State of the Game: Filler

I remember when I first started this column and it was initially created as a way for me to cram a bunch of small details into a larger post and get something published. At the time I wasn’t blogging as regularly as I would have liked, and part of that was due to playing many games at once and not feeling like I had enough to say about each on individually. As such, this became a weekly series that would be devoted to those Playstation Plus freebies and other games that I was playing that didn’t have much lasting appeal but I still wanted to throw down some thoughts. Or, I’d discuss progress from larger games I was playing, or throw in news about games I regularly played that had new patches or things of that nature. In the following years this turned into less of a weekly post and just a catch all for when I didn’t have much else to say. Lately it’s been even more sporadic, to the point where sometimes I think there’s no point in keeping it going, but I still need a catch all post format and this has worked so I’m going to continue to use it. It’s been about three months since the last SotG post, and this edition I have updates on games I’ve been playing in recent weeks that I’ve touched on in the past.

Apex Legends:

I wrote some fond thoughts about Apex Legends when it released, but you’ll probably note that I haven’t talked about it since. Part of this was due to the fact that I was getting a case of Battle Royale fatigue — since the genre started to take off in popularity, everyone was throwing their hat into the ring and I tried many iterations of the concept. Some I enjoyed more than others, and Apex Legends is definitely one of the better versions of this style. The other reason I haven’t talked about it is because I stopped playing for a while. A few of my friends play along with my son and I primarily played with them but the slow pace of content updates made the game stale after a while. Even the introduction of seasons and a battle pass system wasn’t exciting to me, and my stats prove that I didn’t play a single game during that first season. We did see the release of a couple of guns and the new character Octane during that time, but earning the in-game currency to unlock new champions is painfully slow, and they run you about $10 to unlock individually. I’d gladly plop down $30-40 if you’d give me all of the characters unlocked along with all future releases but I don’t really want to spend the money otherwise.

Nonetheless, season two launched recently and another new character, Wattson, was introduced. The arena was also changed up, with the large creatures that were off in the distance are now on the island, and some structures have been destroyed. Otherwise not much has changed, and yet I’ve been having fun playing it. One motivator is the battle pass, despite the fact that I haven’t paid for it. Everyone can participate for free, and new daily and weekly quests give you points towards your battle pass level. You’ll get free rewards just for playing, and though they aren’t amazing it’s better than nothing (or just the apex packs like before). If you want to drop the cash, the battle pass will get you a ton of extra value in the form or cosmetics ranging from character skins to different music and loading screens. We’ve seen all of this sort of monetization before, but it actually seems worth it in some ways. Unfortunately just unlocking the battle pass doesn’t do a whole lot for you, unless you’ve leveled up enough to get a large chunk of the rewards. I don’t see myself maxing out to get all of the super cool loot, so I’m still on the fence about spending the money. We’ll see where I am towards the end of the season to see if it’s justifiable. I can’t speak to other platforms, but the game still seems very much alive and well on the Playstation.

Clash Royale:

Clash Royale is still my go-to mobile game and I don’t see that changing. It’s been over two years, and I can’t say I’ve been playing anything that long anymore. I maxed out my ladder deck a while ago, and most of the cards have at least one star level as well. The new battle pass system, Pass Royale is going strong, and I’ve unlocked 10 levels, but you can essentially grind them out as you play. I like the fact that they streamlined quests as well, where you are not limited to a particular game mode to complete them. For instance, before there were quests that said “play 30 buildings in 1v1 battles” and you would only get updates while playing the ladder — not in 2v2, challenges or clan wars. Now that same quest reads “play 30 buildings” without the limitation, and it’s a nice way to clear quests faster. I’ve been working on leveling up my cards that weren’t a part of my ladder deck, and so far each deck I play has almost all of its cards at level 12 or maximum. I have a queue of cards that are ready to upgrade, a couple of them to maximum level but gold income is slow going. I should have a 2nd max level deck within a couple of months. I’ve been as high as Master 2 since the rework to matchmaking, and have been at that sort of level for the past couple of seasons. The guild has been floating at high gold/low legendary, but we can’t seem to keep afloat in the higher tier. Our core group was promoted to Elder recently and we seem to be the ones gaining ground, but some of the stragglers have kept us from staying in the top league. I’m sure that will continue to be the norm for a while but as the core gets stronger we just might be able to keep it going.

SEGA Heroes:

My 2nd favorite mobile game and one I’ve been playing for nearly a year, this game has a ton of progression that is slow going as well. Currently my account is level 63 (I have no idea what the maximum is), and my main team of heroes are all level 60, with Sonic being level 63 (they are capped at your account level). They are also all at 2 blue stars, which means I put a shit ton of cards into their progression. My focus as of late is farming skill upgrades (they all have their three skills at level 8) and trying to upgrade them further. The reagents needed to upgrade their levels are getting ridiculous, hence why Sonic is the only one above level 60. They also introduced some guild related progression, in that we have events that happen regularly where your individual progress helps the guild as well, so at the end of the event you’ll get your own solo rewards along with guild rewards. There are also boss battles that anyone in the guild can initiate, but they are timed events so you might not get to participate if you don’t notice or aren’t online when it happens. We have yet to down a boss, but you still get rewards if you participate. It seems okay but I can think of a few improvements to the system.

Void Bastards and Amid Evil:

I wrote about Void Bastards and Amid Evil recently after I picked them up during the Steam Sale. Since, I’ve put a few hours into each title and I’m still very pleased with the purchases. I’ve cleared the first world in Amid Evil and made some progress in the second. There really isn’t much to report there, it’s a straight forward game but it’s still a cool retro styled game that I highly recommend. I’ve got even more positive things to say about Void Bastards, it’s quickly become one of my favorite Rogue-lites of all time. The game play loop is similar each time but there is just enough variety for it to not get boring. I have opened up a bunch of different items and equipment that have made runs last much longer, and I’ve learned the general strategy of getting through the nebulas quickly. You don’t have to dock at every port, you can skip things and only loot ships when you need food or fuel (or a key item you’ve been looking for). You do need some of the upgrades to items and things before you can really get to this point though. Once here, you can get to the next story related items you need quite fast, and from there it’s on to the next thing. Currently trying to get together the pieces for the HR Computer, this coming after completing the ID Badge. It’s been a blast on both accounts.

Horizon Chase Turbo:

The other free game this month besides the one I already wrote about, Horizon Chase Turbo is a strange game that melds retro with modern aesthetics. I can’t quite place what game it reminds me most of… probably something on the NES or Sega Genesis, but whatever the case it feels like games I’ve played in the past, but boy does it run a hell of a lot faster than those games did. It’s 2D sprite graphics but they run fast and it’s hard to keep up with the twisting tracks coming ahead — particularly when there are hills and valleys. It is however quite a bit of fun! I’ve enjoyed clearing the first few areas of the game and testing out the other game modes. I’d recommend trying it if you need a game to jump in and play for a few minutes here and there, the races don’t last too long and they are enjoyable.

Crash Team Racing:

Speaking of racing games, I’ve also been putting my way through the CTR Remake. I’ve cleared the first couple of worlds along with some of the side events and have also toyed with playing online a bit. Like many games of this era, CTR has added a big content patch that brings a battle pass like system to the game. There are daily and weekly tasks that are earned just by playing the game in any of its modes, but playing online seems to get you more points faster. Leveling up your pass level brings rewards like skins and whatnot, but again there is no RMT here — everything that was added can be earned just by playing the game, and it doesn’t appear that they are planning on any further monetization. They even added several new tracks, something that didn’t happen with the original and something that gives me hope that this game will be playable for much longer than the original. New tracks keep things fresh and tasks keep you feeling like there’s always something to do. This is the model I like to see and wish more companies went this route instead of bleeding their customers.

That’s all I have for this round-up… Hope everyone else is having as much fun as I am!

State of the Game: Recent Free Things

I’ve been a Playstation Plus subscriber for a few years now, but outside of a few key titles, there is little that I get overly excited to receive for free. For a time, I used to write about my experiences with these free games each and every month, but to be honest, there are months when I don’t have time to play them all or I have no interest in any of the titles. There has also been a recent change to the service, in that the Playstation 3 and PSVita systems are no longer supported, so we only get a couple of games per month, where there used to be times when we’d get cross-play PS3/Vita games and sometimes they were decent. Nonetheless, I took some time over the past week to check out some of the recent things we’ve seen through the service and thought I’d share some short thoughts on each. Let’s dig in, shall we?

Conan Exiles:

One of the offerings from this month, Conan Exiles is a title that I didn’t give a second thought to. The Survival Sandbox genre saw its height a few years ago, and I honestly never really got into any of the games despite picking up a few. As such, this wasn’t a game I was ever going to buy, but I tend to try out the free stuff given to us each month anyway. The first thing I noticed when firing up the game was that it doesn’t look very pretty. The character creation has some pretty ugly models, apparently there’s some nudity options which seem irrelevant, and the overall look of the game was muddy and overall unattractive. The introduction didn’t do anything for me. I honestly only ran around for ten minutes before uninstalling. It appears that it’s the same old shtick, but I assume there are things that set this particular survival game apart from the others, I just couldn’t be bothered to find out what those things were. I didn’t even take screenshots to share because it was that bad. I’d skip this one.

The Surge:

I was a bit more interested in The Surge on the other hand. It looked like a pretty decent Souls-Like but after learning that it was created by the same developers as Lords of the Fallen I wasn’t as enthused. I tried the latter at some point (wasn’t it free via Plus as well?) and felt that it was lacking compared to the Souls games, and didn’t play too much of it. This is still a case of a company copying a successful formula, but whereas with Lords it felt like a cheap, poorly made rip-off, in the case of The Surge the game feels like its own beast. I think the Sci-Fi setting is perhaps the reason for it not feeling like a cheap copy, but whatever the case is I actually enjoy this game.

You start off on a train to some sort of research facility, and it turns out your character is in a wheelchair. You venture further into the facility, where you get to choose your class, but it’s not so much a class as a couple of different job titles. I’m not sure what the differences are, but I went with the Lynx, which was tagged as being speedy and whatnot. I assume with the heavier class you might have different stats or abilities, but for now let’s move on — that’s what I did. You get a surgery which attaches this exoskeleton to you (though it looked quite painful since there was no sedation and quite a bit of nuts and bolts entering flesh) but the robots mistakenly say there is an issue with you and throw you in the trash pile. From there, it’s time to figure out what the hell is going on, as you are thrust into a scrapyard fighting sentient robots and talking to very few humans. The combat is action oriented and uses targeting and a variety of button presses to do things. You’ll get gear and implants that give you various abilities. It feels like its own thing, and it’s quite fun. I’d recommend checking this one out!

Path of Exile PS4:

Path of Exile obviously isn’t a new title, but it was just recently ported to the Playstation 4. Being a free-to-play title, this is available for anyone to download right now. I decided to download it just to see how an action RPG like this might perform on a console. My only other ARPG experience on a console was Diablo 3 on PS3, and I absolutely hated it. Action RPGs have been around for a very long time, and typically they are played on PCs with mouses, with click-to-move and click-to-attack mechanics that tend to not lend themselves well to play with a controller. I also have a long history with this title in particular, but only based on years, not time played. I helped to back it when it was in development, throwing some cash at Grinding Gear Games in order to play it early. I liked what I saw, but at some point I got on the Diablo 3 train and didn’t really play any other ARPGs for a long time. I’ve gone back and checked on PoE a few times since then, but haven’t ever done too much. So anyway, I downloaded and played for a bit the other day, and I have to say that this actually feels like a damn fine port!

Graphically the game looks great and it runs really smooth. I’ve seen games like this with a lot of action going on, on-screen at one time, bog down on consoles just because the processing power isn’t the same as PCs that released at the time of the console’s released. So this long later, you can imagine that the PS4 is a toaster compared to even my few year old gaming PC. Whatever the case, things look and play well. The controls are pretty intuitive, and it wasn’t too bad moving with a joystick as opposed to clicking a mouse. Instead, now you’ll be spamming that basic attack button but it feels pretty much the same. The menus are probably the only frustrating part, mainly because this game uses them quite often. You’ll want to manage your inventory, you’ll want to slot abilities into your weapons, to apply different effects, crafting, and navigating that huge skill tree. It feels like the game you already know, but stays fresh if you aren’t a grizzled veteran. I’d check it out if you’d rather play with friends on your console.

Bulletstorm: Full Clip Edition:

This one came out a few months back but I hadn’t gotten around to trying it. A typical First Person Shooter, Bulletstorm came out several years ago. I remember when it originally released it wasn’t met with the best reviews, and playing it for a bit now, I understand why. Graphically, it looks alright, and feels like its running on the Borderlands engine. I’m not sure if that’s the case, but it has graphical similarities. It’s a sci-fi shooter, with some hoorah bro nonsensical story line. It’s forgettable to say the least, and not intriguing enough to even pay attention to. This was a game that I went into feeling like I wouldn’t really care, and that turned out to be the case. The gunplay is fine. There are some cool parts where things slow down and you do some action movie stunts but overall it’s a pretty “meh” experience. I’d pass. I’ve uninstalled it.

Call of Duty 4 Remastered:

This was one of the freebies for Plus last month, and was honestly one of my favorite Call of Duty games of all time. I haven’t played much but I did check out both the campaign and the multiplayer. Unlike newer Call of Duty games, this one’s multiplayer didn’t have all of the skins and extra bullshit that has been shoehorned into the series over the years. Killstreaks were simple. The maps are still pretty memorable. I remember playing this on my PC for hours on private servers with differing rulesets, and though you can’t exactly do that now,  you can experience one of the better games in the series and that’s a plus to me. Playing through part of the campaign brought back a lot of memories as did murdering other players in multiplayer. I don’t think I would have ever paid for this, because it is pretty much just a visual update to a game that was already played years ago, but for free, it was a nice diversion.

That’s it for this round up. Happy Gaming everyone!

State of the Game: Mobile Check-In

The last time I wrote a State of the Game round-up post was way back in September of last year. Things have definitely changed a bit since then, and a big part of that was not stretching myself so thin around so many games. I had a backlog clearing spree throughout most of the year but that project lost steam once fall came around. There was football to watch. I was busy preparing for a move. I was playing a game at a time and not really having enough small tidbits to share in this column. Since then I’ve moved, started a new job and have less free time than I’ve had in a while, mostly due to adjusting to a completely new schedule. As such, the blog has suffered a bit and some of my side projects have been delayed further. Whatever the case, there is one thing that has been pretty consistent for the past couple of years, and that’s mobile gaming.

It’s strange saying that. I used to rally against mobile games and thought they were complete trash — and to be fair they were pretty much that for a lot of years. However, things have changed, and there are some pretty decent mobile games out there, you just have to sift through a lot of dog shit to find them. I’ve written individual posts about all of these games, and will link to those original posts if you’re curious to see how my opinions have changed. I’ve also written about a few of these titles multiple times, and so I’m only going to link to the most recent. Then I thought I’d give an update on to my current status in that game, or why it got uninstalled from my phone. Let’s start with the games I’m still playing:

Currently Installed:

Clash Royale
SEGA Heroes
Langrisser

Clash Royale:

Clash Royale is still my favorite and most played mobile game to date. I don’t know exactly what it is about it that keeps me coming back, day-in and day-out, but I have played it religiously for over two years. I’ve tried other Supercell games and didn’t play them long, but this one has staying power. Here’s some brief updates about what’s new:

The last time I shared my deck progress, I only had a couple of max level cards, and the new star upgrades were just implemented. At this point I now have five max level cards, and I’m well on my way towards getting a sixth (bats). Fireball will come next, and I only need a dozen or so more Electro Wiz’s to max it out as well. This has worked well on the ladder, and I had my best season ever last month, when I finally made it to Challenger 3. I’m hoping to get back there and push beyond soon, though the season reset keeps bumping me back down. Lastly, there are player stats I’ve shared, just because I find that sort of thing interesting.

SEGA Heroes:

SEGA Heroes has become my second favorite mobile game, and has replaced quite a few games that came before it. There isn’t much else to say, outside of sharing some progress:

I’ve unlocked all but about a dozen heroes, though they keep adding more. I’ve also promoted most of them to at least four stars and level 20. Those at the top are my most powerful, being level 40 and 4-5 stars. It takes time but it doesn’t really feel like a grind, and that’s probably why I enjoy both of these titles so much. There’s a sense of progression, but the game remains fun along the way.

I don’t have anything new to say about Langrisser. It’s still installed but I haven’t played it in a couple of weeks. I’ll need more time to give any more information. Next up, games that I’ve spoken about in the last couple of years that I’m no longer playing. Click the links below for more information on these particular titles.

Previously Installed:

Looney Tunes: World of Mayhem
Knight Story
Stormbound
Legend of Solgard
Questland
Idle Apocalypse
Paladin’s Strike
Fire Emblem Heroes

The most recent casualty was the Looney Tunes game I spoke of recently. In all honesty I rather liked the game, and it was full-featured enough that I can see one playing it for a long while. The problem is that I liked it for similar reasons to the games already installed on my phone, so it felt like more of the same, and I got bored of doing the same sort of daily tasks in multiple titles. I would still recommend it to anyone whom I thought would enjoy that style of game, but I just didn’t want to check in on it anymore.

Knight Story was a game that I thought looked interesting but got boring quickly. That’s all I can really say, it didn’t last long.

Stormbound was fun, but after beating most of the single player stuff I got bored.

Legend of Solgard had a lot of potential. I really enjoyed playing it and it was on par with engaging me like SEGA heroes, but it really did feel like a grind and like they were time gating things to a point where I almost felt required to spend money. Not cool man.

Paladin’s Strike is a game better suited to a tablet and would probably play much better with one of those mobile controllers. I liked it well enough but I just couldn’t hang with the touch screen controls.

I’ve considered re-installing Fire Emblem Heroes a couple of times now. I think I uninstalled it because I was playing on an older phone and needed to free up some space. Whatever the case I remember it fondly and might get it back soon. Nothing new is on the horizon that I’m excited to try.

So that’s about it, just thought I’d jot down some notes for posterity. I’ll try to get some extra gaming in now that I’m starting to adjust and get the round up post going more often again. Until next time.

State of the Game: Projects

Over the weekend I was able to get some gaming time in, and as regular readers will note, I jump around between titles pretty regularly. Sometimes I’ll try something out and it won’t stick, but I’ll jot down my thoughts and move on. Other times I have a bunch of games I’m interested in playing at the same time, so I’ll spend a little time here and a little time there. Recently, the games I’ve been focused on are Destiny 2, Fallout 4 (DLCs), ESO, and Burnout Paradise Remastered. There are a few other games I’ve been tinkering around with, but these are the four I’m focusing on talking about today. So let’s dive in.

Destiny 2:

I realize that I started playing this game a year after everyone else, and I realize that the only reason I’m now playing it is because it was offered for free. Still, I honestly can’t figure out why it was so universally panned when it came out. I know there were plenty of people who were still playing it regardless of the negativity, but when it comes down to it, in its current state it doesn’t feel any different than the original game. Truth be told, I didn’t delve too deeply into the first game. I had one max level character and finished up the main story plus DLC stories but I didn’t do every single quest, I didn’t play crucible and I didn’t raid. So probably I don’t know what I’m talking about.

With that said, it’s still a great game. There’s something about melding first person shooter gameplay with RPG elements. I absolutely love this style of game and I should have just picked this up way back when. I’m glad I didn’t have to pay money to play it, but I am looking forward to getting through the rest of the game and picking up the DLCs as I go along. Here’s hoping that they stretch this one out for years instead of making another numbered entry. It appears their gameplan going forward is to add at least two more DLC in the next year so perhaps there will be reason to keep playing.

This slideshow requires JavaScript.

In my past couple of sessions my best friend and I have leveled up to 10, and have a light rating of a little over 100. I’ve managed to grab a few blue pieces of gear along the way, and we’ve completed the main story up until rescuing Cayde and being pointed in the direction of Io. At this point there was a level gate (we were 9 at the time) so we pushed on by doing some adventures and public quests. We had been pretty much ignoring much of the side content in favor of completing the storyline, but at this point it appears that perhaps we should do a bit of everything just to make sure we’re ready for the next bit of DLC once the original main story wraps up. It’s been a blast and I find myself wanting to play more often than he is available, so I may start leveling up a Warlock on the side. We’ll see how time permits.

ESO:

Due to trying to play too many games at once, my time with ESO has been sporadic. During my last session I decided to try out some PvP battlegrounds, and like my experience with Destiny 2, it sucked. I’m not nearly a high enough level or geared well enough to hang with the groups I was being matched up against. It looked like it has the potential to be a blast but I’m not there yet. So I ended up running around doing more quests and it’s been fun.

This slideshow requires JavaScript.

I honestly don’t really know what I’m doing most of the time save for running around following quest markers and killing shit. I guess that’s par for the course. This seems to be the same in most MMOs, so here we go. I’m more invested in other storylines at this point in time and my memory isn’t what it used to be so I tend to just take in the sights and mosey around at my own snail’s pace. Not having a subscription to this point has made it more appealing because I’m not wasting time and can play as I see fit. Perhaps once I get nearer to the end of the original game’s content I’ll think about subscribing to see more of what’s been added in my absence.

Far Harbor:

Fallout 76 comes out in a month and a half. My goal was to finish off the Fallout 4 DLC before that happened, because I know once there’s a new Fallout game I’m not going to bother with the predecessor any longer. The last time I had played I killed off a rather large Mirelurk queen as part of a side quest, and I went back to Far Harbor to turn in all the quests I had completed during that session.

During my session over the weekend, I ended up with a journal full of more side quests from those citizens, as one of the quests that I completed had the city’s leader backing me, something not easily done with “mainlanders” such as myself. I completed a couple more, when a robot appeared outside of town looking for a detective (me). I followed her to a hotel that contains an underground vault, where a murder was committed and hence why I was sent for. Upon entering, we find that all of the people inside are no longer people, and are actually “robo-brains.” This means their human brain has been transplanted onto a robot’s body. Immortal as they are now, they’re still very much able to be killed, as is evident from the crime scene I’m asked to investigate. This questline bugged out on me several times, but in the end I found out that the killer was actually masquerading as one of the other residents having killed her himself. Basically she found out about something he didn’t want anyone else to know about so he killed her then took on her identity. I also found a dead overseer in a vault-tec suit, who’s journal entries were quite hilarious (you can read those above). I have no idea how much more it’s going to take to complete Far Harbor, and there’s still Nuka World after that, but hopefully before Fallout 76 hits shelves.

Burnout Paradise:

I don’t have too much to say about Burnout Paradise, I’ve played a few more times since my initial post, and it’s been a blast. It’s truly a fun game and something I can do that takes very little brain power, so on nights when I don’t feel like diving into something with more depth, it’s relaxing to cruise around this beautiful little world. The trophies come in droves though, as evidenced by this round of screenshots:

If you were ever a fan of arcade style racers, definitely give this one a try. That’s all I have for this time. Happy gaming everyone!

State of the Game: Plus Freebies For September

Besides offering us the base Destiny 2 game for free this month, Sony was gracious enough to present some other free titles via their Playstation Plus program. I’ve already written about my experience with Destiny 2 but I took some time over the weekend to check out the other games and wanted to share some thoughts. Honestly, it sounded like a fantastic month on paper but in practice I have already played each title long enough to get first impressions aside and have deleted them all off of my hard drive. That doesn’t necessarily mean that the games are bad, I actually see potential with them all and I’ll get into that when I discuss each individually, it’s just that they are games that fall into a “not for me” category. With that said, the title’s I’ll be covering today are God of War III Remastered, Foul Play, and Another World 20th Anniversary Edition. Let’s get to it, shall we?

God of War III Remastered:

This is the first time I’ve personally played a God of War game. When the first couple entries in the series released my PS2 had taken a dump and I never bothered to replace it. I was a primarily PC player for a few years before I picked up a PS3, which is where God of War III first appeared. The latest iteration of the series came out earlier this year, and in between there the Remastered for PS4 version of God of War III. Somehow or another I’ve still not played a one. Leave it to Playstation Plus to allow me the luxury of being able to figure out I wasn’t missing much and not having to pay for something to figure that out.

This isn’t to say that this isn’t a good looking game, despite being a 2015 remaster of a 2010 game. It’s not as sharp as games released in the last couple of years (see the excellent Shadow of the Colossus for how a modern remake looks), but it runs without a hitch and looks pretty damn good. It shows its age in some ways, but I’m not decrying it for this. I shouldn’t expect 2018 graphics out of an 8 year old game, remaster or not. What I can say is that despite its excellent visuals (the opening scene climbing up the back of titans who are climbing Mt. Olympus was pretty epic), its game play is fairly repetitive and something I think I may have outgrown. This is strange because I loved the last Devil May Cry title and listed the new one that’s coming soon on my anticipated list from E32018, and God of War has a similar combat: Button mashing works, but there is some nuance that can be found if you’re willing to put in the time. I think perhaps the setting appeals to me more with Devil May Cry, but whatever the case I’m sort of over mindless beat-em-ups.

Foul Play:

I guess that’s why I wasn’t overly impressed with Foul Play either. It’s a side-scrolling brawler done in a 2D style reminiscent of Streets of Rage or Golden Axe. It attempts to set itself apart by using a combo mechanic that doubles as your life. You’re an actor in a play, and the game unfolds as if you are on a single stage and playwrights are moving scenes around for you. You can see the crowd at all times, and what you do with your combos influence their mood which is represented with a gauge at the top of the screen. Do well and get rewarded with cheers but do poorly and you’ll fail a stage.

It’s a neat idea but I’m just not into these types of games so much anymore. I’ve tried to pick up indie titles like this in the past to relive fond memories of childhood but as games have evolved so have I, and I’m into things that are a little more sophisticated these days. Oh you fancy, huh?

Another World:

Lastly we have a port of the PS3 remake of Another World: 20th Anniversary Edition. Originally released in 1991, Another World was a success on computer systems and consoles of the time, with a unique art style and game play that feels much like old school computer games like King’s Quest, where death was a very real thing and mistakes were costly. It took me a while to even figure out how to get past the little worms at the beginning of the game let alone the big beast that chases you through the first few minutes. In 2011, the 20th Anninversary Edition remastered the graphics to a minute degree, making it look a little crisper, and running at higher resolutions. This port is the same thing so if you played it on your PS3 you needn’t bother with the PS4 version.

I took a bunch of screenshots of my time with the game but I managed to somehow only copy one image and had already deleted the rest off of my console believing that the rest were on my flash drive. I stole some Internet comparison images for use here, just so you can get an idea. It’s a uniquely styled game and were I not knee deep in other projects I might devote some time to it, but I realize I probably won’t ever play it an removed it from my hard drive accordingly.

Not to be overly negative but it was a poor month when it comes to these offerings, but I am completely happy with Destiny 2 outside of being a little confused as to what I’m supposed to buy to be able to play once I finish the original campaign. I see a package on the Playstation Store to get the first two expansions, but it won’t show the pricing for Forsaken individually because the other expansions are required to buy it (this shouldn’t be secret information). I also see the Forsaken Legendary Edition for $60 that is the equivalent to when I purchased The Taken King last year that had all prior content in it. There’s a deluxe edition too that has a season pass for Forsaken that reportedly will bring three more DLC packages down the line. Whatever the case I’ll cross that bridge when I come to it.

That’s it for this time. Happy Gaming everyone.