The Outer Worlds: Complete

So it wasn’t something I was expecting to do so soon, but The Outer Worlds was good enough to get its hooks into me so I played it through before I realized it. I didn’t really read reviews about the game so after completing it I had some questions. I should mention that there will be spoilers in this post, including my personal epilogue which vary from your own. With that said, I’ll continue with some generic screens from the end of my playthrough.

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So one of the screenshots in the above gallery shows the system map, which contains a cluster of planets and some other points of interest, and you’ll notice that there are some planets that appear with a lock over them. These never became accessible during my game, and that seemed curious. Why include planets you can’t eventually visit? I understand level gating or time gating things for the sake of story and wanting particular events to occur in a certain order. But having worlds that cannot be accessed, and then not having any sort of time table on DLC that might allow for visiting said planets is a bad look. Why wouldn’t you just leave those off, and instead add them to that map when said DLC released? Is this perhaps the sign of a rushed game? It’s clear that The Outer Worlds took inspiration from the Bethesda formula, but they instead made a fairly linear game with only a small amount of side quests. The story was engaging and I had fun playing it, and I can see the ability to play again in a different way in order to get different story bits but I don’t see how that would much change the overall narrative. As such, the 25 hour mostly complete time combined with places on the map you can’t visit screams to me that the game was pushed out before it was fully done. Or a DLC plan went awry, because you’d think you wouldn’t be able to go back and do the DLC if you already completed the game, as there is a point in the narrative where you can only move forward and aren’t able to do anything else after the epilogue screens. I’ll share my personal epilogue with you now.

Epilogue:

I think I missed a screen or two but you get the gist. I appreciated the fact that the game wasn’t overly open-world, with planets having smaller maps that encompassed some larger areas and smaller ones too, with instanced dungeons and such. I feel like they still could have added a ton of quests and things to do though, that would have given the game more life. I suppose if you’re the completionist type you’ll go for all the trophies which will result in additional playthroughs, plus there are other difficulty levels that could make for more of a challenge (though there were some tricky parts here and there anyway). For me personally, I’m shelving it and will perhaps come back to it given DLC or sufficient passing of time to want to experience a different story in the same world. I’ve already picked Borderlands 3 back up and am trying to push through that one to the end, which will definitely take more time.

With all that said, I still recommend the game. It was a fun tale in an alternate universe and I enjoyed my time with it. It does have the flaws I’ve mentioned but I’d still say it’s worth the price of entry. It’s currently set to release later this year on PC if you’ve already waited this long, and would prefer that version.

Journey to The Outer Worlds

So Fallout is a thing. If we go back in time a bit, the third game in the series made the jump to the 3D space and turned the series into a first person affair, much like The Elder Scrolls series. This is partially due to the fact that at this time Bethesda bought the IP from Interplay, so it was their first game and they obviously used the TES architecture to design it. I played Fallout 3 but didn’t really enjoy the fact that you relied heavily on the VATS system to do well in combat so the game couldn’t be played in a fast paced style. Stealth didn’t make as much sense to me then either, though these issues were rectified for me come the fourth game in the series. Somewhere in between there, another Fallout game was made, but by a different company. This game was Fallout: New Vegas, and though it appeared at the time to be using the same engine as Fallout 3, it’s almost fair to say that Fallout: New Vegas was the “real” Fallout 3. 

Long ago a company named Black Isle Studios made some amazing cRPGs that I played and enjoyed. These games were distributed by Interplay, who would later go under and sell off IPs, hence the tidbit above. The studio itself would close down but was famous for developing the first two Fallout games along with Planescape: Torment. Later, a new company would emerge from the ashes, and Obsidian Entertainment would go on to work on similar titles like Neverwinter Nights 2, and Knights of the Old Republic 2. They came back around to Fallout with New Vegas and then I assume that they were no longer allowed (or interested) in pursuing more games in that world. Instead, we’ve gotten The Outer Worlds, which in itself is much like a Fallout game, but is set in its own world. I should also note that Obsidian went back to their roots for a few years developing the Pillars of Eternity and Tyranny games.

The Outer Worlds was on my radar early on, but I was skeptical after buying Fallout 76 on day one and being mostly disappointed with it. I wanted another Fallout experience but that wasn’t it, and I wasn’t sure that Obsidian would deliver something I wanted. The other issue was that while it was releasing on consoles and PC on day one, the PC version could only be picked up on the Epic Games store and I have whole-heartedly boycotted that platform. Later it was said that the release would come to Steam, but that it would be one year later. The Outer Worlds has been out since October of 2019, and here were are smack dab in the middle of that year. I saw the game on sale on the Playstation Store and decided I didn’t want to wait until October 2020 to pay full price for a year old game. That might not be the case, but I simply didn’t want to wait. So I picked it up, downloaded and started playing last night.

As much as I want to compare The Outer Worlds to Fallout, I’m going to try and leave the comparisons behind outside of those I’ve already mentioned. Yes, they are both first person RPGs that take place in the future, and have plenty of retro and futuristic elements but that’s about where it stops. Here, the story revolves around corporations that serve as factions throughout the universe. There’s also much more than just one world to explore, so I imagine if you put all of the maps together you’d get a similarly sized world. Travel on foot takes some time but there is a lot of detail put into each point of interest and the world feels alive.

As with most RPGs, you’ll start out by creating your character, which seemed pretty straight forward. I’m not sure how well I chose to spend my skill and attribute points, but I pulled from my knowledge of these style of games and assumed that dialog options along with hacking/lockpicking skills would be a good way to go. I’ve also focused on being able to use long guns so that I can take enemies out before they get to me. Overall it feels pretty much the same as most RPGs, but I see some little nuances that were interesting.

The story goes that you were frozen on a ship that was bound for a corporate owned colony somewhere in space, but something on the ship failed and so you (along with others) were frozen for 70 years. Apparently a lot has happened since then, but it seems that corporations control various parts of space and your faction standings will fluctuate as you participate in the story. A fugitive helps you escape, but then his ship is damaged so he sends you planet side to meet with a smuggler who is going to help you help the guy who saved you but then he gets squashed by your landing pod and you’re sort of on your own. I’ve only played through the first area and just got access to a ship, so now I’m able to travel the stars. But just the first portion of the game successfully introduces you to a number of characters, gets you some gear and experience (I believe I’m level 7 already) and even gets you your first companion. Apparently you can have up to two companions at a time in this game, so that’s something new.

Like most of these types of RPGs, you have an overarching story line and then a bunch of little side quests. At this point I believe my priority is to help get the rest of the frozen colonists free, but first I have to help the fugitive that freed me. From there I assume more will happen, but along the way a bunch of little stories will unfold. I love this style of game so I know that I’m going to have fun with this one, I just don’t really know what to expect.

Finally seeing the ship’s navigation makes the game appear that it will be huge. There are a lot of planets there to explore, however we didn’t do a whole lot on Terra 2, so I’m not sure that each place we visit will be that expansive. Whatever the case, I’m anxious to get back to it, so I’m gonna hit publish and play some more!

Pillars of Eternity: Blind Playthrough

Despite owning Pillars of Eternity for a long while, I’ve just recently gotten around to trying it out. I’m a big fan of isometric RPGs — both the action and party based varieties, and have been since the early days of Diablo and Baldur’s Gate. Obsidian was involved in the creation of some of these old school RPGs, and their experience shows! This isn’t the action RPG variety, but rather the party based kind, where the action is more strategy based than how fast you can mash buttons. Most gamers will know all about this sort of game, and most RPG fans probably ran through this title more than once by now. Pillars of Eternity 2 is already on the horizon as well, so this was a good time to dive in and try to strike one of the deeper games off of the backlog list. I have plenty more to go as far as the backlog goes, and plenty more to explore in Pillars as well. I’d like to notate that despite knowing about the game and knowing that it was similar to cRPGs of old (along with reading good things around the blogosphere) I’m basically going into this playthrough blind. I’m going to attempt to not look up anything and just play through naturally.

After firing up the game and watching a short into movie, I was greeted by the character creation screen, and I was surprised by how feature full it was. The cRPGs of old that I keep referencing made use of AD&D rulesets and so the character generation would reflect that and though this feels similar, there are races and classes that aren’t D&D specific. The stats and skills for each character feel fairly original as well, but that old school feel is still present. It’s just a prettier version of the tried and true, and sometimes that’s all the Old Guard needs. I was taken aback initially by the amount of race and class combinations possible, but assumed that it wouldn’t really matter as you tend to pick up a fairly balanced party in these types of games. I ended up settling on playing a Druid.

I went heavy on Intelligence because I figured if this game was anything like other modern RPGs I’ve played (such as the Dragon Age series), having a bevy of spells at your disposal is rather useful, and sitting in the back with your main character while your AI controlled party beats on things tends to be the best approach. However, it seems that the druid is more about shapeshifting into bigger animals (I chose boar form) and diving into the fray. Whatever the case, the choice doesn’t seem to have made much of a difference as I suspected.

The story unfolds in a similar fashion to most isometric titles, with some in-game dialogue scenes, and then other more animated cutscenes. The graphics are crisp and the animations tight and the lighting effects are excellent. Combat flows well, though I have to get used to only being able to cast spells a certain amount of times per day… but it’s such a throwback and tugs on the right nostalgia strings nonetheless. Apparently you’re a traveller who’s sick and trying to find out what’s going on, but there’s a shroud of mystery that has yet to be lifted. I’m still fairly early on in the campaign, travelling a modest distance to this point.

Earlier this evening I reached Magran’s Fork after being turned away from the Gilded Vale, but I did pick up a wizard buddy. We were clearing the zone when a pack of wolves overwhelmed us and I called it a night. Overall I’m really enjoying this title, it feels really good to have the nostalgic feel in a modern title that still shows its roots. The Dragon Age and Mass Effects were true to their roots in a similar way but still upped the graphics and brought the gameplay in the 3D realm so they were good but this is good in a different way.

It’s refreshing.