The Pit: Infinity

If you haven’t heard of The Pit: Infinity, I wouldn’t blame you. Perhaps you’ve heard of the series of games that spawned this, which despite using the same series name they aren’t really all that related. Sword of the Stars was a mid-2000s space strategy game that was compared to Homeworld. It spawned a sequel several years later, and then a game called Sword of the Stars: The Pit, which I ended up buying back in the day off of GOG.com. As I had a DRM free copy, it ended up never making it to my new PC and eventually the game made its way to Steam where I picked it up again. It’s a traditional style rogue-like game with turn based movement and a variety of systems that made it a rather fun title, which is also why I wanted a copy on Steam. With that said, the day that I saw it on the marketplace and decided to buy it, there was also a new game of theirs in production and there was a sale for buying both at the same time. I ended up buying the bundle but The Pit: Infinity was still in early access. I tinkered with it a little bit but decided I would come back to it after release.

Well, I’m here to tell you that early access has come and gone. The game officially released on Steam back in November of last year, which I mentally noted at some point but it took quarantine to have the time to start playing some games I’ve neglected for far too long from the backlog. I’m here to give some impressions after playing a few sessions yesterday. The Pit: Infinity is essentially Sword of the Stars: The Pit but in full 3D first person shooter mode. It’s literally the same style of game, though it feels a little more forgiving than the original. I should also notate that it appears they have dropped the Sword of the Stars moniker from the 2013 game, and it’s now just called The Pit. Whatever the case, they are the two ends of the same coin. Both have rogue-like mechanics and account progression systems. Both use melee and ranged weapons along with a slew of skills that affect how you approach each run. Your goal is to get to the bottom of the pit, which is something I’ve never done in either game. Regardless, they’re both a spot of fun, particularly if you enjoy one or both of genres, also if you prefer a slower and more methodical shooter.

There have been some changes from what I can recall from trying this game about a year ago. The textures and atmospheric effects are definitely improved, but it still feels a little janky. The developers, Kerberos Productions, have made it their mission to produce A+ quality games with minimal overhead according to their website, so you can see where there ambition meets the budget and concessions are made. It’s not a bad looking game by any means, but the animations aren’t the best and the environments aren’t very inspired. It does produce a sort of charm though, and because I enjoyed the source material, I still managed to find the fun in it despite it’s technological shortcomings. It’s just sort of hard to go from playing Doom Eternal to this and not notice the drop in quality.

That’s not to say it’s all bad. The first screen shot depicted the new character select at the beginning of the game, and that was a nice addition. I also enjoyed the fact that the put in a section at the start where you exit your space ship and actually have to fight some enemies before even entering the dungeon, which was a tribute to the original game. I also feel like the added animations for opening containers were a nice touch, though it doesn’t always seem to line up with how it would in real life. For example, when you’re repairing a broken cooker or other such crafting station, you kneel down and “do repairs” but the camera locks in a position where you are essentially staring at your knees while repairing delicate equipment. I don’t expect you to show exactly how I repair the machine but I should at least be looking at it to do said repairs.

Another low point for me is the UI overall. It’s pretty ugly. I appreciate my health/food/stamina bars being visible, along with ammo counts and my equipped items as well for quick reference, but it didn’t have to be so ugly. Parts of it seem like they’re trying to emulate The Elder Scrolls or Fallout with some of the menus, but it just doesn’t come across the same and I would have liked something a little better but it is what it is. I’ve played worse indie games. The gunplay isn’t fantastic, the movement is stuck between full FPS and the turn-based move-one-square-at-a-time gameplay of the orignal, and that feels weird, but after a floor or two it becomes less noticeable.

Eventually, you’ll go down floors, get new goods crafted and kill a ton of creeps. Some of these are obviously harder than others, and sometimes it’s a better idea to just jump down a floor rather than fight the thing that’s going to kill you, but you might miss out on needed supplies as well. I suppose it has all of the trappings of any rogue-like game you’ve played, but I applaud their dedication to moving their own game into a different space. Fans of the original will feel at home fast enough, but I’m not sure I’d tell you to start here, the original game might actually be a better place to start.

I managed to make it 6 floors deep on my best run, but ran into a little robot that did a fuckton of damage and I couldn’t seem to kill it despite using all of my remaining ammo. The rest of the run would have been difficult because ammo doesn’t come all that often, so it’s probably better I just died there. One comparison I have to make that is unfortunate is to the game Void Bastards which I wrote about last year. It does the same sort of thing, mixing elements from various successful rogue-like formulas from other games and puts its own spin on it, and I actually think it was a much better and more polished experience. I’d recommend it over this one, outside of die hard fans of The Pit.

7 Awesome Rogue-likes

With the Steam Summer Sale going strong, I thought I’d take a look at one of the lesser played, less popular genres, and I’d like to point out that most of the titles I’m about to talk about have been on sale during this event. I narrowed my list to seven, and I’m probably missing some really good rogue-likes, but I didn’t want to bring up games I don’t own and haven’t played. There would be some honorable mentions here for games that fall within the category and that I’d like to own eventually, but I can’t comment much on games I haven’t played. So with that said, here’s 7 of my favorite rogue-likes (in no particular order):

1. Faster Than Light: Advanced Edition

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FTL released a couple of years ago, but within the last few months has had an expansion of sorts. The game still plays the same and the end goals are the same, but new alien species and spacecraft have been added, giving the game that much more replay-ability. I for one always envisioned each jump being like an individual episode of Star Trek: The Next Generation. Similar in plot, if nothing else, seemingly helping the entirety of the universe to survive. Other tidbits like stores, random encounters and distress calls keep things fresh, as these are randomized each time you start a new game. The beginner ship isn’t the greatest, but eventually you’ll open up new ones and that will aid in your struggle to get to the end of the game. Sometimes you’ll die long before you get there, but the reward is experience, and learning how the game’s systems work, which will in turn help you in further playthroughs. This game is phenomenal. It has popped up on the Steam Summer Sale more than once already, so go get it while it’s discounted!

2. Rogue Legacy

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Rogue Legacy is basically the Rogue-like variant of Ghosts ‘n’ Goblins. You have a very basic kit to work with, and it’s action-platformer meets fantasy. However, it has some subsystems that give it depth, along with the typical permadeath and random generation of the levels. I find it very enjoyable just from the platformer perspective, the difficulty is just right, mini-games are fun, and the bosses are epic. The subsystems of upgrading your “castle” (basically a skill-tree) and being succeeded by an heir after your death are entertaining. Eventually you will earn enough gold to upgrade your items and classes and passive abilities, and getting further into the dungeon will be a bit easier. Just don’t forget to lock your instance! Getting through everything in one sitting would be way too tough. This one has also popped up on sale multiple times, so get it while it’s hot!

3. Risk of Rain

This is one that I picked up specifically because it was on sale a couple of times recently (for only $2.50! selling steam cards has its advantages!). This is another action-platformer with rogue-like and RPG elements, but set in space rather than having the typical fantasy tropes. You start off with one class available, and like League of Legends or other ARPGs, you have a set of abilities on cooldowns that you’ll use while running around blasting enemies. It seems that the levels are actually set up in a particular way, but what mobs spawn and other factors are randomized. There’s also permadeath, but you can unlock new items and characters to play as even if you die early — it just depends on what you do with your time. There’s also an overall timer that adjusts the difficulty of the game as you go, so finding the teleporter quickly and moving on to the next level is a pretty good idea. Bosses are huge, and difficult. Eventually though you’ll get the hang of things and start unlocking goodies (you’ll see I opened a couple things during the video playthrough above, which is just a single level). One place where this game rises above the others is in the fact that it has 4 player co-op. I have yet to try it, but it sounds like it would be a blast!

4. Quest of Dungeons

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Quest of Dungeons is truly indie in that it’s been made by one guy. It’s more along the lines of a traditional rogue-like, like Angband, but with better graphics. It also released more recently than most of these titles, but it’s still been on sale. I find that it’s not overly complex, but there’s all the elements of rogue-likes that I enjoy, and that’s enough for me. I enjoy the graphical style, the game controls solidly, and the difficulty is just about too easy most of the time, and then BAM you die anyway. There are four classes to choose from, and though they don’t affect the game play too much, they do all come with their own abilities and I’ve found that the ranged classes are easier to deal with. Another game I’d recommend picking up if you’re a fan of the genre.

5. Sword of the Stars: The Pit Gold Edition

I’ve talked about SotS before, and it’s still a great game. Both the original version and the Gold edition are on Steam, but don’t bother unless you get the gold, as it comes with all of the expansion content. The game plays much like QoD, in that it’s more traditional rogue-like, but it does have some differing systems, and is set in a sci-fi setting as well. There are a multitude of classes, skills, weapons, recipes and bad guys, more so than I’m going to go into now. Still, if you are a fan of the genre, this game is a must-have. It’s by far the hardest in my collection, and starving to death is a common occurrence.

6. Nuclear Throne

This one is a mis-mash of all kinds of genres. It’s a shooter. It’s a rogue-like. It’s sci-fi meets post-apocalyptic. It’s a little bit of everything, and a whole lot of nothing. Yet it’s a diamond in the rough. Don’t let the cheesy graphics fool you, this game is brutal. I have yet to beat it, despite my best efforts. The levels and mobs are procedurally generated, along with drops (guns) so no play through will ever be the same. It’s also twitchy (like Risk of Rain) because you need to be able to aim and coordinate dodging and timing. I personally love it, and though it’s in Early Access it already feels like a completed game. It’s $13 though, so the most expensive on this list, considering I haven’t seen it on sale at all.

7. The Binding of Issac

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This game takes the genre in new directions. The dungeons are laid out in a Legend of Zelda style, and you are stuck in rooms til you kill the enemies. Keys and bombs are the items you’re using the majority of the time, but eventually you get some pretty off the wall power-ups. Later you’ll even open up other characters who have demonic special powers. The game is creepy, wacky, gross, and funny all at the same time. It’s really hard to explain, but you need to play it. I haven’t seen this one on sale for a while either, but at only $5 it’s worth its full asking price.

 

So there you have it. A short list of Rogue-likes that I think you need to buy/play. It’s the Summer Sale so there’s no better time than the present! Happy Gaming!

#roguelike #steamsummersale

My Top Ten Games of 2013

I played too many games to mention this year. The ones that made the best impression were the ones I’ve already spoken of. There were many games that I played that didn’t release this year, so despite loving some of them, they won’t be on this list as they aren’t “current.” I also wasn’t playing any MMOs this year (at least not seriously) so there aren’t any of those on this list. Finally, these are mostly niche games, because I haven’t been buying mainstream games as they release, as much of the AAA titles on offer this year weren’t ones I was interested in, or couldn’t afford when they released. When I say “couldn’t afford” I really mean I’m a cheap ass gamer these days. So with all that said, on to the list (in no particular order):

The Last of Us:
This is one of the only two AAA titles I played this year, though it still wasn’t upon release. I picked up my copy of The Last of Us a few months later on sale. This was a game I couldn’t pass up, not only because I have loved nearly everything Naughty Dog has ever done, but also because it’s a survival horror game which is right up my alley. I only played through the game once, but the story was amazing and the game play equally fun. Multiplayer was more of the same, but was still enjoyable at times. I will probably go back and play this one again some day, as it really was a great experience.

Ni No Kuni: The Wrath of the White Witch:
I spent less time with this game than I would have liked, but still have strong feelings about it. I can’t say that I beat it or even got all of that far through the game, but what I did play was amazing and I will be revisiting it soon. Another AAA title that I got on sale, it was most definitely worth the $20 I paid. There are so many different systems from different JRPGs present here, that it feels like a mix of most of the RPGs I loved playing as a kid, on through my adulthood. I love all RPGs, but there is something to be said about the addictive nature of ones from Japan.

Dragon’s Crown:
This is the only game I couldn’t wait to have this year. I bought it shortly after release for full price. Granted, it was less money than a boxed $60 game, but still, this needs to be notated. I have recently posted about this game so I won’t go into reasons why it’s on my top ten again, but if you are a fan of side-scrolling beat-em-ups with RPG elements, this game will suit you.

Path of Exile:
PoE is the true successor to Diablo II. I say this without having played Diablo III, but I know enough about it to make that statement. Everything about it screams “Diablo II with slightly different systems and holy fuck look at that skill tree!” This game has been playable for more than just this year, but was officially released in 2013, so it makes my list. One of the best 3/4 view action RPGs of the year.

Rogue Legacy:
One of the two Rogue-likes that made this list (FTL would have too if it would have been released this year), Rogue Legacy is an awesome 2-D platformer that redefines death. Death means you will get new powers and possibly new disabilities, all of which are random along with the levels. I have progress pretty far into the game, and I would recommend it to anyone that owns a PC, and a controller. Controls are weak without one, and that’s my only disappointment.

Sword of the Stars: The Pit:
This is my other Rogue-like pick, and it is vastly different from the aforementioned title, but still good in almost every way. Permadeath is definitely a pro and a con, in that it is great to have to take responsibility for your actions, but it really sucks to get further into the dungeon than ever, just to die and have to start over. Still, I have had much fun with the game and have written about it multiple times. Grinding recipes is about the only part of the game that is overly frustrating, because some characters simply cannot hack machines for the messages needed. All in all a must-play.

Terraria:
Terraria released this year on PS3 (though I believe other versions were last year?). I haven’t made much headway with the game, and it is disappointing that there isn’t a way to connect with people that aren’t on your friend’s list. Aside from that, I have had fun exploring and taking part in gameplay that is far from traditional. I have explained my lack of experience with sandbox games, and this was the game that opened the door for me. If you like Minecraft, I’m sure you’ll like Terraria. Just make sure you have friends with the game, as multiplayer makes it more fun.

Dragon Fantasy Book 2:
Dragon Fantasy Book 2 is the sequel to (you guessed it) Book 1. Where Book 1 was an 8-bit adventure reminiscent of Dragon Warrior, Book 2 mixes elements from the 16-bit era, with combat like Secret of Mana or Chrono Trigger, a Pokemon-like pet collection system, and other goodies that remind me of being a kid. In the “good ol days.” I haven’t finished it, but it is on my to-do list and it recommended for old school JRPG nuts. Looking forward to seeing the next iteration, that is supposed to support an engine using 32-bit graphics. FF7 clone here we come 🙂

The Walking Dead Season 2, Episode 1:
This was a recent release, so this goes without commentary. If you scroll down, the dedicated post should still be on the main page. Must-have for those of you who were fans of the first season. I just wish it wasn’t so short, and hope that future episodes make up for this lack of length.

League of Legends: All Random All Mid:
In the MMO world, people will select expansions in their “best of” posts, and as League is the closest thing to a Massive game that I’m playing, I’m going to consider this an “expansion” for all intents and purposes. ARAM was released this year, and became a dedicated game mode, like Dominion and Twisted Treeline before it. ARAM most likely consumed more of my game time than any other game this year. I played my share of other modes in LoL, but I think ARAM took the cake for hours played. The game mode is my favorite way to just unwind, without the pressure of having to win, as there is no leaderboard. I love League, and will most likely keep it in my rotation for a long time to come.

I read a post over on The Cynic Dialogues about 2013 being the worst year in (PC) gaming, and I was about to argue against that fact (except the author has comments disabled), but after delving through my posts, trophy lists and memories, it was difficult for me to put together this list of ten. I am now more inclined to agree with them, despite knowing that if I had a slightly better computer I would have been playing some games that I can’t run now. Also, being rich would help to buy some of the games that I didn’t touch this year, so my list might be a little skewed from where it could be. Still, here’s hoping that 2014 blows us away. I hope to get a PS4 and a new computer next year, so maybe I’ll have more options available to me and next year’s list will be easier to pull off.

Lastly, if you are anal like me, you can verify release dates for any of the above listed games here. Just so you know I didn’t cheat ;P

The State of the Game: Open Worlds

This week I spent time in a variety of games, not all of which were open worlds, but there are two games on the list that were, and I spent most of my play time there. The play list this week consisted of: Terraria, Defiance, God Mode, Grid 2, Sword of the Stars: The Pit, and Rogue Legacy.

Terraria:
I’ve already expressed my opinions on Terraria. Having played the game quite a bit more, I have still been enjoying it, although I wouldn’t say that I’ve made a whole lot of progress. I did some odd things just to earn a few of the trophies (and in turn, explore) like building a “ladder” straight up to the top of the world. Gravity actually starts to lessen as you get higher up and dunking on that professional size basketball hoop seems doable. Falling to your death from such a height is pretty humorous as well. Later, I built another ladder looking for a floating island that the trophy speaks of, and found one. On it was a building made of gold bricks. That’s right, gold effing bricks! Inside was a gold chest that I couldn’t open… so while I consulted the wiki (and found out you need a golden key that I didn’t posess) the building was surrounded by Harpies. Lots of them. I thought to myself, what the hell, it’s just a couple harpies NBD, and was promptly flattened by them. I’ll tackle that island again later. Deciding that I needed to upgrade my crappy wood armor to something more, well, metal, I headed off to mine some ores and metals. I am still in the process of doing so, so that I can take on harder monsters, dig deeper and try to hunt down some of the prerequisites to summon the bosses.

Defiance:
Wait what? I thought you didn’t play MMOs anymore?! Yeah that’s what I thought too. And then this game went on sale for $2.50 and how could I say no? Be that as it may, Defiance is classified as an MMO, but really it plays like Borderlands with more people populating the world. Instead of 4 player co-op, there are many players. But that hasn’t stopped me from treating it as a single player game, and playing by myself. More on this later. So I started up the game not really knowing what to expect, as I had read many mixed reviews on the interwebs. After getting through the tutorial and figuring out the buttons and various menus, it really isn’t any harder to understand than Borderlands. A good entry-level MMO, and there isn’t an unattainable cap, though it seems that there really isn’t an end game outside of playing PVP. But I really don’t know, I’m not there yet. I rolled up an Irathien Male Survivalist, but this game doesn’t have any sort of classes, nor racial advantages. So this just boils down to appearance and starting weaponry. My choice boiled down to the Survivalist coming with a Sniper rifle, which I felt would be advantageous. After playing through the story to a point where I have a vehicle and can really go exploring, being a sniper can be a good and bad thing. It really sucks only having a pistol as a side arm, so once I picked up a SMG I felt better about things. Playing solo is dangerous, and if there isn’t anyone playing in the immediate area you can get swarmed quick. If you have ample cover it’s cool to snipe, but when cleavers are running up to your face it’s sidearm time, and the SMG handles things nicely. So far I’m enjoying the solo aspect, but it requires certain EGO levels before you are allowed to participate in the co-op missions and the PVP. Those come complete with matchmaking though, so knowing people to play with isn’t required, which is a plus. I have yet to participate in an Arkfall yet, which is an open world event, or the open world PVP Shadow War. So there will be more on this game as I get into it further.

The Others:
God Mode – I’m level 10. I fully upgraded the SMG (starting weapon), and upgraded to the plasma pistol as my sidearm. Also picked up the healing special power, which is far superior to the shield and works when you’re running some oaths (thing negative boosters like in Uncharted, or a negative attribute. I have beaten all  of the levels solo on Bronze difficulty,  and have since moved up to Silver and did one level solo. Might try out gold, as one of the trophies requires beating all levels on the hardest difficulty. There still isn’t much of a player base online, so I guess the sale I took part in wasn’t very popular.

Grid 2 – I only played a couple of races thus far, and the game seems cool, but the controls are kind of wonky. But I remember feeling that way when I first played Gran Turismo 5, and I think I had to make adjustments. I’m not sure, I don’t play racing games all that much but they are usually fun. The game plays somewhere in between Gran Turismo (simulation) and Need for Speed (arcade-y).

SotS: The Pit – I started another play through, for the 2nd time I chose a Ranger. Currently on Level 9. I’m on floor 10. I started this game on normal difficulty, and used the option to skip to level 5 and utilize banked experience from my previous Ranger play through. Picked up a fair bit of gear, though haven’t made much recipe progress.

Rogue Legacy – I’ve played sporadically. Had many more deaths, many more heirs. I have started locking the castle as I have now explored all of the castle, and have moved onto clearing out the forest. I will probably continue to lock it now as I progress through the game. Currently level 30 or so (though I’m too lazy to look right now).

On the Horizon:
This week’s Playstation Plus offering was Borderlands 2. Knowing that the player base will get a kick in the pants is getting me really itching to go back and play through the DLC that I have owned since release and haven’t played (bought the season pass, but only played through the first DLC). I had friends playing the game when it first came out, but I don’t see them playing anymore, and convincing someone who has quit a game to come back isn’t all that easy. So I’m thinking of playing and letting anyone join my game, which I have never done before. I have a headset now, so maybe this is the thing to do. I’ve been missing having the multiplayer element and it seems like everyone I used to play games with is off doing their own thing. Maybe I’ll get some new online buddies this way.

The State of the Game: Session Based Gaming

This week my play time was limited again by social interactions. Damn those friends pulling me away from my games! I have also fallen into a pattern of playing “Session-based” games. Games like MOBAs are inherently session-based, because each game begins and ends in the time you are playing it, but even games like FTL and SOTS can be played in this manner, because much of the time  you will start the game and die in one sitting. I actually have yet to have a time when I stopped playing either of those games and came back to the save point at a later date. With that said, these are the games I have been playing: Awesomenauts, League of Legends, Sword of the Stars: The Pit and Faster than Light.

Awesomenauts:
I only played a few games here and a few games there. I’m nearing the end of my 7th prestige level, and still keep finding ways to climb up the leaderboards. I’m now sitting at a 15558 rating, which is good enough to put me right around the 2000 rank on the board. So out of 90k players of the PS3 version of the game, I’m in the top 1 or 2% — something like that, I’m not actually doing the math. For shits, here are my overall account stats:

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Faster than Light:
Between this game and SotS, I’ve been having fun dying over and over again and not reaching the final destination. The fun thing about these games is that despite dying after getting farther than you have before, you gain experience with the game, and that never hurts. In FTL, while playing the game you can meet certain conditions to open up other ships, and once you have done so, you will have a better chance to get farther along in the game. An example is one of the ships will unlock for you once you have entered (completed?) sector 5. My best run thus far has been to sector 4, and I had to turn the difficulty down to easy to even get that far. The punishing nature of this game is part of the appeal, as it makes me feel like the good old days of gaming are back, Permadeath and all. Last week I had written that I have made a couple of runs, and how they had ended. This week I only had a couple more runs, the first being on normal, and ending in combat in the third sector. I had found some better weapons (hull laser) and also purchased a new system for my ship, the droid control. This came in handy during combat, as instead of having to unman a station and send my crew to fix damage, the repair bot does it automatically. Knowing that this feature was in the game, I made sure that on my 4th run that I bought the droid control right away. My 4th run was on easy, and I managed to get a bit farther, making it to the 4th sector, although it would have been nice to get to that 5th sector for the better ship. My goal now is to try and get there, on easy or otherwise, then once I have a better ship I can return to normal. I feel like a chump playing on easy, but in these types of games there really isn’t much shame in it. Here’s the stats from my runs, the highlighted areas are new records made during my last run:

I hate the Kestral
I hate the Kestrel

The Pit:
I haven’t made a new record for floor depth on SotS just yet. I have made quite a few more runs — I’ve played this game more than anything else this week — but I was mainly trying out other classes and seeing how many recipes I could dig up. I have added to my recipe list considerably, but there is much more out there that I still can’t create. During one of the games, I decided to try out the Striker, which is one of the races added with the Gold add-on. This odd bird/snake creature has some distinct advantages over the humans, but some disadvantages as well. Skills wise, it is somewhat pigeonholed into playing a ranged/psionic role. It has high brains and psionics to start, along with a spear that can hit from longer distance than normal melee. I felt like I could kill just about anything that came my way, as long as I hit first and killed first. The Striker is a bit on the squishy side, and that is the trade off. He wasn’t so bad at foraging though, so it did help with collecting recipes/messages. I didn’t get too far though before starving to death, and that seems to be what kills me more often than not. I’ll be trudging along just fine, but cannot seem to find any food. Recipes should help this, as the combined ingredients seem to give more food than the ingredients alone.

Where's all the food?!
Where’s all the food?!

Last night I decided to switch things up a bit, and I started a game with the Marine on Insane difficulty. I watched a video of a player do exactly that, and it didn’t seem all that difficult. I tried to follow his tips/strategies and let’s just say I didn’t make it all that far before the biggest baddies ever started showing up. One the very first floor I encountered a MK II security bot that made things difficult. On the second or third floor there were already giant Proteans, which split into smaller Proteans when you kill them. I was able to destroy a group of them with the grenades in my inventory, but then I was attacked and killed by a giant bunny. Yes, you read that right, a GIANT BUNNY. Sadface.

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What a way to go…

League of Legends:
In league, I’ve been playing ARAM, and as I mentioned in my last few posts, mostly fine tuned my new masteries and played some of the featured game mode, One for All. I am loving the support love that has come from the masteries and item changes, but I am not so fond of this particular featured game mode. The upcoming mode for Howling Abyss that features 1v1 and 2v2 does sound awesome though. Snowdown brings with it a lot of new and old content for sale and to earn, so I’ll be writing about that when it comes through, along with other changes as they happen.