False Flag & Loose Ends

This is part of my playthrough of Shadowrun Returns: Dragonfall. The entire series can be found on the Ongoing Series page.

The Kreuzbasar

Returning to the Kreuzbasar, we met back with Paul Amsel. I showed him the discs we found in Green’s room.


It’s hilarious to think that DVDs seem like such an archaic technology to the characters. However, by 2054 when all of this is supposed to be happening, I suppose they would be archaic, since they are already being phased out in 2014. Turns out though, that Paul doesn’t have a working DVD player. He does know who I could talk to about getting one though.


Schrotty is a homeless guy that also scavenges. Apparently he makes a living off of the things he digs up, and he just so happens to have a DVD player. Of course he wants far too much money for it, but was willing to settle for a coffee — but not that Soykaf stuff! I retrieved the coffee for him, and the DVD player was mine. Time to see what’s on the discs.


The discs are research that Green had been digging up. The legendary Dragonslayer Adrian Vauclair was on some bits of the disc, Green on others. At end of the last recording, we see what was the last thing Green did before getting fried — how he was when we found him.


It was decided that Vauclair is the person we need to find if we’re to go up against a dragon. However, we don’t know where he might be. It seems Green was looking for him, and was killed in the process. Paul suggests that we talk to Alice, down in the Rabbit Hole. A quick U-Bahn trip gets me there.


Getting ahold of Alice was easy. The difficult part would be coming up with her payment. 50k Nuyen isn’t exactly a small number. So we were tasked with doing odd jobs until we hit that mark.

False Flag

Samuel, a Troll residing in the Kreuzbasar had asked that we look into the Humanis compound, to see what they’re plotting. They are a known racist (against metahumans) group. We were to meet with Maxim, a smuggler, who would be helping us get to our destination.


Of course, there was trouble along the way.


This rival gang leader makes a claim on this territory, and though we might have been able to negotiate our way out of it, it was my thought that killing them would be easier. There even was an option to turn on the smugglers we were with, but I chose to let them live as well. I’m a nice guy, what can I say?

Inside the compound, things were a little too quiet. That didn’t stop me from reading up on some racist propaganda.


Eventually we found our target, Volker Stahl, one of the leaders of this ridiculous organization.


He was a typically insulting racist. Some of his cronies storm in, and we find that Dietrich’s nephew is among them. With a little convincing, the nephew shoots Stahl. Easy pickings.


A fight ensues, and we have to blast our way out of there. When we return, I leave Dietrich behind to spend some time with his nephew, while we head out on the next job.

Loose Ends


This battle starts right at the beginning, and rages on until we get to the back room where the “loose end” is being held.


It was a pretty straightforward mission. We killed everything in sight, including the reinforcements that were en route during this shot.


Upon opening the doors of the cell, the little bugger begged for his life. He says that his team was set up, and that sounded awfully familiar to us. Eiger didn’t care, she just wanted the contract to be honored. He started talking about matching our pay, along with giving us a little trinket that he invented. He even said that we should get him to safety, then claim we killed him to get double the money. Thinking about the debt we owed to Alice, I considered this and let him live — for a time.

As we were leaving the facility, some of the goons of our employer showed up. They basically gave us the ultimatum to kill the mark, or kill them. I decided it wasn’t worth it, especially because it seemed that he was a little twisted himself. Once he was dead, the goons said they would report our success to their employer. At that point, it was time to head home to check up on the next job.  On the U-Bahn, I received a call from Paul.


A new job was already lined up. Good. However, in mid-conversation my vid-comm died, along with the train.


What would happen next?


#shadowrunreturns #dragonfall #crpg #playthrough

Shadowrun: Dragonfall

After being distracted by some other titles, I finally got back around to Shadowrun. If you recall, I bought both the original game and the expansion in a bundle, so I just took a little break before diving back in. So here is the beginning of my playthrough of Dragonfall. Getting started, I had to create a new character for this new campaign. My last run was with an Ork Rigger, so I thought this time around I’d try a new combination. I decided I would try out a mage, as I always had one with me when I played through the base game. Dwarves had the highest starting willpower — a stat important for mages — so I created a Dwarven Mage. Potential Spoilers Ahead.

The Harfeld Manor Run


As the game opens, you’re a runner who needed to start over. You rejoin forces with an old friend in Germany, and she sets you up as part of her team. She already had a job lined up, to raid a vault inside of the Harfeld Manor. Grabbing your gear from the van, you head inside.


The manor is quite large. Large enough to fit a museum inside, and it’s tempting to smash and grab at this point. But, you have a job to do.


Once at the vault, Monika does her thing. (She’s a decker, and the best person to hack into the vault access terminal). Suddenly, she jerks, and falls over. She’s having a seizure, and it takes all of you to hold her down and un-jack her from the matrix. By then it’s too late, but she does utter something that you make out to be important. But at this point you have more pressing matters. The vault turns out to be a huge laboratory, and security is on it’s way.


You are prompted to survive for 9 turns. Some lowly security guards try to stop you, but they’re easy prey. However, when this big guy shows up with his mini-gun, you know this corp means business. After successfully avoiding your death (it doesn’t appear that he’s killable) an escape route lies before you.


Outside you’re confronted by a heated Eiger. I failed to mention that before Monika died, Eiger forced the issue of having a “next-in-command” in case something were to happen. I was made next-in-command (go figure) during that discussion.


Eiger claims that you were an incompetent leader, but the rest of the crew has your back, stating that you saved their lives. So it was back to your hideout to confer with the “boss.”

The Kreuzbasar


The “boss,” is Paul Amsel. He’s already guessed that something happened to Monika, and theorizes that she must have been set up (with your help of course). He sends you to talk to the person whom she took the job from. It’s just down the way, in the Cafe Cezve.


Altug Burakgazi is the contact, but he’s not the job giver. He says he can get you that information, but you have to do something for him. Cue the fetch quest! Sort of. He sends you around the little borough to reset some circuits. Then, he tells you that the guy you’re after is Green Winters, and he’s staying fairly locally. So it’s off to the U-Bahn, which is German for Sub way? Well, either way, that’s what it is.


Next stop…

The Drug Pit



The Drug Pit is a club/hotel that is filled with unsavory types. Drugs are on sale. Strippers are doing their thing. It doesn’t give off a friendly atmosphere. But, we weren’t here for the pleasantries. Gaining access to the elevator required some bribery, and digging through the hotel was a long process. Multiple floors needed to be searched, but eventually we found the needed information. Green was staying in room 405.


Plot twist: Green is dead. It appears that he died in the same way as Monika, but had actually broken his own spine while convulsing. Disturbing. We raided his room but before we left, his vidphone went off.


The mysterious man on the phone says that he’s in the Penthouse Suite, and that he needs help escaping. He was inadvertently captured by the “new management” when the entire place was taken over while he was still occupying the room. They didn’t say he was captured, but rather, they are now “employing” him. As an optional quest, I decided to go help him. We busted him out and he revealed that he is Blitz, whom is apparently a famous Decker. Upon our exiting the building, he joins the group. We headed back to talk to Amsel, whom we hoped would shed more light on what’s really going on.

That’s it for now. Stay tuned for the next chapter in my Dragonfall playthrough. If you missed my playthrough of the original campain, “Dead Man’s Switch,” you can read that here.

State of the Game: Creative Endeavors

This last week I spent most of my time playing games I’ve already made posts about, but also doing the usual session based grind. I’ve spent some time trying to further some other creative endeavors, such as starting up a podcast and possibly setting up a streaming schedule. I’ve also been toying around with more recordings, and I’ll be posting one here shortly.

As far as the Podcast goes, me and my partners had a brainstorming session early in the week and we have decided on a name for the show, and a general format scheme. We’re actually going to do some practice recording sessions soon so that I can start learning to edit. Depending on how that goes, we might record our first show next weekend for release on the following Monday/Tuesday. I’m really looking forward to doing this and I hope that we get a good response.

As far as Streaming goes, I’m just toying with ideas of potentially finding a schedule and perhaps even a theme. However, I am limited a little bit due to this machine not exactly being new, so I can’t exactly stream anything that I want. With that said, I was thinking of focusing on Hearthstone or maybe even Roguelikes. This is still in the works and might come down the pipeline.

Lastly on the creative front, I don’t think I mentioned that I picked up the RPG Maker Humble Bundle that was going on last week (It’s over now). For a buck I got RPG Maker VX Ace and a couple add-ons, plus games made with the software. I always thought it would be cool to put some of my ideas into a game, and I’m very fond of the old school JRPGS. It turns out my good friend Doone has had the program for a while and seems to already know what he’s doing with it. As a result, he proposed that we work on something together. I threw him an idea I had for a comic book or maybe a novel, and he seems to think it’s good enough to make something out of. I have yet to use the program as I have been focusing on other things, but I plan to have a virtual sit-down with him in the near future to learn. Ok, now that that’s done, on to what I’ve been playing:

Hearthstone: It’s been more of the same, where I wait a day or two so that quests pile up, then I go ahead and clear a few, run an Arena and then wait a couple more days. I haven’t had any good cards from packs, and I’m anxiously awaiting the expansion from which new cards keep getting teased. Aside from that, here’s a video of my last Arena run, or at least part of it. I had a decent Warlock deck and went on a 6-0 run before losing to a Druid. I called it a night at that point, but I will continue that run at a later time (and will let you guys know so you can see the rest). I actually did commentary throughout, but there’s a chunk of like 5-10 minutes near the middle where I must have moved my mic into a bad angle, cause you can hear breathing, and that’s rather annoying. So you can mute it if you like, I won’t be offended.

Awesomenauts: I have been playing on the console with my roommate again, and the other day we just could not be stopped. We literally played probably 10+ matches and won every single one. As a result, I have risen through the leaderboards that much more, and have broken into the 800 range. That’s officially the highest I’ve been. On the PC side, I’ve made a couple of friends from playing, so I’ve had some group time there as well. However, the leaderboard system works a bit differently, so I’m stuck with a rating of ~12000 (as opposed to the rating of ~17000 on the console). I haven’t been able to dominate as readily, partly due to the increased tactical difference that extra nauts bring, but also because of balance changes that occurred between the time of release and now. Basically, things that are stupidly OP in the console version have been fixed on the PC version, disallowing me to utilize those. But it’s ok, I still have a lot of fun and I don’t necessarily need to be at the top (just close!)

League of Legends: I didn’t play a lot of league, but I did get some games in with my Brother-in-law and a couple of the NBI peeps. Mostly I played Mirror Matches, but that game mode is coming to an end soon. I enjoyed that more in the first few days than I did later on though, because some of the champions are just not suited for that mode. Try playing as one of ten Tarics, and you will feel my pain. It also seems to point out that there are far too many people who don’t know how to play anything but a few of the champs. I realize that the game isn’t played in a hardcore fashion by everyone, but some people just don’t know how to play anyone. I have played the game casually for a few years. In that time I can say with a certain amount of confidence that I can play all but 10% of the champions well. Even in that 10% of champs that I don’t play well, I still at least contribute a little something to the team. I actually saw a player literally stand still and let themselves die, and then stand in spawn the rest of the match because he “didn’t know how to play that champ.” The kicker was that he didn’t even tell me that when I was bitching about him being AFK. His friend had to speak for him. I realize it’s a game mode that’s supposed to be “for fun” but I still think that people need to try at least, or else they ruin four other people’s fun. Also, the Pentakill album released. It’s pretty good. Go download it.

The Forest: Awesome game. Go check out my full post.

Shadowrun Returns: Another great game, for completely different reasons. My playthrough starts here.

The Incredible Adventures of Van Helsing: My Dad gifted me a copy of this game a couple of months ago, but due to my obsession with Diablo III at the time, I didn’t want to play it. After I was done with D3 it was still hard to see the point in playing it because I was kind of burnt on the action RPG thing. It doesn’t take long to realize you’re doing the same shit and expecting different results <— definition of crazy, btw. So this game collected dust. I was motivated to play it for another reason than just pure boredom, but I’ll get to that in a bit. When I fired this up the other day, I was surprised that it supported a controller. I probably wouldn’t have even known had I not already had a controller plugged in (as I never unplug it). Rather than unplugging and playing with keyboard and mouse, I decided to try out the game with the controller (I’m really lazy). I was amazed at how well the control scheme worked for the game. It actually feels like it was designed for a console. I’m curious if the sequel does the same. Anyhow, it’s steampunkish, and based on old Transylvanian lore. Or something to that effect. Really, I didn’t care, it was just fun to blast things with guns and then charge into the fray with a huge 2-hander. The game does some things differently than traditional ARPGs, and that’s a good thing in my book. Still, I see this as a game I blow through once and move on from.

Warframe: A gift I received for all the work I put into the NBI was a gamer gift card. It was used for multiple online games, and served as a means for someone to gift me in-game cash, to a game of my choosing. After perusing the list of mostly Korean MMOs and other F2P titles I had little-to-no interest in, I found out that Warframe was supported. I had been seeing things about the game recently on Steam and around the net, so I thought I’d give it a try, and dump the money there if the game suited me. The game does suit me, though it’s lore and design is a little weird. Still, ignoring that and just admiring the pretty graphics and solid gameplay mechanics, I found a game that’s a co-op shooting dream. It’s been a lot of fun and the Platinum earned via that card was nice for buying more Warframes (playable suits – think characters) and appearance stuff. Mostly everything is supposed to be available via in-game blueprints, but now I don’t have to wait for one of them to drop for me, as I got a little head start. Now I just need some friends to join in (hint hint)

So I’ve fallen into a new pattern of selling off the Steam Trading Cards. At first I was hoarding them, only selling off the doubles, but I have since decided that I could care less about them, and selling them for $0.10 a piece is still better than them virtually collecting dust. I’ve probably made close to $10 already, though I’ve spent that (was how I got the Forest for next to nothing). This is also the real reason why I played Van Helsing, and a motivating factor to play a couple other games in my library that I haven’t yet. Those cards add up over time, and sometimes Steam sales are pretty damn cheap, so it’s easy money for when something good pops up.

That’s it for this week. Happy Gaming.

Dead Man’s Switch

This is part of my playthrough of Shadowrun Returns. The entire series can be found on the Ongoing Series page.

When we left off, my group was heading to the Universal Brotherhood to find Jessica Watts, who very openly admitted to hiring Dr. Holmes, a.k.a. The Ripper. Her motivations were still relatively unclear and/or untrue, but we were bound to find out with a confrontation. Heading towards the Brotherhood, we came across a concert stage that was being set up, with an apparently popular singer performing that evening. I didn’t think much of this, but turns out it would be handy information.


There was a “dealer” nearby that sold me some performance enhancing supplements, what a nice guy. Heading towards the entrance, the same greeter I had seen in a previous part of the game was present. He answered some of my questions, but some he would not. He did confirm that Jessica and her Elf friend had gone inside. So I would do the same.  Unfortunately I was only allowed to go inside alone. Coyote said that she would lead the group around to a back alley and see if she could find another way in.


The lady at the front desk was just about as uninformative as the guy outside. She was dealing with someone who had lost a keycard, and gave out a new one, so I knew it might be a good idea to get one myself. Asking didn’t get me one, but she did end up being a huge fan of the person that performing in the concert outside. She ended up going out to get an autograph and I was free to pilfer a key card. It was blank though, so I needed to figure out what to do with it. The complex was rather large and there were many people to talk to. I’m sure there’s multiple ways I could have gotten into the Inner Sanctum, but I ended up using the blank keycard on a computer console and entering various bits of info repeatedly til I found the right combination that would allow me to print the card. Once inside the inner corridors, I had to find a uniform to keep from having any issues.


I found a couple uniforms before finding one that would actually fit my Ork frame. I guess I am a little tubby. Once I was dressed the part, I found the kitchen, and a back entry where I could let my friends in. I did have to subdue the cook before hand, yet in the picture you’ll see he commented on what we were doing, despite being chloroformed. Oh, inconsistency.



Having a Brotherhood uniform on seemed to be what I would need to pass by further security, but I was only half-right. My buds weren’t dressed the part, and the automated security attempted to stay my entry, but I managed to impart some wisdom onto said machine. Soon, we were passing one bit of security for another.


Just past this door we were confronted with numerous bits of security. A woman who was being held behind bars also screamed for help, and I’m rather partial to helping damsels in distress.


Her name was Marie-Louise, and apparently she had joined the Brotherhood because she was having a fight with her parents. After I let her out of her cage, Jessica appears and starts babbling about the future queen and other stuff that really didn’t make much sense at that point in time. Marie-Louise was adamant that she was being held against her will. I tend to side against creeps who kill their own siblings, but of course that meant more fighting. What we were going to be fighting was beyond what I would have guessed though. These guys started busting through the walls:


Part Bug, part Meta-Human. Rather creepy. Hard to kill too. Once their physical bodies had been killed, spirits of the bugs would appear. These were immune to our attacks. At this point Marie-Louise admits that she had been trying to hack one of the computers nearby and had been caught, which is why she was inside the cage. She said that she should be able to jack-in and open the door locks, we just had to cover her. Covering her meant killing the bugs over and over.


So we did. After a short while the spirits would reform their bodies and we’d kill them again. Healing in between when needed. On M-L’s side, she encountered some programs that needed dealt with, and then the door lock node. During her trip, a strange man showed up and talked to her.


Baron Samedi was his name. He would come to play a larger role later on. For now, we still had to escape the compound. Once outside, Marie-Louise didn’t give us much information to work with. She basically said thanks, declined to talk more, and ran off. Mine is a thankless job. At this point, I returned to the Union to see what information I had gathered could do for us. When I got back, Cherry told me that I needed to go see Johnny Clean right away.


Johnny tells me that Samedi has been causing a ruckus on the net, trying to find me. He said that I’d need to meet him in cyberspace though, as Samedi refuses to do any running or face-meeting. Time for more piggybacking.


Samedi has been digging around in cyberspace, and knows what the bugs are. They are some interdimensional race of creatures that need a Shaman to call them to this world. They exist on their plane of existence as well as ours (at the same time) as long as they have a host body here. He says that Telestrian Industries has been working on something called Project Aegis, and that he believes it is a weapon used to kill these bugs. There’s a lot more hyperbole here, but in the end it is said that I need to assault Telestrian Industries. Corporations are nearly invincible in this world, so this would be no small feat.


This bit ended up being one of the longest combat sequences in the game. Johnny Clean had recommended that I bring a Decker for this mission, and named his associate Dodger the best in the business. I took that advice and brought him along. I won’t bore you with countless screenshots of combat, but let’s just say that there was a lot of it. We were fighting in the real world against waves of security, and Dodger was jacking-in to gain control of the elevators and door locks, as we cleared floor by floor. Eventually we found the main man’s office where the sample of Aegis was supposed to be located. Samedi had been following us virtually all along, and this was the one snag he hadn’t accounted for: a security lock on the door that wasn’t part of the network. So at this point he tells me that the best thing to do is stay the night in the building, but to let my team leave. I’m skeptical, but I ended up trusting in the plan. Finding a storage room, I wait until the next day.


Samedi tells me that I’m now a new employee of the corporation. I’m to don a janitor’s uniform and report to a supervisor. The plan is to plant some evidence around the building, and then report that I found this evidence, which will get me into Eric Silverstar’s office, at which point I can steal the Aegis sample. Sounds good. So I set about having to clear people out of rooms so I can plant the chips on various terminals. Afterwards I approach one of the guards and let him know what I found. He radios Silverstar, who in turn demands I report to his office. The plan worked after all.


Face to face with the enemy. He tells me that I’m a bad ass, and then tells me to write down a report. He’s going to head to the location to check on what’s going on. After he leaves, I’m able to figure out his coding system, the three values of the corporation are titled paintings on the wall. If you’d been paying attention, you’d know what to do at this point, because there’s already been talk of wall safes and fine art being delivered to his office, along with those core values being mentioned several times. Pushing in the corresponding pieces of art opened his back store room. One more test pops up though. His safe is DNA coded, but thankfully he’s left a half smoked cigar in his office, allowing me to use that to open the safe. Aegis sample in hand, I rush to the executive elevator and get the hell out of dodge.


Right into the waiting arms of McKlusky. That bastard has been on the corporate payroll the entire time (this had only been revealed inside the corporate building), but I still knew I didn’t like him from the get-go. He says that Telestrian himself wants to speak to me, and he’s gonna take me there. Great.


Telestrian is an Elf, and you can tell their family is indeed VERY rich. He’s well spoken and pompous, and he gets to the bottom of things rather quickly. He feels I owe him for all that I had done to his precious corporation, but it turns out that I had already done him a solid without even knowing it. Marie-Louise busts in the room, and instantly identifies me as her rescuer. Talk about impeccable timing for a get-out-of-jail-free card. He commands me to enter his library.


Here is a gathering of people both strange and familiar. They reveal that the existence of these bugs predates any of them.  They also know that the Aegis project had been shut down, and is wholly untested against the bugs. A queen is close to being spawned by the Universal Brotherhood, and if they are successful the whole of meta-humanity will be consumed. Who better to test out the stuff than me? They equip me with an Aegis launcher, send along a couple of their own mercs equipped with the guns, and send us on our way.

Using the same side entrance we had used before to escape, we re-enter the Brotherhood’s compound, this time going even deeper.


It’s hard to determine which had more fighting, the corporate building or this stretch, but it was pretty close. We fought Brotherhood security and bugs to boot. After the first encounter with bugs we figured out that the Aegis weapons were effective. Kill the normal bodies with guns and magic, use the special blasters on the spirits. That deads em real good. Soon we were entering parts unknown, huge caverns that were obviously not made by the humans, but by bugs. They were everywhere.


Soon enough though, we were standing face to face with Jessica and her Elven friend who had been following her around previously. She doesn’t even seem like herself anymore, though that could be an improvement. She is pissed that we stole her queen candidate, but is willing to sacrifice herself to be the queen. She is the Bug Shaman!


This last fight was a total bitch. My first couple attempts saw me trying to follow the script, taking out bug tower things that she was drawing power from, and killing the bugs that would spawn every turn or so. I died a couple times attempting this, and then figured out that I could just focus fire her. This went a little better but I got screwed at least one more time before I actually completed the task. After she was done for, she runs away and I’m left to deal with the remaining bugs. Then I follow after her deeper into the caves.


She is more herself now, and is starting to realize what she has done. A couple of bugs bust in, and are readying themselves to kill her. I was presented with the choice of letting them eat her, shooting her before they eat her, or bringing her out with me. Call me a sadist, but I let her get eaten, and didn’t shoot her. Why? Cause fuck that evil bitch, that’s why.

Soon enough I had re-emerged among the living, and Telestrian tanked me for my efforts. I managed to get McKlusky fired and get a head of security job for myself as well. I spoke with McKlusky, and finally got my chance to lay him out.


That felt great. Dresden was nearby and after a little chat he told me he had a secure line I could use to call Sam’s lawyer, who was supposed to pay me now that the job was done. He answered the call, and then proceeded to play more of the recording he had shown me way back in the beginning.


I should have known. That bastard! He didn’t even have anything to pay me with anyway. All of these hoops, all these deaths, all the mystery and intrigue I experienced were all supposed to come with a payday. Figures.

And that concludes my playthrough of Dead Man’s Switch. Stay tuned, I’ll be playing through the Dragonfall expansion next!

#shadowrunreturns #crpg #playthrough #deadmansswitch

Catching the Ripper

This is part of my playthrough of Shadowrun Returns. The entire series can be found on the Ongoing Series page.

Apologies, this is going to be a bit long, as it encompasses a couple of sessions, and I wanted to cram it all in because I haven’t posted about the game in a while.

So, off to the NTSB warehouse. A quick cab ride gets me there, but when I arrive, the gates are closed. A lone guard isn’t helpful, despite my insistence that I’ve been summoned by the authorities, who are inside as we speak.


I had a feeling there’d be a way to distract or bribe him, and it turns out there was. It wasn’t exactly the approach I’d have thought of, but it worked just the same.


If you aren’t getting the innuendo, well, perhaps you should ask your mum and dad about that. This “distraction” allowed me to grab the ladder you see on the far right, and climb over the fence. Once inside, I found Officer Aguirre, Dresden and others. Another crime scene indeed.


It was brought to my attention that the victim’s sister was present, so I spoke with her as well. Shannon is her name, and she wants to get to the bottom of the murder. She asks me to grab some items with spirit energy (or something to that effect). I do so, but then The other cop, McKlusky busts in and tells us it’s time to go. I agree to return to the warehouse that night with Shannon.


First though, I have to kill some time, and gather a crew for the night’s mission. Back to the Seamstresses Union. Once there, Cherry Bomb (the bartender) alerts me that Sam’s sister Jessica is present and wishes to speak with me. Basically she wants to bury her brother, and the investigation is preventing that. She comes across as kind of a bitch, and keeps mentioning her “new family.”


After running her off, it was time to talk to Mr. Delilah, who is in the business of hooking up runners like  me with like-minded individuals. I.E., mercs for hire. At this point I have some choices to make and a nifty new interface to play with:


I end up with the group pictured, which includes me (Rigger), Shannon (Shaman), a Mage and a Street Samurai. A balanced party if I do say so myself. After the hiring, the group is whisked away, back to the docks. Turns out we weren’t the only ones interested in that warehouse crime scene. A group of mercenaries have already busted down the gate, and attack us when we enter the yard.


The fight goes pretty easily (as most have to this point). We head inside. More goons. More fighting. After killing the last of them, I find the “paydata” that the runners were after. Had something to do with a plane crash, and apparently someone didn’t want the data getting out.


Using the items that you found for Shannon earlier, she summons a spirit from the plane crash, a spirit who could have been witness to the murder that occurred the night before. The spirit filled me with a vision, and in that vision, an Elf and Troll are seen. Knowing who they are is impossible.

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Heading back to where the body was found, I do find some DNA evidence, which might come in handy to identify the Ripper. Back to the Seamstresses Union, once more. Mrs. Kubota and her employees are all in the back, as it is now late and the patrons have left for the night. She advises me to seek out David Fry down in the hideout, as he might be able to scan the DNA evidence.


David and Johnny Clean are both present for the conversation. David agrees to handling the DNA scan, and Johnny proposes hacking to find more information about the Ripper. Hacking doesn’t work like you would think in today’s world. No, instead of using a computer terminal you literally jack in to cyberspace. Since I didn’t pick a decking class, nor had I put any points into the skill, this was done by Johnny alone. I “followed” along by piggybacking (meaning instead of having two characters in cyberspace, I only had one).


Decking was an interesting experience, but was basically normal gameplay with the graphics above. Deckers have abilities that function much like magic, and cyber entities try to attack along the way. Combat and non-combat controls were identical. Fighting our way through the matrix, we eventually found the evidence we needed.


Turns out that the Ripper is actually an ex-mental patient (in that he’s still batshit crazy, he just got released somehow) who is posing as a mental health doctor. Oh the irony. His lists of arrests and other tidbits of information paint a really negative picture of the character. Soon enough, we’re back in the real world.


Also, by now most of the vendors have repopulated the place, and I got some fancy new gear, including new drones!


Now that we knew the Ripper’s true identity, it was off to the Mercy Mental Hospital to find Dr. Holmes. Upon arrival, the receptionist tells me to wait in the cafeteria while he pages Dr. Holmes. I do a little exploring (which amounts to only a couple of rooms worth) but leads me to a dead body and severed arm. I find a ring on the finger, this is later given to one of the patients, who had been friends with yet another victim, albeit under the guise of being “legal” care. Soon enough I’m being paged to meet up with the Doctor.


Ugly bugger. Of course, as soon as I let on that I know what Dr. Holmes has been doing in his spare time, he turns hostile, and guards flood the area. Back to my favorite part, combat! I think I failed to mention that I had brought mercs with me, but yeah, I had a full group. We fought through several areas, killing guards and patients alike, as the good Doctor decided to release all of the violent ones.


Finally, we had him cornered. However, he still wasn’t alone. Unfortunately I didn’t snap a shot of the huge augmented beast that I had to take down, which serves as what I assume is the mid-way boss (I mistakenly thought this was going to be the end of the game, but found out shortly that there was more to do), but this is where the difficulty first ramped up. After the big guy was down (I still had no deaths), it was time to deal with Holmes.


After he dies, we can explore the room and surroundings a little. Some notes and items are found, along with a couple of the Doctor’s experiments, one of which is obviously a patchwork humanoid at this point. She offers pleasures beyond imagination to (YOUR NAME HERE). What a depressing place, and a sick bastard. Time to head home. Back at the Seamstresses Union, Johnny Clean tells me that Sam is going to be buried, and the funeral is basically about to happen. I head to the cemetery.


Coyote and Jake are present, along with Jessica and some Elf lady that I hadn’t seen (or remembered) before. After a short dialogue from the priest doing the internment, I start to question Jessica’s motives in all of this. She admits to having hired the Dr. to “get back” parts that had been donated by her mother. She didn’t agree with organ donating. Her mother deserved to be whole and Sam was one of the recipients of their mother’s organs (along with all of the other victims of the Ripper). She doesn’t want to talk anymore and runs off, while her Elf friend calls in more mercs. They seem to be the same ones that were at the warehouse earlier. Coyote and Jake jump on my team, and at this point my drones are pretty bad ass, so the fight isn’t too difficult, although a bit long. Team A and Team B of mercs, and then Ghouls start rising from the grave. Crazy stuff. After killing everything in sight, I question the leader of the mercs, who predictably gives me nothing.


Coyote seems to know who the Elf was, and mentions the Brotherhood, which is a religious cult of sorts. I believe I mentioned them earlier. So, we’re off to dig deeper into the mystery, and to find out why the Brotherhood was motivated to support Jessica in what she had been doing.


Stay tuned for what should be the last post in this series. I think I will have completed the game with one more good session.

#shadowrunreturns #crpg #playthrough