State of the Game: Current Events 2020

I don’t intentionally go so long between my State of the Game posts, but it seems that because I have focused more on just completing a game at a time I don’t have as many bite sized bits to talk about. Although I’ve started and completed several games over the past few months since the last round-up, I’ve somehow managed to start a few that I’ve already written about and wish to give updates on. As it goes, I haven’t actually completed (or really played) the games I talked about last time, but I can touch on some of the stuff I’ve been doing recently. This time around we’ll be talking about the Final Fantasy VII Remake, Wildermyth, Streets of Rage 4, and The Outer Worlds.

Final Fantasy VII Remake

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The Remake continues to impress, but has also begun to frustrate. I will admit that much of my nostalgia for the game weighed heavily on my decision to pick this one up, mainly because I absolutely loved JRPGs in the 1990’s. It turns out that older me is not as invested in the storyline, and honestly I’m not enjoying the combat all that much either. The camera gets itself into janky angles too easily, the AI of your companions is absolute dog shit, unlike older games where you could set the behavior of the AI (ala Dragon Age), and it’s twitchy but unresponsive at times. So basically I spend half of the time enjoying the sites and remembering bits of the original from my long term memory banks, and the other half of the time yelling at the screen with how stupid the combat can be. Sometimes it’s pretty straight forward and satisfying though, so I’m torn between loving and hating this game. I should note that I skipped The Witcher III entirely because of similar irritations with the combat, but I still feel like I need to see this one through. I may be that guy and turn the difficulty all the way down because I may not finish the game otherwise. I absolutely cannot fathom how they will implement things like Emerald and Ruby Weapon. They were impossible enough with turn based combat. Whatever the case, we’re starting to see various parts of the game open up a bit beyond the slums, with mini games like darts showing up, more music to collect, and I’ve even had my first couple of summons since then, though they work so much differently now I was a bit underwhelmed. I met a new character on a motorcycle that I don’t remember from the original, but he was interesting enough and I imagine since he did not die we might see him again. I have a friend playing the game who has been ahead of me and given some vague spoilers and it seems that there is more new here than old, so it’s more of a new experience than a remake, so it does keep me wanting to see what happens next.

Streets of Rage 4

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My original post about Streets of Rage 4 was prior to the game releasing, but my first hearing about it. I have since purchased the game and started playing through it over the course of last weekend. During that first session I discovered that most of the game’s features were progress locked, so you could only start off with Story mode or Battle mode. Playing solo I of course started out with the story. I picked Axel as he is the most recognizable character for me, and powered through almost the whole game in one sitting. I started getting frustrated towards the end and decided to take a break before picking it up again another day and finally completing it. From there I unlocked the ability to play any stage where you can try and increase your ranking as there are trophies for S rank on every stage and other such nonsense that I’ll never shoot for. Other trophies include beating the story with every playable character, and others that come from performing certain actions on various levels. I unlocked Adam (from SOR1) about halfway through the story, and unlocked the original pixel art version of Axel for completing his story. I assume the story will largely play out the same despite who you pick, but I also assume that you’ll unlock all of the playable characters and alternate models by playing through the game multiple times. The trophies seem to be tied to solo play, but you have the option to play through the story in co-op, and apparently up to 4 players can join in, but I’m unsure how that affects difficulty. It was clear to me that some levels would have been much easier as-is with more players, but perhaps more enemies are added if you are playing with more friends. There’s also online options that I haven’t looked into yet, but I assume you’ll be able to co-op or battle just the same as you could locally. Overall the game looks great, I love the new combat system and animations, but it’s still challenging because of timing and stuff that was more of a thing back in the 1990’s that we aren’t used to now, but the devs recreated to the letter. You really have to play it to understand what I mean (also need to be old enough to have played games back then). It’s still something I’d recommend for fans of the series or this style of game, but if you don’t like beat-em-ups you could probably skip it.

The Outer Worlds

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In my original post I had only spent a couple of sessions with The Outer Worlds but I already loved what I had seen. I actually haven’t played it much since then only because I’ve been distracted by the other games I’ve mentioned here, along with a couple of others that I have dedicated posts planned for. Whatever the case, I have enjoyed how the game has expanded beyond the early portion. Getting a spaceship has allowed my crew (and I say crew because I’ve recruited a couple of new bodies outside of the original girl that joined the squad while I was leaving the first planet. Different companions bring different skills to the crew, and some of their own quests as well. Some quests will also mention a crew member’s skillset needed for that particular mission so it’s advised to bring them along when needed. As such, you’ll want to keep them equipped with new gear. This differs from older games in this genre where you’d only have one companion and they were likely just a mule to carry your shit. Now you need to pay attention to the different members a little bit more, and you’ll have two of them with you at all times. Another nice feature is the ability to control their special moves which can turn the tide of fights single-handedly. Rather than being a big open world, the devs had designed this one as more of a Borderlands style setup, where you have some planet areas that are large, but they are bordered and you can fast travel while on them, but otherwise have to return to the ship to visit other planets. It’s also clear that sometimes you’re on the same planet but in a different region, and you can’t really travel between them without returning to the ship either. So it’s a hybrid open-world but it seems to work pretty well. You’ll be able to focus on the tasks at hand and then move on. I’ve visited several of the planets and completed quite a few missions. I believe I’m nearly level 20, I know I’m in the teens at least. I’m not sure the amount of content I have still left to go but I look forward to enjoying the ride.

Wildermyth

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I have less to say about Wildermyth only because I have only just started my second session with the game. In my first post I talked about the mechanics and gameplay, but also notated that I only played the beginner 3 chapter session. I have since started up a new game with the normal mode 5 chapter story. I was under the impression initially that characters would transfer between games, but it appears that your legacy is generated in different ways. When you have heroes die and you memorialize them, those memorials will remain in the game. Other characters who survived a story can reappear in new games, so I guess eventually you might see those characters again or perhaps their offspring. It’s not overly clear to me, and though I only played through one chapter before quitting that session, I didn’t seen any legacy stuff, so I guess I’ll write more about it when I figure it out. Whatever the case I have enjoyed starting a new story and getting to know some new characters. Having a new main enemy makes a difference in gameplay a bit as well. This time around I have a group of five, with 2 warriors, 2 mystics and a ranger, so I’ve switched up the configuration a little bit. I’m sure I’ll have more to say on this one sooner than later because I really enjoy the story telling here.

So there you have it. Some progress on all accounts. As I mentioned I have a couple other posts in the works for a couple other games I haven’t yet introduced on the blog, so stay tuned for that.

A Handful of Hours with Final Fantasy VII Remake

As a hotly anticipated title, the Final Fantasy VII Remake fully released this month, so of course I have more to say about it. I wrote about the demo in a post a little over a month ago, and having played said demo I knew I would enjoy the moment to moment gameplay of the remake. Combat and how it would be handled was a big concern of mine, because despite purists wanting a turn-based ATB copy of the original’s system, most people don’t have the patience for that anymore. I also like the idea of “random” battles being replaced by respawns in particular parts of combat areas. Another plus is the sprinkling of cut scenes and commentary throughout combat pieces, keeping the story flowing alongside the fighting mechanics. Modern conveniences and what have you.

Combat is, after all, the crux of this game. JRPGs always had a way of pulling you into them with a deep storyline but still relied on combat shenanigans to make things interesting. A story rich game can benefit from a strong combat system due to the fact that you’ll feel satisfied growing your character/party and the ability to take on bigger challenges. Both ends pull the middle together so to speak. So while early on the combat is a little narrow, eventually more characters join your fight and bring their own sets of abilities and stances to the fight. Combat animations are fluid and satisfying and come with some flashy effects at times. As everything is done in real time, you end up with a lot of options but still must make decisions quickly. The only piece of the combat system that really is a throwback to the original is the action meter, which must fill up before you can cast spells or use abilities or items. Otherwise, you’re mashing the attack button while pausing to block or dodge from time to time.

I’ve read elsewhere that some of the adult undertones (and some of the more blatant weirdness) of the original has still made its way into this title, and the above shows that it’s made it through. I don’t remember being called a punk-ass bitch in the original, but I also enjoy a lack of censorship in the titles I consume. Otherwise, much of the story remains the same, with iconic tunes being reimagined and scenes I had all but forgotten reminding me of playing this game as a child. This is definitely not the Final Fantasy VII I played as a teenager, but it’s definitely made for the fans of that game. For many of us it was our first JRPG love-affair. For those who have never picked up a Final Fantasy game, it’s a great place to start (though if you’ve played Final Fantasy XV already, you’ll be somewhat familiar with the combat).

As with any Final Fantasy game, there are side quests and other activities to partake in. The original Materia system seems to be intact or at least close to what I remember. It allows you to slot gems into your items in order to gain new spells, abilities and passives. You can also modify your weapon with points, which is something new that allows you to literally pick whatever sword you want to have appearance wise, while still being able to take abilities from that sword and use them regardless. You’ll have to master a sword before this happens, but could theoretically play the whole game with the Buster Sword and only swap out to level up other sword abilities. It’s a creative way to add new depth. You can also spend time collecting various music that is largely remixed original FF7 music, or collect information on various creatures to get new materia made for you. I’m sure there’s more to come but this is what I’ve seen so far.

As far as story goes, I believe it has covered the major plot points well enough for now, however there is a lot more to explore in Midgard, along with plenty more detail for characters that didn’t get much of the spotlight during the original. The first chapter is still the raid on the Shinra reactor which was also covered during the demo. I still had to replay through that again, and that helped to refamiliarize the controls and whatnot. From there during your escape you meet Aeris who touches you and gives you the ability to see these wraith creatures I don’t quite remember from the original, but again we’re talking over twenty years since I played the game. Later, you’ll band up with Tifa in the slums to do a bunch of side quests and that’s basically where I left off after a few hour play session. I know there was still more to this area of the game in the original but it’s been said that this first part of the remake only takes place in Midgar, so I assume there’s a lot more to it than there used to be. Going forward I probably won’t report back on this too often because I don’t want to spoil too much but I see myself being able to power through it while we’re still on quarantine. If you enjoyed the original I can’t see how you couldn’t enjoy this one, but those who are adverse to action combat might want to avoid it, because you’ll be doing a lot of it.

The FF7 Remake Demo

We’ve known about the Final Fantasy VII Remake for several years now, but the time has finally come to see more. It has actually been delayed once, and we’ve already seen a few trailers that show off parts of the game, but finally a playable demo has been released. As a huge fan of the original game (it was my first FF game, it was the reason I bought a Playstation back in high school) I knew that I’d be interested in an updated version of the beloved classic. As information trickled down we were unsure if would be a faithful recreation or if things would be changed. It was also said that the game would be “episodic” and though I can see this being okay if they split the game the way they did in the 90’s, by making each disc of the original into a full episode, I still would prefer a whole game all at once. I assume this means that development of future episodes isn’t completed yet, and we still don’t know exactly where this first episode will end, but for now let’s just talk about what happens in the demo.

As you can see above, the game is clearly gorgeous. All of these screens show some of our main and supporting characters and all of them are introduced throughout the play session I had with the demo. To be clear, this isn’t a lengthy demo, but it does allow you to see how cool the game now looks, and also runs through the entire Mako reactor scene that introduces Cloud and the rebel group Avalanche. We also get to see how combat has evolved, and you’ll have to see some of the next screen shots for me to really describe it.

Anyone who has played the original game knows that it was a product of the times. JRPGs of that era mostly relied on ATB meters in order to determine turn order for actions that would take place during the battle. Also seemingly gone are random battles, in that you only fight when you happen upon some enemies as you traverse the level, there aren’t “unseen” enemies that attack you as you wander. I do feel this is a positive change in some aspects because I hated getting swarmed by things as I was trying to get to chests and other secrets. However, this may prove problematic if you encounter a tough fight and would need to level up on these random battles. Since we don’t ever get to a point where we get to see the world map and how that will be handled, its unclear if this was just part of the demo. Whatever the case, combat feels less like the turn based strategy of the former game, and instead feels much more like Final Fantasy XV in that regard. However, in XV you weren’t able to swap between characters, only issue commands, whereas in this title you can control who you want and still issue commands. So the best of both worlds I suppose. There is an difficulty option that also lets you focus on purely giving commands rather than also trying to do the combat yourself, so that’s a great choice for those of you who don’t care to button mash. It is a bit button mashy, but at the same time fairly fluid and responsive. Basic attacks happen when pressing square. You can change stance with triangle. Otherwise spells, abilities and items are all used via a context menu. I loved the combat, but that last boss before blowing up the reactor was a bit of a challenge without more phoenix downs.

Upon completing the reactor scene you are treated to pretty explosions and a zoomed out view of the city before the demo winds down. Clearly this is only the tip of the iceberg but I was hit in the feels immediately. I cannot wait for full release at this point, as I already know it’s going to be a blast. I’m just curious how much more of the original game will make it over and how much of it will change. Time will tell I suppose. You can download the demo for free via the Playstation Store if you’re curious to see for yourself.

E3 2019: Most Anticipated

The 2019 Electronic Entertainment Expo has wound down to a close and just like years prior, I thought I should give some commentary based on what we saw. This is the first year in a while that I didn’t actually watch the live streams, so I don’t have any commentary on the show itself, the presenters, any of that. Instead, I have a list of games that interest me the most, and some commentary along with a video for those curious to learn more. This has become an annual affair, and as such I thought I should probably collate all of the past years’ posts in one place so we can see how things line up.

E3 2014

E3 2015 (Podcast Episode)

E3 2015 (Written Post)

E3 2016 (Podcast Episode)

E3 2016 (Written Post)

E3 2017

E3 2018

Looking back through these lists, there are a couple of things I can glean. First, this is the only year from this selection that doesn’t have Sony present at the conference. They have started doing their own thing for the last few years at a later juncture in the year, but this is the first time I can remember them not being at the show. It also appears that I have played/own all of the games on these lists outside of the ones that haven’t released yet. Some of those games are coming down the pipeline sooner than later, finally. I suspect Sony is saving their big PS5 announcements for their own conference, as rumor already has it that we’ll see the console’s release in 2020. Now I just have to decide if I should grab a PS4 Pro this holiday season when the deals come around, or just say fuck it and wait for the new machine. Whatever the case, despite Sony’s absence there were still quite a few games and bigger updates that were worth taking a look at, so let’s dive into the list!

CD Projekt Red has a pretty decent reputation due to the success of their The Witcher series. I hadn’t played it, but grabbed the GOTY edition of the third entry in the series — I couldn’t get over the wonky combat mechanics and uninstalled it. Initially hearing about Cyberpunk 2077, I assumed it would be a similar type of game in a different setting, and so I didn’t have any excitement for the title. However, after seeing some gameplay footage and seeing that it’s an FPS in a cool setting, I became more interested. Seeing Keanu Reeves’ involvement doesn’t really sway me one way or the other, but I like most of his movies so that’s a plus I guess? Whatever the case it looks like it’s going to be a fun game so it makes the list.

I mentioned this title in prior E3 posts, as we were teased with information about it in years past. It’s finally coming out next month, and it looks to hold true to the standard the recent Wolfenstein games have set. I loved both The New Order and The New Colossus and to a lesser extent The Old Blood. Adding co-op is cool but I’ll likely play through it solo. Still, I’m ready and will be picking this one up day one if I can help it.

My girlfriend actually bought me a copy of Fallout 76 for my birthday last year. I played it for just a couple of short sessions before putting it down. One of my chief complaints would be the lack of a cohesive story and NPCs. It felt like a typical sandbox game with very little direction and I was disappointed after being hyped for the game since it was announced at last year’s E3. Apparently there have been a succession of good and bad patches/changes in the time since, and like No Man’s Sky before it, this is a game that is likely better after a year or more of development compared to the release product. Apparently they are changing up the story and adding NPCs, along with adding a Battle Royale mode (yawn). I’m hopeful that it can eventually be called a “good” game, but whatever the case we always have The Elder Scrolls VI (which was missing from this year’s show) to look forward to.

This is probably the game I’m looking forward to the most. The DOOM reboot was fantastic and made me fall in love with the series all over again. This being the sequel to that reboot, I think we’re in for a treat. I can already tell that it’s more of the same but the graphics and animations look kicked up a notch and I already know I’ll be paying $60 for this on day one.

Star Wars games tend to be pretty awful. Apparently Knights of the Old Republic was good but I never played it. Battlefront was fun for a minute, but it’s not story driven and thereby you don’t really care. I didn’t care for the MMO despite being a Bioware fan. This game looks pretty good, all things considered. I’m cautiously optimistic. We’ll see when it releases what the kids are saying about it.

I’ve talked about this one before, and holy hell does it meet and/or exceed my expectations! Finally being able to see combat and more of what this game will look like, I’m sold. Final Fantasy VII was my first game in the series, and as such has a special place in my heart. The only confusing part is that apparently it’s being released episodically, so I’m hoping that they split up the game into thirds, and just use the original break points between discs (the Playstation version had 3 discs). Anything more than that might ruin the experience, but it looks pretty sweet at this point.

The only game I probably won’t ever play unless they port it to PC, but still a game I remember with a mixture of fondness and hate. The original Battletoads on NES was a painfully difficult game that was a childhood rite of passage. This game doesn’t look like it will be remotely as difficult, but still hits me in the nostalgia feels. As of now I believe it’s only slated to release on Xbox, hence why I’ll probably not end up playing it.

Another title I talked about before, I enjoyed playing the original and think this one looks familiar but intriguing nonetheless.

Panzer Dragoon was one of my favorite games on my Sega Saturn, which was the system I backed during those console wars in the 90’s. Sony was the new kid on the block but they ended up causing the demise of the Saturn, and as a result a bunch of unique and cool games never saw the widespread fame they deserved. This one being remade is interesting because it was such an unusual title. I might get a Switch someday, but I’d hope this gets ported elsewhere.

Borderlands 3 is another hotly anticipated game for me. It’s been a long time since Borderlands 2, and The Pre-Sequel didn’t hold my attention in the same way the original two did. There isn’t much to say here, as it’s not really anything new but it’s a great looter shooter and something I co-op through with friends, so I’m in!

Strangely enough, a new DLC for Borderlands 2 was announced as well, and this time we’ll be getting a story bridge between 2 and 3. Coincidentally (or maybe not?) the PS4 version of the game, The Handsome Collection was just given away for free via Playstation Plus, so we should all be able to try out this new DLC before the new game drops.

A new game by From Software? Typically that’s an automatic win. Demons’ Souls, Dark Souls and Bloodborne were all excellent games, and though I’ve heard mixed reviews with Sekiro, I can’t imagine it’s bad, just misunderstood. The only difference here is apparently George R R Martin has something to do with the story telling, so perhaps it will be something completely different. I imagine Souls gameplay will still be present, and I look forward to hearing more.

So there you have it. These are the games that I’m looking forward to most from this year’s conference. What are you looking forward to most?

What I’m Looking Forward to in 2016

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The New Year is here, and now that the holiday festivities are over, we can get back to focusing on the next wave of great games that will be releasing. Over the past month the blogosphere (and Internet at large) has been listing off its favorite games, moments and stuff of 2015 but why stop now? Let’s kick off 2016 with a list of games I’m most looking forward to, and some titles that I’m hoping for more information about.

Coming This Year:

Street Fighter V (February)

I’m a Street Fighter fan boy. Always have been, always will be. The mechanics required to play the game are superior to that of any other fighting game in my opinion. I’m really looking forward to the next title in the series, as I enjoyed Street Fighter IV, but I think there are some better characters in this iteration. I also love the fact that you don’t need a bunch of friends to be able to have people to play against (like we used to back in the day), you can just hook up with people online. Many fighting games die out over time, but Street Fighter tends to have staying power in that department. I hope to get this one on release.

XCOM 2 (February)

I loved XCOM back when it was a 2-D pixellated mess, and I especially loved the reboot of the series. I played the game on both console and PC, and look forward to seeing how the battles and grand strategy will play out this time. Apparently the aliens run Earth in the sequel, so you’re in charge of reforming the XCOM program and taking back earth. It’s not a huge twist, but it should be interesting enough.

Uncharted 4 (April)

I’ve talked about Uncharted 4 a few times over the past couple of years. It was announced at E3 year before last, and was on the last two of my E3: Most Anticipated lists, but it deserves a slot here as well because it’s actually coming out. The multiplayer beta was running a couple weeks ago and I really enjoyed that as well. It took the best elements of the multiplayer from 2 and 3 and ditched some of the stuff I didn’t really care for. The addition of the grappling hook adds a new element to an already vertically-minded game. I can’t wait to see how the story shakes up as well, in what will likely be the last entry into the series. I’m also hoping that we hear what Naughty Dog has up their sleeves in the way of a new series. Or perhaps we’ll be hearing about The Last of Us 2? One can only hope.

Doom (Spring)

DOOM, as it’s being called (but was at one point referenced as “Doom 4”) is sort of a reboot of the series. It’s taken the fast-paced, hip-firing action of the originals and paired that with today’s graphical capabilities. The campaign looks to be solid, carnage-filled fun, and the multiplayer reminds me of Quake III Arena. I managed to play some of the multiplayer Alpha on PS4 and it ran beautifully. I had technical hiccups when trying to play it on my PC though, so hopefully that won’t be the case once it releases. Either way it had an old school feel that was very welcoming and I look forward to it!

No Man’s Sky (June)

Provided this game goes off without a hitch, and is as grand as the vision I have of it, this will likely be my GOTY for 2016. I’ve spoken about it many times on the podcast and on this blog (it too made the last 2 of my E3 Most Anticipated lists), but it’s supposed to be out this summer. Originally I was under the impression that it was a Playstation exclusive, but it appears to be launching on PS4 and PC simultaneously. Either way it still looks fantastic and I can’t wait to go exploring. I’m torn as to which platform I should buy it on, because I’m hoping to have a PS4 with my tax return this year. I suppose we’ll have to wait and see what the multiplayer situation is going to look like. I have far more friends on Steam than on Playstation Network.

Mass Effect Andromeda (Q4)

This is slated for a quarter 4 launch but it’s a possibility that the game gets delayed. I wouldn’t be surprised if it was. That doesn’t stop me from being very intrigued. I loved the Mass Effect games, though I still need to get ahold of the first title, as it wasn’t ported until much later (originally an Xbox exclusive). I’m sure Bioware is going to have a whole new world with familiar ideas prepared for us, and I can’t wait to dive into another worthy Sci-Fi RPG.

Divinity Original Sin 2 (December)

I’ve honestly not played enough of the Original game, but I know that I rather enjoyed what I did play of it. Since this isn’t launching until December, I have the year to beat the original and be prepared for the sequel. I’m sure that it will be just as good. I’m a bit of a fan of the isometric RPGs of old, so I might be biased. Here’s hoping it doesn’t suck.

Final Fantasy IX PC (TBA)

Final Fantasy IX released back in 2000 on the original Playstation. One of three main-series Final Fantasy games to debut on the system, for some reason this one isn’t available on PC yet, despite pretty much every other title being on Steam already. Besides VII, this is my favorite in the series but I never got to finish it because my Playstation was stolen when my apartment got broken into. I’ve though about buying the downloadable classic version on my PS3 a few times, but now that it’s coming to PC I’ll likely just pick it up via Steam. I’m starting to toy with the idea of playing through them all, but I’d have to start collecting them from the beginning, as I currently only own Final Fantasy Tactics, and that’s it.

Dark Souls III (TBA)

Another fantastic game series that I’m too far behind on. I played through and completed Demon’s Souls, the first of the Souls games to come out as a Playstation exclusive on PS3. Dark Souls soon followed, and I own that one on PC, but haven’t beaten it just yet. I have Dark Souls II on my Steam wish list, and Bloodborne is a title I can’t wait to pick up once I grab my PS4. Dark Souls III will likely be a PC purchase just to keep that series all on one platform. As this one is still “to be announced” it’s possible it won’t release this year, but I think it will pop up. I’ll just have to dig into the older titles or it’ll end up in the backlog.

Allison Road (TBA)

This is one of those under-the-radar titles. Remember PT, the Silent Hills demo-thing? That whole deal got nixed when Konami and Kojima parted ways, but apparently the PT demo got some fan attention. Enough so, that a fan-created full-fledged game is coming, and it’s called Allison Road. Honestly, it looks equal amounts of creepy and awesome, and definitely has the same feeling to it that PT had. I just hope that they manage to keep things compelling. It’s supposed to release this year, but we’ll see.

Overkill’s The Walking Dead (TBA)

I didn’t hear about this game at all somehow. I’m a huge Walking Dead fan, including the show and the comics, but the only game that’s really hit the mark when it comes to that IP was TellTale’s two seasons that were mostly based on the comics. There have been other titles, but they were pretty meh. This one is also supposed to be based on the comics and looks more like The Last of Us, in that it’s a mixture of survival horror and gunplay. If I hadn’t been doing research for this article I wouldn’t have heard of this game at all (yet) so I’m glad I stumbled upon it.

Want More Information:

Final Fantasy VII Remake

This is the second trailer to have come out since E3 last summer, and it shows more in-game footage, but we still don’t have a total picture for the game. I feel like it’s going to be fantastic, but I’m not sure that it will make it out this year. As my favorite of the series, I can’t wait to see this in action and I hope that it holds true to the nostalgia while eliminating some of the dated annoyances coming from old-school mechanics.

Resident Evil 2 Remake

Another great classic title that is being remade. Capcom has gone pretty crazy with Resident Evil remakes lately, as many of the older titles have received HD upgrades. The original had a remake from top to bottom though, and it looks a hell of a lot better than it did back in ’95. This looks to be something of the same, where it’s not just an HD (resolution) upgrade, it’s supposed to be reworked from the ground up. If they preserve the storyline but give it a new coat of paint it should be pretty good. Time will tell, but it’s likely we won’t see this one release in 2016.

Crowfall

The game that still remains my MMO of the future, the next MMO I plan to play, the only MMO I’m looking forward to. Crowfall. There has already been some pre-alpha testing, and it’s likely they’ll be into either deep alpha or early beta testing by the end of the year. This latest video from the devs focuses on new systems added to the game, crows and vessels, which is a brand new concept in an MMO world, and looks to tackle some of the issues present in the current crop of titles on the market. Honestly I’ve been hating on MMOs for a long time, but I still love them. I just don’t love what’s on offer (even if I dip my toes in them once in a while). Crowfall is the only game I’ve ever backed on Kickstarter, and there’s a good reason for that. They are trying new things and sound like they’re going to hit the nail on the head. I can’t wait to see what further developments occur and I hope that it meets expectations.

Indivisible

Finally, a game that came out of left field for me. I happened to get Skullgirls packed in with a Humble Bundle, and as a result caught word of that developer’s next project, called Indivisible. The Kickstarter page had a downloadable alpha demo that was surprisingly fun and unique. The game combines platforming and turn based RPG mechanics with some elements from 2-D fighting games like Street Fighter. It’s hard to describe, but cool to play with. They were successfully funded but the game isn’t due until 2018, so I’m just hoping for more information before year’s end.

So there you have it. What games are you looking forward to the most in 2016?