State of the Game: Mobile Check-In

The last time I wrote a State of the Game round-up post was way back in September of last year. Things have definitely changed a bit since then, and a big part of that was not stretching myself so thin around so many games. I had a backlog clearing spree throughout most of the year but that project lost steam once fall came around. There was football to watch. I was busy preparing for a move. I was playing a game at a time and not really having enough small tidbits to share in this column. Since then I’ve moved, started a new job and have less free time than I’ve had in a while, mostly due to adjusting to a completely new schedule. As such, the blog has suffered a bit and some of my side projects have been delayed further. Whatever the case, there is one thing that has been pretty consistent for the past couple of years, and that’s mobile gaming.

It’s strange saying that. I used to rally against mobile games and thought they were complete trash — and to be fair they were pretty much that for a lot of years. However, things have changed, and there are some pretty decent mobile games out there, you just have to sift through a lot of dog shit to find them. I’ve written individual posts about all of these games, and will link to those original posts if you’re curious to see how my opinions have changed. I’ve also written about a few of these titles multiple times, and so I’m only going to link to the most recent. Then I thought I’d give an update on to my current status in that game, or why it got uninstalled from my phone. Let’s start with the games I’m still playing:

Currently Installed:

Clash Royale
SEGA Heroes

Clash Royale:

Clash Royale is still my favorite and most played mobile game to date. I don’t know exactly what it is about it that keeps me coming back, day-in and day-out, but I have played it religiously for over two years. I’ve tried other Supercell games and didn’t play them long, but this one has staying power. Here’s some brief updates about what’s new:

The last time I shared my deck progress, I only had a couple of max level cards, and the new star upgrades were just implemented. At this point I now have five max level cards, and I’m well on my way towards getting a sixth (bats). Fireball will come next, and I only need a dozen or so more Electro Wiz’s to max it out as well. This has worked well on the ladder, and I had my best season ever last month, when I finally made it to Challenger 3. I’m hoping to get back there and push beyond soon, though the season reset keeps bumping me back down. Lastly, there are player stats I’ve shared, just because I find that sort of thing interesting.

SEGA Heroes:

SEGA Heroes has become my second favorite mobile game, and has replaced quite a few games that came before it. There isn’t much else to say, outside of sharing some progress:

I’ve unlocked all but about a dozen heroes, though they keep adding more. I’ve also promoted most of them to at least four stars and level 20. Those at the top are my most powerful, being level 40 and 4-5 stars. It takes time but it doesn’t really feel like a grind, and that’s probably why I enjoy both of these titles so much. There’s a sense of progression, but the game remains fun along the way.

I don’t have anything new to say about Langrisser. It’s still installed but I haven’t played it in a couple of weeks. I’ll need more time to give any more information. Next up, games that I’ve spoken about in the last couple of years that I’m no longer playing. Click the links below for more information on these particular titles.

Previously Installed:

Looney Tunes: World of Mayhem
Knight Story
Legend of Solgard
Idle Apocalypse
Paladin’s Strike
Fire Emblem Heroes

The most recent casualty was the Looney Tunes game I spoke of recently. In all honesty I rather liked the game, and it was full-featured enough that I can see one playing it for a long while. The problem is that I liked it for similar reasons to the games already installed on my phone, so it felt like more of the same, and I got bored of doing the same sort of daily tasks in multiple titles. I would still recommend it to anyone whom I thought would enjoy that style of game, but I just didn’t want to check in on it anymore.

Knight Story was a game that I thought looked interesting but got boring quickly. That’s all I can really say, it didn’t last long.

Stormbound was fun, but after beating most of the single player stuff I got bored.

Legend of Solgard had a lot of potential. I really enjoyed playing it and it was on par with engaging me like SEGA heroes, but it really did feel like a grind and like they were time gating things to a point where I almost felt required to spend money. Not cool man.

Paladin’s Strike is a game better suited to a tablet and would probably play much better with one of those mobile controllers. I liked it well enough but I just couldn’t hang with the touch screen controls.

I’ve considered re-installing Fire Emblem Heroes a couple of times now. I think I uninstalled it because I was playing on an older phone and needed to free up some space. Whatever the case I remember it fondly and might get it back soon. Nothing new is on the horizon that I’m excited to try.

So that’s about it, just thought I’d jot down some notes for posterity. I’ll try to get some extra gaming in now that I’m starting to adjust and get the round up post going more often again. Until next time.

Thoughts on Looney Tunes: World of Mayhem

I’ve been pretty happy with the mobile games I’ve been playing as of late. Clash Royale is still my #1 go-to and has been for over two years now — it gets regular updates and has improved over time for the most part. SEGA Heroes is a more recent addition to my phone, but I have been playing it diligently for almost two months. I don’t think I’ll be quitting anytime soon either, as it has a good balance of playability and time gating. It doesn’t feel overwhelming nor does it get boring. I’m actually pretty equally invested in this one as I am in CR.  With that said, I think I have finally found a solid third option for my rotation, and that game is Looney Tunes: World of Mayhem.

The general story of the game is that Marvin the Martian has come to earth and was up to something dastardly, and Bugs Bunny comes along and accidentally stops him. In the process, Marvin’s machine blows up and destroys the world to some extent. It’s up to you to “reatomize” the other Looney Tunes and put things right. What this means is that you’ll only start off with a couple of toons and have to find extra shards to reatomize the others. You’ll eventually be able to use teams of four toons to fight your battles.

I wanted to show off some of the combat animations (which are fairly interesting) but my screenshotting was a little slow on the draw and I couldn’t ever capture one at the right time. There is an assortment of basic abilities that range from clubs to canes to safes and other wacky shit you’ll remember from the cartoons. Special abilities are more lengthy animations and range from taunts to heals to buffs. This is really just what you would expect from an ATB JRPG. Turn gauges are under each toon’s health bar, and once that fills it’s that toon’s turn to act. Basic attacks don’t have a cooldown, but other special abilities do. You’ll open new skills and passives as you level up the toons.

Toons are separated by various characteristics, being attackers, defenders, or supports. They also have relationships with other toons, where sometimes their special attacks are able to affect particular enemies. For instance, Bugs Bunny has a special attack that does decent damage to any enemy, but if you target an Elmer Fudd character, you will also stun him. When I say “an Elmer Fudd character,” this is because there are multiple versions of the individual toons, which coincides with the mountain of source material (cartoons) from the years these cartoons were produced. One version of Daffy Duck might be an attacker, and another will be a support and so on.

Besides a story campaign, where you will earn star ratings (1-3 depending on performance), there are a couple of other game modes that are packed in. There is a sort-of PvP mode called “Brawl” where you try to attack other player’s chests to steal them. I guess I should mention that you will get chests delivered to you a couple of times a day and those chests are placed on “banks” where you have to set up a team of defenders. You can in turn attack other teams of defenders to steal crates for yourself, but you can only set them up with defenders if you have an open bank. You’ll start with only the one, but more will open as time goes by. There leaderboards for this Brawls mode and you’ll get rewards based on your ranking on a daily basis. There’s a league store where you can buy goodies as well. The banks coincide with the world map, where your toons go in between fights. You can set up their own unique burrows as well, and then send them on “tasks” which are time gated and will earn you more supplies, gold and shards. There are various supplies that are required to level up skills and passives for your tunes (along with gold), and then there are XP potions that are used to level them up individually. Obviously the gold is the in-game currency, but as there are a bunch of things that are time gated, this means there has to be an RMT currency (as is the norm). That currency is Gems, and of course there are plenty of ways to spend them if you’re impatient. There’s a store but I think it’s pretty fair overall (and I haven’t felt the need to speed things up because I’m used to other games trying to get me to spend money for nothing).

There are multiple pages of store offers, but there are bits and bobs that are available for free (daily login rewards and crates mostly) and some that are available for gold (XP potions). There are some reasonably priced packages that will get you some goodies but it seems like you can progress pretty well without spending any money. From time to time you’ll get golden tickets that you can spin a wheel for, and also get a daily ticket by completing the daily tasks every day which will get you more toon shards and whatnot. As you level your account, you’ll also eventually be able to join an Alliance, which does bring some benefits. Later still, Challenges and special campaigns open up and give you more options that flesh out the game. Overall I’ve been enjoying it and have been playing it the entire month and have already progressed quite well, but I’ll save that progress for a State of the Game post that will be coming soon. Until then, I bid you farewell. Happy Gaming!