TWR: Klothys – God of X

Theros: Beyond Death was released a couple of weeks ago, and I was finally able to get my hands on some of the new cards. My best pull was probably the Nyxbloom Ancient, which I already knew I wanted in a new deck. There are still other cards from the set I would like, but I managed to snag some cool cards. Each time a new set comes out I tend to look at the new legendary creatures for potential brews. This time around there weren’t too many creatures I saw being good commanders, rather better in the 99 of other decks. However, one of the new Gods from the set caught my attention, and being in colors I haven’t brewed around much, I decided it would be my first project. Behold, Klothys, God of Destiny:

Klothys is a God, so it already comes pre-equipped with two lines of text that apply to all other Gods as well. Each of the Gods are Legendary Enchantment Creatures along with being Indestructible and requiring a devotion threshold before becoming a creature. What makes Klothys unique is the fact that she does some nice things whether or not you can actually attack with her. Each precombat main phase we get to exile a card from a graveyard. This is great for multiple reasons, but having built in graveyard hate is amazing to break up many of the meta’s shenanigans. You can target your own graveyard if necessary, but we’ll typically be using this ability against opponents. When we exile land cards, we get either a red or green mana. Any other card type gains us two life along with dealing each opponent 2 damage. It’s great value for only three mana. Over the course of the years I have notice a bunch of cards in the Gruul colors that I just haven’t found a place for, and Klothys inspired me to fit most of them in. Green wants to ramp and draw us cards, while red wants to burn our opponents out. So my brain immediately goes towards lots of ramp to feed X spells. While the green X spells are mostly creature based, the red X spells can be potential game finishers, especially when we have a ton of mana to dump into them. First let’s take a look at our ramp packages.

BIG Mana:

These are the general ramp spells and creatures that will help us to produce big amounts of mana. Though there are many other options aside from Cultivate, Kodama’s Reach and Rampant Growth, I chose these because they are lowest curve and most reliable. Farseek is another I typically run but because we are only playing two colors and you can’t tutor for green it amounts to a mountain tutor and I’m okay without it. We also like that Cultivate and Kodama’s Reach both put a land card in our hands, mainly because we are including multiple cards that allow us to drop extra lands per turn. Burgeoning will allow us to play lands on opponents turns as well, and the Great Henge is a busted artifact when you are playing big creatures. Playing it for only GG will allow you to tap it for two immediately, and any creatures you cast come in with a +1/+1 counter and draw you a card. Nyxbloom Ancient is a new card from Theros that won’t instantly give you infinite mana, but you can definitely make a ton of it more quickly with him on the field. There are some typical mana dorks that tap for mana, and then there’s both of the Radhas that can produce extra mana when attacking. Mina and Denn along with the Dryad of the Ilysian Grove will allow us to play extra lands and of course the Sakura Tribe Elder can be sacced to grab a basic. Next let’s take a look at our big mana spells/creatures and support for that theme.

X Marks the Spot:

Here we have a selection of Hydras with X in their casting cost. When we have the ability to pump out a bunch of mana, these can hit the battlefield with rather large power and toughness. For the most part they enter with X counters on them but then some will do some extra things, but I’ll leave it to you to read the cards. When it comes to X cost spells, we’re running a selection of deal X damage to multiple or singular targets. I’ve tried to include only those that have the ability to hit our opponents directly, though some can also target their creatures or in the case of Earthquake, all non-fliers and all players, which we’ll have to be careful with. For additional support for this theme, I’ve also included Rosheen Meanderer who taps for four colorless to use towards X spells, and Gargos, Vicious Watcher who reduces our costs for Hydra Spells by four as well. Lastly, Unbound Flourishing is an enchantment that doubles the amount of X when casting creature spells (so our Hydras are doubly huge) and also when we cast big X damage spells, we’ll get to copy that card, so sometimes this could be a two for one finisher! Here are some supporting cards and my reasoning for their inclusion:

Supporting Cast:

Courser of Kruphix doesn’t let us play additional lands, but other creatures we have in the deck do. Still, if you have the ability to play lands off the top of your library, you can then keep some in your hand for Burgeoning or other triggers. Arasta is a nice creature that gives you free blockers with reach (and we don’t have other flying creatures for those blocks either) when opponents cast spells. The new Nylea reduces creature costs along with some situational card draw. Questing Beast is just good value but it’s honestly only here because I pulled one from a pack and wanted to put it somewhere. Torbran allows all of our red sources to do extra damage, and though that’s mostly with spells, it still can help with the hurt. Xenagos the God can make one of our huge creatures even bigger each combat. He’s a big beater himself when he comes online. Rampaging Baloths have one of the best landfall triggers in the game and with our gameplan we should be able to make quite a few 4/4 beast tokens pretty quickly. I inlcuded Ruric Thar for the same reason as Questing Beast, but he’s also a big beater that punishes noncreature spells. And of course, no big beater green deck goes without a copy of Avenger of Zendikar. For enchantments, we have Cindervines, which also punishes the casting of noncreature spells, but also can be sacrificed to destroy an artifact or enchantment. Elemental Bond and Guardian Project help us draw cards each time we cast a creature, while Rhythm of the Wild gives our creatures either haste or more counters. Greater Good can help us to draw a ton of cards by sacrificing a creature with a bunch of +1/+1 counters on it. Overall I think the deck list is pretty solid, but I won’t know for sure until I test it out. Your mileage may vary. You can see the full decklist here.

The War Report: You Dirty Rat!

So the Lunar New Year happened recently and with it many games will do something to celebrate the occasion, from Lunar New Year sales to in-game events, this is a holiday that is recognized though not implicitly celebrated. Eastern Astrology has their own version of birth signs, though they are centered around the year rather than our system which focuses on birth month. Anyway, 2020 is the year of the Rat, and instead of the rest of this article being about sales or video games, we’ll be talking about Magic: The Gathering. Wizards of the Coast wanted to get in on the celebration, and released another Secret Lair product, this time focusing on rats! As it’s been some time since I’ve brewed up anything new, I thought I’d try my hand at making my own rat deck. I’ve wanted to try out some of the cards that read “you can have any number of copies of X card in your library” for a while now. The most prominent cards featuring this rules text that have been made into EDH decks are:

Persistent Petitioners are the newest of the bunch and the first outside of black to my knowledge. They are set up for mill strategies and I’m not super into that. Shadowborn Apostles are pretty cool as once you get enough of them out you can start cheating fatty demons into play, but I already have decks doing that sort of thing so I passed on that as well. As you can see, there are two options when it comes to rats you can have numerous copies of, but I like the lower curve of Rat Colony over Relentless Rats. I was tempted to include multiple copies of both, but figured it would be best to stick to one due to some other packed in synergies. Also costing three CMC just to get additional toughness isn’t really worth it. I’ll take the power buff and smash into things or have a 1 toughness chump blocker that can still kill the biggest of threats. If nothing else, it’s pretty nice to be able to cast two rats instead of only one when you have four mana. There are several commanders people typically use for their rat decks, but for me the choice was obvious:

Marrow-Gnawer is not prohibitively costed, and he is also a rat so he’ll benefit from some other rat friendly cards. As soon as he hits the board, he can potentially make 3-4 of your rats unblockable due to fear. If he manages to stick around long enough, he’s as badass as Krenko at token production, as you can tap him to sacrifice a rat and get X more rats, where X is dependent on the number of rats you control. So if you have four rats out, you tap him to sac one and still make four, as he sees himself as well. So it’s basically the same thing as Krenko when all is said and done, you just have to own at least two rats for his ability to snowball. Let’s take a look at all of the rats we’ve included first.

You Dirty Rat!

Despite this being sort of a “rat tribal” deck, there aren’t a lot of other rats here. The reason for this is we’re going to include 25 copies of Rat Colony in order to draw them regularly and continue to bolster our plan. Little 2/1’s aren’t frightening until you get out six and swing for a ton of damage. Keeping with that theme, if we have a Pack Rat or Swarm of Rats on the board, we will be getting even bigger rats that will still buff our Rat Colonies as well. Crypt Rats can be a finisher in a pinch, and we’ll go over our ways to make a ton of mana in a little bit. Chittering Rats is just a little bit of hand hate, while Throat Slitter is a ninja who can be cheated into play with our other rats while destroying a creature on the way in. Ink-Eyes is another great card that can put in some work and is one of our bigger stand alone threats. Though not technically a rat, Midnight Scavengers melds with Graf Rats into a crazy Eldrazi rat that buffs the team as well. Next, we’ll look at rat support:

Supporting Thine Rats

None of these cards are actual rats, but they have viable rules text for the theme. Piper of the Swarm gives your rats menace, can create rat tokens, and can steal opponent’s creatures — talk about a package! Chittering Witch supports the theme by creating rat tokens for each opponent you have (usually 3). She can also sac creatures to wither others. Ogre Slumlord creates rats each time non token creatures die, but also gives your rats deathtouch which is amazing when you’re killing huge things with little creatures. Patron of the Nazumi is a spirit that allows you to offer a rat to cut mana costs, but also has some life drain stapled on. Finally, Ratcatcher is a tutor for rats on a stick, and that can come in handy.

Big Black Mana

Being a black deck, we have ways of making a ton of mana, and as such we have some things we might want to do with that. Crypt Ghast, Magus of the Coffers, Cabal Coffers and Cabal Stronghold will make you big mana for small investments. The Ghast can also extort which can move some life totals over the course of a game. Gary will also allow you to make some explosive life shifts if played at the right time. Bubbling Much is also a good option to make a metric fuckton of mana to funnel into a huge Torment of Hailfire for the win. If nothing else, you can dump your hand onto the table and get a good swing in rather quickly.

Other Cards of Note

Mostly a selection of some noteworthy artifacts here. Secret Salvage is a dumb card that will never work in EDH, until it did. You can literally exile a Rat Colony, then search for all other copies of it in you library and put them into your hand. You have the big black mana thing going already, so why not play them all right now? You don’t have haste so that might make you vulnerable, but it’s still a pretty amazing interaction. Thrumming Stone can be equally busted, as all of your spells will gain ripple 4, so when you cast Rat Colony from hand you can look at the top four cards of your library and cast that card for free if it pops up, but then you get to ripple again. We really need some hast in this deck, don’t we? Heraldric Banner, Icon of Ancestry, The Immortal Sun and Vanquisher’s Banner are all tribal boons, which give small anthem effects along with doing other cool things.

Overall I think the deck looks like fun, but due to some of the cards I’m choosing to use, it’s not quite budget at around $300. You can see the full deck list here.

TWR: Theros: Beyond Death Spoilers

Wow, it’s really been over a month since I made any mention of Magic: The Gathering on this blog. I did take a bit of a hiatus over the course of December so that’s a big part of it, but there was a lot of news to come out of the last quarter of 2019. Some things that we knew back then was the schedule of new sets coming in 2020. Theros: Beyond Death is the first of those, and releases before the end of the month. A familiar plane to those who have been playing for years, but another return to a plane we’ve already been too, ala Ravnica. I wasn’t playing during the first Theros block, but I have collected a majority of the Gods introduced in those sets, along with plenty of other cards. You could say I’m familiar with the plane despite my absence from the game the first time around. 

Like previous sets of the past year or so, there is once again a buy-a-box promo card, only available at your LGS. I’ve gotten one of these so far, because where I live currently LGS’s aren’t exactly local. The last box I purchased was War of the Spark a little under a year ago, and I did so through Amazon. The price was actually a bit lower taking this option, so I’m not too worried about the promo card. I do rather like this one though.

Buy-A-Box Promo:

The Gods are returning. We had a newer cycle of Gods during the Amonkhet block, and most of those we reimagined in War of the Spark, having been corrupted by Nicol Bolas. This time around it seems we’re seeing most of the same Gods (albeit not all of the ones from Theros) in differing forms, some good and some bad. The new Athreos is still reanimation based, but instead of bringing the dead back to the battleground immediately (unless an opponent pays 3 life) he puts counters on creatures. Creatures who die with the counters on them return to the battlefield under your control. This means you can target opponent’s big nasties and then wipe to board to bring them all back to your side. He’s a bit pricey CMC wise and I don’t know that I’d want to run him as my commander but he is definitely a key recursion/theft piece.

New God Cycle:

Speaking of the returning Gods, we have 5, one from each color. Erebos, Heliod, Nylea, Purphoros and Thassa are back, and each does something different than they did before. One new God was introduced as well, an RG creature that does similar things to Xenegos. Of these, Erebos is still one of the best, but not as good as his prior form. Heliod has already been pointed out as being broken in combination with Walking Ballista from Kaladesh, as it’s a two card infinite combo. I wouldn’t mind a copy of all of these, but they aren’t the chase cards for me.

Demi God Cycle:

Instead of finishing off the cycle of Gods, instead we are being given Demi-Gods as well. Another cycle with one for each of the five colors, each is a recognizable legendary character from past sets, and to my knowledge all of their prior incarnations were multicolored. Ascending to Demi-God status did one thing across the board — each of these creatures has either power or toughness affected by devotion, which has proven to be a powerful strategy in the past. Daxos is the only character here that I really have an attachment to, and this version of him is pretty weak compared to his Orzhov and Azorius cards. They are uncommon so should be easy to get ahold of.

White:

Moving into the individual colors, I found that there was less that I was excited about than I thought. There are plenty of interesting cards, sure, but there isn’t a lot that I’m dying to acquire. We have another cycle reflecting the wave of Gods, each of them have a spell with their name + “intervention” and they’re modal cards. Most have a good option and then a less good option, but options are goo, and I can see the one above being useful for clearing the board of artifacts and enchantments that you don’t like, or just one at instant speed. Idyllic Tutor needed a reprint, and I’m hoping that means the price comes down. The Archon is a Pegasus lord, and though I don’t think that’s really needed, perhaps another tribe will become viable eventually with more cards like it.

Blue:

Sagas are back too, and Kiora Bests the Sea God was one of my favorites from the set. These enchantments do different things for a few turns before hitting the yard, where in some cases you can bring them back to do it again. Another intervention card here, which is either an expensive counter spell or a way to dig for combo pieces. The other cards are viable in certain strategies, but I’m not dying for any of these.

Black:

A new demon that’s not terrible but is quite expensive. More enchantment creatures that can be great in the right deck. Oh, and Gary (Gray Merchant of Asphodel) got a reprint with new art. Sweet!

Red:

Red got some neat tricks, including a Dragon that gives your creatures double strike, an Ox that is a wheel on a stick that you can cast again from the graveyard, and a decent sort of board wipe for only 4 cmc. Not too bad.

Green:

Green seems to have gotten a lot of love again, and that’s puzzling because it doesn’t really need more ramp. Nyxbloom Ancient gives you crazy mana ramp. Yes, it’s an expensive card and it dies to all sorts of removal, but it can be crazy if it lives. The Dryad gives you more ramp and fixing, Nylea’s Intervention can ramp you for a ton, and landfall decks are drooling. It’s good stuff but I don’t think green really needed the help.

Multi-Color:

In multi-color we have more options that I’m actually kind of into. The Allure of the Unknown is a risky spell but I like the payoff. It’s very political too so a plus. The new Planeswalkers aren’t very exciting, but I do like Ashiok as a character. I really like the Izzet merfolk and think he deserves a spot in both my Tawnos artifact deck and my Shu-Yun voltron deck. Lastly, I really like the Orzhov hound, being a nice 3/3 vigilance, menace lifelink for only 3 CMC, but also being graveyard hate on a stick. It’s not bad. I think a death and taxes kind of deck is in order, with other assholes like Kambal.

Colorless and Land:

Only a couple of artifacts that caught my eye this time around. Nyx Lotus is a pretty good rock that taps for your devotion to a color. It does cost 4 CMC and comes into play tapped though, so perhaps you’ll want a way to untap it on the turn it comes down. The Shadowspear is some nice protection removal and I think it could slot into my equipment deck. As far as lands go, there are some really pretty full art lands that feature just the mana symbols instead of a landscape and not only is that unique but they’re really cool looking. Supposedly there is one per pack, so I did actually consider buying a box just for that reason. If nothing else I get a few packs just to get some of these for a deck.

So that’s that. It looks like a pretty decent set overall, but I’m not as excited for it as I thought I was going to be when it was first announced. Perhaps getting my hands on some new cards will change things.

The War Report: EDH via Webcam

I’ve been a member of a few Magic: The Gathering and specifically EDH oriented groups on Facebook for a while now. I regularly see people post about groups they might be able to join up with in real life in order to play, but these posts are usually met with little in the way of answers. This is partially due to the fact that despite there being a very active playerbase, it is split up in several ways. There are folks like me who had their own friends whom they played with and as such didn’t really expand beyond that. Others (myself included here as well) go to events at local game stores like Pre-releases for new sets or specific Commander events where prizes are won. Not to mention there are folks who have given up on paper Magic altogether and play solely online via MTGO or Arena. I’ve tried my hand at the digital format and find that I don’t care for it, but I’ve had fun with both other circumstances. But after moving out here as of this year, I really haven’t played much MTG in person. I did make a trip out to where I used to live one time, and I have had some rounds at my house with my sister and her husband, otherwise there was the Vegas trip where I spent the most time actually playing the game.

On those posts where people try to find others to play with in person, most of the answers suggest going to an LGS but there are places where they don’t exist (where I live is one of those places, where the nearest store is 30 minutes away). Others suggest playing via Skype/Discord or whatever else people are using to communicate these days. Initially I was turned off by the proposition, but my old roommate decided to join an EDH Discord channel and told me that he had been playing games with strangers from all over the place and having a blast doing so. Having only a PC and not a laptop, I knew I was going to have to invest in some equipment. My friend said he was using an app on his phone that makes it act as a webcam, but after seeing it in action I’m glad I decided to pick up a proper webcam. It didn’t cost much either.

It took me the better part of an afternoon to get things all set up. First, I had to unpack the webcam and the hinged arm that I purchased for it as well. Then it turned out that my desk is too thick for the arm’s clamp, so I had to find a solution which ended up  being a thick book. Thankfully the webcam is tiny and weighs very little, so the book is enough weight to hold it into place. I’ve found the perfect desk for this sort of thing on Amazon and will likely pick that up after I move, so I can then mount it properly. Anyway, once I had the physical pieces set up, I discovered that the camera’s USB cord was pretty short, but thankfully I have a spare USB port on the back of my keyboard, so I was able to plug it in there. Initially it wouldn’t turn on for me either, and after some digging I found that I had access to the camera denied in Windows’ privacy settings, so once that was enabled we were good to go. My friend pointed me in the direction of two different Discord servers, but so far I’ve only really used one. If this sort of thing interests you, the server I use is linked in that last sentence.

After being a part of the Discord channel, there are LFG tools there to pick up players to get EDH pods going. Since the traditional pod size is four players, it doesn’t take long to get games up and running. I joined my old roommate and some random guys for the first time last weekend, and it was quite an experience. People generally use a free conference software via Whereby, and I have to say it’s a great tool. This reminds me of Zencastr which I used to record podcasts with, and I’m thankful for the Internet and the cool shit that comes along with it. Pictured above is my screen, where you can see me in the top left, my friend in the bottom right and the other two random guys we were playing with. One person logs into their “room” and then sends an invite link to Discord where the other players will join in so you can see their playmats. Obviously the video quality isn’t amazing and you’re not going to be reading cards off of the screen (instead, asking “what does that do?”) but you can see their general board state and it adds to the immersion. Otherwise Discord voice channels are used on the server so that you can communicate. I’ve worn my headset and I’m thankful for its noise cancelling because I’m set in the living room and the TV and other things are always going but I haven’t gotten any complaints about background noise. We had a couple of rounds that day, and then yesterday I spent a big chunk of the afternoon playing as well.

I’m not sure why the camera were set up weirdly in this picture, but it was when I was playing in the late afternoon with a group of random people. I ended up playing several games with these guys but for some reason some of our cameras were displaying weirdly. Perhaps there are some quirks in the system I’m unaware of. Whatever the case, it has been a blast to literally play MTG on demand. I haven’t had this sort of release in quite some time, and since I’ve barely played at all this year I intend to make up for it. This allows me to practice decks more often, and find ways to tweak them to make them better. I’m already tearing through my collection trying to make new decks that just kinda work just to have other things to play. I know now that I won’t feel like I’m wasting my time coming up with new builds and whatnot, because I’ll actually get to use the cards I’m buying and play the decks that I’m building. I’m looking forward to my next session already!

What’s really interesting is the difference in metas. Apparently the culture is a little different too, as proxies are allowed and people aren’t asking for proof that the players even own a copy of the card. I’m not down for playing proxies myself, but I can see how it can make a meta more competitive. Most of my decks are pretty well balanced, so we’ve been playing mostly in the “mid” power level group, and it’s been mostly fair outside of the above game where “Roons” was playing a deck that was probably more fitting for a high power room. Regardless it worked out fine in the end and we had a blast playing a bunch of different games. If you love paper magic, EDH, and don’t have a playgroup, I highly suggest checking this idea out. It’s as close to the real thing as many people can get.

If you’re interested in my webcam setup, here are links to the Amazon pages:

Logitech C615 Webcam
Neewer Suspension Boom

TWR: Throne of Eldraine Complete Spoiler

Spoiler season for the upcoming Throne of Eldraine expansion has come to a close, and that means I can discuss some of the better cards I’ve seen come with the set. When I originally talked about the set I noted that I wasn’t too excited with much that I had seen to that point, but eventually some decent cards popped up and I knew that I would want at least a few. On that note, I found a nearby LGS that does the prerelease events, so it’s looking like I’ll be going to that next weekend, and I’m looking forward to that mainly because I haven’t been to one in about a year or maybe more. I like the prerelease kits, they come with new dice, a promo card with the date on it, and a few packs to get you started with the set. New cards before the set even releases is great. I still am not very hyped for this particular set, but as I noted in my last post about the subject, I am looking forward to some of the sets coming out next year, and that will be here before you know it.

The somewhat standard product release is changing up a little bit this time around. It appears that there will still be normal booster packs, the themed boosters, and planeswalker decks. However, the new Brawl decks release along side this product, and another new type of pack is being sold as well. Collectors packs are supposed to contain the full art cards that previously were only part of the mythic editions. It doesn’t appear that there will be one of those this time around, but you can buy these (no doubt more expensive) packs to get some of that nice art. The trouble is, well there are some shitty cards getting the treatment. This does however mean that you’ll likely be able to buy singles of these versions of the cards so if you want the nicer copy of particular card that should be doable.

Buy-A-Box Promo:

The buy-a-box promo is actually rather good for this set. A new 5-color general for us commander players, and one that really only needs infinite mana to win the game. He might actually be one of the faster cEDH decks if built properly. I’m sort of interested, but also sort of don’t care. Still, a better card than we’ve seen for a while, but not enough to get me to buy a box. I might grab a single if it’s not outrageous. Next, I’ll go into some of the better cards in the individual colors. Again, with my hype levels being so low, there aren’t too many to talk about.

White:

One of the best cards in the set, Hushbringer is great for hatebear/stax strategies and I can’t wait to get a couple of these for existing decks. Deafening Silence is another stax piece, Happily Ever After is a convoluted win-con but still seems doable. The Archon could work well in some decks as would the Charming Prince, I mainly highlighted them as they are interesting cards.

Blue:

Emry is one of the other best cards from the set. It’s mainly good for artifact decks, but can get you into some loops pretty easily. Gadwick is an interesting card that wants to be a commander but also wants to be in a wizard deck. The mirror enchantment is a great way to get interesting effects from other people’s decks into your own. The mirror artifact is pricey but can be cheapened, and can snowball into some nice card draw. The folio is more group hug oriented, but can be used to mill as well, so a very political card.

Black:

People who like building rat decks rejoice, as the Piper and Witch both support the tribe/strategy. Murderous Rider is a Hero’s Downfall on legs, but also recurs itself. Our twisted elf noble is another strong aristocrat style card, while Syr Konrad benefits from the strategy as well. Rankle looks janky but fun. The Cauldron could be something amazing but it’s pretty convoluted. I like some of these cards more than others.

Red:

Another one of my favorite cards from the set comes with Torbran. He instantly adds 2 damage to any damage source you control. This means if you’re hitting with 5 1/1 goblins, they’re now doing 3 damage each. Combine that with effects from cards like Impact Tremors, and you’re speeding up your damage quite rapidly and red already wants to do damage fast. I see him going into my Krenko deck, while I also really enjoy the new legendary equipment and see that slotting into my voltron deck. Other cards here have some value in particular decks but are less exciting.

Green:

People were losing their shit over The Great Henge. I think it’s okay but not spectacular. The aura is another nice way to eliminate a commander by turning it into a do-nothing 3/3. Not as good as Song of the Dryads but it’s still not bad. I also like Return to Nature, which is flexible removal for a cheap CMC.

Multi/Colorless/Land:

The new land cycle of the castles are pretty bad. There’s another mono colored land cycle that I didn’t bother to highlight, but they are essentially tap lands unless certain conditions are met. I do think Fabled Passage is pretty good, it’s another Evolving Wilds type card, but can have the upside of the land not being tapped. Not as good as the one recently printed in Modern Horizons, but still on a similar level. There are a couple of decent artifacts and one new vehicle (it’s not great) in the set. Most of the multi-colored cards are pretty bad too, but I do like the new mana dork treefolk and the gruul colored spell that lets you play cards through until your next turn. The Boros enchantment is good in conjunction with say Assemble the Legion, with both you can create a bunch of tokens pretty fast.

Overall there aren’t too many cards here I really want. I think outside of the prerelease I’ll probably buy a handful of singles and call it done. Here’s hoping I get something good at the event.