansion, Throne of Eldraine for a little while now, but as is customary in the month leading up to a set’s release, we’re entering into spoiler season for it. I saw a few whispers about a Twitch stream that certain community members were given access to, and shortly thereafter we were learning that Wizards of the Coast would be attempting again to push the Brawl format. Most people, myself included, had already written it off as dead, but with the additions to Arena, they have been pushing the format again between paper and digital. I’m not sure if there will be Planeswalker decks, or if these are going to be more comparable to the Guild Kits from the Ravnica block, but whatever the case, a new product is launching with Throne of Eldraine and we’ll see Brawl preconstructed decks for the first time. Here are the face commanders for these sets:

Brawl Commanders:

If you are unfamiliar, Brawl is a Commander variant in that it follows the same color identity and singleton rules, but instead of being 100 card decks they are only 60 cards. They also have a rotation that matches standard, meaning you can only play with standard legal cards. So no putting your Commander deck cards into your Brawl decks. I think it’s a silly limitation and part of the reason I stopped playing standard is because rotation can be expensive. In EDH, you can wait for a set to rotate out and get a good deal on singles you want. Otherwise it’s pretty much the same game. And when it comes down to it, I’m not overly impressed with any of these commanders enough to warrant building a new EDH deck around it. I think the Bant and Esper creatures are more interesting than the others, but I’m sure people playing knights are excited to access to a new color with a new general. Friends of mine seem to be most interested in Korvold, and I’ve seen what sorts of shenanigans you can pull with him but I find it uninteresting. Deck lists were already released for these, though I don’t believe all of the cards have been spoiled just yet. They don’t really seem worth the time, but I’ve heard they are going for $20 a piece so not a lot to invest if you want to build around one.

New Mechanics:

Throne of Eldraine is adding a couple of new mechanics, and though they are kind of interesting and their take on fairy tales aren’t bad, I just haven’t really seen much yet that I’m excited for in the set. I don’t think I’m burnt out on the game because I’m still always brewing, building, writing and thinking about the game. One problem is that I don’t really play much, but even with all of that on my plate I still don’t find much to be excited for. So the new mechanics are Adventure, Adamant and Food Tokens. Various cards from the set reference food and creating food tokens. Some, like the Goose above, will allow you to create food but also to sac food to the goose itself to get a different effect. Otherwise, Food tokens are much like Clues or Treasures before them, but instead of drawing you cards or giving you mana, instead you gain life. I guess Oloro players rejoice, but it just seems like a tacky limited-only thing. The same really goes for Adamant. It’s great for mono colored decks I suppose, because it typically requires you to cast the spell with only one color of mana in order to get a bonus effect. That’s pretty meh, and I haven’t seen one that seems worth it yet. Of course, spoilers have only just begun. Lastly, with Adventures you get the new card frame at top right above. There is a spell side and a creature side to these cards. You can cast the creature normally for its CMC and be done with it, or you can cast the adventure spell (which can be either instant or sorcery) which is then exiled rather than going to your graveyard. You may then cast the creature half of the card from exile for it’s normal cost. I can see ways this could be really good, but the creatures spoiled that have adventures on them haven’t been great.

New Planeswalkers:

A couple of Planeswalkers have been spoiled so far, including the return of Garruk. Apparently Will and Rowan from the Battlebond set are supposed to be around as well, but we haven’t seen them just yet. Garruk looks ok, but I’m not sold; older versions are better. A brand new walker in Oko has appeared as well, and he references those damn food tokens too. I’m not into this guy either. As a matter of fact, I think I still have a hangover from War of the Spark.

In other news, we were treated with the schedule of releases for the next year of Magic: The Gathering. I first saw this information over on Hipsters of the Coast.

 

So, we know that beginning in quarter one of 2020, we’ll be returning to an older plane with Theros: Beyond Death. I’m pretty excited for this one as I wasn’t playing when the original Theros set released but I have purchased many cards from the block. I’m curious to see what sorts of new Gods them might come up with. In quarter two, we’ll be heading to another brand new plane, Ikoria: Lair of Behemoths. Apparently there’s something about building monsters in this set, but I’m not sure if that will be like the fusing of creatures in Unstable, or if it will be more like the meld cards. Whatever the case, the new planes tend to be more exciting than the old. Core Set 2021 will likely have some gems, but overall core sets are dull. Finally, in quarter four we’ll see another old favorite in Zendikar Rising. I didn’t play during either of the Zendikar blocks, though the latter was still standard legal when I came back to the game in 2016. As such, I own a ton of cards from these sets, but I’m disappointed that we won’t get more Eldrazi.

Whatever the case, 2020 looks like a good year for MTG. I’m looking forward to new things to come!