Everquest II: Ascension

This post has been a long time coming. I felt like making smaller incremental posts was a bit silly, because I haven’t been devoting the sort of hours you normally would to an MMO. I don’t have the time that I used to for starters, and I also promised myself that I would continue on my streak of finishing off games from my backlog — so time is split. It’s fine though, I can afford one MMO subscription and I recently paid for my third month and basically cleared one expansion’s main questline at this point. Kunark Ascending released a year prior to the current expansion, Planes of Prophecy. It was recommended that I finish the signature questline from KA prior to heading into the new expansion’s content for one reason: Ascension. There are four Ascension classes and each can be leveled up to 15 (it was 10 at the time of KA’s release but the cap was raised with PoP). I have some baubles to help with the leveling effort, and apparently you get some books once a day so I am now at a point where I have to try to commit to logging in each day, if for no reason other that to pick up these free books.

My father explained all of the mechanics to me a while back but I’m a bit fuzzy on the details at the moment. I just know that I have to do things in a particular order or risk being stuck in the boat he is where grinding out the last bits of experience for the Ascension levels will be a pain in the ass. I’m going to follow his advice, just need to get a refresher course first. I stopped once I had finished the signature quest last night, so I’ll report back on my progress there as I get back into it and check out the new expansion finally.

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I’ve written about some of my exploits throughout KA in my past couple of EQ2 posts, and above you’ll see the scope of things — from landscapes to dungeons to other planes of existence. The storyline seemed to follow a ploy by one of the gods to take down her father Innoruuk. You were a pawn in this, doing various errands for different factions, interacting mostly with Iskar and Sarnaks, culminating in a battle with a God’s (or demi-God?) pet who is a raid boss level. She kicks your ass and the quest is over, and then you unlock the Ascension trainers. Honestly I didn’t read a lick of quest text except for the ones in the above screenshots. It was still fun, and I really enjoyed the Kunark levels, also that the new zone filled in the Kunark map and touched on all of the old school EQ1 zones that I remembered. In the end though, this was just a stepping stone. Despite doing all of that content I only netted about 11% of a level, but apparently the XP starts to flow once you start on the new zones so I’m looking forward to finally hearing DING! again.

I’m going to try and get started this week, so hopefully I’ll have some impressions of the new content for you by the weekend. Until then, happy gaming!

EQ2: Progress Report

I’ve been subbed to Everquest 2 again for about a month, and because of the holidays much of that time was wasted, but I’ve paid my next month’s subscription already and I’m making progress nonetheless. Initially I was torn with whom I wanted to use the level 100 boost on, and eventually chose my low level Wizard who has actually been around since 2009 according to my /played stats, but had only reached his mid-30s in that time due to being an alt and not getting much attention.

My Wizard “Fohs” on one of the fancy mounts that came with the expansion.

After using the boost, it turns out that boosting a character to 100 doesn’t quite work as well as one would like. Some of your skills and factions are unaffected, so there’s some potential for back tracking there. You also don’t get any of the boons you may have collected over the years like tradeskill pack animals, various teleportation devices, epic weapons, etc. You do get leveled to 100 and earn 320 AAs right off of the bat, and can also use a boost for your tradeskill level (which I did, so Fohs is also a level 100 Sage), but there are still things to work on and sometimes that means backtracking to learn languages or build faction here and there. I have spent the entirety of my play sessions doing just this, and haven’t even begun on the new expansion, but of course I don’t play as religiously as I once did. I’m still finding enjoyment in this and that’s rare for me; I typically burn out during the slog but being so close to new stuff (and actually the old stuff is still new to me) is a motivator, and seeing something new at every turn has kept me engaged.

The long and the short of things was that in order to be truly viable in the new expansion, earning “Ascension Classes” was optimal. In the last expansion, Kunark Ascending, these classes were added as another alternate form of advancement, as the prior two expansions did not raise the level cap. There are four Ascension classes, and it appears that any class can be any/all of them, and each can be leveled up using a different form of experience. Once you have unlocked all four there is a best-in-slot mythical trinket that raiders are still using even in the current meta, so apparently it’s a necessity. There is a list of prerequisites to get started here, and though my original two characters would likely have most if not all of those done already, my boosted character did not. This meant having to learn Draconic (had the tablet in the bank though, so that was less of a hassle), Goblish and Satherian languages, completing the Greenmist HQ from Rise of Kunark and also earning some faction in the Terrors of Thalumbra expansion.

ToT was an “overland” zone that was underground, and despite being mostly rock formations it still had some interesting sights to see, but I was basically in and out of there. After completing a few quests you earn enough faction to head into the city of Maldura, which is where the Ascension trainers are. Next, I had to start on the Kunark Ascending signature timeline, which sends you into ToT for a little bit before teleporting you to the Obulous Plains, the main overland zone for KA. At this point, I have completed 4-5 quests in the chain but there are a few more to go. Obulous Plains is another one of those throwback zones, much like in the original Kunark expansion where it hearkened back to EQ1 zones like The Overthere and Lake of Ill Omen, this new Kunark zone hearkens back to zones like Warslik’s Wood and I think that’s really cool. The zone design is pretty impressive as well for a 13 year old game, they seem to have figured out ways to improve use of the engine because the newer zones look damn fine.

The Kunark Ascending timeline is supposed to run me through the entirety of the zone and there are a few instances as well. After completing this timeline I will have access to the trainers, and at that point I can buy a bauble from a merchant for 100 plat that allows any alts to skip all of these prerequisites and get straight into the Plane of Magic to start on the newest content. However, I know that my Brigand is level 94 and had a couple of expansions to go before even getting to that point so perhaps he will see a bit of the older content and won’t even need the bauble. My Paladin will likely need the help though as he hasn’t been played with any regularity since the level cap was 70 or 80, so he’s probably missing some of the quests.

So far I’m enjoying my time spent in the game. I will finish off this timeline soon and immediately get involved in the new stuff. I think within a month or so I should have this character at level 110 and then can focus on bringing up my other characters. It would be nice to have three characters at the cap, so that if I do take a break again (let’s say by summer) then I can come back at expansion time and be ready to go instead of always playing catch up!