The Enemy Within – Episode 4

There isn’t much else to say about this series that I haven’t said. It plays like its predecessors, it continues the story from the first season, and you can affect individual characters more deeply than in other Telltale games (or at least it’s better tracked here). By the end of this episode I had positive results with all of the characters except for Waller, and she was only mad because I sided with John Doe, and honestly at this point I can’t remember exactly what the climax was because I played this episode at least a week ago.

What’s most interesting here is that I set John down the path of being a “vigilante” like Batman. He vowed that we would both clean up the streets of Gotham. I don’t remember anything like this in Joker’s origin story, but I would assume that he will be picking up that moniker sooner rather than later. How Joker will end up being a vigilante I’m not sure, he’s always been a villain to me so I’m not sure how this will pan out. What I suspect is that he will be crushed when Batman tells him that he works alone and will be hell bent on taking out his frustrations on Batman as the Joker — or at least that would help this story to line up with the overall canon we all know. As I noted last episode, this episode had even less major choices in it, and here are the two that they tracked:

Despite Mr. Freeze being a villain I showed a little mercy as Waller’s crew was basically going to kill him. I doubt that will change things between us, but I figured Batman wouldn’t be that cruel hearted to ignore his pleas. After the big climax event of the episode, I let John go off to find Harley himself as she managed to run off. That’s all there was for big choices this time around and that isn’t really indicative of what’s happened throughout the whole episode but it is what it is.

The 5th and final episode of this season isn’t out just yet, but I imagine it will be soon enough. I’ll return then to finish off this blog series. Stay tuned.

The Enemy Within – Episode 3

In Episode three, the story continues with Bruce still embroiled in his dealings with The Pact. But, another familiar face enters the fold and complicates things to say the least. Despite my amorous circumstances with Catwoman in the first season, I didn’t treat her so well this time around and left her feeling betrayed as a consequence. In the first season there was a major story arch where Bruce’s reputation was tarnished and it took careful thought with your reactions in the game to redeem that once pristine status. With this new season there is the inclusion of relationships with individuals that shifts between each episode, so its easier to track and make your moves to benefit you later. For instance, in the last episode I left Harley Quinn hostile towards me but because I was mindful of this I managed to work my way back up to being less skeptical, and that progress is tracked much more quickly this time around. Things have turned around with everyone for the most part, and that seemed important while aligning with my goals.

There have been progressively less major choices as a result of this shift in their tracking mechanics. I have already noted that this is less than the previous episode and the following episode records less — meaning that the interpersonal relationships are a more important focal point in this game. Having experienced it both ways I think I actually like this system better overall but either will work and depending on the subject material that may play a role.

These choices are still pretty indicative of the way the interpersonal relationships turn out. Clearly telling Tiffany that I’m Batman and bringing another Fox into the fold left her feeling honored, and 2 strikes against Catwoman (not warning her and letting John throw her under the bus) affected her Betrayed feelings. I didn’t fall in line with most players on these choices, but I’m okay with how the story has turned out so far and I’m unlikely to ever replay the series so my set of circumstances are fine. It’s been an entertaining ride so far!

The Enemy Within – Episode 2

The second episode of The Enemy Within kept up with the pace of the first. Bruce is trying to infiltrate “The Pact,” which is a super villain group consisting of John Doe (Joker), Harley Quinn, Mr. Freeze and Bane. As Bruce, you’re playing both sides trying to act like the bad boy rich kid that’s finally following in his father’s footsteps while still working with Gordon (GCPD) and Waller (FBI). Waller has tasked you with trying to stop this group, while you have kind of left Gordon in the dark. Your relationships with the main characters seem to adjust to what you do in the game, and clearly I’ve adjusted them compared to the first episode:

Playing both sides is difficult, because you have to make the villains trust you, while still trying to stop them. This means communicating with Alfred and Waller via your tech while keeping that on the extreme down low when around the villains.

There were several key choices to make in this episode, and for the most part I went along with the majority of players. I had to sneak into Wayne tower to get the Phalanx key for Harley, but of course John and her had to accompany me. Thankfully Tiffany (Lucius’s Daughter) was able to give me the key and keep her mouth shut, but this means that the villains would get closer to their goal. The episode culminated with the police trying to stop the group, and there was a major choice to try and stop either Bane or Harley from killing cops, and I chose to go after Bane thinking it would help my relationship with Harley, but instead she gets left behind and is pissed. I’m sure I can smooth things over with her in the next episode.

Overall this series has kept me hooked. At this point there’s only a couple more to go before I have to wait for the last episode to release but I think it was a worthy purchase. If you have plus and didn’t play the first season I’d recommend doing so then do yourself a favor and play this one as well. I didn’t think Batman would be a fun series but it’s been great!

Batman: The Enemy Within

Despite not really caring about Telltale’s Batman series, I gave it a whirl because it was free on Playstation Plus. After playing through the first season though, it got its hooks into me. After completing the title I mentioned that I was thinking about picking up the second season, and I ended up doing just that. I wanted to know what was going to happen next, and knowing that Telltale tends to continue on storylines using your choices I wanted to see how my version of Gotham was faring. I’m glad that I decided to get this game, because the story took no time at all getting going (despite the first season’s first episode being pretty boring) and the action was even tighter than the first go around.

For the most part, the game is a direct continuation and the mechanics are pretty much the same. You’ll still chat and fight as both Batman and Bruce Wayne, and you’ll have to be the great detective that you are during certain points in the game, having to link clues together to decipher crime scenes. What’s different is that this time around the game tracks your relationships with main characters, and then let’s you know how they feel about you at the end:

There are the usual major/difficult choices to make, but it seems even minor things can affect your relationships with these characters. As you can see, the range of emotions is varied – Alfred is vengeful and the Joker is ecstatic! Each of the pictures above will show the various choices I had made that left each character feeling a particular way. Spoiler alert, these feelings will change as the game goes on, so it’s good to know if you make someone angry you can still redeem yourself later!

The summary at the end of each episode shows four of the major choices, along with the feelings of each character towards you. For the most part it seems that I went with the majority of players, and it was interesting to see how the story continued on and my choices from the last season ended up affecting this one. I don’t want to get too spoilery so I’ll leave you with that.

As usual I have write-ups planned for each episode. At this point I’m need to finish up the fourth episode and then wait for the 5th to be released. This season started last August so I was able to binge through most of it, but have to wait for the last one which should be out within a month or so. I look forward to seeing another game to its conclusion this year!

Batman: Episode 5

Despite finishing up my playthrough of this title last week, it’s been fun spending some time going back over the events in my mind this week. I love being able to share gaming experiences whether they are bad or good, and in the case of this game, they were pretty good! Let’s run through my choices for the final episode, shall we?

As the episode opens, it seems that Penguin has set a trap for Batman, but I end up going as Bruce Wayne. At Cobblepot Park, we meet the masked menace again, but this time he’s got a trap set and Gotham police are taking the brunt of it. Gordon can’t seem to get close enough to make an arrest, so I offer to go in. Unarmed, I approach Penguin and start up a conversation trying to make a distraction for Gordon, apparently I failed at this, but it didn’t seem all that detrimental to the plot.

Later, there is some exposition between Bruce and Alfred, and he is expressing his regret for not pushing Bruce’s father into a better life, and not telling Bruce the truth earlier, etc. I reassured Alfred, and said that none of that matters, that we have to save Gotham. A very Batman like thing to do I suppose.

Selina is leaving town, but not before stealing some Wayne Tech from me. I confront her, she gives it back, we have a little moment where I tell her she’s more than just a thief, and she rides off into the sunset. Not much of a happy ending there.

During the final confrontation with the leader of the Children of Arkham, down below the building itself in some hidden chapel, Alfred has been captured and is being tortured. In order to set him free I reveal my true identity and remove my mask. The villain would have left with this information but ends up being smashed by falling debris before my secret could get out.

Gordon is now the interim Commissioner, and at the end of the day he is giving an address to the city and I have a choice to go as Bruce or Batman. Given the fact that Bruce’s reputation was shit on this whole series, I went unmasked to try and raise that reputation again.

I’m curious to see how these choices might tie into the new season. I will likely pick that up at some time, but I’m not in any rush. It’ll probably go on sale sooner or later (maybe by Summer?). If I do, you know I’ll have more to share and will do so here. Stay tuned.