State of the Game: Current Events 2020

I don’t intentionally go so long between my State of the Game posts, but it seems that because I have focused more on just completing a game at a time I don’t have as many bite sized bits to talk about. Although I’ve started and completed several games over the past few months since the last round-up, I’ve somehow managed to start a few that I’ve already written about and wish to give updates on. As it goes, I haven’t actually completed (or really played) the games I talked about last time, but I can touch on some of the stuff I’ve been doing recently. This time around we’ll be talking about the Final Fantasy VII Remake, Wildermyth, Streets of Rage 4, and The Outer Worlds.

Final Fantasy VII Remake

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The Remake continues to impress, but has also begun to frustrate. I will admit that much of my nostalgia for the game weighed heavily on my decision to pick this one up, mainly because I absolutely loved JRPGs in the 1990’s. It turns out that older me is not as invested in the storyline, and honestly I’m not enjoying the combat all that much either. The camera gets itself into janky angles too easily, the AI of your companions is absolute dog shit, unlike older games where you could set the behavior of the AI (ala Dragon Age), and it’s twitchy but unresponsive at times. So basically I spend half of the time enjoying the sites and remembering bits of the original from my long term memory banks, and the other half of the time yelling at the screen with how stupid the combat can be. Sometimes it’s pretty straight forward and satisfying though, so I’m torn between loving and hating this game. I should note that I skipped The Witcher III entirely because of similar irritations with the combat, but I still feel like I need to see this one through. I may be that guy and turn the difficulty all the way down because I may not finish the game otherwise. I absolutely cannot fathom how they will implement things like Emerald and Ruby Weapon. They were impossible enough with turn based combat. Whatever the case, we’re starting to see various parts of the game open up a bit beyond the slums, with mini games like darts showing up, more music to collect, and I’ve even had my first couple of summons since then, though they work so much differently now I was a bit underwhelmed. I met a new character on a motorcycle that I don’t remember from the original, but he was interesting enough and I imagine since he did not die we might see him again. I have a friend playing the game who has been ahead of me and given some vague spoilers and it seems that there is more new here than old, so it’s more of a new experience than a remake, so it does keep me wanting to see what happens next.

Streets of Rage 4

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My original post about Streets of Rage 4 was prior to the game releasing, but my first hearing about it. I have since purchased the game and started playing through it over the course of last weekend. During that first session I discovered that most of the game’s features were progress locked, so you could only start off with Story mode or Battle mode. Playing solo I of course started out with the story. I picked Axel as he is the most recognizable character for me, and powered through almost the whole game in one sitting. I started getting frustrated towards the end and decided to take a break before picking it up again another day and finally completing it. From there I unlocked the ability to play any stage where you can try and increase your ranking as there are trophies for S rank on every stage and other such nonsense that I’ll never shoot for. Other trophies include beating the story with every playable character, and others that come from performing certain actions on various levels. I unlocked Adam (from SOR1) about halfway through the story, and unlocked the original pixel art version of Axel for completing his story. I assume the story will largely play out the same despite who you pick, but I also assume that you’ll unlock all of the playable characters and alternate models by playing through the game multiple times. The trophies seem to be tied to solo play, but you have the option to play through the story in co-op, and apparently up to 4 players can join in, but I’m unsure how that affects difficulty. It was clear to me that some levels would have been much easier as-is with more players, but perhaps more enemies are added if you are playing with more friends. There’s also online options that I haven’t looked into yet, but I assume you’ll be able to co-op or battle just the same as you could locally. Overall the game looks great, I love the new combat system and animations, but it’s still challenging because of timing and stuff that was more of a thing back in the 1990’s that we aren’t used to now, but the devs recreated to the letter. You really have to play it to understand what I mean (also need to be old enough to have played games back then). It’s still something I’d recommend for fans of the series or this style of game, but if you don’t like beat-em-ups you could probably skip it.

The Outer Worlds

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In my original post I had only spent a couple of sessions with The Outer Worlds but I already loved what I had seen. I actually haven’t played it much since then only because I’ve been distracted by the other games I’ve mentioned here, along with a couple of others that I have dedicated posts planned for. Whatever the case, I have enjoyed how the game has expanded beyond the early portion. Getting a spaceship has allowed my crew (and I say crew because I’ve recruited a couple of new bodies outside of the original girl that joined the squad while I was leaving the first planet. Different companions bring different skills to the crew, and some of their own quests as well. Some quests will also mention a crew member’s skillset needed for that particular mission so it’s advised to bring them along when needed. As such, you’ll want to keep them equipped with new gear. This differs from older games in this genre where you’d only have one companion and they were likely just a mule to carry your shit. Now you need to pay attention to the different members a little bit more, and you’ll have two of them with you at all times. Another nice feature is the ability to control their special moves which can turn the tide of fights single-handedly. Rather than being a big open world, the devs had designed this one as more of a Borderlands style setup, where you have some planet areas that are large, but they are bordered and you can fast travel while on them, but otherwise have to return to the ship to visit other planets. It’s also clear that sometimes you’re on the same planet but in a different region, and you can’t really travel between them without returning to the ship either. So it’s a hybrid open-world but it seems to work pretty well. You’ll be able to focus on the tasks at hand and then move on. I’ve visited several of the planets and completed quite a few missions. I believe I’m nearly level 20, I know I’m in the teens at least. I’m not sure the amount of content I have still left to go but I look forward to enjoying the ride.

Wildermyth

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I have less to say about Wildermyth only because I have only just started my second session with the game. In my first post I talked about the mechanics and gameplay, but also notated that I only played the beginner 3 chapter session. I have since started up a new game with the normal mode 5 chapter story. I was under the impression initially that characters would transfer between games, but it appears that your legacy is generated in different ways. When you have heroes die and you memorialize them, those memorials will remain in the game. Other characters who survived a story can reappear in new games, so I guess eventually you might see those characters again or perhaps their offspring. It’s not overly clear to me, and though I only played through one chapter before quitting that session, I didn’t seen any legacy stuff, so I guess I’ll write more about it when I figure it out. Whatever the case I have enjoyed starting a new story and getting to know some new characters. Having a new main enemy makes a difference in gameplay a bit as well. This time around I have a group of five, with 2 warriors, 2 mystics and a ranger, so I’ve switched up the configuration a little bit. I’m sure I’ll have more to say on this one sooner than later because I really enjoy the story telling here.

So there you have it. Some progress on all accounts. As I mentioned I have a couple other posts in the works for a couple other games I haven’t yet introduced on the blog, so stay tuned for that.

State of the Game: What Have I Been Up To?

It’s been a good long time since I pulled out a round up post (over 6 months, as a matter of fact), but given my absence for most of a month, I actually accumulated enough gaming experiences to make one. I was tempted by the holiday sales, and ended up purchasing a few games, including Rage 2, Devil May Cry V, and Risk of Rain 2. Apparently the past year was good for sequels.

Of these, I never played the original Rage but being from iD Software, I’m sure I would have enjoyed it to some extent. I heard mixed reviews over the years but never picked it up. The same goes for the sequel — I’ve read plenty of mixed reviews about it, but getting it for less than half of the original asking price meant that I could take reviews worth a grain of salt. I’ll throw $20 at the wall and see if it sticks, I have a harder time with $60. Gaming time is a luxury at this point in my life as well, so I want to make sure that I’m spending my time wisely, so I’ll drop a couple bucks here and there on some titles that seem like a “sure bet” and most of the time I end up enjoying myself. But dropping $60 on a turd is harder to swallow. Whatever the case, I have found a level of enjoyment out of Rage 2, and that’s good enough for me. On the surface, it’s just Borderlands with a different graphical engine. There’s still the psuedo RPG elements of gaining skills and different gear, but then there’s vehicles and a semi-open world to explore. I say semi because despite having large swaths of landscape to roam around, there really are only so many points of interest and most of them aren’t all that fleshed out. Think of the minutemen settlements in Fallout 4. Sure, you could babysit them all and rescue as many as possible, but in the end it ends up being the same gameplay loop and eventually you’ll get board. There are a ton of places you can find on the map, but in effect most will just reward you with some XP and coin for clearing them out. It also seems that enemies end up respawning so stuff is never really “cleared.” At the end of the day it’s a solid shooter, and it does have some cool things going for it, but it’s also nothing stellar. For me it kind of feels like the latest Wolfenstein, in which they took a likeable engine and then forced it into this co-op mission based looter-shooter that it never really should have been. That’s not saying Rage 2 suffers in the same way Wolfenstein: Youngblood does, but it also doesn’t set itself far enough apart from other games in the genre to really shine.

I do have a prior relationship with the Devil May Cry series. I played the first two thoroughly, but didn’t play the third or fourth installments. I also completed the sort-of-reboot, DMC: Devil May Cry on the PS3, and it was good but didn’t really fit into the ongoing story. Devil May Cry V apparently picks up on this story, and also treats you to a little catch up movie right at the beginning so you sort of know what’s going on. This was appreciated for someone like me who missed some of the games and would have no idea what was going on. You start off playing as Nero, who is clearly not Dante. He has a similar weapon set up, and you do see Dante getting fucked up in a cutscene. Apparently at other points in the game you’ll be able to play as Dante along with another character who has been introduced, V. So far the game is what I would expect from the series, though I don’t remember all of the complicated button presses to get shit done in the earliest games. Things have progressed though, so I suppose this had to happen. From my first impressions, I think the game looks great, it runs smoothly, the action and combat is fun albeit a little taxing at times. I can’t really comment on the story as I’ve only played the first couple of missions, but having finished off the last game I was steadily working on, I think that I’ll be able to get this one done in the near future. Fans of the series will appreciate the graphical upgrades and the fact that it still feels true to its roots. New players might be turned off by some of the complexities but it’s really not that difficult to get going. No one says you have to be a combo master straight out of the gate.

I also played the original Risk of Rain. I believe I wrote about it here on the blog, but I can’t be assed to look. Whatever the case, the game has made the jump from 2-D side scrolling pixel art, to low-res polygonal 3-D from a third person perspective. Otherwise, it is very much the original game. You start a round on a planet, and you’ll run around shooting the flora and fauna, picking up items and coins as you go. Some crates and shrines will require payment to unlock or gain bonuses. Eventually a boss will spawn and you’ll have to defeat it to move onto the next world. Being a Rogue-Like, certain bits carry on to the next run, but overall you’ll be doing the same things over and over again for a while until you unlock new characters and whatnot. Apparently this one is multiplayer, which is cool but I don’t know anyone with the game so I haven’t tried that out. I assume that would be much more fun, as Rogue-Likes end up getting boring after a time. If you like this style of game you might give it a whirl, but if you aren’t into the genre I’d probably skip this one.

Yet another game series I’ve had a long term relationship with. I have played every iteration of Marvel vs. Capcom, though the one I spent the most time with was number two, in which I played on the PS2 originally, and then again when it was re-released on the PS3. Also on PS3 was the third iteration, but that too was re-released on PS4 as Ultimate Marvel vs. Capcom 3, and I played both versions a bit. Finally, the jump from sprite based to polygon graphics was made for the series, similar to when Street Fighter made the switch with Street Fighter IV. Otherwise, it’s the same sort of game, but I have to say that the story mode was a fantastic romp! There were probably too many cut scenes, but the storyline was interesting, you got to play as most of the characters in the game, and it familiarized you with the controls and systems. The variety of characters is pretty good, but apparently there are other DLC options, which is typical of Capcom fighting games. I don’t think I’ll invest anymore money into it, but I did enjoy what I played and I look forward to the next gathering when I can challenge some friends to battles. I also intend to jump online to play some random opponents but I have no idea if the game has a population online still. I would assume, but you never know. It’s not exactly a new game so I suppose I’ll find out. If you love fighting games, this one is a blast but it’s obviously a personal taste sort of thing. You might like Mortal Kombat better. You might also be wrong.

Released for free for Playstation Plus users last month, Titanfall 2 is a title I already owned, but this gave my friend an opportunity to pick up a copy of the game for free, and the population was bolstered with an influx of new players. We haven’t played it as religiously as some of the other games we’ve played together in the past, but it has been a fun diversion from other things we’ve been spending time on. Like its predecessor, Titanfall 2 boasts a ton of multiplayer modes in which you play as pilots. As you fight you’ll charge up your Titan which you can eventually call down to pilot against the enemy. Where this game differs from the original is in the fact that there is actually a single player campaign and its rather good. I’ve blown through a few chapters but have spent more time with the multiplayer recently. If you’ve played the original I’m happy to report that the gameplay is just as good as you remember. If you enjoy Call of Duty or other competitive shooters, this one is probably better. It’s from Respawn too, so if you like Apex Legends, you’ll see a ton of what made its way into that game with abilities and weapons. Honestly, it’s a great game and getting it for free is worth the download. Sometimes you just gotta jump in your mech and blow shit up, man!

So there you have it. Several games I’ve dipped my toes into as of late. Hoping to finish some of these up soon so I can share some individualized proper thoughts.

State of the Game: Filler

I remember when I first started this column and it was initially created as a way for me to cram a bunch of small details into a larger post and get something published. At the time I wasn’t blogging as regularly as I would have liked, and part of that was due to playing many games at once and not feeling like I had enough to say about each on individually. As such, this became a weekly series that would be devoted to those Playstation Plus freebies and other games that I was playing that didn’t have much lasting appeal but I still wanted to throw down some thoughts. Or, I’d discuss progress from larger games I was playing, or throw in news about games I regularly played that had new patches or things of that nature. In the following years this turned into less of a weekly post and just a catch all for when I didn’t have much else to say. Lately it’s been even more sporadic, to the point where sometimes I think there’s no point in keeping it going, but I still need a catch all post format and this has worked so I’m going to continue to use it. It’s been about three months since the last SotG post, and this edition I have updates on games I’ve been playing in recent weeks that I’ve touched on in the past.

Apex Legends:

I wrote some fond thoughts about Apex Legends when it released, but you’ll probably note that I haven’t talked about it since. Part of this was due to the fact that I was getting a case of Battle Royale fatigue — since the genre started to take off in popularity, everyone was throwing their hat into the ring and I tried many iterations of the concept. Some I enjoyed more than others, and Apex Legends is definitely one of the better versions of this style. The other reason I haven’t talked about it is because I stopped playing for a while. A few of my friends play along with my son and I primarily played with them but the slow pace of content updates made the game stale after a while. Even the introduction of seasons and a battle pass system wasn’t exciting to me, and my stats prove that I didn’t play a single game during that first season. We did see the release of a couple of guns and the new character Octane during that time, but earning the in-game currency to unlock new champions is painfully slow, and they run you about $10 to unlock individually. I’d gladly plop down $30-40 if you’d give me all of the characters unlocked along with all future releases but I don’t really want to spend the money otherwise.

Nonetheless, season two launched recently and another new character, Wattson, was introduced. The arena was also changed up, with the large creatures that were off in the distance are now on the island, and some structures have been destroyed. Otherwise not much has changed, and yet I’ve been having fun playing it. One motivator is the battle pass, despite the fact that I haven’t paid for it. Everyone can participate for free, and new daily and weekly quests give you points towards your battle pass level. You’ll get free rewards just for playing, and though they aren’t amazing it’s better than nothing (or just the apex packs like before). If you want to drop the cash, the battle pass will get you a ton of extra value in the form or cosmetics ranging from character skins to different music and loading screens. We’ve seen all of this sort of monetization before, but it actually seems worth it in some ways. Unfortunately just unlocking the battle pass doesn’t do a whole lot for you, unless you’ve leveled up enough to get a large chunk of the rewards. I don’t see myself maxing out to get all of the super cool loot, so I’m still on the fence about spending the money. We’ll see where I am towards the end of the season to see if it’s justifiable. I can’t speak to other platforms, but the game still seems very much alive and well on the Playstation.

Clash Royale:

Clash Royale is still my go-to mobile game and I don’t see that changing. It’s been over two years, and I can’t say I’ve been playing anything that long anymore. I maxed out my ladder deck a while ago, and most of the cards have at least one star level as well. The new battle pass system, Pass Royale is going strong, and I’ve unlocked 10 levels, but you can essentially grind them out as you play. I like the fact that they streamlined quests as well, where you are not limited to a particular game mode to complete them. For instance, before there were quests that said “play 30 buildings in 1v1 battles” and you would only get updates while playing the ladder — not in 2v2, challenges or clan wars. Now that same quest reads “play 30 buildings” without the limitation, and it’s a nice way to clear quests faster. I’ve been working on leveling up my cards that weren’t a part of my ladder deck, and so far each deck I play has almost all of its cards at level 12 or maximum. I have a queue of cards that are ready to upgrade, a couple of them to maximum level but gold income is slow going. I should have a 2nd max level deck within a couple of months. I’ve been as high as Master 2 since the rework to matchmaking, and have been at that sort of level for the past couple of seasons. The guild has been floating at high gold/low legendary, but we can’t seem to keep afloat in the higher tier. Our core group was promoted to Elder recently and we seem to be the ones gaining ground, but some of the stragglers have kept us from staying in the top league. I’m sure that will continue to be the norm for a while but as the core gets stronger we just might be able to keep it going.

SEGA Heroes:

My 2nd favorite mobile game and one I’ve been playing for nearly a year, this game has a ton of progression that is slow going as well. Currently my account is level 63 (I have no idea what the maximum is), and my main team of heroes are all level 60, with Sonic being level 63 (they are capped at your account level). They are also all at 2 blue stars, which means I put a shit ton of cards into their progression. My focus as of late is farming skill upgrades (they all have their three skills at level 8) and trying to upgrade them further. The reagents needed to upgrade their levels are getting ridiculous, hence why Sonic is the only one above level 60. They also introduced some guild related progression, in that we have events that happen regularly where your individual progress helps the guild as well, so at the end of the event you’ll get your own solo rewards along with guild rewards. There are also boss battles that anyone in the guild can initiate, but they are timed events so you might not get to participate if you don’t notice or aren’t online when it happens. We have yet to down a boss, but you still get rewards if you participate. It seems okay but I can think of a few improvements to the system.

Void Bastards and Amid Evil:

I wrote about Void Bastards and Amid Evil recently after I picked them up during the Steam Sale. Since, I’ve put a few hours into each title and I’m still very pleased with the purchases. I’ve cleared the first world in Amid Evil and made some progress in the second. There really isn’t much to report there, it’s a straight forward game but it’s still a cool retro styled game that I highly recommend. I’ve got even more positive things to say about Void Bastards, it’s quickly become one of my favorite Rogue-lites of all time. The game play loop is similar each time but there is just enough variety for it to not get boring. I have opened up a bunch of different items and equipment that have made runs last much longer, and I’ve learned the general strategy of getting through the nebulas quickly. You don’t have to dock at every port, you can skip things and only loot ships when you need food or fuel (or a key item you’ve been looking for). You do need some of the upgrades to items and things before you can really get to this point though. Once here, you can get to the next story related items you need quite fast, and from there it’s on to the next thing. Currently trying to get together the pieces for the HR Computer, this coming after completing the ID Badge. It’s been a blast on both accounts.

Horizon Chase Turbo:

The other free game this month besides the one I already wrote about, Horizon Chase Turbo is a strange game that melds retro with modern aesthetics. I can’t quite place what game it reminds me most of… probably something on the NES or Sega Genesis, but whatever the case it feels like games I’ve played in the past, but boy does it run a hell of a lot faster than those games did. It’s 2D sprite graphics but they run fast and it’s hard to keep up with the twisting tracks coming ahead — particularly when there are hills and valleys. It is however quite a bit of fun! I’ve enjoyed clearing the first few areas of the game and testing out the other game modes. I’d recommend trying it if you need a game to jump in and play for a few minutes here and there, the races don’t last too long and they are enjoyable.

Crash Team Racing:

Speaking of racing games, I’ve also been putting my way through the CTR Remake. I’ve cleared the first couple of worlds along with some of the side events and have also toyed with playing online a bit. Like many games of this era, CTR has added a big content patch that brings a battle pass like system to the game. There are daily and weekly tasks that are earned just by playing the game in any of its modes, but playing online seems to get you more points faster. Leveling up your pass level brings rewards like skins and whatnot, but again there is no RMT here — everything that was added can be earned just by playing the game, and it doesn’t appear that they are planning on any further monetization. They even added several new tracks, something that didn’t happen with the original and something that gives me hope that this game will be playable for much longer than the original. New tracks keep things fresh and tasks keep you feeling like there’s always something to do. This is the model I like to see and wish more companies went this route instead of bleeding their customers.

That’s all I have for this round-up… Hope everyone else is having as much fun as I am!

State of the Game: Recent Free Things

I’ve been a Playstation Plus subscriber for a few years now, but outside of a few key titles, there is little that I get overly excited to receive for free. For a time, I used to write about my experiences with these free games each and every month, but to be honest, there are months when I don’t have time to play them all or I have no interest in any of the titles. There has also been a recent change to the service, in that the Playstation 3 and PSVita systems are no longer supported, so we only get a couple of games per month, where there used to be times when we’d get cross-play PS3/Vita games and sometimes they were decent. Nonetheless, I took some time over the past week to check out some of the recent things we’ve seen through the service and thought I’d share some short thoughts on each. Let’s dig in, shall we?

Conan Exiles:

One of the offerings from this month, Conan Exiles is a title that I didn’t give a second thought to. The Survival Sandbox genre saw its height a few years ago, and I honestly never really got into any of the games despite picking up a few. As such, this wasn’t a game I was ever going to buy, but I tend to try out the free stuff given to us each month anyway. The first thing I noticed when firing up the game was that it doesn’t look very pretty. The character creation has some pretty ugly models, apparently there’s some nudity options which seem irrelevant, and the overall look of the game was muddy and overall unattractive. The introduction didn’t do anything for me. I honestly only ran around for ten minutes before uninstalling. It appears that it’s the same old shtick, but I assume there are things that set this particular survival game apart from the others, I just couldn’t be bothered to find out what those things were. I didn’t even take screenshots to share because it was that bad. I’d skip this one.

The Surge:

I was a bit more interested in The Surge on the other hand. It looked like a pretty decent Souls-Like but after learning that it was created by the same developers as Lords of the Fallen I wasn’t as enthused. I tried the latter at some point (wasn’t it free via Plus as well?) and felt that it was lacking compared to the Souls games, and didn’t play too much of it. This is still a case of a company copying a successful formula, but whereas with Lords it felt like a cheap, poorly made rip-off, in the case of The Surge the game feels like its own beast. I think the Sci-Fi setting is perhaps the reason for it not feeling like a cheap copy, but whatever the case is I actually enjoy this game.

You start off on a train to some sort of research facility, and it turns out your character is in a wheelchair. You venture further into the facility, where you get to choose your class, but it’s not so much a class as a couple of different job titles. I’m not sure what the differences are, but I went with the Lynx, which was tagged as being speedy and whatnot. I assume with the heavier class you might have different stats or abilities, but for now let’s move on — that’s what I did. You get a surgery which attaches this exoskeleton to you (though it looked quite painful since there was no sedation and quite a bit of nuts and bolts entering flesh) but the robots mistakenly say there is an issue with you and throw you in the trash pile. From there, it’s time to figure out what the hell is going on, as you are thrust into a scrapyard fighting sentient robots and talking to very few humans. The combat is action oriented and uses targeting and a variety of button presses to do things. You’ll get gear and implants that give you various abilities. It feels like its own thing, and it’s quite fun. I’d recommend checking this one out!

Path of Exile PS4:

Path of Exile obviously isn’t a new title, but it was just recently ported to the Playstation 4. Being a free-to-play title, this is available for anyone to download right now. I decided to download it just to see how an action RPG like this might perform on a console. My only other ARPG experience on a console was Diablo 3 on PS3, and I absolutely hated it. Action RPGs have been around for a very long time, and typically they are played on PCs with mouses, with click-to-move and click-to-attack mechanics that tend to not lend themselves well to play with a controller. I also have a long history with this title in particular, but only based on years, not time played. I helped to back it when it was in development, throwing some cash at Grinding Gear Games in order to play it early. I liked what I saw, but at some point I got on the Diablo 3 train and didn’t really play any other ARPGs for a long time. I’ve gone back and checked on PoE a few times since then, but haven’t ever done too much. So anyway, I downloaded and played for a bit the other day, and I have to say that this actually feels like a damn fine port!

Graphically the game looks great and it runs really smooth. I’ve seen games like this with a lot of action going on, on-screen at one time, bog down on consoles just because the processing power isn’t the same as PCs that released at the time of the console’s released. So this long later, you can imagine that the PS4 is a toaster compared to even my few year old gaming PC. Whatever the case, things look and play well. The controls are pretty intuitive, and it wasn’t too bad moving with a joystick as opposed to clicking a mouse. Instead, now you’ll be spamming that basic attack button but it feels pretty much the same. The menus are probably the only frustrating part, mainly because this game uses them quite often. You’ll want to manage your inventory, you’ll want to slot abilities into your weapons, to apply different effects, crafting, and navigating that huge skill tree. It feels like the game you already know, but stays fresh if you aren’t a grizzled veteran. I’d check it out if you’d rather play with friends on your console.

Bulletstorm: Full Clip Edition:

This one came out a few months back but I hadn’t gotten around to trying it. A typical First Person Shooter, Bulletstorm came out several years ago. I remember when it originally released it wasn’t met with the best reviews, and playing it for a bit now, I understand why. Graphically, it looks alright, and feels like its running on the Borderlands engine. I’m not sure if that’s the case, but it has graphical similarities. It’s a sci-fi shooter, with some hoorah bro nonsensical story line. It’s forgettable to say the least, and not intriguing enough to even pay attention to. This was a game that I went into feeling like I wouldn’t really care, and that turned out to be the case. The gunplay is fine. There are some cool parts where things slow down and you do some action movie stunts but overall it’s a pretty “meh” experience. I’d pass. I’ve uninstalled it.

Call of Duty 4 Remastered:

This was one of the freebies for Plus last month, and was honestly one of my favorite Call of Duty games of all time. I haven’t played much but I did check out both the campaign and the multiplayer. Unlike newer Call of Duty games, this one’s multiplayer didn’t have all of the skins and extra bullshit that has been shoehorned into the series over the years. Killstreaks were simple. The maps are still pretty memorable. I remember playing this on my PC for hours on private servers with differing rulesets, and though you can’t exactly do that now,  you can experience one of the better games in the series and that’s a plus to me. Playing through part of the campaign brought back a lot of memories as did murdering other players in multiplayer. I don’t think I would have ever paid for this, because it is pretty much just a visual update to a game that was already played years ago, but for free, it was a nice diversion.

That’s it for this round up. Happy Gaming everyone!

State of the Game: Mobile Check-In

The last time I wrote a State of the Game round-up post was way back in September of last year. Things have definitely changed a bit since then, and a big part of that was not stretching myself so thin around so many games. I had a backlog clearing spree throughout most of the year but that project lost steam once fall came around. There was football to watch. I was busy preparing for a move. I was playing a game at a time and not really having enough small tidbits to share in this column. Since then I’ve moved, started a new job and have less free time than I’ve had in a while, mostly due to adjusting to a completely new schedule. As such, the blog has suffered a bit and some of my side projects have been delayed further. Whatever the case, there is one thing that has been pretty consistent for the past couple of years, and that’s mobile gaming.

It’s strange saying that. I used to rally against mobile games and thought they were complete trash — and to be fair they were pretty much that for a lot of years. However, things have changed, and there are some pretty decent mobile games out there, you just have to sift through a lot of dog shit to find them. I’ve written individual posts about all of these games, and will link to those original posts if you’re curious to see how my opinions have changed. I’ve also written about a few of these titles multiple times, and so I’m only going to link to the most recent. Then I thought I’d give an update on to my current status in that game, or why it got uninstalled from my phone. Let’s start with the games I’m still playing:

Currently Installed:

Clash Royale
SEGA Heroes
Langrisser

Clash Royale:

Clash Royale is still my favorite and most played mobile game to date. I don’t know exactly what it is about it that keeps me coming back, day-in and day-out, but I have played it religiously for over two years. I’ve tried other Supercell games and didn’t play them long, but this one has staying power. Here’s some brief updates about what’s new:

The last time I shared my deck progress, I only had a couple of max level cards, and the new star upgrades were just implemented. At this point I now have five max level cards, and I’m well on my way towards getting a sixth (bats). Fireball will come next, and I only need a dozen or so more Electro Wiz’s to max it out as well. This has worked well on the ladder, and I had my best season ever last month, when I finally made it to Challenger 3. I’m hoping to get back there and push beyond soon, though the season reset keeps bumping me back down. Lastly, there are player stats I’ve shared, just because I find that sort of thing interesting.

SEGA Heroes:

SEGA Heroes has become my second favorite mobile game, and has replaced quite a few games that came before it. There isn’t much else to say, outside of sharing some progress:

I’ve unlocked all but about a dozen heroes, though they keep adding more. I’ve also promoted most of them to at least four stars and level 20. Those at the top are my most powerful, being level 40 and 4-5 stars. It takes time but it doesn’t really feel like a grind, and that’s probably why I enjoy both of these titles so much. There’s a sense of progression, but the game remains fun along the way.

I don’t have anything new to say about Langrisser. It’s still installed but I haven’t played it in a couple of weeks. I’ll need more time to give any more information. Next up, games that I’ve spoken about in the last couple of years that I’m no longer playing. Click the links below for more information on these particular titles.

Previously Installed:

Looney Tunes: World of Mayhem
Knight Story
Stormbound
Legend of Solgard
Questland
Idle Apocalypse
Paladin’s Strike
Fire Emblem Heroes

The most recent casualty was the Looney Tunes game I spoke of recently. In all honesty I rather liked the game, and it was full-featured enough that I can see one playing it for a long while. The problem is that I liked it for similar reasons to the games already installed on my phone, so it felt like more of the same, and I got bored of doing the same sort of daily tasks in multiple titles. I would still recommend it to anyone whom I thought would enjoy that style of game, but I just didn’t want to check in on it anymore.

Knight Story was a game that I thought looked interesting but got boring quickly. That’s all I can really say, it didn’t last long.

Stormbound was fun, but after beating most of the single player stuff I got bored.

Legend of Solgard had a lot of potential. I really enjoyed playing it and it was on par with engaging me like SEGA heroes, but it really did feel like a grind and like they were time gating things to a point where I almost felt required to spend money. Not cool man.

Paladin’s Strike is a game better suited to a tablet and would probably play much better with one of those mobile controllers. I liked it well enough but I just couldn’t hang with the touch screen controls.

I’ve considered re-installing Fire Emblem Heroes a couple of times now. I think I uninstalled it because I was playing on an older phone and needed to free up some space. Whatever the case I remember it fondly and might get it back soon. Nothing new is on the horizon that I’m excited to try.

So that’s about it, just thought I’d jot down some notes for posterity. I’ll try to get some extra gaming in now that I’m starting to adjust and get the round up post going more often again. Until next time.