Thoughts on Soul Calibur VI

Since moving back to my old town, I have been able to reconnect with my best friend who stayed behind when I moved away almost five years ago. One game series we both enjoyed was Soul Calibur. I believe I played either the first or second iteration way back when prior to knowing him, but we did play either the third or the fourth game together quite religiously for a time years ago. Since then, the fifth installment came along for PS3 and I picked up a copy while the two of us still lived together. We played it quite a bit too, but found ourselves less impressed with it than the prior versions of the game. One thing that makes Soul Calibur interesting is their inclusion of console exclusive characters depending on what platform you picked the game up for. For #5 I believe it was a Star Wars character on the Playstation. For the sixth game on PS4, Geralt from The Witcher series makes his fighting game debut (he’s pretty damn good too). There are familiar faces otherwise, along with some new characters.

The game has various modes as most fighters do. There is a story mode that is fairly easy to complete (I did so in a little over an hour). It takes you through the story of the Soul Edge and various other trinkets that certain characters interact with and a culmination boss fight against Inferno, who is an embodiment of evil. Nothing too challenging, but there were some interesting bits along with beautiful hand draw art during the story bits. The in-game engine is beautiful, and the characters have smooth animations. The special moves are especially over the top and reminiscent of some of the summon spells from Final Fantasy games.

Outside of the story mode, there are the typical battle modes where you can play against friends on the same console, or you can go online to play strangers via the Internet. There is a gallery where you can view various bits of artwork (much of what was unlocked during my story playthrough) and another mode where you can create your own fighter. In this mode you’ll be able to customize the look and name of your fighter, but it inherently works like other fighters in the game (you pick a particular fighting style). One thing I will note that is different in the sixth installment is that the controls feel more fluid and intuitive. I was picking up characters’ moves very easily despite playing those I had never tried before. Old favorites still worked great, but I felt like it was easier to pick up and jump into for people who haven’t played the series before.

Because I was playing on his system over on his house, I didn’t manage to get any screens of the game, but rest assured you can find them online. We felt like it was a good time, but he was already considering returning his copy just because it doesn’t feel like much of a value for the $60 price tag. We just don’t play these types of games like we used to. He probably also didn’t like the fact that when we used to play back in the day, he would be the winner the majority of the time, but this time around I had a record of 11-2 before going home (HA!).

Monetization schemes seem to be built in as well (which is expected in this day and age), as they are pushing a season pass which I assume will add in new characters (Street Fighter V has been doing this for a couple of years now). Overall it’s a beautiful game that I’d recommend if you’re a die hard fighting game fan, but if you don’t really play these sorts of games your money would be better spent elsewhere.

Thoughts on Street Fighter 30th Anniversary

Regular readers will know that I’m a big fan of the Street Fighter series and fighting games in general. I’m fairly picky when it comes to the games I like, but for the most part Capcom’s fighters have always been my favorite. So naturally when I learned about the impending release of the Street Fighter 30th Anniversary Collection I knew it was something I’d have to pick up. When it released it was reasonably priced, but I still waited for a sale, and that happened just the other day so I was able to get a copy on the cheap. The game boasts a considerable line up from the history of the series:

Two things that stick out however, are that really you’re only getting 6 titles rather than the advertised 12, and also that these are Arcade ports rather than ports of the console versions. The reason I say you only get 6 games instead of 12 is because there are literally 5 versions of Street Fighter II here, along with three versions of Street Fighter III. The Alpha series is really the only one that could be considered separate titles, and the original Street Fighter didn’t have multiple iterations over the years. It’s also a little disappointing that these are Arcade ports rather than the console versions, mainly because I played most of these games on the consoles that were around at the time, and because they are less full-featured as a result. One of the main reasons I picked this collection up is because Street Fighter Alpha 3 is pretty much my favorite fighting game ever, and I absolutely loved the survival mode. I would play this for hours when I lived in my first apartment, and would play versus with friends endlessly. These bonus modes aren’t readily available, as when you hit start on the above screen, it takes you directly to character select. There are ways to play some different modes though, but they require particular button presses at the main menu of the title to do so, and they’re still not entirely what I remember. A shame, but I’m still glad to have this package.

Outside of the games themselves, there is a pretty impressive amount of information about the series. You can read details from each individual arcade title, along with seeing a timeline of the entire Street Fighter history. There are detail character bios, sketches and artwork for the games and little tidbits of trivia sprinkled throughout. It’s pretty cool if you’re a super fan, but most people will probably skip over these details.

Otherwise it’s still the same old Street Fighter that we know and love. You can play pixel perfect (a border surrounds and looks just like the old arcade cabinets) or stretch the size of the screen from more modern TVs. If you had a favorite version of Street Fighter II, it’s here and you can choose to play it over the others. Honestly it doesn’t make a huge difference but there are nuances like the speed in which the game plays or the amount of playable characters or even if there is an inclusion of a super move bar. Capcom is still doing this sort of thing to this day, as with Street Fighter IV there was a normal, arcade and super edition of the game, and Street Fighter V just recently added the arcade edition of the game (for free if you owned the base game) which I wrote about here. Another new feature is the addition of online matchmaking to some of these titles, though I believe this was already done for some of the games in the past. I know that you could have purchased Super Street Fighter II on the PS3 and it had online matchmaking, and a version of Street Fighter III did this at some point to. In this collection, you can only play Street Fighter II Hyper Fighting, Super Street Fighter II Turbo, Street Fighter Alpha 3 (I believe this is the first time you could play online with this one) and Street Fighter III 3rd Strike. I’m not sure what the population is like but I was able to play a few matches online so far with short wait times.

If you’re a fan of the series like I am, I’d recommend picking this up just to complete your collection. I’m happy with the purchase.