I’ve finally completed the Season’s Journey for Diablo III. This would have been a much easier feat to accomplish if I was playing the game on normal, but playing it on hardcore meant that there was the potential for stumbling blocks, which is exactly what happened. I’ve gone over it before, but just to recap, I leveled a Barbarian to 70 and was working through the journey when he died, and due to playing on hardcore mode, that death was permanent. I also lost some of my Haedrig’s gift set pieces, so that meant grinding til I found a set on my Crusader. I was at the point that I had nearly all set pieces for multiple sets, but just couldn’t complete one. I ended up getting a piece last night that was a duplicate, but I only needed one more piece of the Akkhan set to finally enter a set dungeon. You can use Kanai’s Cube to reforge these items into another piece of the set, so after spending a bunch of death’s breath and forgotten souls, I finally had the last piece that I needed.
The set focuses on giving bonuses when you use Akarat’s Champion, which is an ability I was already using, but the overall stats of the set were less effective than the Invoker set. I started to feel how much harder I was getting hit on Torment VI in this set as opposed to the mixed up pieces I had on before. Part of that was due to having a few ancient pieces in other sets. Anyway, the first step towards getting the season journey was done, now it was time to find the dungeon. I headed to the Royal Quarters, and found a clue.
Being too lazy to figure that out (and also trying to make some progress in a limited amount of time) I looked up where to go for the set dungeon. This particular one is in Bastion’s Keep in Act III. It was easy enough to find, after knowing where I was going.
Set dungeons come with a list of things to complete, and have a timer, so there are similar to Greater Rifts, but have more specific things that you have to do. This particular set dungeon had these goals:
I already use Condemn and Akarat’s Champion normally, so these objectives sounded rather easy, but I went into the set dungeon on Torment VI, and ended up dying. Thankfully, even on hardcore mode you don’t actually die if you die inside of a set dungeon. I’m thankful, because I was about to rage and never play this game again. I lowered the difficulty to Torment III and managed to complete the dungeon, but didn’t complete one of the primary objectives, so I had to run it once more. I dropped the difficulty to Torment I and at that point I was at least able to complete one primary objective, but ran out of time so got no mastery for it, and I’m not sure what that does anyway.
Hitting ten enemies at once with condemn is harder than it sounds. Perhaps I should have lowered the difficulty even further, and perhaps I will in the future while doing these. With that, my season journey was complete, and I earned the portrait border, a pet, and a new sigil for completing that dungeon. I was surprised to find out that there was more to the season journey after the fact though, and I have already completed a couple of the tasks:
I’m not sure if I’ll actually complete this section of the journey, as all it does is give you another portrait frame and an achievement. Those are all well and good, but I may have had my fill at this point. I think I’m ready to wait for the next season and move forward with a new character. But maybe I’ll play more, I’m not sure. I still love this game but I think it’s time for another break.